TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 fighter moved from French Indo China to Burma
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter moved from French Indo China to Kweichow
1 armour moved from Yunnan to Kweichow
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Alaska
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Shan State
Japanese win, taking Alaska from Americans, taking Shan State from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Burma
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 armour and 1 fighter in Burma, round 3 : 0/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 1 armour in Burma, round 4 : 0/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Burma
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -20
Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kweichow, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour and 1 fighter in Kweichow, round 4 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 fighter in Kweichow, round 5 : 2/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in 35 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
2 battleships, 4 carriers, 2 fighters and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Kweichow to French Indo China
1 mech_infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Hunan to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Shantung
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,2,3,6,2,2,4,1,5,1,6,2,1,1,1,4,6,6,3,5,3,4,2
Japanese collect 45 PUs (2 lost to blockades); end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Chinese : -0.33
UK_Pacific : 1.67
Japanese : -1.50
Savegame