Funky to scramble 110 but not 111. Guessing it is to make sure you have a fighter left for Taranto.
Was hoping to scare off a 111 scramble with my sending of only one sub. Less keen on the 110 scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Gibraltar to 94 Sea Zone
1 bomber and 2 fighters moved from Gibraltar to Algeria
1 fighter moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 13 Sea Zone to 16 Sea Zone
1 battleship and 2 cruisers moved from 42 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Algeria, round 2 : 3/5 hits, 2.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
1 bomber moved from Algeria to Egypt
2 fighters moved from Algeria to Gibraltar
1 fighter moved from 94 Sea Zone to Gibraltar
2 carriers, 2 destroyers, 2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 3 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
1 mech_infantry moved from British Guiana to 88 Sea Zone
2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 carriers moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to Wake Island
3 fighters moved from Western United States to Wake Island
1 artillery and 1 marine moved from Alaska to 1 Sea Zone
1 artillery, 1 marine and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 marine moved from 10 Sea Zone to Western United States
2 infantry moved from British Columbia to Western United States
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
Place Units - Americans
1 fighter placed in Eastern United States
1 armour and 5 infantry placed in Central United States
1 destroyer, 2 submarines and 4 transports placed in 101 Sea Zone
Americans undo move 3.
1 destroyer, 2 submarines and 3 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
2 infantry moved from Suiyuyan to Shensi
4 infantry moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 1 fighter
EDIT: Adding units owned by Americans to Russia: 1 fighter
EDIT: Turning off Edit Mode
British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_minor; Remaining resources: 8 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
1 fighter moved from Persia to Kazakhstan
Combat - British
Battle in Alexandria
British attack with 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 bomber, 1 fighter and 2 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Kazakhstan
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/4 hits, 1.83 expected hits
Italians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Kazakhstan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Caucasus
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 fighter moved from Alexandria to Persia
1 mech_infantry moved from Belgian Congo to Egypt
1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 marines and 3 transports moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to Iraq
1 infantry moved from West India to India
1 fighter moved from Kazakhstan to Russia
1 fighter moved from Caucasus to Novosibirsk
2 marines moved from 81 Sea Zone to Egypt
6 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 tactical_bomber moved from Caucasus to Novosibirsk
1 fighter moved from Kazakhstan to Russia
1 tactical_bomber moved from Kazakhstan to Novosibirsk
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Gibraltar to 92 Sea Zone
2 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Alexandria to Iraq
Place Units - British
2 fighters placed in United Kingdom
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.50
British : 0.17
Americans : 0.83
Chinese : 0.67
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Caucasus
1 bomber moved from Eastern Poland to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Samara
Italians take Samara from Russians
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour and 1 bomber
British defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Romania
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
6 infantry moved from Northern Italy to Southern Italy
2 marines moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Ukraine to Rostov
1 fighter moved from France to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
3 artilleries and 1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.83
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from Java to India
1 fighter moved from 81 Sea Zone to Persia
1 fighter moved from Queensland to 44 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Tambov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Ukraine to Volgograd
1 armour moved from Timguska to Kansu
Germans take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
Germans take Tsinghai from Chinese
2 fighters and 1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Smolensk to Vologda
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Vologda
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
3 armour moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Karelia to Archangel
2 armour moved from Ukraine to Bryansk
3 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Western Germany to France
1 artillery moved from Normandy Bordeaux to France
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Germans
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 mech_infantry moved from Novosibirsk to Urals
Russians take Urals from Italians
2 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2.00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
1 infantry moved from Siberia to Amur
1 infantry moved from Yenisey to Timguska
1 armour and 1 mech_infantry moved from Novosibirsk to Russia
1 submarine moved from 92 Sea Zone to 110 Sea Zone
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 mech_infantrys moved from Shantung to Anhwe
3 mech_infantrys moved from Anhwe to Kweichow
1 armour moved from Hunan to Kweichow
2 mech_infantrys moved from Kwangtung to Yunnan
1 armour moved from Burma to Yunnan
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 3 armour and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 3 armour and 3 mech_infantrys in Yunnan, round 2 : 1/6 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 3 armour and 2 mech_infantrys in Yunnan, round 3 : 0/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 armour and 2 mech_infantrys in Yunnan, round 4 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 4 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour in Kweichow, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Kweichow, round 5 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Hopei to Chahar
1 armour moved from Hunan to Hopei
1 mech_infantry moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from French Indo China to Shan State
1 fighter moved from 37 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 carriers moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
2 destroyers placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : 0.33
Chinese : 0.00
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to 98 Sea Zone
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to Shan State
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Malaya
Battle in Shan State
Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Shan State
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Malaya from Japanese, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 bomber and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 93 Sea Zone to 110 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from Russia to 99 Sea Zone
1 bomber moved from 98 Sea Zone to Egypt
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 94 Sea Zone to Gibraltar
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour and 5 infantry moved from Central United States to 101 Sea Zone
1 armour, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 fighter moved from 44 Sea Zone to 37 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from 54 Sea Zone to 37 Sea Zone
2 submarines moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 carrier and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Wake Island to 54 Sea Zone
3 fighters moved from Wake Island to Queensland
Place Units - Americans
4 infantry placed in Central United States
1 fighter placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 6.
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : 1.17
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kansu from Germans, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to 98 Sea Zone
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to Shan State
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Malaya
Battle in Shan State
Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Shan State
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Malaya from Japanese, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 bomber and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 93 Sea Zone to 110 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from Russia to 99 Sea Zone
1 bomber moved from 98 Sea Zone to Egypt
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 94 Sea Zone to Gibraltar
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour and 5 infantry moved from Central United States to 101 Sea Zone
1 armour, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 fighter moved from 44 Sea Zone to 37 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from 54 Sea Zone to 37 Sea Zone
2 submarines moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 carrier and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Wake Island to 54 Sea Zone
3 fighters moved from Wake Island to Queensland
Place Units - Americans
4 infantry placed in Central United States
1 fighter placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 6.
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kansu from Germans, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from 99 Sea Zone to Greece
2 marines moved from Egypt to 81 Sea Zone
2 cruisers and 2 marines moved from 81 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 marine moved from 99 Sea Zone to Crete
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 bomber moved from Iraq to Caucasus
1 tactical_bomber moved from Novosibirsk to Caucasus
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Battle in Greece
Battle in Crete
Battle in Cyprus
Battle in Malta
Battle in Caucasus
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Greece from Italians, taking Crete from Italians, taking Cyprus from Italians, taking Malta from Italians, taking Caucasus from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Caucasus to Persia
1 fighter moved from 99 Sea Zone to Normandy Bordeaux
1 fighter moved from Caucasus to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 armour moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Alexandria to Egypt
1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 carrier and 2 fighters moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
2 transports moved from 81 Sea Zone to 99 Sea Zone
1 bomber moved from Caucasus to Egypt
6 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 destroyers moved from 92 Sea Zone to 99 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Persia
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,4,3,3,3,2,1
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.00
British : -0.17
Americans : 1.17
Chinese : 1.00
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 artilleries moved from 97 Sea Zone to Greece
2 fighters moved from Southern Italy to Normandy Bordeaux
2 fighters moved from 97 Sea Zone to Normandy Bordeaux
1 bomber moved from Romania to Normandy Bordeaux
1 artillery and 4 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Rostov to Caucasus
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Italians attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber, 4 fighters and 4 infantry
British defend with 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry; Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
AA fire in Normandy Bordeaux : 0/5 hits, 0.83 expected hits
Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 4 infantry in Normandy Bordeaux, round 2 : 2/10 hits, 3.83 expected hits
Americans roll dice for 2 aaGuns, 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 6/12 hits, 4.67 expected hits
2 aaGuns owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 bomber and 3 fighters in Normandy Bordeaux, round 3 : 3/4 hits, 2.17 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/12 hits, 4.67 expected hits
3 infantry owned by the Americans and 3 fighters owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 bomber in Normandy Bordeaux, round 4 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 6/9 hits, 3.67 expected hits
1 bomber owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
Americans win with 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -46
Casualties for Italians: 1 artillery, 1 bomber, 4 fighters and 4 infantry
Casualties for Americans: 2 aaGuns and 3 infantry
Casualties for British: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 submarine
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Caucasus
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to France
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Italians undo move 1.
2 fighters and 1 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,5,2,4,4,1,6,6,6,5,6,3
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.83
British : -0.33
Americans : 2.67
AA fire in Normandy Bordeaux : : -0.83
Russians : -1.00
For my casualties in Normandy, I would have preferred to keep 1 AA and drop an inf. Is it alright if I adjust that?
@farmboy
Sure, it may have made a slight difference in the results, but my first round was so bad, it wouldn’t have made a difference! Go ahead and edit in your move
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Persia to Russia
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
2 submarines placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.33
@Odonis Thanks. I adjusted in my move. It is not really too big a deal either way, but since I know that you are following up with the Germans, the AA is a more valuable unit for me to keep.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Tsinghai to Sikang
Germans take Sikang from Chinese
1 armour moved from Sikang to Szechwan
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Bryansk to Samara
1 fighter moved from Bryansk to Samara
1 armour moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
2 bombers and 2 fighters moved from Western Germany to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 infantry
Americans defend with 1 artillery
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery
Battle in Szechwan
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Samara
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 mech_infantry
British defend with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
AA fire in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/11 hits, 4.50 expected hits
Americans roll dice for 1 aaGun, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/7 hits, 3.00 expected hits
1 aaGun owned by the Americans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 2 bombers, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/8 hits, 3.67 expected hits
Americans roll dice for 2 artilleries, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/5 hits, 2.33 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers and 2 fighters in Normandy Bordeaux, round 4 : 2/5 hits, 2.67 expected hits
Americans roll dice for 2 artilleries and 2 fighters in Normandy Bordeaux, round 4 : 0/4 hits, 2.00 expected hits
1 artillery owned by the Americans and 1 artillery owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers and 2 fighters in Normandy Bordeaux, round 5 : 1/5 hits, 2.67 expected hits
Americans roll dice for 2 fighters in Normandy Bordeaux, round 5 : 2/2 hits, 1.33 expected hits
1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Normandy Bordeaux, round 6 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 6 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun and 1 artillery
Casualties for British: 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Germany to Western Germany
1 aaGun moved from France to Western Germany
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Archangel to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Tambov
1 fighter moved from Samara to Bryansk
3 mech_infantrys moved from Poland to Belarus
Place Units - Germans
2 fighters placed in Western Germany
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Volgograd
1 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -5.67
Americans : 0.00
Chinese : -0.67
AA fire in Normandy Bordeaux : : -0.50
Russians : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Tsinghai to Sikang
Germans take Sikang from Chinese
1 armour moved from Sikang to Szechwan
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Bryansk to Samara
1 fighter moved from Bryansk to Samara
1 armour moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
2 bombers and 2 fighters moved from Western Germany to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 infantry
Americans defend with 1 artillery
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery
Battle in Szechwan
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Samara
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 mech_infantry
British defend with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
AA fire in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/11 hits, 4.50 expected hits
Americans roll dice for 1 aaGun, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/7 hits, 3.00 expected hits
1 aaGun owned by the Americans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 2 bombers, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/8 hits, 3.67 expected hits
Americans roll dice for 2 artilleries, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/5 hits, 2.33 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers and 2 fighters in Normandy Bordeaux, round 4 : 2/5 hits, 2.67 expected hits
Americans roll dice for 2 artilleries and 2 fighters in Normandy Bordeaux, round 4 : 0/4 hits, 2.00 expected hits
1 artillery owned by the Americans and 1 artillery owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers and 2 fighters in Normandy Bordeaux, round 5 : 1/5 hits, 2.67 expected hits
Americans roll dice for 2 fighters in Normandy Bordeaux, round 5 : 2/2 hits, 1.33 expected hits
1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Normandy Bordeaux, round 6 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 6 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun and 1 artillery
Casualties for British: 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Germany to Western Germany
1 aaGun moved from France to Western Germany
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Archangel to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Tambov
1 fighter moved from Samara to Bryansk
3 mech_infantrys moved from Poland to Belarus
Place Units - Germans
2 fighters placed in Western Germany
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Volgograd
1 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 3 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -5.67
Americans : 0.00
Chinese : -0.67
AA fire in Normandy Bordeaux : : -0.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 fighter and 2 infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 mech_infantry moved from Urals to Russia
1 fighter moved from Vologda to Shensi
1 fighter and 1 tactical_bomber moved from Novosibirsk to Shensi
1 infantry moved from Evenkiyskiy to Urals
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 fighter moved from French Indo China to Burma
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter moved from French Indo China to Kweichow
1 armour moved from Yunnan to Kweichow
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Alaska
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Shan State
Japanese win, taking Alaska from Americans, taking Shan State from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Burma
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 armour and 1 fighter in Burma, round 3 : 0/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 1 armour in Burma, round 4 : 0/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Burma
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -20
Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kweichow, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour and 1 fighter in Kweichow, round 4 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 fighter in Kweichow, round 5 : 2/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in 35 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
2 battleships, 4 carriers, 2 fighters and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Kweichow to French Indo China
1 mech_infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Hunan to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Shantung
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,2,3,6,2,2,4,1,5,1,6,2,1,1,1,4,6,6,3,5,3,4,2
Japanese collect 45 PUs (2 lost to blockades); end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Chinese : -0.33
UK_Pacific : 1.67
Japanese : -1.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 5 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Western United States to 1 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
Combat - Americans
Combat Hit Differential Summary :