@SS-GEN said in SS GEN's 1941 Global War Game:
@baron-Münchhausen
What you mean by OP ? Over powering ?
I can see most of your points but that is confusing to most what your suggestions are.
I should have use unbalanced instead of OP, just compare Fighter :
Fig C8 AD@5 ground AD@4 ships + if roll is a 2 or less get a DF plane kill too.
N Fig C8 AD@4 + if roll is a 2 or less get a DF plane kill too.
Tac & Dive C10 AD@5 + roll a 1 get a DF plane kill too. If roll is a 3 or less can pick target.
2 IPCs higher same combat values, but slightly different capacities.
At least, keeping same combat values, I woul increase TcB and Dive B in a way that any hit means from 1 to 5 pick target. Keeping “1” same as you above: “1” is also a hit on enemy’s plane if any.
About Fighter and Carriers, I see them as primarly targeting enemy’s aircraft.
So, that’s why I say, keeping same combat values but reverse special numbers toward their secondary targets: either ground (Fg) or naval ( Fg or Carrier).
So, in a case where there is only DDs attacking a carrier with 2 Fgs, a Carrier can roll a lucky “1” to hit a DD while Fgs can fully roll @4 to sink DD.
If planes are also attacking, in that case, the DDs are going to be shield by aircraft taking hits from Fg or Carrier AAguns, unless Fg getting “2” or less to sink a ship, too.
HTH, see my point.