• '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    After some more game play and this is based on Italians advancement into Russia.
    History wise the Italians stayed south and never went into Moscow, Granted there were Italians in Moscow but weren’t on Italy’s side.
    They were helping in push to Stalingrad but got pushed out and most went back to Italy after March of 43. SO to keep Italian can openers in game they are restricted to Russian territories marked by a dash border line. They can go into Turkey, Middle East oil fields and Syria territories as normal.
    Plus Italy’s tanks were weak so now in game Italy and Japan tanks C6 AD@4 M2.

    42B990D0-E4A7-4848-B0AF-F48213FC786A.jpeg

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    F99CDDB5-15F4-4240-8B74-E685B4B26FC4.jpeg 3D7AB5D7-7C7D-499C-8447-69281C455D4D.jpeg

    Here is some pics of turns 5-6. Allies took Paris and Germany has Moscow and Russians holding onto to Stalingrad. So looks like Russia has some power in game still. Samara is the new Capital. The issue here was Italy going into Russia and being a can opener for Russia to take Tambov and Germany could blitz to Stalingrad on there turn.
    So the above pic is the fix based on history of Italy in Russia. Its a happy medium fix.
    Some may allow Italy to go as far as they want based on game play fantasy which is there choice.
    US on Pacific side could of taken 3 victory city’s when there fleet was in Java on turn 5 but Japan moved towards US so US fleet moved back on there turn 6. Besides if US would of went into the 3 city’s they would of lost there fleet if they moved it up to Asian coast. Maybe the move would of been US just move transports and capture city’s. But then what if japan went back to Island hopping for the extra cash ?
    But Japan could just take back those 3 victory city’s next turn or two.
    First time in game where US got this close to Asia but would of been a to soon landing based on turn time. But most games Japan is more down by Dutch Islands protecting there oil supply so that can just be a push.
    Made a few more changes to setup for US. Seems US is lacking ground units on Pacific side with all those transports. Also added a IC to Hawaii based on there huge Production after Pearl Harbor attack. Granted most stuff had to be shipped to Hawaii but with GDP and production the Hawaiian IC represents supply’s shipped from based on time frame between turns.

    The new map is ready for printing now so next game we will be using. Will finish up this game on lighter map next week to see if Axis can hold on to a win.
    They had 33 victory points in game but lost Paris and Japans oil which dropped them 5 points. Anytime Moscow falls the allies need to be taking Paris back. No ifs or buts about that. Allies don’t take back Paris on turn 5 then Axis would have won game with 30 points at end of turn 5.

    Also the AA Gun being able to D@4 on all round of combat awesome in game now.
    This is after they get there D@2 plane shots before combat starts. WE had more Tac and Dive bombers trying to take out AA Guns on singled out attacks before combat. IF Tac’s or Dive Bombers singled out a attack on a AA Gun, then they had to skip first round of combat and they can’t use there @1 Dog Fight bonus plane kill until 2nd round of combat. They would lose there @6 pick shot. Tac’s and Dives can only hit at a 3 on singled out attacks on AA Guns and Surfaced Subs only. Other wise to strong.
    Like Russia had 5 AA Guns in Moscow when Attacked but Germany only had 4 Tac bombers. So didn’t single out AA Guns. Better to use the @6 pick shot against KV tanks on first round only pick. Then Tac and Dive Bombers @4 rest of rounds with no pick shot based on they used there Bomb or Torpedo on first round attack.

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    New Map.

    Rays 1941 Global Map 5 V5.0.png


  • A129E804-49D3-4BE8-B6A0-B64566E83302.jpeg 62186B8F-0CDE-4130-BA17-A7FD4D744F8F.jpeg

    Here is after 8 turns.

    Raspituta season kept Germany from moving 2 spaces to 1 and Russia held Stalingrad. This side is a stall or stalemate based on 2 turns left in game.
    Japan held Hawaii but lost Hong Kong so now they are at 29 points. 1 less for a win. Rolled out battles thinking axis won but no not yet.
    Japan probably take back Manila and US takes back Hawaii and probably end up with a Allies win.
    Got to finally see if Russia could hold there own after losing Moscow. Great action there.
    Pacific awesome now. US had 6 3 island group NA worth 30 icps because Japan went for Calcutta and abandon the area. So US came out and hit all the islands they took back just like real war.
    Ok. Next pic is setup on new map. Another game starting Wednesday.

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    15A58E37-331A-4CB9-AB31-1A297FEA8685.jpeg

    Europe side setup. Axis had Tobruk up until June 42 so they control based on time frame of this game. So I need to remove UK token. It is Italian already.


  • 52C62C15-7FB6-4539-AB8C-615550027678.jpeg

    Pacific setup


  • Based on the Italians route in WW2 they can still can open but only the route they went
    To the Don River and then most got pushed back to Italy. They can’t cross the dashed line.

    D5C70488-133F-4151-B194-1C9A7F68D42A.jpeg


  • Here’s part of the 1 motorized move in Asia and Siberia with Burma included. UK can move motor stuff on railroad during monsoon season to Burma. 2 units.

    48ECB303-4CA2-442E-8653-2188F6CA52CA.jpeg


  • Setup on new map.

    D6D1101C-2E12-48E6-9D11-8A27294773A5.jpeg

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Here is a few pics of new game after 2 turns. Japan made the mistake going to far south to Java Sea and allies pounced on them from 3 different directions and US moved in.
    China can go for Hong Kong again. But can Japan recover or defend. Only making 39 icps.
    If axis loses its because Japan didn’t protect there oil supplies for extra income.
    So Germany has to go for Moscow now and Middle East oil bonus point and Cairo for 5 points to get a win. But D Day is coming real quick with allies having joint strike NA this game.
    Germany just influenced Turkey so those troops will be Germans next turn. But is there enough time.

    4BB9ECBA-843E-4663-9F97-A0FB392F0EA8.jpeg E12F364E-48F0-418E-8B3F-4743B9255702.jpeg


  • @gen-manstein
    Japan will need a lot to go his way in order to recover.

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    @ghr2
    Yes not looking good. Did remove a few US stuff that was added to this game, for the next game.


  • Well well well. With new map change to some sea zones as u see above US in Java and Dutch islands from Japan not defending that area based on moved to far out turn 1.
    Anyway The allies went into FIC and Manila.
    Game over. Japan only making 27 icps.
    So for 2 games we’ve seen US go island hopping for big cash last game and this game jump on it when they could in islands.
    So we got some historical events happening better and quicker in game now. US can reach Java sea zone in 2 turns and the Other allies can pounce on Java sea zone from 3 spots too from Australia, South Africa and India.
    I’ve never seen 4 different allies countries in FIC before. Russia not at war so they didn’t make it. Lol
    Another new game Wednesday.

    BCC6E202-9F0F-4BDD-83CB-FAE859144C18.jpeg

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Well after a few more games on new map with sz changes had to go back and change some more.
    First was US could never advance towards Japan areas on old map so made changes to above map in post but now the allies can penetrate to fast and not allowing Japan to get most of islands that they did in 42. So here’s a pic of newer map and a few more sz borders added to slow down allies some what.

    Gonna be a curious battles down in Dutch Islands and Java having it touch 2 sea zones and rest 3 or 4 sea zones.

    Rays 1941 Global Map 5 V5.0.png


  • Looking to see how new terrain looks on map.

    Rays 1941 Global Map 10 V5.0.png

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Another update. Just double click on map

    Rays 1941 Global Map 10 V5.0.png

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Another update.

    Rays 1941 Global Map  V5.0.png

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Just checking to see what sea zones look better. Seems this looks better then the above map.

    FDDB0229-4505-468F-8496-9290EAB73DA6.jpeg


  • Here is the charts we use. I’m in process of redesign these with 4 added VCs and 6 axis bonus point topics on chart by victory city’s.

    Captain here’s the charts

    CC07BEF3-FDBF-4100-965C-B3FB301ED274.jpeg


  • 25D987EE-15BF-4B3F-B8BE-EA57C73818F3.jpeg A6323DD2-9E11-47A0-8E1C-A76A9454B16A.jpeg

    Setups

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