@Stucifer Whatever you do to make the game fun for me, I’ll take.
trulpen (Axis) vs dawgoneit (Allies), G40 vanilla with a bid of 20
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry moved from Amur to Sakha 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Siberia 1 armour, 5 infantry and 1 mech_infantry moved from Amur to Siberia 1 fighter and 1 tactical_bomber moved from Japan to Sakha 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 battleship, 1 cruiser, 1 fighter, 4 submarines and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to New Guinea 2 fighters moved from 35 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers and 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 bomber moved from Philippines to 46 Sea Zone 2 bombers moved from Philippines to 54 Sea Zone 7 armour, 5 artilleries, 20 infantry and 2 mech_infantrys moved from Burma to India 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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I changed my mind about sz26, but how about the scramble from Queensland?
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I’ll go for none as default, but we can redo the battle if you wanted to scramble.
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@trulpen none
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry moved from Amur to Sakha 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Siberia 1 armour, 5 infantry and 1 mech_infantry moved from Amur to Siberia 1 fighter and 1 tactical_bomber moved from Japan to Sakha 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 battleship, 1 cruiser, 1 fighter, 4 submarines and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to New Guinea 2 fighters moved from 35 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers and 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 bomber moved from Philippines to 46 Sea Zone 2 bombers moved from Philippines to 54 Sea Zone 7 armour, 5 artilleries, 20 infantry and 2 mech_infantrys moved from Burma to India 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in New Guinea Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 2/4 hits, 1,83 expected hits ANZAC roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Sakha Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sakha, round 2 : 1/4 hits, 1,50 expected hits Americans roll dice for 1 mech_infantry in Sakha, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Sakha Japanese win, taking Sakha from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Siberia Japanese attack with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry Americans defend with 1 mech_infantry; Russians defend with 1 aaGun and 6 infantry Japanese roll dice for 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry in Siberia, round 2 : 4/13 hits, 3,50 expected hits Russians roll dice for 1 aaGun, 6 infantry and 1 mech_infantry in Siberia, round 2 : 4/7 hits, 2,33 expected hits 4 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Siberia Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Siberia, round 3 : 5/9 hits, 2,83 expected hits Russians roll dice for 3 infantry and 1 mech_infantry in Siberia, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 mech_infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 6 infantry Casualties for Russians: 1 aaGun and 6 infantry Casualties for Americans: 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by Japanese from Siberia: 1 mech_infantry EDIT: Adding units owned by Japanese to Siberia: 1 infantry EDIT: Turning off Edit Mode Battle in India Japanese attack with 7 armour, 5 artilleries, 20 infantry and 2 mech_infantrys British defend with 3 aaGuns, 2 armour, 3 artilleries, 1 fighter, 12 infantry, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 7 armour, 5 artilleries, 20 infantry and 2 mech_infantrys in India, round 2 : 8/34 hits, 9,67 expected hits UK_Pacific roll dice for 3 aaGuns, 2 armour, 3 artilleries, 1 fighter, 12 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 7/21 hits, 7,83 expected hits 7 infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in India Japanese roll dice for 7 armour, 5 artilleries, 13 infantry and 2 mech_infantrys in India, round 3 : 10/27 hits, 8,50 expected hits UK_Pacific roll dice for 2 armour, 3 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 4/16 hits, 6,17 expected hits 4 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 artillery owned by the British and 7 infantry owned by the British lost in India Japanese roll dice for 7 armour, 5 artilleries, 9 infantry and 2 mech_infantrys in India, round 4 : 15/23 hits, 7,83 expected hits UK_Pacific roll dice for 2 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in India, round 4 : 4/6 hits, 2,83 expected hits 4 infantry owned by the Japanese, 1 tactical_bomber owned by the British, 2 artilleries owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 7 armour, 5 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 59 Casualties for Japanese: 15 infantry Casualties for British: 3 aaGuns, 2 armour, 3 artilleries, 1 fighter, 12 infantry, 2 mech_infantrys and 1 tactical_bomber Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 54 Sea Zone Japanese attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber Americans defend with 2 carriers, 1 destroyer and 4 fighters Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 6/10 hits, 5,67 expected hits Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits Units damaged: 2 battleships owned by the Japanese 1 destroyer owned by the Americans, 2 carriers owned by the Americans, 3 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone 1 submarine owned by the Japanese Submerged Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 8/10 hits, 5,67 expected hits Americans roll dice for 3 fighters in 54 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54 Casualties for Japanese: 1 destroyer and 3 submarines Casualties for Americans: 2 carriers, 1 destroyer and 4 fighters Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 37 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone 1 aaGun moved from Burma to India 1 fighter and 1 tactical_bomber moved from Sakha to Amur 1 infantry moved from Tsinghai to Kazakhstan 1 bomber moved from 46 Sea Zone to 33 Sea Zone 1 bomber moved from 33 Sea Zone to Caroline Islands 2 bombers moved from 54 Sea Zone to Caroline Islands Place Units - Japanese 1 artillery and 1 infantry placed in Malaya 1 transport placed in 37 Sea Zone 1 battleship and 1 carrier placed in 6 Sea Zone 2 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 79 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
ANZAC : -0,67 Americans : 0,67 UK_Pacific : -1,83 Russians : 2,33 Japanese : 11,50
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@trulpenplay you have this 1. another?
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Sure, same bid? Will you report?
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To clarify, same bid but reversed roles, so you’ll play Axis this time?
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@trulpen sounds good to me. bid placement please
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