NML 1914: 3 Americans (Centrals) vs 3 Brits (Entente) #2
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@Wittmann Ha. Well my 200 PUs say I could have a navy if I want :)
I’d vote to switch sides but fine if you want another go at playing Entente.
Early German tanks definitely make defending Paris difficult but I think still possible. If you replace the tanks with cavalry and some of the inf with artillery, I think Paris still falls in this game.
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@redrum Will talk to my allies re whether to swap sides and get back to you.
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So isn’t that wrong then, if it is so scripted ?
Adam wanted to switch sides too. We can do. I fear we won’t be as devious as you and lose, proving nothing. I would not send all forces at one Front, like you did.
Will see which nation Colin fancies. I have not heard from him in a few days. -
I’m happy to play again, would like to try the Turks again if possible in the next game. Other than that, no country preference.
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@redrum said in NML 1914: 3 Americans (Centrals) vs 3 Brits (Entente) #2:
Early German tanks definitely make defending Paris difficult but I think still possible. If you replace the tanks with cavalry and some of the inf with artillery, I think Paris still falls in this game.
Hi redrum. I have played F a number of times under the previous version and have never lost Paris before, whereas on this occasion I don’t think I could possibly have saved it as G’s odds were so huge. Perhaps I have never faced a really good G opponent. While I have no doubt you understand the game far better than I do, my own small experience says that if G discover armour early on, this version is heavily stacked in the CP’s favour. There are so many other changes to the set up making life harder for the Entente, that armour guarantees victory if G focuses on the capture of Paris.
Have you played F against a G with armour from the off?
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The armor definitely helped Germany, but I feel that the lack of reinforcements from Canada, the US, and England was just as big a factor in the fall of France.
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The US has Mexico to worry about amd can’t help before T5 anyway . The U.K. has problems everywhere . I was lucky to recapture India . You can’t ignore the fkeet or risk a Sealion. Germany can capture London from the Wasy f the country , fir God’s sake!
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I would jhabe loved to have brought over the Canadians, but there were 6 Subs there and no DDs or TTs on R1. I thjnk I did s gokd koc as England . Perhaps not Russia . I wanted to contain the Commies and keep that threat away, but they got Victory Bonds, So had more income than they should have had.
I do think the CPs Habe been helped too much this time amd the Allies crippled with the changes. I am happy to try them again though, as I like to fight a losing battle. -
@Wittmann seems that we need to teach you to play the Entente now :)
I think it’s better to switch sides each time so we can see the balance changes from both sides.
If so then I’ll take either Russia/USA or France since I played UK/Italy last time.
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@redrum I Have instructed my learned friend to consider Germany, so he can emulate your success and feel a man again.
No word from Colin, but I am sure he will play Witt is again.
Enjoy your Sunday, guys. -
@Degrasse @captainwalker Which Entente nations do you want to take this time?
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Either set of countries works for me, I’m not picky
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@captainwalker looks like you can have first pick then.
@Private-Panic @Wittmann feel free to start up the new thread once you decide who will take Germany.
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I think I’ll try UK/Italy…
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Sounds good. I think that leaves me with France/Serbia then so that Degrasse doesn’t have to play the same as last time. So our team is then:
France/Serbia - redrum
UK/Italy/Arabia - captainwalker
Russia/US - Degrasse -
PP says he would like to see me fail as the Germans, which I am fully prepared to do, as an avid historian. He will take the Commies and Turks, whilst Colin will be Austria.
I will do Germany within a few hours amd won’t go all out for Paris, as that is yukky and not kind (in the words of my 3 year old). -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 02:42:45
Savegame -
TripleA Turn Summary: Germany round 1
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 1 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 4,6,1 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover merchantmarine Combat Move - Germany 1 submarine moved from Sea Zone 48 Mid Atlantic to Sea Zone 50 Mid Atlantic 2 battlecruisers, 1 battleship, 2 cruisers and 1 submarine moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea 1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 11 Baltic Sea to Sea Zone 9 Gulf of Bothnia 2 field_guns and 5 infantry moved from Rhine to Champagne 2 cavalrys moved from Westphalia to Champagne 1 fighter moved from Wurttemburg to Champagne 1 fighter moved from Wurttemburg to Champagne 2 cavalrys moved from Wurttemburg to Champagne 1 heavy_gun and 6 infantry moved from Alsace to Champagne 1 gas moved from Saxony to Champagne 4 infantry moved from Westphalia to Rhine 1 heavy_gun and 3 infantry moved from Nassau to Rhine 1 cavalry moved from Bavaria to Alsace 2 infantry moved from Wurttemburg to Alsace 4 infantry moved from Wurttemburg to Rhine 1 submarine moved from Sea Zone 28 Sargasso Sea to Sea Zone 21 Gulf of St. Lawrence 1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 21 Gulf of St. Lawrence 1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 20 Labrador Sea 1 submarine moved from Sea Zone 4 Greenland Sea to Sea Zone 20 Labrador Sea 1 submarine moved from Sea Zone 5 Arctic Ocean to Sea Zone 16 North Sea 1 submarine moved from Sea Zone 34 Mid Atlantic to Sea Zone 35 Mid Atlantic 1 submarine moved from Sea Zone 52 Mid Atlantic to Sea Zone 50 Mid Atlantic 1 submarine moved from Sea Zone 34 Mid Atlantic to Sea Zone 35 Mid Atlantic 1 field_gun moved from Caroline Islands to Sea Zone 122 Bismarck Sea 1 infantry moved from German New Guinea to Sea Zone 122 Bismarck Sea 1 battlecruiser and 1 cruiser moved from Sea Zone 106 Pacific Ocean to Sea Zone 112 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 112 Pacific Ocean 1 infantry moved from Sea Zone 112 Pacific Ocean to Tuamotu 1 field_gun moved from Sea Zone 112 Pacific Ocean to Tuamotu 1 submarine moved from Sea Zone 113 Pacific Ocean to Sea Zone 121 Coral Sea 1 battlecruiser moved from Sea Zone 122 Bismarck Sea to Sea Zone 112 Pacific Ocean 1 cruiser moved from Sea Zone 122 Bismarck Sea to Sea Zone 121 Coral Sea 1 submarine moved from Sea Zone 132 Pacific Ocean to Sea Zone 133 Pacific Ocean 1 submarine moved from Sea Zone 133 Pacific Ocean to Sea Zone 121 Coral Sea 1 cruiser and 2 submarines moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea 1 cavalry moved from German East Africa to Italian Somaliland Germany take British East Africa from Britain Germany take Italian Somaliland from Italy 1 infantry moved from German East Africa to British East Africa 1 infantry moved from Dar es Salaam to German East Africa 1 field_gun moved from Dar es Salaam to German East Africa 1 infantry moved from German Southwest Africa to Pretoria Germany take Pretoria from Britain 1 cavalry moved from Togo to Upper Volta Germany take Upper Volta from France 1 cavalry moved from Upper Volta to Mali Germany take Mali from France 1 cavalry moved from Kamerun to Fezzan Germany take Chad from France Germany take Fezzan from France 1 infantry moved from Kamerun to Chad 2 field_guns and 4 infantry moved from Posen to Western Poland 5 infantry moved from Silesia to Western Poland 1 heavy_gun moved from West Prussia to Western Poland 1 heavy_gun and 4 infantry moved from West Prussia to Western Poland 2 field_guns and 4 infantry moved from East Prussia to Eastern Poland 3 cavalrys moved from Silesia to Eastern Poland Purchase Units - Germany Germany buy 1 destroyer, 5 field_guns, 8 infantry, 2 stormtruppens, 2 transports and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Sea Zone 112 Pacific Ocean Germany attack with 2 battlecruisers, 1 cruiser and 1 transport France defend with 2 cruisers and 1 transport Germany roll dice for 2 battlecruisers, 1 cruiser and 1 transport in Sea Zone 112 Pacific Ocean, round 2 : 3/3 hits, 1.83 expected hits France roll dice for 2 cruisers and 1 transport in Sea Zone 112 Pacific Ocean, round 2 : 0/2 hits, 1.00 expected hits 1 transport owned by the France and 2 cruisers owned by the France lost in Sea Zone 112 Pacific Ocean Germany win with 2 battlecruisers, 1 cruiser and 1 transport remaining. Battle score for attacker is 27 Casualties for France: 2 cruisers and 1 transport Battle in Tuamotu Battle in Sea Zone 121 Coral Sea Germany attack with 1 cruiser and 2 submarines Britain defend with 1 battlecruiser, 1 cruiser and 1 transport Germany roll dice for 2 submarines in Sea Zone 121 Coral Sea, round 2 : 2/2 hits, 0.67 expected hits 1 cruiser owned by the Britain and 1 battlecruiser owned by the Britain lost in Sea Zone 121 Coral Sea Germany roll dice for 1 cruiser in Sea Zone 121 Coral Sea, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Britain lost in Sea Zone 121 Coral Sea Germany win, taking Tuamotu from France with 1 cruiser and 2 submarines remaining. Battle score for attacker is 33 Casualties for Britain: 1 battlecruiser, 1 cruiser and 1 transport Battle in Sea Zone 50 Mid Atlantic Germany attack with 2 submarines France defend with 1 cruiser and 1 transport Germany roll dice for 2 submarines in Sea Zone 50 Mid Atlantic, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the France lost in Sea Zone 50 Mid Atlantic 1 transport owned by the France lost in Sea Zone 50 Mid Atlantic Germany roll dice for 2 submarines in Sea Zone 50 Mid Atlantic, round 3 : 1/2 hits, 0.67 expected hits Germany win with 2 submarines remaining. Battle score for attacker is 17 Casualties for France: 1 cruiser and 1 transport Battle in Sea Zone 20 Labrador Sea Germany attack with 2 submarines Britain defend with 1 cruiser and 2 transports Germany roll dice for 2 submarines in Sea Zone 20 Labrador Sea, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Britain lost in Sea Zone 20 Labrador Sea 2 transports owned by the Britain lost in Sea Zone 20 Labrador Sea Germany roll dice for 2 submarines in Sea Zone 20 Labrador Sea, round 3 : 1/2 hits, 0.67 expected hits Germany win with 2 submarines remaining. Battle score for attacker is 24 Casualties for Britain: 1 cruiser and 2 transports Battle in Sea Zone 35 Mid Atlantic Germany attack with 2 submarines Britain defend with 1 cruiser Germany roll dice for 2 submarines in Sea Zone 35 Mid Atlantic, round 2 : 0/2 hits, 0.67 expected hits Britain roll dice for 1 cruiser in Sea Zone 35 Mid Atlantic, round 2 : 0/1 hits, 0.50 expected hits Germany roll dice for 2 submarines in Sea Zone 35 Mid Atlantic, round 3 : 0/2 hits, 0.67 expected hits Britain roll dice for 1 cruiser in Sea Zone 35 Mid Atlantic, round 3 : 0/1 hits, 0.50 expected hits Germany roll dice for 2 submarines in Sea Zone 35 Mid Atlantic, round 4 : 2/2 hits, 0.67 expected hits 1 cruiser owned by the Britain lost in Sea Zone 35 Mid Atlantic Germany win with 2 submarines remaining. Battle score for attacker is 10 Casualties for Britain: 1 cruiser Battle in Sea Zone 21 Gulf of St. Lawrence Germany attack with 2 submarines Britain defend with 1 cruiser and 2 transports Germany roll dice for 2 submarines in Sea Zone 21 Gulf of St. Lawrence, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Britain lost in Sea Zone 21 Gulf of St. Lawrence 2 transports owned by the Britain lost in Sea Zone 21 Gulf of St. Lawrence Germany roll dice for 2 submarines in Sea Zone 21 Gulf of St. Lawrence, round 3 : 0/2 hits, 0.67 expected hits Germany win with 2 submarines remaining. Battle score for attacker is 24 Casualties for Britain: 1 cruiser and 2 transports Battle in Sea Zone 16 North Sea Germany attack with 2 battlecruisers, 1 battleship, 2 cruisers and 2 submarines Britain defend with 2 battlecruisers, 2 cruisers and 1 transport Germany roll dice for 2 submarines in Sea Zone 16 North Sea, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Britain lost in Sea Zone 16 North Sea Germany roll dice for 2 battlecruisers, 1 battleship and 2 cruisers in Sea Zone 16 North Sea, round 2 : 3/5 hits, 3.00 expected hits Britain roll dice for 2 battlecruisers, 1 cruiser and 1 transport in Sea Zone 16 North Sea, round 2 : 2/3 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Germany 1 submarine owned by the Germany, 1 cruiser owned by the Britain and 2 battlecruisers owned by the Britain lost in Sea Zone 16 North Sea 1 transport owned by the Britain lost in Sea Zone 16 North Sea Germany roll dice for 1 submarine in Sea Zone 16 North Sea, round 3 : 1/1 hits, 0.33 expected hits Germany win with 2 battlecruisers, 1 battleship, 2 cruisers and 1 submarine remaining. Battle score for attacker is 52 Casualties for Britain: 2 battlecruisers, 2 cruisers and 1 transport Casualties for Germany: 1 submarine Battle in Sea Zone 9 Gulf of Bothnia Germany attack with 1 battlecruiser, 1 battleship and 1 cruiser Russia defend with 1 battlecruiser, 1 cruiser and 1 transport Germany roll dice for 1 battlecruiser, 1 battleship and 1 cruiser in Sea Zone 9 Gulf of Bothnia, round 2 : 2/3 hits, 1.83 expected hits Russia roll dice for 1 battlecruiser, 1 cruiser and 1 transport in Sea Zone 9 Gulf of Bothnia, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Germany 1 cruiser owned by the Germany, 1 cruiser owned by the Russia and 1 battlecruiser owned by the Russia lost in Sea Zone 9 Gulf of Bothnia 1 transport owned by the Russia lost in Sea Zone 9 Gulf of Bothnia Germany win with 1 battlecruiser and 1 battleship remaining. Battle score for attacker is 23 Casualties for Germany: 1 cruiser Casualties for Russia: 1 battlecruiser, 1 cruiser and 1 transport Battle in Sea Zone 73 Arabian Sea Germany attack with 1 cruiser and 2 submarines Britain defend with 1 battlecruiser and 1 cruiser Germany roll dice for 2 submarines in Sea Zone 73 Arabian Sea, round 2 : 0/2 hits, 0.67 expected hits Germany roll dice for 1 cruiser in Sea Zone 73 Arabian Sea, round 2 : 1/1 hits, 0.50 expected hits Britain roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 73 Arabian Sea, round 2 : 1/2 hits, 1.17 expected hits 1 submarine owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 73 Arabian Sea Germany roll dice for 1 submarine in Sea Zone 73 Arabian Sea, round 3 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 cruiser in Sea Zone 73 Arabian Sea, round 3 : 1/1 hits, 0.50 expected hits Britain roll dice for 1 battlecruiser in Sea Zone 73 Arabian Sea, round 3 : 1/1 hits, 0.67 expected hits 1 cruiser owned by the Germany and 1 battlecruiser owned by the Britain lost in Sea Zone 73 Arabian Sea Germany win with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germany: 1 cruiser and 1 submarine Casualties for Britain: 1 battlecruiser and 1 cruiser Battle in Western Poland Germany attack with 2 field_guns, 2 heavy_guns and 13 infantry Russia defend with 2 field_guns and 5 infantry Germany roll dice for 2 field_guns, 2 heavy_guns and 13 infantry in Western Poland, round 2 : 5/17 hits, 4.17 expected hits Russia roll dice for 2 field_guns and 5 infantry in Western Poland, round 2 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Germany and 5 infantry owned by the Russia lost in Western Poland Germany roll dice for 2 field_guns, 2 heavy_guns and 10 infantry in Western Poland, round 3 : 5/14 hits, 3.67 expected hits Russia roll dice for 2 field_guns in Western Poland, round 3 : 0/2 hits, 0.67 expected hits 2 field_guns owned by the Russia lost in Western Poland Germany win, taking Western Poland from Russia with 2 field_guns, 2 heavy_guns and 10 infantry remaining. Battle score for attacker is 14 Casualties for Germany: 3 infantry Casualties for Russia: 2 field_guns and 5 infantry Battle in Eastern Poland Germany attack with 3 cavalrys, 2 field_guns and 4 infantry Russia defend with 2 cavalrys, 2 conscripts and 3 infantry Germany roll dice for 3 cavalrys, 2 field_guns and 4 infantry in Eastern Poland, round 2 : 0/9 hits, 2.17 expected hits Russia roll dice for 2 cavalrys, 2 conscripts and 3 infantry in Eastern Poland, round 2 : 3/7 hits, 1.67 expected hits 3 infantry owned by the Germany lost in Eastern Poland 2 field_guns owned by the Germany, 1 infantry owned by the Germany and 3 cavalrys owned by the Germany retreated to East Prussia Russia win with 2 cavalrys, 2 conscripts and 3 infantry remaining. Battle score for attacker is -9 Casualties for Germany: 3 infantry Turning on Edit Mode EDIT: Removing units owned by Germany from East Prussia: 3 cavalrys EDIT: Adding units owned by Germany to East Prussia: 3 infantry EDIT: Turning off Edit Mode Battle in Champagne Germany attack with 4 cavalrys, 2 field_guns, 2 fighters, 1 gas, 1 heavy_gun and 11 infantry France defend with 2 field_guns, 1 heavy_gun and 2 infantry Germany roll dice for 1 gas in Champagne, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the France lost in Champagne 1 gas owned by the Germany lost in Champagne Germany roll dice for 4 cavalrys, 2 field_guns, 2 fighters, 1 heavy_gun and 11 infantry in Champagne, round 2 : 4/20 hits, 5.00 expected hits France roll dice for 2 field_guns, 1 heavy_gun and 1 infantry in Champagne, round 2 : 1/4 hits, 1.67 expected hits 1 heavy_gun owned by the France, 2 field_guns owned by the France, 1 cavalry owned by the Germany and 1 infantry owned by the France lost in Champagne Germany win, taking Champagne from France with 3 cavalrys, 2 field_guns, 2 fighters, 1 heavy_gun and 11 infantry remaining. Battle score for attacker is 11 Casualties for France: 2 field_guns, 1 heavy_gun and 2 infantry Casualties for Germany: 1 cavalry and 1 gas Non Combat Move - Germany 1 fighter moved from Berlin to East Prussia 3 infantry moved from Pomerania to West Prussia 1 field_gun and 4 infantry moved from Brandenburg to West Prussia 4 infantry moved from Berlin to Brandenburg 2 field_guns and 5 infantry moved from Hanover to Westphalia 4 infantry moved from Mecklenburg to Hanover 1 field_gun, 1 heavy_gun and 4 infantry moved from Saxony to Westphalia 4 infantry moved from Bavaria to Bohemia 1 field_gun and 3 infantry moved from Munich to Wurttemburg 1 infantry moved from Shanghai 2 to Shanghai 1 1 fighter moved from Champagne to Alsace 1 fighter moved from Champagne to Alsace 2 infantry moved from Holstein to Hanover 1 infantry moved from Holstein to Hanover Place Units - Germany 1 trench placed in East Prussia 1 destroyer and 2 transports placed in Sea Zone 12 Baltic Sea 2 field_guns and 1 infantry placed in Mecklenburg 2 stormtruppens placed in Berlin 2 field_guns and 2 infantry placed in Bavaria 1 trench placed in Shanghai 1 2 infantry and 1 trench placed in German New Guinea 1 field_gun and 2 infantry placed in Dar es Salaam 1 trench placed in Dar es Salaam Turning on Edit Mode EDIT: Removing units owned by Germany from German East Africa: 1 field_gun and 1 infantry EDIT: Adding units owned by Germany to Dar es Salaam: 1 field_gun and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germany from Rwanda: 1 cavalry EDIT: Adding units owned by Germany to Dar es Salaam: 1 cavalry EDIT: Turning off Edit Mode 1 infantry placed in Bavaria Activate Technology - Germany Germany activating merchantmarine Turn Complete - Germany Germany collect 128 PUs; end with 128 PUs 2 units repaired.
Combat Hit Differential Summary :
Britain : -0.67 France : -1.67 Germany : 4.50 Russia : 2.17
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Not a bad start. Shame the Russians were expecting us in E Poland. We were caught pants down there!
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@Wittmann Wow. I think you had a stronger G1 than I did! Now I’m a bit scared :sweat_smile:
@Degrasse @captainwalker Just a heads up, GERMANY got MERCHANT MARINE. So make sure you are aware of the 3 movement of his fleets.