scramble orders plz
JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.
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@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
Yeah I was wondering about Tambov. You can edit them up to Moscow or whatever on ANZAC.
Ok, I think that’s right now.
I couldn’t see where the infantry added in the 5th last edit was netted off. Or maybe I’m missing something.
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@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
Yeah I was wondering about Tambov. You can edit them up to Moscow or whatever on ANZAC.
Thanks a lot, much appreciated. This type of leniency means a lot to me, it allows me to play at a reasonable pace without obsessively double and triple check everything. This is very exhausting.
I certainly do not take this as justification to play sloppily, I even made a practice run for the latest US/UK turn.
You can, of course, expect the same type of leniency in return. -
@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
Yeah I was wondering about Tambov. You can edit them up to Moscow or whatever on ANZAC.
Ok, I think that’s right now.
I couldn’t see where the infantry added in the 5th last edit was netted off. Or maybe I’m missing something.
I will double check one sec.
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Let’s think this through.
At the beginning of UK5 there were 6 UK amphibious units. 2 on the US TT in 112 and 2 transports ready in 110 and 109.
Thus, at the end of the turn there can be max 4 units at Norway and 2 at Denmark = 6 total.
This is the case.At the beginning of UK5 there were 5 ground units in UK. 4 were moved with the transport, 1 was remaining after using the TTs in 109 and 110. I bought 2 for London and brought 4 over. 2 from 106 and 2 from Morocco.
Thus, at the end of UK5 there should be 7 ground units total in London. This is also the case.So in a nutshell, the only excessive unit is the UK inf in 112.
I might have removed a unit way earlier in the history and then got stuck with the “transport not allowed to be removed problem” and then made the edit to add the unit later maybe.
This turn was very messed up. Made the most complicated turn with the lowest concentration level :-/
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Russia to Shensi 3 fighters moved from Philippines to Yunnan 1 fighter moved from Queensland to Philippines 1 infantry moved from South Australia to Queensland 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Burma to Yunnan Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Politics - French Turning on Edit Mode EDIT: Removing units owned by British from Tambov: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by British to Russia: 3 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Algeria to Tunisia French take Tunisia from Italians 1 infantry moved from Caucasus to Rostov 1 fighter moved from Tambov to Rostov Combat - French Battle in Rostov French attack with 1 fighter and 1 infantry Italians defend with 2 armour French roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the French and 1 armour owned by the Italians lost in Rostov French roll dice for 1 fighter in Rostov, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits 1 fighter owned by the French lost in Rostov Italians win with 1 armour remaining. Battle score for attacker is -7 Casualties for French: 1 fighter and 1 infantry Casualties for Italians: 1 armour Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Morocco to Algeria Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 1 transport EDIT: Adding units owned by British to 109 Sea Zone: 1 transport EDIT: Adding units owned by British to 112 Sea Zone: 2 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,50 French : -0,17
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@JDOW Yep, I’ve edited that change in for the German turn. And undid my previous change.
You can usually avoid edits in place by loading autosave - you can rewind to the end of the last XXXNonCombatMove and make changes. But it’s too late if convoys have been rolled.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Russia to Shensi 3 fighters moved from Philippines to Yunnan 1 fighter moved from Queensland to Philippines 1 infantry moved from South Australia to Queensland 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Burma to Yunnan Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Politics - French Turning on Edit Mode EDIT: Removing units owned by British from Tambov: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by British to Russia: 3 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Algeria to Tunisia French take Tunisia from Italians 1 infantry moved from Caucasus to Rostov 1 fighter moved from Tambov to Rostov Combat - French Battle in Rostov French attack with 1 fighter and 1 infantry Italians defend with 2 armour French roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the French and 1 armour owned by the Italians lost in Rostov French roll dice for 1 fighter in Rostov, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits 1 fighter owned by the French lost in Rostov Italians win with 1 armour remaining. Battle score for attacker is -7 Casualties for French: 1 fighter and 1 infantry Casualties for Italians: 1 armour Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Morocco to Algeria Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 1 transport EDIT: Adding units owned by British to 109 Sea Zone: 1 transport EDIT: Adding units owned by British to 112 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 112 Sea Zone: 1 infantry EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 112 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,50 French : -0,17
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EDIT: Removing units owned by British from 112 Sea Zone: 1 infantry and 2 transports EDIT: Adding units owned by British to 112 Sea Zone: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 4.00 British : 0.67 Americans : 0.33 Russians : -0.67
You should have replaced the 2TTs and not the Inf :-)
I guess now we got it, can you confirm?
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Please check my latest map.
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Looks good to me.
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 8 mech_infantrys moved from Eastern Poland to Archangel 1 armour moved from Bryansk to Archangel Germans take Smolensk from Russians 3 bombers moved from Bryansk to Archangel 1 artillery, 1 fighter and 1 infantry moved from Western Germany to Denmark 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from Americans 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Tambov 1 artillery and 1 infantry moved from Bryansk to Tambov Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Archangel Germans attack with 1 armour, 3 bombers and 8 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 3 bombers and 8 mech_infantrys in Archangel, round 2 : 5/12 hits, 3.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 3 bombers and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Denmark Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark Germans roll dice for 1 artillery and 1 fighter in Denmark, round 3 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 fighter in Denmark, round 4 : 2/2 hits, 0.83 expected hits British roll dice for 1 infantry in Denmark, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Tambov Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 aaGun and 2 infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Combat Hit Differential Summary :
Germans : 1.50 British : -0.33 Russians : -0.33
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Can I assume you’re losing the AA Gun in Tambov?
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Yes, max defense.
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I think that attack on Denmark was too thin. Worked out though.
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Therefore now couple of lucky double hits for me on the Eastern front. 3rd time I guess. Novo, Ukraine and now Tambov.
Plus suboptimal/bad results in the 2 major battles. Dice have not been your friend in this game.
But the 2 big battles were both ill-advised nevertheless ;-) -
I didn’t see what I could do with my Japanese fleet if I didn’t attack. Would have been separated and in danger of being picked off or at least isolated.
What was the other big battle?
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 8 mech_infantrys moved from Eastern Poland to Archangel 1 armour moved from Bryansk to Archangel Germans take Smolensk from Russians 3 bombers moved from Bryansk to Archangel 1 artillery, 1 fighter and 1 infantry moved from Western Germany to Denmark 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from Americans 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Tambov 1 artillery and 1 infantry moved from Bryansk to Tambov Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Archangel Germans attack with 1 armour, 3 bombers and 8 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 3 bombers and 8 mech_infantrys in Archangel, round 2 : 5/12 hits, 3.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 3 bombers and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Denmark Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark Germans roll dice for 1 artillery and 1 fighter in Denmark, round 3 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 fighter in Denmark, round 4 : 2/2 hits, 0.83 expected hits British roll dice for 1 infantry in Denmark, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Tambov Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 aaGun and 2 infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 aaGun and 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Tambov Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Tambov, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Russians: 1 aaGun and 1 infantry Non Combat Move - Germans 3 artilleries moved from Novgorod to Belarus 9 artilleries moved from Eastern Poland to Belarus 2 mech_infantrys moved from Belarus to Archangel 1 mech_infantry moved from Belarus to Ukraine 1 mech_infantry moved from Ukraine to Volgograd 8 armour and 9 mech_infantrys moved from Bryansk to Volgograd 1 aaGun and 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 aaGun and 1 artillery moved from Bryansk to Ukraine 4 fighters and 3 tactical_bombers moved from Bryansk to Germany 5 infantry moved from Bryansk to Ukraine 2 artilleries moved from Bryansk to Ukraine 13 infantry moved from Bryansk to Rostov 1 fighter moved from Denmark to Western Germany 3 bombers moved from Archangel to Belarus 3 bombers moved from Belarus to Germany 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from France to Western Germany Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 2 fighters, 2 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,5,4,3,2,2,2,1 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 1.83 British : -0.33 Russians : 1.33
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@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
I didn’t see what I could do with my Japanese fleet if I didn’t attack. Would have been separated and in danger of being picked off or at least isolated.
What was the other big battle?
yunnan!
Should you have tried to establish a fleet at FIC that I could not have attacked. I guess this might have been possible with an airbase and a 3rd carrier. Otherwise chicken out for a turn at Malaya using blockers and try to unify your fleets the next turn.
The whole misery began with your fleet split which is never a good idea. You have moved reinforcements from sz6 to Korea and rather invite an attack by the US, using Kami protection and setting up for a counter attack than the other way around. Or invest into destroyers and block me off for a turn.
The phil attack didn’t have a plan B. You did not win and 2 transports are now thrown away. You should have used them to cause some distractions. E.g. throwing units at DNG and Western Australia instead. But as mentioned, you shouldn’t have attacked at all and rather try to set me upt.
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Yeah, I think some of those results outweigh winning the coin flips round 1 SZ106 and SZ62.
Perhaps what you’re suggesting was an option although I’m not completely sure about that. I know what you mean about splitting the fleets. I think I might have been thinking they could consolidate at The Philippines. But that didn’t quite work out for me, especially when I moved the northern one to SZ5.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 1 armour moved from Bryansk to Russia 1 mech_infantry moved from Kazakhstan to Caucasus 2 fighters moved from Russia to Caucasus Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 30 PUs; Russians buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; Combat - Russians Battle in Caucasus Russians attack with 2 fighters and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Samara to Kazakhstan 1 mech_infantry moved from Russia to Nenetsia 1 infantry moved from Samara to Vologda 1 infantry moved from Samara to Russia 1 aaGun moved from Samara to Russia 1 infantry moved from Tambov to Russia 2 fighters moved from Caucasus to Eastern Persia 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : -0,17