Sorry for the edit mess, thought i forgot to take madagascar, but the units attacked this turn, my bad
JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.
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There is one inf too much on the board, the one on the TT in 112 needs to be removed. It was supposed to be on the US tt of course, but somehow the engine put it in the UK TT.
I can also remove it from Norway for the time being, just wanted to be sure you see the correct amount of land units in Norway and we can imo more easily keep in mind the unit on the TT that needs to be removed. Is this ok for you?
If not, feel free to edit you feel it should be. Sorry for the confusion.
Units on transports of a different power constantly cause me problems. -
Sir, I should not move while kids are stressing me. I forgot the 4 air at tambov. Did this at all influence your IT turn? I would understand if you punish my blunder but I believe it is obv I had no intention to keep these units there. Please let me know if the edit is ok or not.
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Big sorry Sir, I wanted to keep the game going but moving while being “harassed” is never a good idea.
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@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
Is that the right edit? I found it a bit confusing.
Oh actually I think the infantry shouldn’t have been added back in.
In case of doubt, just remove the unit from Norway and I will just keep it on the TT.
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Yeah I was wondering about Tambov. You can edit them up to Moscow or whatever on ANZAC.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya 2 fighters moved from Cyprus to Rostov 2 armour moved from Bryansk to Rostov 1 bomber moved from Western Germany to Holland Belgium 1 infantry moved from France to Southern France 1 artillery moved from France to Holland Belgium 2 fighters moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Holland Belgium Italians attack with 1 artillery and 1 bomber British defend with 1 infantry Italians roll dice for 1 artillery and 1 bomber in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Holland Belgium Italians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for British: 1 infantry Battle in Rostov Italians attack with 2 armour and 2 fighters Russians defend with 2 infantry Italians roll dice for 2 armour and 2 fighters in Rostov, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Libya Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 5/8 hits, 2.33 expected hits British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Southern France Italians attack with 3 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Western Germany 3 fighters moved from Southern France to Southern Italy 1 mech_infantry moved from Southern Italy to Yugoslavia 3 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Rostov to Ukraine Place Units - Italians 1 infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,4,6,5,3,6,4,1 Italians collect 13 PUs (8 lost to blockades); end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by British from 112 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by British to 112 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 4.00 British : 0.67 Americans : 0.33 Russians : -0.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Russia to Shensi 3 fighters moved from Philippines to Yunnan 1 fighter moved from Queensland to Philippines 1 infantry moved from South Australia to Queensland 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Burma to Yunnan Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Politics - French Turning on Edit Mode EDIT: Removing units owned by British from Tambov: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by British to Russia: 3 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Algeria to Tunisia French take Tunisia from Italians 1 infantry moved from Caucasus to Rostov 1 fighter moved from Tambov to Rostov Combat - French Battle in Rostov French attack with 1 fighter and 1 infantry Italians defend with 2 armour French roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the French and 1 armour owned by the Italians lost in Rostov French roll dice for 1 fighter in Rostov, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits 1 fighter owned by the French lost in Rostov Italians win with 1 armour remaining. Battle score for attacker is -7 Casualties for French: 1 fighter and 1 infantry Casualties for Italians: 1 armour Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,50 French : -0,17
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@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
Yeah I was wondering about Tambov. You can edit them up to Moscow or whatever on ANZAC.
Ok, I think that’s right now.
I couldn’t see where the infantry added in the 5th last edit was netted off. Or maybe I’m missing something.
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@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
Yeah I was wondering about Tambov. You can edit them up to Moscow or whatever on ANZAC.
Thanks a lot, much appreciated. This type of leniency means a lot to me, it allows me to play at a reasonable pace without obsessively double and triple check everything. This is very exhausting.
I certainly do not take this as justification to play sloppily, I even made a practice run for the latest US/UK turn.
You can, of course, expect the same type of leniency in return. -
@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
Yeah I was wondering about Tambov. You can edit them up to Moscow or whatever on ANZAC.
Ok, I think that’s right now.
I couldn’t see where the infantry added in the 5th last edit was netted off. Or maybe I’m missing something.
I will double check one sec.
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Let’s think this through.
At the beginning of UK5 there were 6 UK amphibious units. 2 on the US TT in 112 and 2 transports ready in 110 and 109.
Thus, at the end of the turn there can be max 4 units at Norway and 2 at Denmark = 6 total.
This is the case.At the beginning of UK5 there were 5 ground units in UK. 4 were moved with the transport, 1 was remaining after using the TTs in 109 and 110. I bought 2 for London and brought 4 over. 2 from 106 and 2 from Morocco.
Thus, at the end of UK5 there should be 7 ground units total in London. This is also the case.So in a nutshell, the only excessive unit is the UK inf in 112.
I might have removed a unit way earlier in the history and then got stuck with the “transport not allowed to be removed problem” and then made the edit to add the unit later maybe.
This turn was very messed up. Made the most complicated turn with the lowest concentration level :-/
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Russia to Shensi 3 fighters moved from Philippines to Yunnan 1 fighter moved from Queensland to Philippines 1 infantry moved from South Australia to Queensland 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Burma to Yunnan Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Politics - French Turning on Edit Mode EDIT: Removing units owned by British from Tambov: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by British to Russia: 3 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Algeria to Tunisia French take Tunisia from Italians 1 infantry moved from Caucasus to Rostov 1 fighter moved from Tambov to Rostov Combat - French Battle in Rostov French attack with 1 fighter and 1 infantry Italians defend with 2 armour French roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the French and 1 armour owned by the Italians lost in Rostov French roll dice for 1 fighter in Rostov, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits 1 fighter owned by the French lost in Rostov Italians win with 1 armour remaining. Battle score for attacker is -7 Casualties for French: 1 fighter and 1 infantry Casualties for Italians: 1 armour Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Morocco to Algeria Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 1 transport EDIT: Adding units owned by British to 109 Sea Zone: 1 transport EDIT: Adding units owned by British to 112 Sea Zone: 2 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,50 French : -0,17
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@JDOW Yep, I’ve edited that change in for the German turn. And undid my previous change.
You can usually avoid edits in place by loading autosave - you can rewind to the end of the last XXXNonCombatMove and make changes. But it’s too late if convoys have been rolled.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Russia to Shensi 3 fighters moved from Philippines to Yunnan 1 fighter moved from Queensland to Philippines 1 infantry moved from South Australia to Queensland 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Burma to Yunnan Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Politics - French Turning on Edit Mode EDIT: Removing units owned by British from Tambov: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by British to Russia: 3 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Algeria to Tunisia French take Tunisia from Italians 1 infantry moved from Caucasus to Rostov 1 fighter moved from Tambov to Rostov Combat - French Battle in Rostov French attack with 1 fighter and 1 infantry Italians defend with 2 armour French roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the French and 1 armour owned by the Italians lost in Rostov French roll dice for 1 fighter in Rostov, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits 1 fighter owned by the French lost in Rostov Italians win with 1 armour remaining. Battle score for attacker is -7 Casualties for French: 1 fighter and 1 infantry Casualties for Italians: 1 armour Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Morocco to Algeria Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 1 transport EDIT: Adding units owned by British to 109 Sea Zone: 1 transport EDIT: Adding units owned by British to 112 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 112 Sea Zone: 1 infantry EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 112 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,50 French : -0,17
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EDIT: Removing units owned by British from 112 Sea Zone: 1 infantry and 2 transports EDIT: Adding units owned by British to 112 Sea Zone: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 4.00 British : 0.67 Americans : 0.33 Russians : -0.67
You should have replaced the 2TTs and not the Inf :-)
I guess now we got it, can you confirm?
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Please check my latest map.
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Looks good to me.
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 8 mech_infantrys moved from Eastern Poland to Archangel 1 armour moved from Bryansk to Archangel Germans take Smolensk from Russians 3 bombers moved from Bryansk to Archangel 1 artillery, 1 fighter and 1 infantry moved from Western Germany to Denmark 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from Americans 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Tambov 1 artillery and 1 infantry moved from Bryansk to Tambov Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Archangel Germans attack with 1 armour, 3 bombers and 8 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 3 bombers and 8 mech_infantrys in Archangel, round 2 : 5/12 hits, 3.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 3 bombers and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Denmark Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark Germans roll dice for 1 artillery and 1 fighter in Denmark, round 3 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 fighter in Denmark, round 4 : 2/2 hits, 0.83 expected hits British roll dice for 1 infantry in Denmark, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Tambov Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 aaGun and 2 infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Combat Hit Differential Summary :
Germans : 1.50 British : -0.33 Russians : -0.33
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Can I assume you’re losing the AA Gun in Tambov?
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Yes, max defense.