in 110 no scramble and submerge
in 106 sub fights. If you score one hit dive sub in round 2. If I am lucky and hit on the surprise, you have to ask if you score one hit with the reminder sub
OwenToo (Axis) vs Giallo (Allies) BM3 No Bid
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 6 artilleries, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 8 bombers moved from French West Africa to Anglo Egyptian Sudan 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 94 Sea Zone 1 submarine moved from 8 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Western United States to Aleutian Islands 5 fighters moved from Western United States to 25 Sea Zone 1 bomber moved from United Kingdom to 119 Sea Zone 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone Combat - Americans Americans creates battle in territory 125 Sea Zone Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 94 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Aleutian Islands Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Japanese defend with 2 infantry Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 4 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 109 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Anglo Egyptian Sudan Americans attack with 8 bombers Germans defend with 1 fighter; Italians defend with 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys Americans roll dice for 8 bombers in Anglo Egyptian Sudan, round 2 : 5/8 hits, 5,33 expected hits Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 4/9 hits, 3,50 expected hits 3 mech_infantrys owned by the Italians, 4 bombers owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Americans roll dice for 4 bombers in Anglo Egyptian Sudan, round 3 : 3/4 hits, 2,67 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Anglo Egyptian Sudan, round 3 : 2/4 hits, 1,83 expected hits 2 bombers owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Anglo Egyptian Sudan Americans roll dice for 2 bombers in Anglo Egyptian Sudan, round 4 : 1/2 hits, 1,33 expected hits Italians roll dice for 1 fighter in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Anglo Egyptian Sudan Americans win with 1 bomber remaining. Battle score for attacker is -41 Casualties for Americans: 7 bombers Casualties for Italians: 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys Casualties for Germans: 1 fighter Battle in 92 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 25 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 119 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone Americans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 119 Sea Zone to United Kingdom 1 bomber moved from Anglo Egyptian Sudan to French West Africa 1 bomber moved from Aleutian Islands to British Columbia 2 aaGuns moved from Western United States to British Columbia 5 fighters moved from 25 Sea Zone to 26 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters and 5 submarines moved from 54 Sea Zone to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 94 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone 6 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 4 artilleries and 6 infantry placed in Central United States 2 artilleries placed in Eastern United States 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,67 Americans : 2,00 Japanese : -0,67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 8 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 8 infantry Japanese defend with 2 armour and 3 mech_infantrys Chinese roll dice for 8 infantry in Szechwan, round 2 : 0/8 hits, 1,33 expected hits Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 2 : 3/5 hits, 2,00 expected hits 3 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 5 infantry in Szechwan, round 3 : 0/5 hits, 0,83 expected hits Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 3 : 3/5 hits, 2,00 expected hits 3 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 4 : 1/5 hits, 2,00 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 5 : 3/5 hits, 2,00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -20 Casualties for Chinese: 8 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -1,67 Japanese : 2,00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 6 artilleries, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 8 bombers moved from French West Africa to Anglo Egyptian Sudan 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 94 Sea Zone 1 submarine moved from 8 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Western United States to Aleutian Islands 5 fighters moved from Western United States to 25 Sea Zone 1 bomber moved from United Kingdom to 119 Sea Zone 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone Combat - Americans Americans creates battle in territory 125 Sea Zone Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 94 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Aleutian Islands Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Japanese defend with 2 infantry Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 4 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 109 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Anglo Egyptian Sudan Americans attack with 8 bombers Germans defend with 1 fighter; Italians defend with 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys Americans roll dice for 8 bombers in Anglo Egyptian Sudan, round 2 : 5/8 hits, 5,33 expected hits Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 4/9 hits, 3,50 expected hits 3 mech_infantrys owned by the Italians, 4 bombers owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Americans roll dice for 4 bombers in Anglo Egyptian Sudan, round 3 : 3/4 hits, 2,67 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Anglo Egyptian Sudan, round 3 : 2/4 hits, 1,83 expected hits 2 bombers owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Anglo Egyptian Sudan Americans roll dice for 2 bombers in Anglo Egyptian Sudan, round 4 : 1/2 hits, 1,33 expected hits Italians roll dice for 1 fighter in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Anglo Egyptian Sudan Americans win with 1 bomber remaining. Battle score for attacker is -41 Casualties for Americans: 7 bombers Casualties for Italians: 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys Casualties for Germans: 1 fighter Battle in 92 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 25 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 119 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone Americans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 119 Sea Zone to United Kingdom 1 bomber moved from Anglo Egyptian Sudan to French West Africa 1 bomber moved from Aleutian Islands to British Columbia 2 aaGuns moved from Western United States to British Columbia 5 fighters moved from 25 Sea Zone to 26 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters and 5 submarines moved from 54 Sea Zone to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 94 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone 6 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 4 artilleries and 6 infantry placed in Central United States 2 artilleries placed in Eastern United States 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 8 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 8 infantry Japanese defend with 2 armour and 3 mech_infantrys Chinese roll dice for 8 infantry in Szechwan, round 2 : 0/8 hits, 1,33 expected hits Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 2 : 3/5 hits, 2,00 expected hits 3 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 5 infantry in Szechwan, round 3 : 0/5 hits, 0,83 expected hits Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 3 : 3/5 hits, 2,00 expected hits 3 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 4 : 1/5 hits, 2,00 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 5 : 3/5 hits, 2,00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -20 Casualties for Chinese: 8 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians 1 armour moved from Tanganyika Territory to Belgian Congo 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Rhodesia to Belgian Congo 3 armour moved from Union of South Africa to Belgian Congo 1 armour and 1 mech_infantry moved from French West Africa to French Central Africa British take French Central Africa from Italians 1 armour and 1 mech_infantry moved from French Central Africa to Nigeria 1 fighter moved from French West Africa to Nigeria 1 submarine moved from 71 Sea Zone to 80 Sea Zone 1 submarine moved from 71 Sea Zone to 72 Sea Zone Combat - British Battle in Belgian Congo British attack with 5 armour, 2 artilleries, 3 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 5 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 4/12 hits, 4,33 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British win, taking Belgian Congo from Italians with 5 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 110 Sea Zone British attack with 1 fighter and 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Germans: 1 destroyer Battle in Nigeria British attack with 1 armour, 1 fighter and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Nigeria, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Nigeria British win, taking Nigeria from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Nigeria to French West Africa 1 fighter moved from 110 Sea Zone to United Kingdom Place Units - British 4 infantry placed in United Kingdom 2 mech_infantrys placed in Union of South Africa 1 destroyer placed in 71 Sea Zone Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 72 Sea Zone: 1 submarine EDIT: Adding units owned by British to 71 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,00 Italians : 1,00 British : -0,67 Americans : 2,00 Chinese : -1,67 Japanese : 1,33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 3 artilleries, 1 destroyer, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Yenisey to Yakut S.S.R. 1 mech_infantry moved from Tsinghai to Novosibirsk Italians take Novosibirsk from Russians 1 armour moved from Bryansk to Samara 1 mech_infantry moved from Bryansk to Samara 1 fighter moved from Ukraine to Samara 1 artillery moved from Algeria to Morocco Italians take Morocco from Americans Combat - Italians Battle in Yakut S.S.R. Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Yakut S.S.R. Russians win with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in Samara Italians attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Samara to Volgograd 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Ukraine to Caucasus 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 aaGun moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 armour, 1 artillery and 1 mech_infantry placed in Egypt 2 artilleries and 1 infantry placed in Southern France 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Italians undo move 2. Italians undo move 2. 3 artilleries placed in Egypt Italians undo move 3. Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 fighter EDIT: Adding units owned by Italians to Egypt: 1 fighter EDIT: Turning off Edit Mode Italians undo move 3. 1 armour and 2 artilleries placed in Egypt 1 artillery and 2 infantry placed in Southern France 2 infantry and 1 mech_infantry placed in Northern Italy 1 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5 Italians collect 40 PUs (2 lost to blockades); end with 40 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 49 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 54 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 57 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : 0.33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 4 fighters moved from 26 Sea Zone to Wake Island Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Wake Island ANZAC attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 1 airfield and 2 infantry ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Wake Island, round 2 : 2/6 hits, 2,67 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Wake Island ANZAC win, taking Wake Island from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 4 fighters moved from Wake Island to 26 Sea Zone 6 destroyers moved from 54 Sea Zone to 26 Sea Zone 3 fighters moved from 55 Sea Zone to New South Wales 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 submarine placed in 54 Sea Zone 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -1,50 Japanese : -1,00
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 4 fighters moved from 26 Sea Zone to Wake Island Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Wake Island ANZAC attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 1 airfield and 2 infantry ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Wake Island, round 2 : 2/6 hits, 2,67 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Wake Island ANZAC win, taking Wake Island from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 4 fighters moved from Wake Island to 26 Sea Zone 6 destroyers moved from 54 Sea Zone to 26 Sea Zone 3 fighters moved from 55 Sea Zone to New South Wales 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 submarine placed in 54 Sea Zone 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,50 Japanese : -1,00
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 destroyer, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Evenkiyskiy to Urals 1 tactical_bomber moved from Bryansk to Urals 1 mech_infantry moved from Bryansk to Vologda Germans take Vologda from Russians 1 armour moved from Kazakhstan to Urals 1 armour moved from Evenkiyskiy to Urals 1 submarine moved from 125 Sea Zone to 119 Sea Zone 2 bombers moved from Western Germany to 119 Sea Zone Combat - Germans Battle in 119 Sea Zone Germans attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers in 119 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 119 Sea Zone Germans win, taking 119 Sea Zone from Americans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Urals Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour moved from Evenkiyskiy to Vologda 2 mech_infantrys moved from Evenkiyskiy to Vologda 1 tactical_bomber moved from Urals to Novosibirsk 2 infantry moved from Bryansk to Smolensk 1 aaGun moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 2 armour moved from Novgorod to Bryansk 6 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Western Ukraine to Tambov 3 mech_infantrys moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Rostov to Samara 2 armour moved from Volgograd to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 3 mech_infantrys moved from Caucasus to Bryansk 1 submarine moved from 93 Sea Zone to 90 Sea Zone 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 2 submarines moved from 95 Sea Zone to 93 Sea Zone 1 artillery moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 tactical_bomber moved from 97 Sea Zone to Bryansk 1 fighter moved from 97 Sea Zone to Bryansk 1 aaGun moved from Northern Italy to Western Germany 2 bombers moved from 119 Sea Zone to Western Germany Place Units - Germans 3 tactical_bombers placed in Novgorod 3 armour placed in Volgograd 3 infantry placed in Persia 1 artillery and 1 infantry placed in Greece 1 destroyer placed in 97 Sea Zone 1 artillery and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Germans collect 55 PUs (4 lost to blockades); end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans : -0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 6 fighters and 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 6 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 3 mech_infantrys Russians roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 5/9 hits, 4,00 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Vologda, round 2 : 3/4 hits, 1,50 expected hits 1 fighter owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Vologda Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 fighter and 2 infantry Casualties for Germans: 1 armour and 3 mech_infantrys Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 2 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 4 PUs; end with 4 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Germans : 1,50 Russians : 1,00
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 artillery moved from 49 Sea Zone to Solomon Islands 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 1 submarine moved from 25 Sea Zone to 8 Sea Zone 1 fighter moved from Ethiopia to Egypt 1 submarine moved from 76 Sea Zone to 79 Sea Zone 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 armour moved from Midway to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 battleship moved from 33 Sea Zone to 31 Sea Zone 6 carriers moved from 33 Sea Zone to 31 Sea Zone 8 fighters moved from 33 Sea Zone to Wake Island 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone 2 fighters moved from 33 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 armour moved from 31 Sea Zone to Wake Island 1 marine moved from French Indo China to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 armour moved from Szechwan to Shensi 1 mech_infantry moved from Szechwan to Shensi 1 armour moved from Yunnan to Shensi 1 infantry moved from Hopei to Shensi 2 submarines moved from 33 Sea Zone to 31 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 mech_infantry moved from 2 Sea Zone to Alaska 1 infantry moved from 2 Sea Zone to Alaska 1 cruiser moved from 33 Sea Zone to 31 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in Alaska Battle in 8 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking Dutch New Guinea from ANZAC, taking Alaska from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Solomon Islands Battle in 31 Sea Zone Japanese attack with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 2 submarines in 31 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 31 Sea Zone Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 31 Sea Zone, round 2 : 1/7 hits, 3.83 expected hits 1 transport owned by the ANZAC lost in 31 Sea Zone Japanese win, taking Solomon Islands from ANZAC with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 3 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry; Russians defend with 1 aaGun Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 aaGun and 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Russians and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun Casualties for Chinese: 1 infantry Battle in Wake Island Japanese attack with 1 armour, 8 fighters and 1 infantry Americans defend with 1 airfield; ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 8 fighters and 1 infantry in Wake Island, round 2 : 3/10 hits, 4.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Wake Island Japanese win, taking Wake Island from Americans with 1 armour, 8 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 31 Sea Zone 3 submarines moved from 6 Sea Zone to 31 Sea Zone 1 fighter moved from 6 Sea Zone to 31 Sea Zone 1 fighter moved from Japan to 31 Sea Zone 8 fighters moved from Wake Island to 31 Sea Zone 1 carrier moved from 36 Sea Zone to 45 Sea Zone 1 fighter moved from Philippines to 45 Sea Zone 1 tactical_bomber moved from Philippines to 45 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from French Indo China to India 1 tactical_bomber moved from French Indo China to Japan 1 submarine moved from 33 Sea Zone to 45 Sea Zone Place Units - Japanese 1 fighter placed in India 1 destroyer placed in 39 Sea Zone 1 destroyer and 1 transport placed in 36 Sea Zone 1 artillery placed in French Indo China 1 destroyer and 1 transport placed in 20 Sea Zone 1 infantry placed in Kwangtung 3 submarines placed in 19 Sea Zone 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : -0.67 Chinese : -0.33 Japanese : -3.33
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GG ill post it. Good luck in your other games
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Thanks! GG! Best wishes to you, also!