Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians repair damage of 1x factory_major; Remaining resources: 33 PUs; 
            Italians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 armour moved from Rostov to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Southern Italy to 95 Sea Zone
            1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
            1 armour and 3 infantry moved from 98 Sea Zone to Alexandria
            3 transports moved from 98 Sea Zone to 95 Sea Zone
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 artillery moved from Morocco to Algeria
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            1 armour and 1 mech_infantry moved from Kansu to Kazakhstan
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
            ANZAC collect 5 PUs (5 lost to blockades); end with 7 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
            ANZAC collect 5 PUs (5 lost to blockades); end with 7 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 96 PUs; 
            Germans buy 1 airfield, 2 artilleries, 2 fighters, 6 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Ukraine to Volgograd
            1 mech_infantry moved from Rostov to Volgograd
            1 tactical_bomber moved from Rostov to Volgograd
            1 armour moved from Russia to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
            2 mech_infantrys moved from Novgorod to Belarus
            1 armour and 1 mech_infantry moved from Russia to Archangel
            1 mech_infantry moved from Novgorod to Archangel
            2 mech_infantrys moved from Russia to Vologda
            1 armour, 1 artillery and 1 mech_infantry moved from Russia to Tambov
            8 armour, 7 artilleries and 8 mech_infantrys moved from Russia to Samara
            1 bomber moved from Bryansk to Vologda
            1 bomber moved from Bryansk to Iraq
            1 bomber moved from Bryansk to Persia
            2 mech_infantrys moved from Bryansk to Volgograd
            2 tactical_bombers moved from Rostov to Samara
    
        Combat - Germans
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Persia causes 3 damage total. 
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Tambov
                Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tambov, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 3 armour, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 armour, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 8 armour, 7 artilleries, 8 mech_infantrys and 2 tactical_bombers
                British defend with 3 mech_infantrys; Russians defend with 1 infantry
                    Germans roll dice for 8 armour, 7 artilleries, 8 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 12/25 hits, 10.17 expected hits
                    Russians roll dice for 1 infantry and 3 mech_infantrys in Samara, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 8 armour, 7 artilleries, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
                Casualties for British: 3 mech_infantrys
            Battle in Archangel
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour in Archangel, round 5 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -5
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 4 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Bryansk to Southern Italy
            2 destroyers moved from 92 Sea Zone to 95 Sea Zone
            1 carrier moved from 92 Sea Zone to 98 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
            1 artillery, 2 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria
            1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 infantry moved from Southern France to Northern Italy
            1 carrier moved from 93 Sea Zone to 98 Sea Zone
            1 bomber moved from Iraq to Caucasus
            1 bomber moved from Persia to Caucasus
            7 mech_infantrys moved from Bryansk to Caucasus
            1 tactical_bomber moved from Rostov to Caucasus
            1 aaGun moved from Russia to Samara
            1 aaGun moved from Russia to Tambov
            1 aaGun and 3 artilleries moved from Bryansk to Rostov
            2 tactical_bombers moved from Samara to Caucasus
            1 bomber moved from Vologda to Caucasus
            5 submarines moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from Gibraltar to Algeria
            1 fighter moved from 98 Sea Zone to Algeria
            1 battleship moved from 95 Sea Zone to 98 Sea Zone
            2 fighters moved from Western Germany to Gibraltar
            1 fighter moved from Western Germany to Algeria
            1 tactical_bomber moved from Volgograd to Caucasus
    
        Place Units - Germans
            1 infantry and 2 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            2 artilleries and 1 mech_infantry placed in Ukraine
            1 airfield placed in Algeria
            1 transport placed in 93 Sea Zone
            2 infantry placed in Southern France
            2 fighters, 3 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    AA fire in Persia : : -0.17
    AA fire in Iraq : : -0.17
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Combat Move - Russians
            6 artilleries, 3 infantry and 1 tactical_bomber moved from Novosibirsk to Kazakhstan
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 6 artilleries, 3 infantry and 1 tactical_bomber
                Italians defend with 1 armour and 1 mech_infantry; Japanese defend with 2 infantry
                    Russians roll dice for 6 artilleries, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/10 hits, 3.50 expected hits
                    Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 6 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Kazakhstan to Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : 0.50
    Japanese : -0.50
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Japanese round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 fighters, 2 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 armour, 1 artillery, 8 infantry and 8 mech_infantrys moved from Timguska to Novosibirsk
            1 infantry moved from Tsinghai to Novosibirsk
            1 infantry moved from Kansu to Novosibirsk
            4 mech_infantrys moved from Sikang to Novosibirsk
            1 fighter moved from Wake Island to 26 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            3 submarines moved from 6 Sea Zone to 26 Sea Zone
            2 fighters moved from Japan to 26 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            4 infantry moved from Caroline Islands to 33 Sea Zone
            5 carriers, 5 destroyers, 6 fighters, 4 infantry, 4 submarines and 2 transports moved from 33 Sea Zone to 26 Sea Zone
            4 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 fighters, 2 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 armour, 1 artillery, 8 infantry and 8 mech_infantrys moved from Timguska to Novosibirsk
            1 infantry moved from Tsinghai to Novosibirsk
            1 infantry moved from Kansu to Novosibirsk
            4 mech_infantrys moved from Sikang to Novosibirsk
            1 fighter moved from Wake Island to 26 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            3 submarines moved from 6 Sea Zone to 26 Sea Zone
            2 fighters moved from Japan to 26 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            4 infantry moved from Caroline Islands to 33 Sea Zone
            5 carriers, 5 destroyers, 6 fighters, 4 infantry, 4 submarines and 2 transports moved from 33 Sea Zone to 26 Sea Zone
            4 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Novosibirsk
                Japanese attack with 3 armour, 1 artillery, 10 infantry and 12 mech_infantrys
                British defend with 3 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
                    Japanese roll dice for 3 armour, 1 artillery, 10 infantry and 12 mech_infantrys in Novosibirsk, round 2 : 10/26 hits, 5.67 expected hits
                    Russians roll dice for 3 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 3/12 hits, 5.33 expected hits
                    3 infantry owned by the Japanese, 6 mech_infantrys owned by the British, 1 tactical_bomber owned by the British and 3 armour owned by the British lost in Novosibirsk
                    Japanese roll dice for 3 armour, 1 artillery, 7 infantry and 12 mech_infantrys in Novosibirsk, round 3 : 8/23 hits, 5.17 expected hits
                    Russians roll dice for 2 fighters in Novosibirsk, round 3 : 2/2 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 fighters owned by the British lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 3 armour, 1 artillery, 5 infantry and 12 mech_infantrys remaining. Battle score for attacker is 58
                Casualties for Japanese: 5 infantry
                Casualties for British: 3 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
            Battle in 26 Sea Zone
                Japanese attack with 5 carriers, 5 destroyers, 9 fighters, 8 submarines and 2 transports
                Americans defend with 3 carriers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber
                    Japanese roll dice for 8 submarines in 26 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Japanese roll dice for 5 carriers, 5 destroyers, 9 fighters and 2 transports in 26 Sea Zone, round 2 : 8/14 hits, 6.17 expected hits
                    Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits
                    1 fighter owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 3 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                7 submarines owned by the Japanese Submerged
                    Japanese roll dice for 4 carriers, 5 destroyers, 8 fighters and 2 transports in 26 Sea Zone, round 3 : 7/13 hits, 5.67 expected hits
                    Americans roll dice for 5 fighters in 26 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
                    3 destroyers owned by the Japanese and 5 fighters owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 4 carriers, 2 destroyers, 8 fighters and 2 transports remaining. Battle score for attacker is 79
                Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter and 1 submarine
                Casualties for Americans: 3 carriers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber
            Battle in Hawaiian Islands
            Battle in 62 Sea Zone
                Japanese attack with 2 submarines
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
                Japanese win, taking Hawaiian Islands from Americans, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 25 Sea Zone to Wake Island
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Yunnan to Shan State
            4 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys moved from Yunnan to French Indo China
            1 aaGun moved from Yunnan to French Indo China
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hopei
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Shensi to Suiyuyan
            1 infantry moved from Sikang to Tsinghai
            2 artilleries moved from Sikang to Szechwan
            1 armour and 1 mech_infantry moved from Kweichow to Szechwan
            1 armour moved from Kiangsu to Hopei
            4 mech_infantrys moved from Malaya to French Indo China
            1 armour moved from Malaya to French Indo China
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            2 transports moved from 20 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Kiangsu
            1 battleship and 2 destroyers moved from 35 Sea Zone to 33 Sea Zone
            2 aaGuns moved from Timguska to Novosibirsk
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 armour, 2 fighters and 2 mech_infantrys placed in Japan
            3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans : -2.00
    ANZAC : 0.67
    Russians : -1.67
    Japanese : 11.00
    

    Savegame


  • TripleA Turn Summary: Americans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 fighter, 12 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from India to Yunnan
            6 submarines moved from 10 Sea Zone to 89 Sea Zone
    
        Combat - Americans
            Battle in Yunnan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Yunnan to India
            2 transports moved from 89 Sea Zone to 101 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to Mexico
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 armour, 1 artillery and 3 infantry placed in Eastern United States
            Americans undo move 2.
            2 armour and 2 infantry placed in Eastern United States
            2 artilleries, 1 fighter and 7 infantry placed in Western United States
            3 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 aaGun
            EDIT: Adding units owned by Americans to Western United States: 1 aaGun
            EDIT: Removing units owned by Americans from Mexico: 1 aaGun
            EDIT: Adding units owned by Americans to Western United States: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 fighter, 12 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from India to Yunnan
            6 submarines moved from 10 Sea Zone to 89 Sea Zone
    
        Combat - Americans
            Battle in Yunnan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Yunnan to India
            2 transports moved from 89 Sea Zone to 101 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to Mexico
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 armour, 1 artillery and 3 infantry placed in Eastern United States
            Americans undo move 2.
            2 armour and 2 infantry placed in Eastern United States
            2 artilleries, 1 fighter and 7 infantry placed in Western United States
            3 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 aaGun
            EDIT: Adding units owned by Americans to Western United States: 1 aaGun
            EDIT: Removing units owned by Americans from Mexico: 1 aaGun
            EDIT: Adding units owned by Americans to Western United States: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    
        Purchase Units - British
            British repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 21 PUs; 
            British buy 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 7x factory_major; Remaining resources: 3 PUs; 
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            8 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Persia to Northwest Persia
            1 artillery and 2 infantry moved from Burma to Shan State
            6 armour, 11 artilleries, 9 infantry and 1 mech_infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from India to Iraq
    
        Combat - British
            Battle in Shan State
                British attack with 6 armour, 12 artilleries, 11 infantry and 1 mech_infantry
                Japanese defend with 2 infantry
                    British roll dice for 6 armour, 12 artilleries, 11 infantry and 1 mech_infantry in Shan State, round 2 : 9/30 hits, 11.00 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 6 armour, 12 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
    
        Place Units - British
            3 infantry placed in Egypt
            3 infantry placed in Persia
            1 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,5,3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,2,4,6
            British collect 26 PUs (10 lost to blockades); end with 26 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    British : -2.00
    Americans : 0.33
    Japanese : -1.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Italians round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians repair damage of 1x factory_major; Remaining resources: 36 PUs; 
            Italians buy 1 artillery, 6 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians repair damage of 1x factory_major; Remaining resources: 36 PUs; 
            Italians buy 1 artillery, 6 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            3 infantry moved from Southern Italy to 95 Sea Zone
            3 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 mech_infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
            1 artillery, 6 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
            1 carrier and 2 transports moved from 98 Sea Zone to 95 Sea Zone
            1 fighter moved from Southern Italy to Gibraltar
            1 fighter moved from Southern Italy to Gibraltar
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 artillery and 3 infantry placed in Northern Italy
            2 transports placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
            ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
            ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs; 
            Germans buy 3 armour, 2 bombers, 1 factory_minor, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Nenetsia to Vologda
            8 armour, 7 artilleries and 7 mech_infantrys moved from Samara to Kazakhstan
            3 mech_infantrys moved from Caucasus to Northwest Persia
            1 bomber and 4 tactical_bombers moved from Caucasus to Northwest Persia
            1 bomber moved from Caucasus to Persia
            3 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan
            1 armour and 1 mech_infantry moved from Tambov to Kazakhstan
            2 mech_infantrys moved from Russia to Kazakhstan
            4 mech_infantrys moved from Caucasus to Kazakhstan
            1 mech_infantry moved from Vologda to Kazakhstan
    
        Combat - Germans
            Strategic bombing raid in Persia
                    AA fire in Persia : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Persia causes 0 damage total. 
            Battle in Northwest Persia
                Germans attack with 1 bomber, 3 mech_infantrys and 4 tactical_bombers
                British defend with 3 infantry
                    Germans roll dice for 1 bomber, 3 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 : 6/8 hits, 3.17 expected hits
                    British roll dice for 3 infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 bomber, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
            Battle in Kazakhstan
                Germans attack with 12 armour, 7 artilleries and 18 mech_infantrys
                Russians defend with 6 artilleries and 2 infantry
                    Germans roll dice for 12 armour, 7 artilleries and 18 mech_infantrys in Kazakhstan, round 2 : 12/37 hits, 12.50 expected hits
                    Russians roll dice for 6 artilleries and 2 infantry in Kazakhstan, round 2 : 1/8 hits, 2.67 expected hits
                    2 infantry owned by the Russians, 6 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 12 armour, 7 artilleries and 17 mech_infantrys remaining. Battle score for attacker is 26
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 6 artilleries and 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Northwest Persia to Caucasus
            3 artilleries moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            2 artilleries moved from Ukraine to Rostov
            1 aaGun and 1 artillery moved from Tambov to Volgograd
            1 aaGun moved from Samara to Kazakhstan
            1 infantry moved from Russia to Tambov
            1 armour and 1 mech_infantry moved from Belarus to Rostov
            3 mech_infantrys moved from Novgorod to Bryansk
            1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 98 Sea Zone to 95 Sea Zone
            3 infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from Western Germany to Northern Italy
            4 tactical_bombers moved from Northwest Persia to Caucasus
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Volgograd
            Germans undo move 1.
            2 armour and 1 mech_infantry placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
            3 infantry placed in Southern France
            1 factory_minor placed in Yugoslavia
            2 bombers and 3 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern France: 2 infantry
            EDIT: Adding units owned by Germans to Northern Italy: 2 infantry
            EDIT: Turning off Edit Mode
            Germans undo move 3.
            2 infantry placed in Southern France
            1 submarine placed in 93 Sea Zone
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    AA fire in Persia : : 0.83
    British : -1.00
    Russians : -1.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Japanese round 20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 fighter, 7 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 26 Sea Zone to 31 Sea Zone
            2 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 destroyer moved from 33 Sea Zone to 62 Sea Zone
            1 destroyer moved from 33 Sea Zone to 62 Sea Zone
            2 fighters moved from 26 Sea Zone to Midway
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 artillery moved from Szechwan to Yunnan
            1 bomber moved from French Indo China to India
            1 mech_infantry moved from Hopei to Yunnan
            1 armour moved from Novosibirsk to Turkmenistan
                  Japanese take Turkmenistan from Russians
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 fighter, 7 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 26 Sea Zone to 31 Sea Zone
            2 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 destroyer moved from 33 Sea Zone to 62 Sea Zone
            1 destroyer moved from 33 Sea Zone to 62 Sea Zone
            2 fighters moved from 26 Sea Zone to Midway
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 artillery moved from Szechwan to Yunnan
            1 bomber moved from French Indo China to India
            1 mech_infantry moved from Hopei to Yunnan
            1 armour moved from Novosibirsk to Turkmenistan
                  Japanese take Turkmenistan from Russians
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in India causes 6 damage total. 
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Midway
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Midway, round 2 : 3/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Midway
                Japanese win, taking Midway from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 62 Sea Zone
                Japanese attack with 2 destroyers and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 62 Sea Zone
                Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 battleship moved from 33 Sea Zone to 36 Sea Zone
            2 carriers moved from 26 Sea Zone to 54 Sea Zone
            4 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 63 Sea Zone
            1 carrier moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Midway to 25 Sea Zone
            1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
            3 mech_infantrys moved from Kwangtung to French Indo China
            1 bomber moved from India to French Indo China
            1 armour and 2 mech_infantrys moved from Szechwan to French Indo China
            4 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to French Indo China
            3 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Japan to 36 Sea Zone
            1 fighter moved from Japan to French Indo China
            1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Chahar to Hopei
            1 mech_infantry moved from Suiyuyan to Chahar
            1 infantry moved from Novosibirsk to Kansu
            1 infantry moved from Novosibirsk to Tsinghai
            2 armour and 12 mech_infantrys moved from Novosibirsk to Turkmenistan
            2 aaGuns, 1 artillery and 3 infantry moved from Novosibirsk to Tsinghai
            1 armour moved from Hopei to Hunan
            1 mech_infantry moved from Anhwe to Kwangsi
            2 mech_infantrys moved from Kiangsu to Kwangsi
            1 fighter moved from Wake Island to Hawaiian Islands
    
        Place Units - Japanese
            1 carrier placed in 36 Sea Zone
            2 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 artillery, 1 fighter and 4 infantry placed in Japan
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    ANZAC : -0.33
    Chinese : -0.33
    AA fire in India : : -0.17
    Japanese : 2.50
    

    Savegame

  • 2024 2023 '22 '21 '20

    I skipped the Russian turn. If you want to do anything with the tac ftr, please do.


  • @surfer ok. i say uncle. you win. nice game.

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