Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded


  • @surfer max scramble

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 carriers, 1 destroyer, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Caucasus to Samara
            1 armour and 6 mech_infantrys moved from Volgograd to Novosibirsk
            1 tactical_bomber moved from Rostov to Novosibirsk
            2 infantry moved from Rostov to Tambov
            1 tactical_bomber moved from Rostov to Tambov
            4 armour moved from Belarus to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            2 artilleries moved from Ukraine to Western Ukraine
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Ukraine to Bryansk
            3 mech_infantrys moved from Novgorod to Archangel
            5 artilleries moved from Belarus to Archangel
            5 infantry moved from Belarus to Archangel
            1 artillery moved from Ukraine to Bryansk
            1 fighter moved from Ukraine to Samara
            2 artilleries, 2 infantry and 1 marine moved from Eire to 109 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports moved from 109 Sea Zone to 91 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
            1 bomber moved from Western Germany to 91 Sea Zone
    
        Combat - Germans
            Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                British defend with 1 destroyer and 2 fighters; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 2 fighters and 2 transports
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 91 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 2 transports in 91 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 submarine owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 fighter owned by the French lost in 91 Sea Zone
                    Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
                    Americans roll dice for 2 fighters and 2 transports in 91 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    2 bombers owned by the Germans, 1 transport owned by the Americans and 2 fighters owned by the British lost in 91 Sea Zone
                    1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 28
                Casualties for Germans: 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 2 transports
                Casualties for British: 1 destroyer and 2 fighters
                Casualties for French: 1 fighter
            Battle in Gibraltar
                Germans attack with 2 artilleries, 2 infantry and 1 marine
                British defend with 1 airfield and 1 harbour
            Battle in Bryansk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans winGermans win, taking Gibraltar from British with 2 artilleries, 2 infantry and 1 marine remaining, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Novosibirsk
                Germans attack with 1 armour, 6 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 artilleries and 2 infantry
                    Germans roll dice for 1 armour, 6 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 2/8 hits, 2.17 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novosibirsk
                    Germans roll dice for 1 armour, 4 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 3 : 3/6 hits, 1.83 expected hits
                    Russians roll dice for 2 artilleries in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 2 artilleries and 2 infantry
            Battle in Tambov
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 4 armour, 2 artilleries and 3 infantry
                Russians defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 4 armour, 2 artilleries and 3 infantry in Western Ukraine, round 2 : 6/9 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 4 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry and 1 mech_infantry
            Battle in Archangel
                Germans attack with 5 artilleries, 5 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 5 artilleries, 5 infantry and 3 mech_infantrys in Archangel, round 2 : 3/13 hits, 3.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 5 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 fighter and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Novosibirsk to Kazakhstan
            1 tactical_bomber moved from Tambov to Caucasus
            1 fighter moved from Samara to Volgograd
            4 mech_infantrys moved from Rostov to Caucasus
            2 infantry moved from Rostov to Caucasus
            1 aaGun moved from Ukraine to Rostov
            10 mech_infantrys moved from Ukraine to Caucasus
            1 aaGun moved from Novgorod to Archangel
            5 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Belarus to Archangel
            1 aaGun and 1 infantry moved from Norway to Finland
            1 fighter moved from Western Germany to 91 Sea Zone
            3 fighters moved from Southern Italy to 93 Sea Zone
            1 fighter moved from Western Germany to 93 Sea Zone
            2 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
            1 aaGun and 2 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            2 carriers and 1 destroyer placed in 93 Sea Zone
            3 artilleries placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 mech_infantry placed in Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,1
            Germans collect 58 PUs (5 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Volgograd: 1 fighter
            EDIT: Adding units owned by Germans to Caucasus: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 3.33
    Americans : 2.17
    Russians : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    Ok, my edit might look hokey, but here’s the rationale.
    I meant to move the tac fighters from Rostov to Samara and Novobirsk
    The fighter in Ukraine would then attack Tambov.
    This doesn’t affect any battles because in Rostov and Samara there were no tanks, and no other fighters, so in both cases the planes attacked as 3’s.
    The difference is that I can recover in Caucasus, so the edit.


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Urals to Timguska
            1 artillery moved from Nenetsia to Urals
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 artillery moved from Nenetsia to Vologda
            3 infantry moved from Russia to Samara
            3 infantry moved from Russia to Tambov
            3 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            1 artillery and 1 fighter moved from Russia to Samara
    
        Combat - Russians
            Russians creates battle in territory 93 Sea Zone
            Battle in Samara
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Samara, round 2 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Samara, round 3 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Samara, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 4 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Tambov
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 93 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 2 carriers, 1 destroyer and 4 fighters
                    Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 2 carriers, 1 destroyer and 4 fighters in 93 Sea Zone, round 2 : 6/7 hits, 3.67 expected hits
                    1 submarine owned by the Russians lost in 93 Sea Zone
                Germans win with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in Bryansk
                Russians attack with 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
                2 fighters owned by the Germans forced to land in Southern France
    
        Non Combat Move - Russians
            1 fighter moved from Samara to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            2 aaGuns and 7 infantry moved from Siberia to Sakha
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Soviet Far East to Siberia
                  Japanese take Siberia from Russians
            3 transports moved from 5 Sea Zone to 6 Sea Zone
            2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Jehol
            2 artilleries moved from 19 Sea Zone to Jehol
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            2 artilleries and 1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Szechwan to Kweichow
            1 transport moved from 43 Sea Zone to 37 Sea Zone
            2 infantry moved from Shan State to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            4 fighters moved from 43 Sea Zone to Sumatra
            2 infantry moved from Amur to Buryatia
            1 tactical_bomber moved from Manchuria to Buryatia
            1 fighter moved from 5 Sea Zone to Buryatia
            1 battleship moved from 43 Sea Zone to 41 Sea Zone
            1 cruiser moved from 43 Sea Zone to 41 Sea Zone
            1 bomber moved from French Indo China to Kweichow
            3 fighters moved from 5 Sea Zone to Jehol
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 battleship moved from 43 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 2 artilleries, 1 bomber, 1 infantry and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 1 bomber, 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 3/7 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Buryatia
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Buryatia, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Sumatra
                Japanese attack with 4 fighters and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 battleships in Sumatra, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 4 fighters and 2 infantry in Sumatra, round 2 : 4/6 hits, 2.33 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Jehol
                Japanese attack with 2 artilleries, 3 fighters and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 3 fighters and 4 infantry in Jehol, round 2 : 3/9 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 artilleries, 3 fighters and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Soviet Far East to Siberia
            2 infantry moved from Korea to Amur
            1 fighter and 1 tactical_bomber moved from Buryatia to Manchuria
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            2 carriers moved from 5 Sea Zone to 19 Sea Zone
            3 fighters moved from Jehol to 19 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            1 armour moved from Kiangsi to Kweichow
            1 armour moved from Hunan to Kweichow
            1 mech_infantry moved from Yunnan to Szechwan
            1 infantry moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from French Indo China to Kweichow
            1 bomber moved from Kweichow to French Indo China
            1 aaGun, 1 artillery and 1 infantry moved from Shan State to Malaya
            2 carriers moved from 43 Sea Zone to 41 Sea Zone
            4 fighters moved from Sumatra to 41 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
            1 submarine moved from 78 Sea Zone to 41 Sea Zone
            2 destroyers moved from 43 Sea Zone to 41 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsi to Hunan
            2 fighters moved from Japan to Philippines
            1 cruiser moved from 43 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            1 carrier placed in 19 Sea Zone
            1 destroyer placed in 36 Sea Zone
            1 infantry and 1 mech_infantry placed in Kiangsu
            1 armour and 1 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Chinese : -0.67
    Russians : -0.33
    Japanese : 2.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    I edited the naval battle by S. France. I’d rather lose the DD and keep the CV with planes.


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier, 2 destroyers and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
            4 bombers moved from Midway to Queensland
            2 bombers moved from Western United States to Queensland
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            4 bombers moved from Iraq to India
            1 mech_infantry moved from Iraq to Northwest Persia
            1 armour moved from Egypt to Iraq
            2 mech_infantrys moved from Tobruk to Egypt
            1 infantry moved from Tobruk to Alexandria
            3 infantry moved from Libya to Tobruk
            1 aaGun and 2 infantry moved from Algeria to Morocco
            1 mech_infantry moved from Tunisia to Morocco
            2 infantry moved from Tunisia to Libya
    
        Place Units - Americans
            1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Central United States
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
            6 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier, 2 destroyers and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
            4 bombers moved from Midway to Queensland
            2 bombers moved from Western United States to Queensland
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            4 bombers moved from Iraq to India
            1 mech_infantry moved from Iraq to Northwest Persia
            1 armour moved from Egypt to Iraq
            2 mech_infantrys moved from Tobruk to Egypt
            1 infantry moved from Tobruk to Alexandria
            3 infantry moved from Libya to Tobruk
            1 aaGun and 2 infantry moved from Algeria to Morocco
            1 mech_infantry moved from Tunisia to Morocco
            2 infantry moved from Tunisia to Libya
    
        Place Units - Americans
            1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Central United States
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
            6 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            2 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            1 armour, 2 artilleries, 2 fighters, 4 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Persia to Northwest Persia
            1 armour, 1 artillery, 5 infantry and 7 mech_infantrys moved from Iraq to Northwest Persia
            1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from French Equatorial Africa to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            2 submarines moved from 97 Sea Zone to 93 Sea Zone
            1 battleship and 3 cruisers moved from 98 Sea Zone to 93 Sea Zone
            1 destroyer moved from 98 Sea Zone to 93 Sea Zone
            6 armour and 3 mech_infantrys moved from India to Eastern Persia
            1 destroyer moved from 77 Sea Zone to 81 Sea Zone
    
        Combat - British
            Battle in Yunnan
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 93 Sea Zone
                British attack with 1 battleship, 3 cruisers, 1 destroyer and 2 submarines
                Germans defend with 2 carriers and 4 fighters
                    British roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 battleship, 3 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                Units damaged: 2 carriers owned by the Germans
                    Germans roll dice for 4 fighters in 93 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 2 carriers in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the British lost in 93 Sea Zone
                    British roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Germans lost in 93 Sea Zone
                    British roll dice for 1 battleship and 3 cruisers in 93 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
                    Germans roll dice for 4 fighters in 93 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
                    Germans roll dice for 1 carrier in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    2 fighters owned by the Germans, 2 cruisers owned by the British, 1 carrier owned by the Germans and 1 submarine owned by the British lost in 93 Sea Zone
                    British roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 2 fighters in 93 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Germans and 1 cruiser owned by the British lost in 93 Sea Zone
                    British roll dice for 1 battleship in 93 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter in 93 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 battleship owned by the British lost in 93 Sea Zone
                Germans win with no units remaining. Battle score for attacker is -4
                Casualties for British: 1 battleship, 3 cruisers, 1 destroyer and 2 submarines
                Casualties for Germans: 2 carriers and 4 fighters
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 aaGun, 4 artilleries and 2 infantry moved from India to Burma
            1 infantry moved from India to Burma
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in Persia
            1 armour, 1 artillery and 1 infantry placed in Iraq
            British undo move 2.
            British undo move 1.
            1 armour and 2 infantry placed in Quebec
            1 armour and 2 artilleries placed in Persia
            1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 1.00
    Americans : 0.50
    Chinese : 1.17
    Japanese : 0.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 3 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 mech_infantry moved from Kazakhstan to Novosibirsk
            1 mech_infantry moved from Novosibirsk to Kansu
                  Italians take Kansu from Chinese
            1 mech_infantry moved from Kazakhstan to Sikang
                  Italians take Sikang from Chinese
            1 armour moved from Kazakhstan to Tsinghai
                  Italians take Tsinghai from Chinese
            2 armour moved from Kazakhstan to Shensi
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 fighter
                French defend with 1 destroyer
                    Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in 98 Sea Zone
                French win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for Italians: 1 fighter
            Battle in Shensi
                Italians attack with 2 armour
                Chinese defend with 1 infantry
                    Italians roll dice for 2 armour in Shensi, round 2 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour in Shensi, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Shensi
                Italians win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Caucasus to Volgograd
            1 mech_infantry moved from Bessarabia to Rostov
            1 armour moved from Southern Italy to Yugoslavia
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    French : 0.67
    Chinese : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    One of these days, i’m going to win a critical battle that involves 1-2 units…


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 artilleries, 2 infantry and 2 transports
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 2 transports
            EDIT: Adding units owned by ANZAC to Java: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 artilleries, 2 infantry and 2 transports
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 2 transports
            EDIT: Adding units owned by ANZAC to Java: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 bombers, 10 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 mech_infantry moved from Caucasus to Samara
            1 artillery moved from Volgograd to Samara
            1 mech_infantry moved from Caucasus to Samara
            1 tactical_bomber moved from Kazakhstan to Samara
            3 infantry moved from Western Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
            3 infantry moved from Novgorod to Belarus
            1 artillery moved from Archangel to Belarus
            1 armour and 3 mech_infantrys moved from Novosibirsk to Urals
            1 artillery and 2 infantry moved from Archangel to Vologda
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry
            Battle in Urals
                Germans attack with 1 armour and 3 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 1 armour and 3 mech_infantrys in Urals, round 2 : 3/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Belarus
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 artillery, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Germans roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Samara, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Samara, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Samara, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Caucasus to Novosibirsk
            5 armour and 1 infantry moved from Caucasus to Volgograd
            3 infantry moved from Ukraine to Rostov
            10 mech_infantrys moved from Caucasus to Volgograd
            2 artilleries moved from Western Ukraine to Ukraine
            4 armour moved from Western Ukraine to Ukraine
            1 fighter moved from Bryansk to Ukraine
            1 tactical_bomber moved from Bryansk to Volgograd
            1 tactical_bomber moved from Samara to Volgograd
            1 mech_infantry moved from Germany to Eastern Poland
            2 transports moved from 91 Sea Zone to 93 Sea Zone
            4 infantry moved from Southern France to 93 Sea Zone
            4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
            4 infantry moved from 92 Sea Zone to Gibraltar
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 aaGun and 2 infantry moved from Northern Italy to Southern France
            1 infantry moved from France to Southern France
            1 battleship moved from 92 Sea Zone to 93 Sea Zone
            1 aaGun and 1 infantry moved from Finland to Karelia
            3 mech_infantrys moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Eastern Poland to Ukraine
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            1 armour, 2 bombers and 4 infantry placed in Western Germany
            Germans undo move 3.
            2 bombers placed in Western Germany
            3 submarines placed in 110 Sea Zone
            Germans undo move 4.
            2 submarines placed in 110 Sea Zone
            1 submarine placed in 93 Sea Zone
            3 infantry placed in Novgorod
            1 armour placed in Germany
            1 infantry placed in Southern France
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -2.33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Samara
            1 infantry moved from Russia to Samara
            2 infantry moved from Russia to Bryansk
            3 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            1 fighter moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Samara
            1 infantry moved from Russia to Samara
            7 infantry moved from Sakha to Buryatia
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 3 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Samara
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Samara, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Buryatia
                Russians attack with 7 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 7 infantry in Buryatia, round 2 : 2/7 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Buryatia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Buryatia
                Russians win, taking Buryatia from Japanese with 7 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Sakha to Buryatia
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            1 fighter moved from Bryansk to Russia
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 1.00
    Japanese : -0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 bomber moved from Japan to Shan State
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 artillery moved from Kweichow to Hopei
            1 mech_infantry moved from Kweichow to Hopei
            1 fighter and 1 tactical_bomber moved from Manchuria to Hopei
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Szechwan to Yunnan
            4 fighters moved from 41 Sea Zone to 42 Sea Zone
            1 cruiser moved from 41 Sea Zone to 42 Sea Zone
            2 submarines moved from 41 Sea Zone to 42 Sea Zone
            1 battleship moved from 41 Sea Zone to 42 Sea Zone
            1 carrier moved from 41 Sea Zone to 42 Sea Zone
            2 destroyers moved from 41 Sea Zone to 42 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            1 bomber moved from Philippines to 42 Sea Zone
            1 tactical_bomber moved from Philippines to 42 Sea Zone
            2 fighters moved from Philippines to 42 Sea Zone
            1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            4 fighters moved from 19 Sea Zone to 42 Sea Zone
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 bomber moved from Japan to Shan State
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 artillery moved from Kweichow to Hopei
            1 mech_infantry moved from Kweichow to Hopei
            1 fighter and 1 tactical_bomber moved from Manchuria to Hopei
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Szechwan to Yunnan
            4 fighters moved from 41 Sea Zone to 42 Sea Zone
            1 cruiser moved from 41 Sea Zone to 42 Sea Zone
            2 submarines moved from 41 Sea Zone to 42 Sea Zone
            1 battleship moved from 41 Sea Zone to 42 Sea Zone
            1 carrier moved from 41 Sea Zone to 42 Sea Zone
            2 destroyers moved from 41 Sea Zone to 42 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            1 bomber moved from Philippines to 42 Sea Zone
            1 tactical_bomber moved from Philippines to 42 Sea Zone
            2 fighters moved from Philippines to 42 Sea Zone
            1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            4 fighters moved from 19 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 3/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 3 destroyers, 10 fighters, 2 submarines and 1 tactical_bomber
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber; ANZAC defend with 1 cruiser, 3 destroyers, 2 submarines and 2 transports
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 3 destroyers, 10 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 13/19 hits, 9.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 5 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 8/15 hits, 7.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 3 destroyers owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 10 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 9/16 hits, 8.67 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 3 fighters and 2 transports in 42 Sea Zone, round 3 : 5/6 hits, 3.67 expected hits
                    4 fighters owned by the Japanese, 2 transports owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 2 bombers, 1 cruiser, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 91
                Casualties for Japanese: 1 carrier, 1 cruiser, 3 destroyers, 4 fighters and 2 submarines
                Casualties for ANZAC: 1 cruiser, 3 destroyers, 2 submarines and 2 transports
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
            Battle in Hopei
                Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            3 armour moved from Kweichow to Shensi
            1 artillery moved from Kweichow to Shensi
            1 mech_infantry moved from Kweichow to Szechwan
            2 mech_infantrys moved from Kweichow to Shensi
            1 fighter and 1 tactical_bomber moved from Hopei to Shensi
            1 bomber moved from Shan State to French Indo China
            1 infantry moved from Sumatra to 41 Sea Zone
            1 battleship, 1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            2 artilleries and 4 infantry moved from Jehol to 19 Sea Zone
            2 artilleries, 4 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
            2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
            3 carriers moved from 19 Sea Zone to 36 Sea Zone
            6 fighters moved from 42 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            2 bombers moved from 42 Sea Zone to French Indo China
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            2 infantry moved from Manchuria to Amur
            1 aaGun and 2 infantry moved from Siberia to Amur
            1 submarine moved from 5 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kwangtung
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 bomber and 1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.00
    Chinese : 1.00
    UK_Pacific : -0.33
    Japanese : 6.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    Roar! From the Japanese after finding nothing for the game, they get a big win.


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Queensland to 42 Sea Zone
            2 bombers moved from Queensland to Shan State
            1 bomber moved from India to Szechwan
            1 bomber moved from India to Kweichow
            1 bomber moved from India to Hunan
            1 bomber moved from India to Chahar
            1 mech_infantry moved from Northwest Persia to Caucasus
            1 armour moved from Iraq to Caucasus
            2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Alexandria to Egypt
            3 infantry moved from Tobruk to Alexandria
            2 infantry moved from Libya to Tobruk
            1 carrier, 4 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in Caucasus
                Americans attack with 1 armour and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Caucasus
                Americans win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Shan State
                Americans attack with 2 bombers
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 bombers in Shan State, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 bomber owned by the Americans lost in Shan State
                    Americans roll dice for 1 bomber in Shan State, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shan State
                Japanese win with 1 artillery remaining. Battle score for attacker is -21
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 4 bombers
                Japanese defend with 1 battleship and 1 cruiser
                    Americans roll dice for 4 bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                Americans win with 4 bombers remaining. Battle score for attacker is 32
                Casualties for Japanese: 1 battleship and 1 cruiser
            Battle in Chahar
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Szechwan, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Szechwan
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Hunan
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Kweichow, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Kweichow, round 4 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Kweichow, round 5 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Kweichow to India
            1 bomber moved from Chahar to Suiyuyan
            4 bombers moved from 42 Sea Zone to India
            1 infantry moved from Suriname to British Guiana
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone
            2 artilleries placed in Eastern United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -2.67
    Japanese : -1.17
    

    Savegame

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