Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs1914 - Whack/dawg
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Serbia going to do anything?
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TripleA Turn Summary: Serbia round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6 Purchase Units - Serbia Serbia buy 1 heavy_gun and 1 trench; Remaining resources: 0 PUs; Place Units - Serbia 1 heavy_gun and 1 trench placed in Greece Turn Complete - Serbia Serbia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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@Whackamatt said in 1914 - Whack/dawg:
Serbia going to do anything?
ya. they’re going to stick they’re middle finger up at you and yell, COMER GET ME BUT HOLES!!!
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TripleA Turn Summary: Austria round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 6,6,1 and gets 2 hits Austria removing all Technology Tokens after successful research. Austria discover workingWomen Purchase Units - Austria Austria buy 1 cruiser, 4 field_guns, 1 heavy_gun, 14 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Austria 2 infantry moved from Croatia to Montenegro 2 field_guns and 8 infantry moved from Hungary to Croatia 3 infantry moved from Vienna to Carpathia 2 field_guns and 2 infantry moved from Belgrade to Bulgaria Place Units - Austria 1 heavy_gun and 3 trenchs placed in Trieste 4 infantry placed in Venice 6 infantry and 3 trenchs placed in Galicia 2 infantry placed in Warsaw 4 field_guns placed in Belgrade 2 infantry placed in Trieste 1 cruiser placed in Sea Zone 62 Adriatic Sea Activate Technology - Austria Austria activating workingWomen Trigger AustriaT1: buyfield_gun_w added to productionAustria Trigger AustriaT1: buyheavy_gun_w added to productionAustria Trigger AustriaT1: buyfield_gun removed from productionAustria Trigger AustriaT1: buyheavy_gun removed from productionAustria Trigger AustriaT1: buygas_w added to productionAustria Trigger AustriaT1: buyfighter_w added to productionAustria Trigger AustriaT1: buygas removed from productionAustria Trigger AustriaT1: buyfighter removed from productionAustria Trigger AustriaP: Austria has 3 infantry placed in Vienna Turn Complete - Austria Austria collect 96 PUs; end with 96 PUs Turning on Edit Mode EDIT: Removing Technology workingWomen for Austria EDIT: Adding Technology science for Austria EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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You may notice I edited the Tech Austria got. Sometimes I forget about tech. I scored Science, did my buys and stuff, but changed my mind after I did NCM and placement. Since I hand’t posted yet, I closed and redid the turn, forgetting I had gotten tech and didn’t save it.
So I reloaded a bunch of times until I scored a tech, then edited it to the first one I got.
The one thing you can’t edit is the number of tech rolls a power has. So I had to keep reloading until I scored a tech. In case you a lot of tech rolls for Austria in your inbox. lol
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TripleA Turn Summary: Italy round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6 Combat Move - Italy 2 infantry moved from Rome to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany Purchase Units - Italy Italy buy 1 field_gun, 2 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italy 1 field_gun and 2 infantry moved from Piedmont to Milan 2 infantry moved from Rome to Latium Place Units - Italy 3 trenchs placed in Tuscany 3 trenchs placed in Milan 1 field_gun and 2 infantry placed in Piedmont Turn Complete - Italy Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6 Combat Move - Arabia 4 Bedouins moved from Sinai to Mecca 2 Bedouins moved from Sinai to Mecca Purchase Units - Arabia Arabia buy 4 Bedouins and 2 trenchs; Remaining resources: 1 PUs; Non Combat Move - Arabia Place Units - Arabia 4 Bedouins and 1 trench placed in Mecca 1 trench placed in Sinai Turn Complete - Arabia Arabia collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey rolls : 0/1 hits, 0.00 expected hits Combat Move - Turkey 2 field_guns and 6 infantry moved from Palestine to Hejaz 1 infantry moved from Jordan to Hejaz 3 field_guns and 4 infantry moved from Arabia to Hejaz 1 infantry moved from Al-Dammam to Arabia 3 infantry moved from Damascus to Palestine 2 infantry moved from Lebanon to Palestine 2 infantry moved from Syria to Lebanon 3 infantry moved from Baghdad to Mesopotamia 1 field_gun and 1 infantry moved from Armenia to Georgia 1 field_gun and 1 infantry moved from Anatolia to Armenia 1 battlecruiser, 1 battleship, 2 cruisers and 1 submarine moved from Sea Zone 64 Sea of Azov to Sea Zone 68 Aegean Sea 2 cruisers moved from Sea Zone 67 Black Sea to Sea Zone 68 Aegean Sea 1 field_gun and 1 infantry moved from Bulgaria to Macedonia 1 field_gun and 1 infantry moved from Constantinople to Anatolia 1 field_gun and 1 infantry moved from Constantinople to Smyrna 1 field_gun and 1 infantry moved from Constantinople to Smyrna 4 infantry moved from Smyrna to Syria 1 infantry moved from Syria to Lebanon 2 infantry moved from Mesopotamia to Jordan Purchase Units - Turkey Turkey buy 2 heavy_guns, 10 infantry and 6 trenchs; Remaining resources: 2 PUs; 1 techTokens; Combat - Turkey Battle in Hejaz Turkey attack with 5 field_guns and 11 infantry Britain defend with 2 cavalrys, 1 colonial, 1 field_gun and 2 infantry Turkey roll dice for 5 field_guns and 11 infantry in Hejaz, round 2 : 4/16 hits, 4.33 expected hits Arabia roll dice for 2 cavalrys, 1 colonial, 1 field_gun and 2 infantry in Hejaz, round 2 : 2/6 hits, 1.67 expected hits 2 infantry owned by the Turkey, 2 infantry owned by the Britain and 2 cavalrys owned by the Britain lost in Hejaz Turkey roll dice for 5 field_guns and 9 infantry in Hejaz, round 3 : 1/14 hits, 4.00 expected hits Arabia roll dice for 1 colonial and 1 field_gun in Hejaz, round 3 : 0/2 hits, 0.67 expected hits 1 colonial owned by the Britain lost in Hejaz Turkey roll dice for 5 field_guns and 9 infantry in Hejaz, round 4 : 5/14 hits, 4.00 expected hits Arabia roll dice for 1 field_gun in Hejaz, round 4 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Britain lost in Hejaz Turkey win, taking Hejaz from Arabia with 5 field_guns and 9 infantry remaining. Battle score for attacker is 15 Casualties for Turkey: 2 infantry Casualties for Britain: 2 cavalrys, 1 colonial, 1 field_gun and 2 infantry Non Combat Move - Turkey Place Units - Turkey 3 trenchs placed in Palestine 3 trenchs placed in Georgia 1 heavy_gun and 5 infantry placed in Damascus 1 heavy_gun and 5 infantry placed in Baghdad Turkey undo move 4. Turkey undo move 3. 1 heavy_gun and 2 infantry placed in Damascus 1 heavy_gun and 2 infantry placed in Baghdad 4 infantry placed in Constantinople 2 infantry placed in Damascus Turn Complete - Turkey Turkey collect 57 PUs; end with 59 PUs Turkey collect 5 PUs from War Bonds; end with 64 PUs
Combat Hit Differential Summary :
Turkey : -2.33 Arabia : -0.67 Turkey rolls : : 0.00
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TripleA Turn Summary: Britain round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6 Research Technology - Britain Britain spend 10 on tech rolls Britain roll 4,4,2,4,4 and gets 0 hits Combat Move - Britain 9 fighters moved from London to Paris 1 cavalry moved from London to Scotland 4 infantry moved from England to Scotland 1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 104 Southern Ocean to Sea Zone 98 South Atlantic 1 destroyer moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic 1 cruiser moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic 1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 94 South Atlantic to Sea Zone 76 Indian Ocean 1 battlecruiser moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea 2 field_guns, 2 heavy_guns and 4 infantry moved from Sinai to Hejaz 1 field_gun and 1 infantry moved from Cairo-Suez to Sea Zone 75 Red Sea 1 field_gun and 1 infantry moved from Sea Zone 75 Red Sea to Hejaz 1 battlecruiser and 1 battleship moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 75 Red Sea 1 battlecruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 75 Red Sea 1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea 1 field_gun moved from Goa to Sea Zone 73 Arabian Sea 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 2 field_guns and 2 infantry moved from Sea Zone 75 Red Sea to Hejaz 1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean 4 infantry moved from Oman to Arabia 2 cavalrys moved from German Southwest Africa to German East Africa 1 cavalry and 1 infantry moved from Sydney-Canberra to Sea Zone 115 Tasman Sea 1 cavalry, 1 infantry and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 122 Bismarck Sea 1 colonial and 1 field_gun moved from Tuamotu to Sea Zone 112 Pacific Ocean 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 134 Pacific Ocean 1 colonial and 1 field_gun moved from Sea Zone 134 Pacific Ocean to Marshall Islands 1 colonial moved from Mariana Islands to Sea Zone 135 Pacific Ocean 2 cruisers moved from Sea Zone 106 Pacific Ocean to Sea Zone 104 Southern Ocean 2 infantry moved from Shanghai 3 to Shanghai 2 1 cavalry moved from Sea Zone 122 Bismarck Sea to Caroline Islands 1 infantry moved from Sea Zone 122 Bismarck Sea to Caroline Islands 1 colonial and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 132 Pacific Ocean 1 colonial moved from Sea Zone 132 Pacific Ocean to Marshall Islands Purchase Units - Britain Britain buy 2 cavalrys, 5 field_guns, 5 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 5 techTokens; Combat - Britain Battle in Sea Zone 98 South Atlantic Britain attack with 1 battlecruiser, 3 cruisers and 2 destroyers Germany defend with 3 submarines Britain roll dice for 1 battlecruiser, 3 cruisers and 2 destroyers in Sea Zone 98 South Atlantic, round 2 : 2/6 hits, 2.83 expected hits Germany roll dice for 3 submarines in Sea Zone 98 South Atlantic, round 2 : 1/3 hits, 0.50 expected hits 2 submarines owned by the Germany and 1 destroyer owned by the Britain lost in Sea Zone 98 South Atlantic Britain roll dice for 1 battlecruiser, 3 cruisers and 1 destroyer in Sea Zone 98 South Atlantic, round 3 : 3/5 hits, 2.50 expected hits Germany roll dice for 1 submarine in Sea Zone 98 South Atlantic, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germany lost in Sea Zone 98 South Atlantic Britain win with 1 battlecruiser, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Britain: 1 destroyer Casualties for Germany: 3 submarines Battle in Marshall Islands Britain attack with 2 colonials and 1 field_gun Germany defend with 1 infantry Britain roll dice for 2 colonials and 1 field_gun in Marshall Islands, round 2 : 0/3 hits, 1.17 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 colonial owned by the Britain lost in Marshall Islands Britain roll dice for 1 colonial and 1 field_gun in Marshall Islands, round 3 : 0/2 hits, 0.83 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 colonial and 1 field_gun in Marshall Islands, round 4 : 0/2 hits, 0.83 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 4 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 colonial and 1 field_gun in Marshall Islands, round 5 : 1/2 hits, 0.83 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 colonial owned by the Britain lost in Marshall Islands Britain win, taking Marshall Islands from Germany with 1 field_gun remaining. Battle score for attacker is -3 Casualties for Britain: 2 colonials Casualties for Germany: 1 infantry Battle in Arabia Britain attack with 4 infantry Turkey defend with 1 infantry Britain roll dice for 4 infantry in Arabia, round 2 : 1/4 hits, 0.67 expected hits Turkey roll dice for 1 infantry in Arabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Arabia Britain win, taking Arabia from Turkey with 4 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Battle in Hejaz Britain attack with 5 field_guns, 2 heavy_guns and 7 infantry Turkey defend with 5 field_guns and 9 infantry Britain roll dice for 3 battlecruisers and 1 battleship in Hejaz, round 2 : 2/4 hits, 2.67 expected hits Britain roll dice for 5 field_guns, 2 heavy_guns and 7 infantry in Hejaz, round 2 : 4/14 hits, 4.67 expected hits Turkey roll dice for 5 field_guns and 9 infantry in Hejaz, round 2 : 5/14 hits, 4.67 expected hits 6 infantry owned by the Turkey and 5 infantry owned by the Britain lost in Hejaz Britain roll dice for 5 field_guns, 2 heavy_guns and 2 infantry in Hejaz, round 3 : 1/9 hits, 3.00 expected hits Turkey roll dice for 5 field_guns and 3 infantry in Hejaz, round 3 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Turkey and 1 infantry owned by the Britain lost in Hejaz Britain roll dice for 5 field_guns, 2 heavy_guns and 1 infantry in Hejaz, round 4 : 4/8 hits, 2.67 expected hits Turkey roll dice for 5 field_guns and 2 infantry in Hejaz, round 4 : 4/7 hits, 2.33 expected hits 2 infantry owned by the Turkey, 1 infantry owned by the Britain, 3 field_guns owned by the Britain and 2 field_guns owned by the Turkey lost in Hejaz Britain roll dice for 2 field_guns and 2 heavy_guns in Hejaz, round 5 : 0/4 hits, 1.33 expected hits Turkey roll dice for 3 field_guns in Hejaz, round 5 : 0/3 hits, 1.00 expected hits Britain roll dice for 2 field_guns and 2 heavy_guns in Hejaz, round 6 : 3/4 hits, 1.33 expected hits Turkey roll dice for 3 field_guns in Hejaz, round 6 : 0/3 hits, 1.00 expected hits 3 field_guns owned by the Turkey lost in Hejaz Britain win, taking Hejaz from Turkey with 2 field_guns and 2 heavy_guns remaining. Battle score for attacker is 14 Casualties for Britain: 3 field_guns and 7 infantry Casualties for Turkey: 5 field_guns and 9 infantry Non Combat Move - Britain Place Units - Britain 5 fighters placed in London 1 transport placed in Sea Zone 115 Tasman Sea 2 cavalrys placed in Cape Town 2 field_guns placed in German East Africa 1 field_gun and 1 infantry placed in Cairo-Suez 1 field_gun and 1 infantry placed in German New Guinea 1 field_gun placed in Bombay Activate Technology - Britain Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 6 techTokens Turn Complete - Britain Britain collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Turkey : -2.00 Britain : -4.33 Germany : 1.00
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TripleA Turn Summary: Russia round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 6,6,4,4,3 and gets 2 hits Russia removing all Technology Tokens after successful research. Russia discover victoryBonds Combat Move - Russia 1 conscript moved from Kiev to Dnieper 1 field_gun and 2 infantry moved from Minsk to Belarus 3 infantry moved from Moscow to Don 1 conscript moved from Perm to Kazan 1 conscript moved from Western Siberian Lowlands to Perm 1 conscript moved from Krasnoyarsk to Novosibirsk Russia take Novosibirsk from Communists 1 conscript moved from Caucasus to Kazakhstan 2 conscripts and 2 field_guns moved from Khabarovsk to Sakhe 3 infantry moved from Vladivostok to Primorsky Purchase Units - Russia Russia buy 1 cavalry, 15 infantry and 12 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Sakhe Russia attack with 2 conscripts and 2 field_guns Communists defend with 1 conscript Russia roll dice for 2 conscripts and 2 field_guns in Sakhe, round 2 : 1/4 hits, 1.00 expected hits Communists roll dice for 1 conscript in Sakhe, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Sakhe Russia win, taking Sakhe from Communists with 2 conscripts and 2 field_guns remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Non Combat Move - Russia Place Units - Russia 3 trenchs placed in Belarus 3 infantry and 3 trenchs placed in Kiev 3 trenchs placed in Latvia 3 trenchs placed in Caucasus 1 cavalry and 2 infantry placed in Vladivostok 3 infantry placed in Moscow 6 infantry placed in St. Petersburg Russia undo move 7. 3 infantry placed in Minsk 4 infantry placed in St. Petersburg Activate Technology - Russia Russia activating victoryBonds Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Russia Russia collect 78 PUs; end with 78 PUs Russia collect 9 PUs from War Bonds; end with 87 PUs
Combat Hit Differential Summary :
Communists : -0.17 Russia : 0.00
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TripleA Turn Summary: Communists round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6 Research Technology - Communists Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 9 cavalrys, 1 conscript and 2 field_guns moved from Omsk to Kazan 1 conscript and 1 field_gun moved from Tiksi to Norilsk 1 conscript and 1 field_gun moved from Tiksi to Evenkia 1 cavalry moved from Irkutsk to Krasnoyarsk Communists take Krasnoyarsk from Russia 3 field_guns moved from Bratsk to Novosibirsk 1 cavalry moved from Irkutsk to Novosibirsk 1 conscript moved from Chita to Amur Communists take Amur from Russia 2 conscripts and 2 infantry moved from Yakutsk to Sakhe 2 field_guns moved from Buryatia to Chita 1 fighter moved from Irkutsk to Aldan 2 infantry moved from Aldan to Sakhe Purchase Units - Communists Communists buy 1 field_gun, 6 infantry and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Evenkia Communists attack with 1 conscript and 1 field_gun Russia defend with 1 conscript Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 2 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 3 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Evenkia, round 3 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 4 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Evenkia, round 4 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 5 : 1/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Evenkia, round 5 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Evenkia Communists win, taking Evenkia from Russia with 1 conscript and 1 field_gun remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Novosibirsk Communists attack with 1 cavalry and 3 field_guns Russia defend with 1 conscript Communists roll dice for 1 cavalry and 3 field_guns in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits Russia roll dice for 1 conscript in Novosibirsk, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Novosibirsk Communists win, taking Novosibirsk from Russia with 1 cavalry and 3 field_guns remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Norilsk Communists attack with 1 conscript and 1 field_gun Russia defend with 1 conscript Communists roll dice for 1 conscript and 1 field_gun in Norilsk, round 2 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Norilsk, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 field_gun in Norilsk, round 3 : 1/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Norilsk, round 3 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Norilsk Communists win, taking Norilsk from Russia with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Communists: 1 conscript Casualties for Russia: 1 conscript Battle in Kazan Communists attack with 9 cavalrys, 1 conscript and 2 field_guns Russia defend with 1 conscript Communists roll dice for 9 cavalrys, 1 conscript and 2 field_guns in Kazan, round 2 : 3/12 hits, 2.50 expected hits Russia roll dice for 1 conscript in Kazan, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Kazan Communists win, taking Kazan from Russia with 9 cavalrys, 1 conscript and 2 field_guns remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Sakhe Communists attack with 2 conscripts and 4 infantry Russia defend with 2 conscripts and 2 field_guns Communists roll dice for 2 conscripts and 4 infantry in Sakhe, round 2 : 0/4 hits, 0.67 expected hits Russia roll dice for 2 conscripts and 2 field_guns in Sakhe, round 2 : 0/4 hits, 1.00 expected hits Communists roll dice for 2 conscripts and 4 infantry in Sakhe, round 3 : 0/4 hits, 0.67 expected hits Russia roll dice for 2 conscripts and 2 field_guns in Sakhe, round 3 : 1/4 hits, 1.00 expected hits 1 conscript owned by the Communists lost in Sakhe Communists roll dice for 1 conscript and 4 infantry in Sakhe, round 4 : 1/4 hits, 0.67 expected hits Russia roll dice for 2 conscripts and 2 field_guns in Sakhe, round 4 : 2/4 hits, 1.00 expected hits 1 conscript owned by the Russia, 1 infantry owned by the Communists and 1 conscript owned by the Communists lost in Sakhe Communists roll dice for 3 infantry in Sakhe, round 5 : 0/3 hits, 0.50 expected hits Russia roll dice for 1 conscript and 2 field_guns in Sakhe, round 5 : 1/3 hits, 0.83 expected hits 1 infantry owned by the Communists lost in Sakhe 2 infantry owned by the Communists retreated to Aldan Russia win with 1 conscript and 2 field_guns remaining. Battle score for attacker is -8 Casualties for Communists: 2 conscripts and 2 infantry Casualties for Russia: 1 conscript Non Combat Move - Communists Place Units - Communists 3 trenchs placed in Aldan 1 field_gun, 1 infantry and 1 trench placed in Omsk 5 infantry placed in Yakutsk Turn Complete - Communists Communists collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Communists rolls : : 0.00 Communists : -1.33 Russia : -0.17
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TripleA Turn Summary: USA round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6 Research Technology - USA USA roll 2,2,5,3,3,3 and gets 0 hits Combat Move - USA 4 field_guns moved from Morocco to Sea Zone 54 Alboran Sea 4 field_guns and 4 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 33 Mid Atlantic 4 field_guns moved from Sea Zone 33 Mid Atlantic to Andalusia 1 field_gun and 1 infantry moved from Azores to Sea Zone 34 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 34 Mid Atlantic to Sea Zone 33 Mid Atlantic 1 field_gun and 1 infantry moved from Sea Zone 33 Mid Atlantic to Andalusia 4 destroyers and 1 submarine moved from Sea Zone 51 Mid Atlantic to Sea Zone 33 Mid Atlantic 3 destroyers moved from Sea Zone 34 Mid Atlantic to Sea Zone 33 Mid Atlantic 1 cruiser and 1 destroyer moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 field_gun moved from Washington D.C. to Sea Zone 30 Mid Atlantic 4 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 field_gun, 5 infantry and 3 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic 1 field_gun and 2 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean 1 field_gun and 3 infantry moved from Manila to Sea Zone 130 Philippine Sea 1 field_gun, 3 infantry and 2 transports moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean 1 field_gun, 2 infantry and 2 transports moved from Sea Zone 145 Pacific Ocean to Sea Zone 142 Pacific Ocean 2 field_guns and 5 infantry moved from Sea Zone 142 Pacific Ocean to Tohoku 3 cavalrys and 2 infantry moved from California to Baja-Sonora Purchase Units - USA USA buy 1 Factory, 4 field_guns, 3 infantry and 4 transports; Remaining resources: 0 PUs; 6 techTokens; Combat - USA Battle in Baja-Sonora USA attack with 3 cavalrys and 2 infantry Neutral defend with 2 infantry USA roll dice for 3 cavalrys and 2 infantry in Baja-Sonora, round 2 : 1/5 hits, 0.83 expected hits Neutral roll dice for 2 infantry in Baja-Sonora, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral lost in Baja-Sonora USA roll dice for 3 cavalrys and 2 infantry in Baja-Sonora, round 3 : 0/5 hits, 0.83 expected hits Neutral roll dice for 1 infantry in Baja-Sonora, round 3 : 0/1 hits, 0.33 expected hits USA roll dice for 3 cavalrys and 2 infantry in Baja-Sonora, round 4 : 0/5 hits, 0.83 expected hits Neutral roll dice for 1 infantry in Baja-Sonora, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the USA lost in Baja-Sonora USA roll dice for 3 cavalrys and 1 infantry in Baja-Sonora, round 5 : 2/4 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Baja-Sonora, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Baja-Sonora USA loses 0 PUs for violating Baja-Sonoras neutrality. USA win, taking Baja-Sonora from Neutral with 3 cavalrys and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral: 2 infantry Casualties for USA: 1 infantry Battle in Tohoku USA attack with 2 field_guns and 5 infantry Neutral defend with 6 infantry USA roll dice for 2 field_guns and 5 infantry in Tohoku, round 2 : 2/7 hits, 1.83 expected hits Neutral roll dice for 6 infantry in Tohoku, round 2 : 0/6 hits, 2.00 expected hits 2 infantry owned by the Neutral lost in Tohoku USA roll dice for 2 field_guns and 5 infantry in Tohoku, round 3 : 2/7 hits, 1.83 expected hits Neutral roll dice for 4 infantry in Tohoku, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Neutral and 2 infantry owned by the USA lost in Tohoku USA roll dice for 2 field_guns and 3 infantry in Tohoku, round 4 : 3/5 hits, 1.50 expected hits Neutral roll dice for 2 infantry in Tohoku, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Tohoku USA loses 0 PUs for violating Tohokus neutrality. USA win, taking Tohoku from Neutral with 2 field_guns and 3 infantry remaining. Battle score for attacker is 12 Casualties for Neutral: 6 infantry Casualties for USA: 2 infantry Battle in Andalusia USA attack with 5 field_guns and 1 infantry Neutral defend with 4 infantry USA roll dice for 5 field_guns and 1 infantry in Andalusia, round 2 : 2/6 hits, 2.00 expected hits Neutral roll dice for 4 infantry in Andalusia, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Andalusia USA roll dice for 5 field_guns in Andalusia, round 3 : 1/5 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Andalusia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 field_gun owned by the USA lost in Andalusia USA roll dice for 4 field_guns in Andalusia, round 4 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 infantry in Andalusia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Andalusia USA loses 0 PUs for violating Andalusias neutrality. USA win, taking Andalusia from Neutral with 4 field_guns remaining. Battle score for attacker is 5 Casualties for USA: 1 field_gun and 1 infantry Casualties for Neutral: 4 infantry Non Combat Move - USA Place Units - USA 1 Factory placed in Morocco 1 transport placed in Sea Zone 130 Philippine Sea 1 field_gun placed in Manila 1 transport placed in Sea Zone 145 Pacific Ocean 1 field_gun placed in Honolulu 2 transports placed in Sea Zone 30 Mid Atlantic 2 field_guns and 3 infantry placed in Washington D.C. Activate Technology - USA Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 7 techTokens Turn Complete - USA USA collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Neutral : -3.00 USA : 0.67
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TripleA Turn Summary: Germany round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 2,2,3,3 and gets 0 hits Combat Move - Germany 3 transports moved from Sea Zone 13 Skagerrak to Sea Zone 14 Helgoland Bight 4 infantry moved from Holstein to Sea Zone 14 Helgoland Bight 4 infantry and 3 transports moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel 1 field_gun moved from Belgium to Sea Zone 15 English Channel 1 field_gun moved from Belgium to Sea Zone 15 English Channel 4 battlecruisers, 2 battleships, 3 cruisers, 1 destroyer and 2 submarines moved from Sea Zone 13 Skagerrak to Sea Zone 15 English Channel 2 field_guns and 4 infantry moved from Sea Zone 15 English Channel to Normandy 1 field_gun, 1 heavy_gun and 6 infantry moved from Belgium to Picardy 8 stormtruppens moved from Rhine to Champagne 5 field_guns and 7 infantry moved from Alsace to Franche-Comte 6 field_guns and 6 infantry moved from Wurttemburg to Alsace 6 cavalrys moved from Bavaria to Alsace 3 field_guns and 1 infantry moved from Mecklenburg to Hanover 1 infantry moved from Norway to Oslo Germany take Oslo from Russia 3 field_guns moved from Norway to Sweden 2 stormtruppens moved from West Prussia to East Prussia 4 infantry moved from Pomerania to West Prussia 8 stormtruppens moved from Brandenburg to West Prussia 8 stormtruppens moved from Berlin to Brandenburg Purchase Units - Germany Germany buy 10 field_guns, 4 heavy_guns, 11 infantry, 1 stormtruppen and 6 trenchs; Remaining resources: 2 PUs; 4 techTokens; Combat - Germany Battle in Normandy Germany attack with 2 field_guns and 4 infantry France defend with 2 infantry Germany roll dice for 4 battlecruisers and 2 battleships in Normandy, round 2 : 4/6 hits, 4.00 expected hits France roll dice for 2 infantry in Normandy, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the France lost in Normandy Germany win, taking Normandy from France with 2 field_guns and 4 infantry remaining. Battle score for attacker is 6 Casualties for France: 2 infantry Battle in Franche-Comte Germany attack with 5 field_guns and 7 infantry France defend with 1 infantry Germany roll dice for 5 field_guns and 7 infantry in Franche-Comte, round 2 : 5/12 hits, 3.67 expected hits France roll dice for 1 infantry in Franche-Comte, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the France lost in Franche-Comte Germany win, taking Franche-Comte from France with 5 field_guns and 6 infantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 infantry Casualties for France: 1 infantry Non Combat Move - Germany 2 fighters moved from Belgium to Champagne Place Units - Germany 3 trenchs placed in Champagne 3 trenchs placed in Lithuania 4 field_guns and 5 infantry placed in Wurttemburg 6 field_guns and 3 infantry placed in Bavaria 3 heavy_guns and 3 infantry placed in Belgium 1 heavy_gun placed in Dar es Salaam 1 stormtruppen placed in Berlin Activate Technology - Germany Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 5 techTokens Turn Complete - Germany Germany collect 128 PUs; end with 130 PUs
Combat Hit Differential Summary :
France : 0.00 Germany : 1.33
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TripleA Turn Summary: France round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7 Research Technology - France France spend 5 on tech rolls France rolls : 0/1 hits, 0.00 expected hits Combat Move - France 1 field_gun and 2 infantry moved from Marseilles to Rhone 2 colonials, 1 field_gun and 2 infantry moved from Piedmont to Rhone 1 infantry moved from Mecca to Arabia 1 colonial moved from Mecca to Arabia 1 colonial and 1 infantry moved from German East Africa to Sea Zone 76 Indian Ocean 1 colonial, 1 infantry and 1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea 1 colonial and 1 infantry moved from Sea Zone 75 Red Sea to Sinai 3 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 1 field_gun and 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea 4 infantry moved from Shanghai 1 to Sea Zone 137 Yellow Sea 1 field_gun, 5 infantry and 3 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 1 field_gun and 5 infantry moved from Sea Zone 138 Sea of Japan to Primorsky 2 field_guns and 3 infantry moved from Primorsky to Khabarovsk Purchase Units - France France buy 8 heavy_guns, 3 infantry and 9 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - France Non Combat Move - France Place Units - France 8 heavy_guns and 3 trenchs placed in Paris 3 infantry and 3 trenchs placed in Brittany 3 trenchs placed in Rhone Turn Complete - France France collect 70 PUs; end with 70 PUs France collect 6 PUs from War Bonds; end with 76 PUs
Combat Hit Differential Summary :
France rolls : : 0.00
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TripleA Turn Summary: Serbia round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7 Purchase Units - Serbia Serbia buy 1 infantry and 1 trench; Remaining resources: 1 PUs; Place Units - Serbia 1 infantry and 1 trench placed in Greece Turn Complete - Serbia Serbia collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 4,4 and gets 0 hits Combat Move - Austria 2 infantry moved from Montenegro to Albania 2 field_guns and 8 infantry moved from Croatia to Montenegro 4 field_guns moved from Belgrade to Bulgaria 2 field_guns and 2 infantry moved from Bulgaria to Macedonia 1 heavy_gun and 2 infantry moved from Trieste to Venice 3 infantry moved from Vienna to Carpathia 3 infantry moved from Carpathia to Galicia 2 infantry moved from Warsaw to Eastern Poland 2 infantry moved from Galicia to Odessa 6 heavy_guns moved from Galicia to Odessa Purchase Units - Austria Austria buy 4 field_guns, 16 infantry and 8 trenchs; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - Austria 1 heavy_gun and 4 infantry moved from Venice to Tyrol 1 infantry moved from Venice to Tyrol Place Units - Austria 3 trenchs placed in Odessa 6 infantry placed in Galicia 4 field_guns placed in Belgrade 3 trenchs placed in Tyrol 2 trenchs placed in Eastern Poland 4 infantry placed in Venice 6 infantry placed in Trieste Activate Technology - Austria Trigger AustriaP: Austria has 3 infantry placed in Vienna Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Austria Austria collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italy round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7 Research Technology - Italy Italy spend 5 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Combat Move - Italy 1 infantry moved from Latium to Tuscany 1 infantry moved from Latium to Tuscany 2 infantry moved from Piedmont to Milan 1 field_gun moved from Piedmont to Milan Purchase Units - Italy Italy buy 2 field_guns, 3 infantry and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Italy Place Units - Italy 1 trench placed in Tuscany 1 trench placed in Milan 2 field_guns and 1 infantry placed in Piedmont 2 infantry placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00
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don’t forget arabia
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TripleA Turn Summary: Arabia round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7 Combat Move - Arabia 3 Bedouins moved from Mecca to Al-Dammam 9 Bedouins moved from Mecca to Mesopotamia 4 Bedouins moved from Sinai to Jordan 2 Bedouins moved from Mecca to Arabia 2 Bedouins moved from Arabia to Jordan Purchase Units - Arabia Arabia buy 4 Bedouins and 1 trench; Remaining resources: 0 PUs; Combat - Arabia Battle in Jordan Arabia attack with 6 Bedouins Turkey defend with 2 infantry Arabia roll dice for 6 Bedouins in Jordan, round 2 : 1/6 hits, 1.00 expected hits Turkey roll dice for 2 infantry in Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Jordan Arabia roll dice for 5 Bedouins in Jordan, round 3 : 0/5 hits, 0.83 expected hits Turkey roll dice for 1 infantry in Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 Bedouin owned by the Arabia lost in Jordan Arabia roll dice for 4 Bedouins in Jordan, round 4 : 1/4 hits, 0.67 expected hits Turkey roll dice for 1 infantry in Jordan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Jordan Arabia win, taking Jordan from Turkey with 4 Bedouins remaining. Battle score for attacker is 2 Casualties for Arabia: 2 Bedouins Casualties for Turkey: 2 infantry Battle in Mesopotamia Arabia attack with 9 Bedouins Turkey defend with 1 field_gun, 3 infantry and 2 trenchs Arabia roll dice for 9 Bedouins in Mesopotamia, round 2 : 1/9 hits, 1.50 expected hits Units damaged: 1 trench owned by the Turkey Turkey roll dice for 1 field_gun, 3 infantry and 2 trenchs in Mesopotamia, round 2 : 0/4 hits, 1.33 expected hits Arabia roll dice for 9 Bedouins in Mesopotamia, round 3 : 1/9 hits, 1.50 expected hits Units damaged: 1 trench owned by the Turkey Turkey roll dice for 1 field_gun, 3 infantry and 2 trenchs in Mesopotamia, round 3 : 0/4 hits, 1.33 expected hits Arabia roll dice for 9 Bedouins in Mesopotamia, round 4 : 1/9 hits, 1.50 expected hits Turkey roll dice for 1 field_gun, 3 infantry and 2 trenchs in Mesopotamia, round 4 : 2/4 hits, 1.33 expected hits 2 Bedouins owned by the Arabia and 1 trench owned by the Turkey lost in Mesopotamia Arabia roll dice for 7 Bedouins in Mesopotamia, round 5 : 2/7 hits, 1.17 expected hits Turkey roll dice for 1 field_gun, 3 infantry and 1 trench in Mesopotamia, round 5 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Turkey, 1 Bedouin owned by the Arabia and 1 trench owned by the Turkey lost in Mesopotamia Arabia roll dice for 6 Bedouins in Mesopotamia, round 6 : 0/6 hits, 1.00 expected hits Turkey roll dice for 1 field_gun and 2 infantry in Mesopotamia, round 6 : 1/3 hits, 1.00 expected hits 1 Bedouin owned by the Arabia lost in Mesopotamia Arabia roll dice for 5 Bedouins in Mesopotamia, round 7 : 1/5 hits, 0.83 expected hits Turkey roll dice for 1 field_gun and 2 infantry in Mesopotamia, round 7 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Turkey lost in Mesopotamia Arabia roll dice for 5 Bedouins in Mesopotamia, round 8 : 1/5 hits, 0.83 expected hits Turkey roll dice for 1 field_gun and 1 infantry in Mesopotamia, round 8 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Mesopotamia Arabia roll dice for 4 Bedouins in Mesopotamia, round 9 : 0/4 hits, 0.67 expected hits Turkey roll dice for 1 field_gun in Mesopotamia, round 9 : 0/1 hits, 0.33 expected hits Arabia roll dice for 4 Bedouins in Mesopotamia, round 10 : 1/4 hits, 0.67 expected hits Turkey roll dice for 1 field_gun in Mesopotamia, round 10 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Turkey lost in Mesopotamia Arabia win, taking Mesopotamia from Turkey with 4 Bedouins remaining. Battle score for attacker is 9 Casualties for Arabia: 5 Bedouins Casualties for Turkey: 1 field_gun, 3 infantry and 2 trenchs Battle in Al-Dammam Arabia attack with 3 Bedouins Turkey defend with 1 infantry Arabia roll dice for 3 Bedouins in Al-Dammam, round 2 : 1/3 hits, 0.50 expected hits Turkey roll dice for 1 infantry in Al-Dammam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Al-Dammam Arabia win, taking Al-Dammam from Turkey with 2 Bedouins remaining. Battle score for attacker is 1 Casualties for Arabia: 1 Bedouin Casualties for Turkey: 1 infantry Non Combat Move - Arabia Place Units - Arabia 1 trench placed in Hejaz 4 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Turkey : -2.33 Arabia : -1.67
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TripleA Turn Summary: Turkey round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7 Research Technology - Turkey Turkey spend 0 on tech rolls Turkey rolls : 0/1 hits, 0.00 expected hits Combat Move - Turkey 1 heavy_gun and 2 infantry moved from Baghdad to Mesopotamia 1 fighter moved from Basra to Mesopotamia 1 infantry moved from Basra to Kuwait 1 infantry moved from Basra to Mesopotamia 1 heavy_gun and 4 infantry moved from Damascus to Jordan 2 infantry moved from Palestine to Jordan 4 infantry moved from Syria to Mesopotamia 2 field_guns and 2 infantry moved from Smyrna to Syria 4 infantry moved from Constantinople to Smyrna 1 field_gun and 1 infantry moved from Anatolia to Armenia 1 field_gun and 1 infantry moved from Armenia to Georgia 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia Purchase Units - Turkey Turkey buy 1 cruiser, 1 fighter, 12 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Turkey Battle in Jordan Turkey attack with 1 heavy_gun and 6 infantry Arabia defend with 4 Bedouins Turkey roll dice for 1 heavy_gun and 6 infantry in Jordan, round 2 : 1/7 hits, 1.50 expected hits Arabia roll dice for 4 Bedouins in Jordan, round 2 : 0/4 hits, 1.33 expected hits 1 Bedouin owned by the Arabia lost in Jordan Turkey roll dice for 1 heavy_gun and 6 infantry in Jordan, round 3 : 3/7 hits, 1.50 expected hits Arabia roll dice for 3 Bedouins in Jordan, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Turkey and 3 Bedouins owned by the Arabia lost in Jordan Turkey win, taking Jordan from Arabia with 1 heavy_gun and 5 infantry remaining. Battle score for attacker is 5 Casualties for Arabia: 4 Bedouins Casualties for Turkey: 1 infantry Battle in Mesopotamia Turkey attack with 1 fighter, 1 heavy_gun and 7 infantry Arabia defend with 4 Bedouins Turkey roll dice for 1 fighter, 1 heavy_gun and 7 infantry in Mesopotamia, round 2 : 3/9 hits, 2.17 expected hits Arabia roll dice for 4 Bedouins in Mesopotamia, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Turkey and 3 Bedouins owned by the Arabia lost in Mesopotamia Turkey roll dice for 1 fighter, 1 heavy_gun and 5 infantry in Mesopotamia, round 3 : 2/7 hits, 1.83 expected hits Arabia roll dice for 1 Bedouin in Mesopotamia, round 3 : 0/1 hits, 0.33 expected hits 1 Bedouin owned by the Arabia lost in Mesopotamia Turkey win, taking Mesopotamia from Arabia with 1 fighter, 1 heavy_gun and 5 infantry remaining. Battle score for attacker is 2 Casualties for Turkey: 2 infantry Casualties for Arabia: 4 Bedouins Non Combat Move - Turkey 1 fighter moved from Mesopotamia to Damascus Place Units - Turkey 3 infantry placed in Damascus 1 fighter and 2 infantry placed in Baghdad 1 trench placed in Lebanon 1 trench placed in Smyrna 1 trench placed in Dardanelles 7 infantry placed in Constantinople 1 cruiser placed in Sea Zone 68 Aegean Sea Turn Complete - Turkey Turkey collect 53 PUs; end with 53 PUs Turkey collect 6 PUs from War Bonds; end with 59 PUs
Combat Hit Differential Summary :
Turkey : 2.00 Arabia : -1.00 Turkey rolls : : 0.00