Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsGlobal 1942 GenCon setup - Stu (L) v Simon (X+7)
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Albania to Greece 1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to Greece Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in 97 Sea Zone Italians attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Russians submerged Battle in Greece Italians attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Greece, round 2 : 1/5 hits, 2.50 expected hits British roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Greece 1 infantry owned by the British lost in Greece 1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated British winItalians winItalians win, taking 97 Sea Zone from British with 1 submarine remaining with 1 submarine remaining with 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Greece to Southern Italy EDIT: 2 fighters and 1 tactical_bomber moved from Greece to Southern Italy 1 infantry moved from Yugoslavia to Slovakia Hungary 2 armour moved from Northern Italy to Slovakia Hungary 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,2,2,1,2,4,3,5,5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3 Italians collect 8 PUs (2 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians regular : -1.50 British regular : 0.33
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I had to do edit mode to get my planes back to Italy. Not sure why, they should have had 3 moves left. Also I assumed you wanted to submerge the Russian sub. Anyways, let me know if something needs to be re-done.
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@simon-tressel Yeah, Southern Italy to Greece is often buggy that way I’ve noticed. Not sure why but the pathfinding takes them over the land route instead of going to the sea zone.
And yeah I would have submerged, thanks
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bessarabia to Romania 1 fighter and 1 tactical_bomber moved from Belarus to Romania 1 fighter moved from Belarus to Poland 2 infantry moved from Eastern Poland to Poland Combat - Russians Russians creates battle in territory 97 Sea Zone Battle in Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Poland, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Romania Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Poland to Belarus 1 fighter and 1 tactical_bomber moved from Romania to Belarus 1 armour and 2 mech_infantrys moved from Russia to Belarus 1 artillery and 7 infantry moved from Smolensk to Belarus 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 4 artilleries and 4 infantry moved from Eastern Poland to Belarus 1 aaGun moved from Eastern Poland to Belarus 1 armour moved from Eastern Poland to Belarus 1 infantry moved from Bessarabia to Eastern Poland 1 aaGun moved from Bessarabia to Ukraine 1 armour moved from Iraq to Egypt 1 mech_infantry moved from Northwest Persia to Trans-Jordan 1 fighter moved from Novosibirsk to Persia Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 1 artillery and 3 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Buryatia: 5 infantry EDIT: Adding units owned by Russians to Yakut S.S.R.: 5 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -1.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 artillery and 3 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 armour, 1 infantry and 2 mech_infantrys moved from Yunnan to Kweichow 1 fighter and 1 infantry moved from Hopei to Kweichow 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Paulau Island 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 3 submarines moved from 6 Sea Zone to 31 Sea Zone 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 bomber moved from Japan to Kweichow Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in 22 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Paulau Island Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island 1 infantry owned by the Americans lost in Paulau Island Japanese win, taking Paulau Island from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in 31 Sea Zone Japanese attack with 3 submarines Americans defend with 1 destroyer and 1 transport Japanese roll dice for 3 submarines in 31 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone 1 transport owned by the Americans lost in 31 Sea Zone Japanese win with 3 submarines remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Kweichow Japanese attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys in Kweichow, round 2 : 3/7 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Kweichow 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 bomber moved from Kweichow to Jehol 1 fighter moved from Kweichow to Hopei 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 destroyer moved from 5 Sea Zone to 17 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 2 fighters moved from Paulau Island to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Paulau Island to 21 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 21 Sea Zone 1 artillery moved from Ceylon to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kiangsi to Anhwe 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kiangsi 1 artillery and 3 infantry moved from Shan State to Burma 2 infantry moved from Malaya to Shan State 1 destroyer moved from 36 Sea Zone to 19 Sea Zone Place Units - Japanese 1 transport placed in 20 Sea Zone 1 destroyer placed in 37 Sea Zone 1 destroyer placed in 39 Sea Zone 1 artillery and 1 infantry placed in India 2 infantry placed in Malaya 2 infantry placed in Kwangtung 1 bomber and 1 fighter placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1 Japanese collect 68 PUs (1 lost to blockades); end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.33 Japanese regular : 1.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 11 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 12 infantry Japanese defend with 3 artilleries, 1 fighter and 4 infantry Chinese roll dice for 12 infantry in Hopei, round 2 : 1/12 hits, 2.00 expected hits Japanese roll dice for 3 artilleries, 1 fighter and 4 infantry in Hopei, round 2 : 5/8 hits, 3.00 expected hits 5 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 7 infantry in Hopei, round 3 : 2/7 hits, 1.17 expected hits Japanese roll dice for 3 artilleries, 1 fighter and 3 infantry in Hopei, round 3 : 2/7 hits, 2.67 expected hits 2 infantry owned by the Chinese lost in Hopei 2 infantry owned by the Japanese lost in Hopei 5 infantry owned by the Chinese retreated to Suiyuyan Japanese win with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is -12 Casualties for Chinese: 7 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 1.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 11 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 12 infantry Japanese defend with 3 artilleries, 1 fighter and 4 infantry Chinese roll dice for 12 infantry in Hopei, round 2 : 1/12 hits, 2.00 expected hits Japanese roll dice for 3 artilleries, 1 fighter and 4 infantry in Hopei, round 2 : 5/8 hits, 3.00 expected hits 5 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 7 infantry in Hopei, round 3 : 2/7 hits, 1.17 expected hits Japanese roll dice for 3 artilleries, 1 fighter and 3 infantry in Hopei, round 3 : 2/7 hits, 2.67 expected hits 2 infantry owned by the Chinese lost in Hopei 2 infantry owned by the Japanese lost in Hopei 5 infantry owned by the Chinese retreated to Suiyuyan Japanese win with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is -12 Casualties for Chinese: 7 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 1.33
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Meant to retreat after round 1 but we’ll take it as it lies
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Yeah, looks like you got better than average hits / loss in round 2, so it worked out for you. But agreed, retreat would probably have been the better strategic option.
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@simon-tressel I did, but the dice in round 1 were quite bad for China so my odds had gone down to <10% probably for continuing.