I should also add that for a “bid”, we give the US “improved shipyards” and that seems to balance things out.
Avoiding Infantry blobs. Change their Cost to 3.2!
-
General 6 Stars '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizerlast edited by Feb 2, 2022, 12:12 PM
Janus
I moved this discussion to a new thread. Classic using d10 dice topic in house rules.
-
@ everyone
After thinking about this on and off for months I have come up with an idea that introduces zero new components!
No changing costs or stats. Instead change the casualties.
When picking casualties, you cannot pick the same unit type 3 times in a row. So instead of killing 3 inf you would kill 2 and the 3rd would have to be something else. And if no other units are left then u kill 2 inf on the 3rd hit every 3rd hit
-
@grinchveld Would you be interested in playtesting this over a facetime/etc game?
-
@hengst YES
have you used table top simulator? I have not used it for axis and allies yet but i think that might be easier than facetime. -
@grinchveld I have not—I’ve admittedly got a soft spot for the tactile. Also I think we’re going to have to be synchronous anyways, because of the OOL changes. I can already foresee situations where you want to start dipping into your tank reservoirs early to avoid having to take planes later.
-
General 6 Stars '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizerlast edited by Oct 25, 2022, 5:39 PM
That’s one of the problems with games is everybody banks there planes. My own game at least has it where u can lose planes in naval and ground when u don’t want to. If there’s a bonus plane kill u have to take one as a casualty