@simon33
no scrambles
Weddingsinger (Allies) vs dawgoneit (Axis) G40 balanced mod
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 mech_infantry moved from Russia to Archangel 1 fighter moved from Russia to Archangel Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk retreated to Bryansk Germans win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk retreated to Smolensk Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter moved from Archangel to Russia 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Amur to Buryatia 2 infantry moved from Korea to Manchuria Place Units - Russians 1 armour and 7 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,5,2,3,3,1,4,4 Russians collect 22 PUs (3 lost to blockades); end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 2.33 Russians : -0.33
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Wait… forgot non-combat move blockers…
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 mech_infantry moved from Russia to Archangel 1 fighter moved from Russia to Archangel Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk retreated to Bryansk Germans win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk retreated to Smolensk Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter moved from Archangel to Russia 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Amur to Buryatia 2 infantry moved from Korea to Manchuria Place Units - Russians 1 armour and 7 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,5,2,3,3,1,4,4 Russians collect 22 PUs (3 lost to blockades); end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Tambov: 1 infantry EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.33 Russians : -0.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Marianas to 6 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 armour and 1 mech_infantry moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from Anhwe to Kweichow Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 carrier and 1 fighter Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 1 carrier in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 carrier in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 carrier in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 carrier in 34 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 carrier and 1 fighter remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Kwangsi Japanese attack with 1 armour and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 33 Sea Zone Japanese attack with 1 destroyer Americans defend with 2 submarines Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 33 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Kweichow Japanese attack with 1 artillery and 1 infantry British defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery 1 fighter owned by the ANZAC forced to land in Paulau Island Non Combat Move - Japanese 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,2 Japanese collect 24 PUs (4 lost to blockades); end with 24 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.67 Chinese : 0.00 Japanese : 0.67
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 9 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 109 Sea Zone to 91 Sea Zone 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 bombers, 4 fighters and 1 tactical_bomber moved from Guam to 6 Sea Zone 4 destroyers, 1 fighter and 5 submarines moved from 31 Sea Zone to 6 Sea Zone 1 battleship and 1 marine moved from 31 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 1 marine moved from 22 Sea Zone to Marianas 1 battleship, 3 carriers and 2 cruisers moved from 31 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone
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Kamikaze and scramble options for Japan.
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@weddingsinger yes scramble.
kami’s on both cruisers and all destroyers -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 9 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 109 Sea Zone to 91 Sea Zone 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 bombers, 4 fighters and 1 tactical_bomber moved from Guam to 6 Sea Zone 4 destroyers, 1 fighter and 5 submarines moved from 31 Sea Zone to 6 Sea Zone 1 battleship and 1 marine moved from 31 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 1 marine moved from 22 Sea Zone to Marianas 1 battleship, 3 carriers and 2 cruisers moved from 31 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Battle in Marianas Battle in 91 Sea Zone Americans attack with 5 destroyers, 1 fighter and 1 submarine Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 destroyers and 1 fighter in 91 Sea Zone, round 2 : 4/6 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 91 Sea Zone Americans roll dice for 5 destroyers and 1 fighter in 91 Sea Zone, round 3 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 battleship and 1 cruiser in 91 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone Americans roll dice for 4 destroyers and 1 fighter in 91 Sea Zone, round 4 : 3/5 hits, 1.83 expected hits Germans roll dice for 1 battleship in 91 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone Americans win, taking Marianas from Japanese with 3 destroyers and 1 fighter remaining. Battle score for attacker is 30 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 2 submarines Battle in 6 Sea Zone Americans attack with 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 6 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 6 transports Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 8/17 hits, 8.83 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 6 transports in 6 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 6 submarines in 6 Sea Zone, round 3 : 4/6 hits, 2.00 expected hits 2 transports owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 13/17 hits, 8.83 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 4 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 bombers, 1 carrier, 2 cruisers, 4 destroyers, 5 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 129 Casualties for Americans: 2 carriers Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 6 transports Non Combat Move - Americans 4 bombers moved from 6 Sea Zone to French Indo China 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to Korea 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 109 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 3 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom Place Units - Americans 9 destroyers and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : 5.83 Japanese : 0.50
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 artillery and 1 infantry moved from Shensi to Kansu 3 infantry moved from Shensi to Kweichow 1 infantry moved from Yunnan to Kweichow Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hunan Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Suiyuyan from Japanese, taking Hunan from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Kansu Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Sikang to Shensi Place Units - Chinese 3 artilleries placed in Anhwe Chinese undo move 1. 3 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 9 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 109 Sea Zone to 91 Sea Zone 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 bombers, 4 fighters and 1 tactical_bomber moved from Guam to 6 Sea Zone 4 destroyers, 1 fighter and 5 submarines moved from 31 Sea Zone to 6 Sea Zone 1 battleship and 1 marine moved from 31 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 1 marine moved from 22 Sea Zone to Marianas 1 battleship, 3 carriers and 2 cruisers moved from 31 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Battle in Marianas Battle in 91 Sea Zone Americans attack with 5 destroyers, 1 fighter and 1 submarine Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 destroyers and 1 fighter in 91 Sea Zone, round 2 : 4/6 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 91 Sea Zone Americans roll dice for 5 destroyers and 1 fighter in 91 Sea Zone, round 3 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 battleship and 1 cruiser in 91 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone Americans roll dice for 4 destroyers and 1 fighter in 91 Sea Zone, round 4 : 3/5 hits, 1.83 expected hits Germans roll dice for 1 battleship in 91 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone Americans win, taking Marianas from Japanese with 3 destroyers and 1 fighter remaining. Battle score for attacker is 30 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 2 submarines Battle in 6 Sea Zone Americans attack with 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 6 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 6 transports Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 8/17 hits, 8.83 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 6 transports in 6 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 6 submarines in 6 Sea Zone, round 3 : 4/6 hits, 2.00 expected hits 2 transports owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 13/17 hits, 8.83 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 4 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 bombers, 1 carrier, 2 cruisers, 4 destroyers, 5 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 129 Casualties for Americans: 2 carriers Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 6 transports Non Combat Move - Americans 4 bombers moved from 6 Sea Zone to French Indo China 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to Korea 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 109 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 3 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom Place Units - Americans 9 destroyers and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 artillery and 1 infantry moved from Shensi to Kansu 3 infantry moved from Shensi to Kweichow 1 infantry moved from Yunnan to Kweichow Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hunan Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Suiyuyan from Japanese, taking Hunan from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Kansu Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Sikang to Shensi Place Units - Chinese 3 artilleries placed in Anhwe Chinese undo move 1. 3 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 1 artillery, 2 fighters, 1 infantry and 2 transports; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 2 destroyers moved from 109 Sea Zone to 91 Sea Zone 1 destroyer moved from 82 Sea Zone to 87 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 battleship and 1 marine moved from 41 Sea Zone to 79 Sea Zone 4 artilleries moved from Yunnan to Kwangsi Combat - British Battle in Gibraltar British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Italians defend with 1 harbour and 1 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 2 : 3/5 hits, 1.83 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Kwangsi British attack with 4 artilleries Japanese defend with 1 armour and 1 mech_infantry British roll dice for 4 artilleries in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi British roll dice for 3 artilleries in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 armour in Kwangsi, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 2 Casualties for British: 2 artilleries Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - British 5 mech_infantrys moved from India to Eastern Persia 1 infantry moved from Northwest Persia to Caucasus 2 fighters and 2 tactical_bombers moved from Yunnan to Eastern Persia 4 fighters moved from Persia to Russia 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 artilleries and 5 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Gibraltar to 91 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 3 aaGuns moved from Yunnan to Szechwan 1 artillery moved from Egypt to Trans-Jordan Place Units - British 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 109 Sea Zone 2 fighters placed in Persia 1 transport placed in 109 Sea Zone Turn Complete - British British collect 36 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.67 British : 0.83 Italians : -0.33 Americans : 5.83 Chinese : 0.00 Japanese : 1.17
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And the race is on to see if I can stop Germany/Italy before its too late.
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Italians 15 submarines moved from 92 Sea Zone to 91 Sea Zone 3 submarines moved from 95 Sea Zone to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar 2 artilleries and 2 infantry moved from Romania to Bessarabia 1 artillery and 1 infantry moved from Yugoslavia to Romania Combat - Italians Battle in Gibraltar Italians attack with 1 armour, 2 artilleries and 3 infantry British defend with 1 armour, 1 artillery, 1 harbour and 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1.50 expected hits 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 16 Casualties for British: 1 armour, 1 artillery and 2 infantry Battle in 91 Sea Zone Italians attack with 2 fighters and 18 submarines British defend with 2 destroyers, 1 fighter and 2 transports; Americans defend with 1 artillery, 1 carrier, 1 cruiser, 12 destroyers, 1 fighter, 1 infantry and 1 transport Italians roll dice for 18 submarines in 91 Sea Zone, round 2 : 6/18 hits, 6.00 expected hits Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Combat Hit Differential Summary :
Italians : 2.83 British : -1.50
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@weddingsinger 6 hits with subs. took destroyers. 2 more hits with fighters. ool please
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@dawgoneit in sz91
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@dawgoneit wound the carrier, kill destroyers, then kill the carrier, cruiser, then planes.
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@weddingsinger in case i have subs left do you want a destroyer?
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No thank you.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Italians 15 submarines moved from 92 Sea Zone to 91 Sea Zone 3 submarines moved from 95 Sea Zone to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar 2 artilleries and 2 infantry moved from Romania to Bessarabia 1 artillery and 1 infantry moved from Yugoslavia to Romania Combat - Italians Battle in Gibraltar Italians attack with 1 armour, 2 artilleries and 3 infantry British defend with 1 armour, 1 artillery, 1 harbour and 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1.50 expected hits 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 16 Casualties for British: 1 armour, 1 artillery and 2 infantry Battle in 91 Sea Zone Italians attack with 2 fighters and 18 submarines British defend with 2 destroyers, 1 fighter and 2 transports; Americans defend with 1 artillery, 1 carrier, 1 cruiser, 12 destroyers, 1 fighter, 1 infantry and 1 transport Italians roll dice for 18 submarines in 91 Sea Zone, round 2 : 6/18 hits, 6.00 expected hits Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 cruiser, 14 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 10/18 hits, 6.83 expected hits 1 destroyer owned by the British, 6 destroyers owned by the Americans and 10 submarines owned by the Italians lost in 91 Sea Zone Italians roll dice for 8 submarines in 91 Sea Zone, round 3 : 0/8 hits, 2.67 expected hits Italians roll dice for 2 fighters in 91 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 3/11 hits, 4.50 expected hits 1 destroyer owned by the Americans and 3 submarines owned by the Italians lost in 91 Sea Zone 5 submarines owned by the Italians retreated to 92 Sea Zone Americans win with 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is -14 Casualties for Italians: 13 submarines Casualties for Americans: 7 destroyers Casualties for British: 1 destroyer 1 fighter owned by the Americans and 1 fighter owned by the British could not land and were killed Non Combat Move - Italians 2 fighters moved from 91 Sea Zone to 92 Sea Zone Place Units - Italians 5 submarines placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : -1.50 Americans : 1.67
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TripleA Move Summary: French round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - French 1 infantry moved from Tobruk to Libya French take Libya from Italians 1 destroyer moved from 17 Sea Zone to 19 Sea Zone French take 19 Sea Zone from Japanese
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 fighter moved from Paulau Island to 33 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 17 Sea Zone 1 marine moved from 17 Sea Zone to Iwo Jima 1 carrier and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Iwo Jima Battle in Formosa Battle in 33 Sea Zone ANZAC attack with 1 carrier, 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 carrier, 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone ANZAC win, taking Iwo Jima from Japanese, taking Formosa from Japanese with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 carrier moved from 34 Sea Zone to 35 Sea Zone 1 transport moved from 62 Sea Zone to 34 Sea Zone Place Units - ANZAC 1 airfield and 1 factory_minor placed in French Indo China Turn Complete - ANZAC ANZAC collect 22 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Combat Move - French 1 infantry moved from Tobruk to Libya French take Libya from Italians 1 destroyer moved from 17 Sea Zone to 19 Sea Zone French take 19 Sea Zone from Japanese Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33