@Jacob16 ok. any luck with the dicey function?
Weddingsinger (Allies) vs dawgoneit (Axis) G40 balanced mod
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 2 bombers moved from Norway to Germany Combat - ANZAC Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 5,8 and causes: 13 damage to unit: factory_major Bombing raid in Germany causes 13 damage total. Non Combat Move - ANZAC 2 bombers moved from Germany to Norway 1 fighter moved from Russia to Yunnan 1 tactical_bomber moved from Timguska to Yunnan 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 cruiser and 1 marine moved from 39 Sea Zone to 38 Sea Zone 1 marine moved from 38 Sea Zone to Burma 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone 1 carrier moved from 76 Sea Zone to 81 Sea Zone 1 fighter moved from 76 Sea Zone to 81 Sea Zone 1 carrier moved from 79 Sea Zone to 76 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern Persia to Yunnan Place Units - ANZAC 2 fighters and 1 tactical_bomber placed in French Indo China Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
AA fire in Germany : : -0.33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 13x factory_major; Remaining resources: 63 PUs; Germans buy 21 infantry; Remaining resources: 0 PUs; Combat Move - Germans 18 armour and 25 mech_infantrys moved from Sikang to Szechwan 10 artilleries moved from Rostov to Bryansk 2 infantry moved from Ukraine to Bryansk 3 mech_infantrys moved from Novgorod to Smolensk 1 tactical_bomber moved from Novgorod to Smolensk 2 bombers moved from Novgorod to Denmark 1 tactical_bomber moved from Novgorod to Smolensk 11 mech_infantrys moved from Novgorod to Bryansk 9 mech_infantrys moved from Baltic States to Bryansk 8 infantry moved from Germany to Poland 5 infantry moved from Western Germany to Denmark 3 infantry moved from Western Germany to Denmark 3 infantry moved from Western Germany to Denmark 1 fighter moved from France to Western Germany 5 infantry moved from France to Western Germany 2 infantry moved from Holland Belgium to Western Germany Combat - Germans Battle in Denmark Germans attack with 2 bombers and 11 infantry Americans defend with 3 artilleries Germans roll dice for 2 bombers and 11 infantry in Denmark, round 2 : 3/13 hits, 3.17 expected hits Americans roll dice for 3 artilleries in Denmark, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 2 bombers and 9 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Americans: 3 artilleries Battle in Smolensk Germans attack with 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Battle in Szechwan Germans attack with 18 armour and 25 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 18 armour and 25 mech_infantrys in Szechwan, round 2 : 16/43 hits, 13.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Szechwan Germans win, taking Szechwan from Chinese with 18 armour and 25 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Bryansk Germans attack with 10 artilleries, 2 infantry and 20 mech_infantrys Russians defend with 2 aaGuns, 9 artilleries and 2 infantry Germans roll dice for 10 artilleries, 2 infantry and 20 mech_infantrys in Bryansk, round 2 : 9/32 hits, 8.67 expected hits Russians roll dice for 2 aaGuns, 9 artilleries and 2 infantry in Bryansk, round 2 : 5/11 hits, 3.67 expected hits 2 infantry owned by the Russians, 5 artilleries owned by the Russians, 2 infantry owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 10 artilleries and 17 mech_infantrys in Bryansk, round 3 : 6/27 hits, 7.83 expected hits Russians roll dice for 4 artilleries in Bryansk, round 3 : 0/4 hits, 1.33 expected hits 4 artilleries owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 10 artilleries and 17 mech_infantrys remaining. Battle score for attacker is 34 Casualties for Germans: 2 infantry and 3 mech_infantrys Casualties for Russians: 2 aaGuns, 9 artilleries and 2 infantry Non Combat Move - Germans 1 aaGun moved from Baltic States to Belarus 1 aaGun moved from France to Western Germany 2 bombers moved from Denmark to France 2 tactical_bombers moved from Smolensk to Ukraine Place Units - Germans 10 infantry placed in Germany 10 infantry placed in Western Germany 1 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 4 infantry EDIT: Adding units owned by Germans to Germany: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : 1.00 Chinese : -0.33 Russians : 0.67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Urals to Nenetsia Russians take Nenetsia from Germans 4 fighters, 8 infantry and 1 tactical_bomber moved from Russia to Bryansk 7 artilleries and 7 infantry moved from Tambov to Bryansk 1 armour and 2 mech_infantrys moved from Archangel to Smolensk 1 armour moved from Archangel to Smolensk 1 mech_infantry moved from Archangel to Belarus 1 artillery moved from Volgograd to Rostov Russians take Rostov from Germans 1 armour and 1 mech_infantry moved from Archangel to Novgorod 1 mech_infantry moved from Archangel to Novgorod 1 infantry moved from Shensi to Sikang Chinese take Sikang from Germans Combat - Russians Battle in Belarus Russians attack with 1 mech_infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Novgorod Russians attack with 1 armour and 2 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 armour and 2 mech_infantrys Germans defend with 2 mech_infantrys Russians roll dice for 2 armour and 2 mech_infantrys in Smolensk, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 armour and 2 mech_infantrys in Smolensk, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Bryansk Russians attack with 7 artilleries, 4 fighters, 15 infantry and 1 tactical_bomber Germans defend with 10 artilleries and 17 mech_infantrys Russians roll dice for 7 artilleries, 4 fighters, 15 infantry and 1 tactical_bomber in Bryansk, round 2 : 8/27 hits, 8.67 expected hits Germans roll dice for 10 artilleries and 17 mech_infantrys in Bryansk, round 2 : 11/27 hits, 9.00 expected hits 11 infantry owned by the Russians and 8 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 7 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 3 : 5/16 hits, 6.33 expected hits Germans roll dice for 10 artilleries and 9 mech_infantrys in Bryansk, round 3 : 7/19 hits, 6.33 expected hits 4 infantry owned by the Russians, 3 artilleries owned by the Russians and 5 mech_infantrys owned by the Germans lost in Bryansk 4 artilleries owned by the Russians retreated to Russia Germans win with 10 artilleries and 4 mech_infantrys remaining. Battle score for attacker is -5 Casualties for Russians: 3 artilleries and 15 infantry Casualties for Germans: 13 mech_infantrys Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Bryansk to Russia 2 mech_infantrys moved from Archangel to Belarus 1 infantry moved from Novosibirsk to Samara 6 armour and 9 mech_infantrys moved from Archangel to Russia 1 aaGun moved from Tambov to Russia 1 aaGun moved from Tambov to Russia 1 infantry moved from Suiyuyan to Kansu 2 infantry moved from Yenisey to Timguska Place Units - Russians 1 armour and 9 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -2.50
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,3,6,2,5,4,5,6,1,3,4,6,3,5,5,2,3,2,2,4 Japanese collect 0 PUs (8 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 cruisers, 2 infantry, 3 marines and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 2 fighters moved from 110 Sea Zone to Gibraltar 5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 1 armour moved from Norway to 112 Sea Zone 1 armour and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 5 artilleries, 1 bomber, 2 fighters and 5 infantry Italians defend with 2 aaGuns, 1 armour, 2 artilleries, 1 harbour and 7 infantry AA fire in Gibraltar : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Gibraltar Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 1 fighter and 5 infantry in Gibraltar, round 2 : 5/13 hits, 5.00 expected hits Italians roll dice for 2 aaGuns, 1 armour, 2 artilleries and 7 infantry in Gibraltar, round 2 : 5/10 hits, 3.50 expected hits 2 aaGuns owned by the Italians, 5 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 5 artilleries, 1 bomber and 1 fighter in Gibraltar, round 3 : 4/8 hits, 3.33 expected hits Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Gibraltar, round 3 : 4/7 hits, 2.50 expected hits 4 artilleries owned by the Americans and 4 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Gibraltar, round 4 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 armour and 2 artilleries in Gibraltar, round 4 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 bomber and 1 fighter in Gibraltar, round 5 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 5 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 bomber and 1 fighter in Gibraltar, round 6 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 armour in Gibraltar, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 5 artilleries, 1 fighter and 5 infantry Casualties for Italians: 2 aaGuns, 1 armour, 2 artilleries and 7 infantry Non Combat Move - Americans 1 bomber moved from Gibraltar to Morocco 1 fighter moved from Gibraltar to 91 Sea Zone 1 carrier and 5 submarines moved from 108 Sea Zone to 91 Sea Zone 1 carrier, 1 destroyer and 4 submarines moved from 110 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to 91 Sea Zone 1 carrier, 12 destroyers and 4 transports moved from 112 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 cruiser moved from 38 Sea Zone to 39 Sea Zone 1 cruiser moved from 79 Sea Zone to 76 Sea Zone 2 battleships, 1 carrier and 1 marine moved from 76 Sea Zone to 81 Sea Zone Place Units - Americans 1 carrier, 3 cruisers and 2 transports placed in 101 Sea Zone 2 artilleries, 2 infantry and 3 marines placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
AA fire in Gibraltar : : 0.50 Italians : 1.50 Americans : -0.17
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 8 artilleries and 12 infantry moved from Kweichow to Yunnan 11 infantry moved from Shensi to Kweichow 1 infantry moved from Tsinghai to Shensi Non Combat Move - Chinese Place Units - Chinese 8 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 cruisers, 2 infantry, 3 marines and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 2 fighters moved from 110 Sea Zone to Gibraltar 5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 1 armour moved from Norway to 112 Sea Zone 1 armour and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 5 artilleries, 1 bomber, 2 fighters and 5 infantry Italians defend with 2 aaGuns, 1 armour, 2 artilleries, 1 harbour and 7 infantry AA fire in Gibraltar : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Gibraltar Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 1 fighter and 5 infantry in Gibraltar, round 2 : 5/13 hits, 5.00 expected hits Italians roll dice for 2 aaGuns, 1 armour, 2 artilleries and 7 infantry in Gibraltar, round 2 : 5/10 hits, 3.50 expected hits 2 aaGuns owned by the Italians, 5 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 5 artilleries, 1 bomber and 1 fighter in Gibraltar, round 3 : 4/8 hits, 3.33 expected hits Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Gibraltar, round 3 : 4/7 hits, 2.50 expected hits 4 artilleries owned by the Americans and 4 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Gibraltar, round 4 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 armour and 2 artilleries in Gibraltar, round 4 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 bomber and 1 fighter in Gibraltar, round 5 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 5 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 bomber and 1 fighter in Gibraltar, round 6 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 armour in Gibraltar, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 5 artilleries, 1 fighter and 5 infantry Casualties for Italians: 2 aaGuns, 1 armour, 2 artilleries and 7 infantry Non Combat Move - Americans 1 bomber moved from Gibraltar to Morocco 1 fighter moved from Gibraltar to 91 Sea Zone 1 carrier and 5 submarines moved from 108 Sea Zone to 91 Sea Zone 1 carrier, 1 destroyer and 4 submarines moved from 110 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to 91 Sea Zone 1 carrier, 12 destroyers and 4 transports moved from 112 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 cruiser moved from 38 Sea Zone to 39 Sea Zone 1 cruiser moved from 79 Sea Zone to 76 Sea Zone 2 battleships, 1 carrier and 1 marine moved from 76 Sea Zone to 81 Sea Zone Place Units - Americans 1 carrier, 3 cruisers and 2 transports placed in 101 Sea Zone 2 artilleries, 2 infantry and 3 marines placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 8 artilleries and 12 infantry moved from Kweichow to Yunnan 11 infantry moved from Shensi to Kweichow 1 infantry moved from Tsinghai to Shensi Non Combat Move - Chinese Place Units - Chinese 8 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 22 PUs; end with 23 PUs Purchase Units - British British buy 4 bombers, 1 harbour and 3 mech_infantrys; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 armour and 3 mech_infantrys moved from Northwest Persia to Rostov Russians take Caucasus from Germans 5 artilleries and 4 infantry moved from Northwest Persia to Caucasus 2 armour moved from Iraq to Egypt 1 armour moved from Iraq to Caucasus 3 armour moved from Persia to Turkmenistan 3 mech_infantrys moved from Eastern Persia to Turkmenistan 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta Combat - British Battle in Malta Non Combat Move - British 1 armour, 3 artilleries, 6 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 3 artilleries, 6 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Norway to Gibraltar 1 fighter moved from Norway to Morocco 2 armour and 8 mech_infantrys moved from West India to Burma 4 armour and 6 mech_infantrys moved from India to Yunnan Place Units - British 1 harbour placed in Iraq 3 mech_infantrys placed in Persia 4 bombers placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 4 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Some Units in India change ownership: 4 armour and 1 mech_infantry
Combat Hit Differential Summary :
AA fire in Gibraltar : : 0.50 Italians : 1.50 Americans : -0.17
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Eastern Poland to Belarus Combat - Italians Battle in 96 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Belarus Italians attack with 1 artillery and 1 infantry Russians defend with 3 mech_infantrys Italians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 3 mech_infantrys in Belarus, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Belarus Russians win with 3 mech_infantrys remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Italians Place Units - Italians 4 submarines placed in 97 Sea Zone 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -1.00 Russians : 1.00
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@weddingsinger you won
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Good game. I like your move of Germany into China even if I just had too many planes for it to work. That caught me by surprise.
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@weddingsinger another?
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@dawgoneit sure.
I’ll take Axis and give you a bid or take Allies straight up
I work all day today and tomorrow so I wont do much for turns until Monday
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@weddingsinger said in Weddingsinger (Allies) vs dawgoneit (Axis) G40 balanced mod:
Allies straight up
Allies straight up is cool
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The long work weekend is done and I’m still alive and ready when you are.
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@weddingsinger im ready, your set up when ever your ready.
thank you again for the game -
Wait, so are you Axis this time or Allies?
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@weddingsinger i saw a message from ya and you wanted axis
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@dawgoneit I asked to be sure. Better safe than sorry.
New game is setup at your convenience