@VictoryFirst Sadly, you are correct. What is missing besides Heavy Bombers?
A simple solution would be to use a dice server to decide which additional Japan gets.
I can not help you with the edit situation.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - British
1 armour, 3 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries, 6 infantry and 5 transports moved from 110 Sea Zone to 113 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 113 Sea Zone to Germany
1 marine moved from Egypt to 81 Sea Zone
1 battleship and 1 marine moved from 81 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
5 artilleries and 6 infantry moved from Persia to Northwest Persia
Scramble option in W. Germany. UK is going for your capital
@weddingsinger scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 factory_minor, 4 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
4 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 3 infantry moved from 112 Sea Zone to Denmark
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Germany
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Denmark
Americans attack with 4 artilleries and 4 infantry
Germans defend with 5 infantry
Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 4 artilleries and 4 infantry in Denmark, round 2 : 0/8 hits, 2.67 expected hits
Germans roll dice for 5 infantry in Denmark, round 2 : 3/5 hits, 1.67 expected hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Denmark
Americans roll dice for 4 artilleries and 1 infantry in Denmark, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 4 infantry in Denmark, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
Americans roll dice for 3 artilleries in Denmark, round 4 : 2/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Denmark, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 3 artilleries remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 4 infantry
Casualties for Germans: 5 infantry
Battle in Germany
Americans attack with 3 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 1 factory_major and 10 infantry
Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in Germany, round 2 : 2/5 hits, 3.17 expected hits
Germans roll dice for 10 infantry in Germany, round 2 : 4/10 hits, 3.33 expected hits
2 infantry owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in Germany
Americans roll dice for 1 bomber in Germany, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 8 infantry in Germany, round 3 : 3/8 hits, 2.67 expected hits
1 bomber owned by the Americans lost in Germany
Germans win with 8 infantry remaining. Battle score for attacker is -51
Casualties for Americans: 3 bombers, 1 fighter and 1 tactical_bomber
Casualties for Germans: 2 infantry
Non Combat Move - Americans
5 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 108 Sea Zone to 110 Sea Zone
3 artilleries, 1 carrier, 3 infantry, 5 submarines and 3 transports moved from 101 Sea Zone to 108 Sea Zone
1 battleship and 1 carrier moved from 79 Sea Zone to 76 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 38 Sea Zone to 79 Sea Zone
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
1 bomber and 4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
5 infantry moved from Kansu to Shensi
7 artilleries and 4 infantry moved from Anhwe to Kweichow
6 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 artillery and 8 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
Purchase Units - British
British buy 6 armour; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 armour, 3 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries, 6 infantry and 5 transports moved from 110 Sea Zone to 113 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 113 Sea Zone to Germany
1 marine moved from Egypt to 81 Sea Zone
1 battleship and 1 marine moved from 81 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
5 artilleries and 6 infantry moved from Persia to Northwest Persia
Combat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Germans scrambles to create a battle in territory 113 Sea Zone
Battle in Southern Italy
British attack with 1 marine
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
British roll dice for 1 battleship in Southern Italy, round 2 : 0/1 hits, 0.67 expected hits
2 aaGuns owned by the Italians lost in Southern Italy
British captures 31PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 marine remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in Northwest Persia
British attack with 5 artilleries and 6 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 5 artilleries and 6 infantry in Northwest Persia, round 2 : 1/11 hits, 3.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British roll dice for 5 artilleries and 5 infantry in Northwest Persia, round 3 : 3/10 hits, 3.33 expected hits
Germans roll dice for 1 artillery in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in 113 Sea Zone
British attack with 1 destroyer, 1 fighter and 5 transports
Germans defend with 1 fighter
British roll dice for 1 destroyer, 1 fighter and 5 transports in 113 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 fighter in 113 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the British lost in 113 Sea Zone
British roll dice for 1 fighter and 5 transports in 113 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 fighter in 113 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the British lost in 113 Sea Zone
5 transports owned by the British retreated to 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -18
Casualties for British: 1 destroyer and 1 fighter
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - British
2 fighters moved from Russia to Norway
8 fighters and 2 tactical_bombers moved from Russia to Yunnan
7 mech_infantrys moved from India to Yunnan
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
3 armour and 1 mech_infantry moved from Eastern Persia to India
2 armour and 8 mech_infantrys moved from Persia to West India
3 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Iraq to Eastern Persia
1 artillery moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
Turn Complete - British
British collect 39 PUs; end with 76 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 79 PUs
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Germans : 4.00
British : -4.83
Americans : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 93 Sea Zone to 97 Sea Zone
12 submarines moved from 93 Sea Zone to 97 Sea Zone
2 artilleries moved from Southern France to Northern Italy
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
Combat - Italians
Battle in Southern Italy
Italians attack with 2 artilleries and 4 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
Italians roll dice for 2 artilleries and 4 infantry in Southern Italy, round 2 : 0/6 hits, 1.67 expected hits
British roll dice for 1 marine in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 artilleries and 4 infantry in Southern Italy, round 3 : 0/6 hits, 1.67 expected hits
British roll dice for 1 marine in Southern Italy, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 artilleries and 4 infantry in Southern Italy, round 4 : 0/6 hits, 1.67 expected hits
British roll dice for 1 marine in Southern Italy, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 2 artilleries and 3 infantry in Southern Italy, round 5 : 2/5 hits, 1.50 expected hits
British roll dice for 1 marine in Southern Italy, round 5 : 0/1 hits, 0.33 expected hits
1 marine owned by the British lost in Southern Italy
Italians win, taking Southern Italy from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for British: 1 marine
Battle in 97 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 13 submarines and 3 transports
British defend with 1 battleship
Italians roll dice for 13 submarines in 97 Sea Zone, round 2 : 2/13 hits, 4.33 expected hits
1 battleship owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 13 submarines and 3 transports remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Southern France to Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -6.83
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 bombers moved from Norway to Germany
Combat - ANZAC
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Non Combat Move - ANZAC
2 bombers moved from Germany to Norway
1 fighter moved from Russia to Yunnan
1 tactical_bomber moved from Timguska to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 cruiser and 1 marine moved from 39 Sea Zone to 38 Sea Zone
1 marine moved from 38 Sea Zone to Burma
1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 carrier moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from 76 Sea Zone to 81 Sea Zone
1 carrier moved from 79 Sea Zone to 76 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern Persia to Yunnan
Place Units - ANZAC
2 fighters and 1 tactical_bomber placed in French Indo China
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
AA fire in Germany : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 13x factory_major; Remaining resources: 63 PUs;
Germans buy 21 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
18 armour and 25 mech_infantrys moved from Sikang to Szechwan
10 artilleries moved from Rostov to Bryansk
2 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
2 bombers moved from Novgorod to Denmark
1 tactical_bomber moved from Novgorod to Smolensk
11 mech_infantrys moved from Novgorod to Bryansk
9 mech_infantrys moved from Baltic States to Bryansk
8 infantry moved from Germany to Poland
5 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to Denmark
1 fighter moved from France to Western Germany
5 infantry moved from France to Western Germany
2 infantry moved from Holland Belgium to Western Germany
Combat - Germans
Battle in Denmark
Germans attack with 2 bombers and 11 infantry
Americans defend with 3 artilleries
Germans roll dice for 2 bombers and 11 infantry in Denmark, round 2 : 3/13 hits, 3.17 expected hits
Americans roll dice for 3 artilleries in Denmark, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 2 bombers and 9 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Americans: 3 artilleries
Battle in Smolensk
Germans attack with 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Szechwan
Germans attack with 18 armour and 25 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 18 armour and 25 mech_infantrys in Szechwan, round 2 : 16/43 hits, 13.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Szechwan
Germans win, taking Szechwan from Chinese with 18 armour and 25 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Bryansk
Germans attack with 10 artilleries, 2 infantry and 20 mech_infantrys
Russians defend with 2 aaGuns, 9 artilleries and 2 infantry
Germans roll dice for 10 artilleries, 2 infantry and 20 mech_infantrys in Bryansk, round 2 : 9/32 hits, 8.67 expected hits
Russians roll dice for 2 aaGuns, 9 artilleries and 2 infantry in Bryansk, round 2 : 5/11 hits, 3.67 expected hits
2 infantry owned by the Russians, 5 artilleries owned by the Russians, 2 infantry owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 10 artilleries and 17 mech_infantrys in Bryansk, round 3 : 6/27 hits, 7.83 expected hits
Russians roll dice for 4 artilleries in Bryansk, round 3 : 0/4 hits, 1.33 expected hits
4 artilleries owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 10 artilleries and 17 mech_infantrys remaining. Battle score for attacker is 34
Casualties for Germans: 2 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 9 artilleries and 2 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
1 aaGun moved from France to Western Germany
2 bombers moved from Denmark to France
2 tactical_bombers moved from Smolensk to Ukraine
Place Units - Germans
10 infantry placed in Germany
10 infantry placed in Western Germany
1 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 4 infantry
EDIT: Adding units owned by Germans to Germany: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 1.00
Chinese : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
4 fighters, 8 infantry and 1 tactical_bomber moved from Russia to Bryansk
7 artilleries and 7 infantry moved from Tambov to Bryansk
1 armour and 2 mech_infantrys moved from Archangel to Smolensk
1 armour moved from Archangel to Smolensk
1 mech_infantry moved from Archangel to Belarus
1 artillery moved from Volgograd to Rostov
Russians take Rostov from Germans
1 armour and 1 mech_infantry moved from Archangel to Novgorod
1 mech_infantry moved from Archangel to Novgorod
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Germans
Combat - Russians
Battle in Belarus
Russians attack with 1 mech_infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Novgorod
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Russians roll dice for 2 armour and 2 mech_infantrys in Smolensk, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Smolensk, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Bryansk
Russians attack with 7 artilleries, 4 fighters, 15 infantry and 1 tactical_bomber
Germans defend with 10 artilleries and 17 mech_infantrys
Russians roll dice for 7 artilleries, 4 fighters, 15 infantry and 1 tactical_bomber in Bryansk, round 2 : 8/27 hits, 8.67 expected hits
Germans roll dice for 10 artilleries and 17 mech_infantrys in Bryansk, round 2 : 11/27 hits, 9.00 expected hits
11 infantry owned by the Russians and 8 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 7 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 3 : 5/16 hits, 6.33 expected hits
Germans roll dice for 10 artilleries and 9 mech_infantrys in Bryansk, round 3 : 7/19 hits, 6.33 expected hits
4 infantry owned by the Russians, 3 artilleries owned by the Russians and 5 mech_infantrys owned by the Germans lost in Bryansk
4 artilleries owned by the Russians retreated to Russia
Germans win with 10 artilleries and 4 mech_infantrys remaining. Battle score for attacker is -5
Casualties for Russians: 3 artilleries and 15 infantry
Casualties for Germans: 13 mech_infantrys
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 mech_infantrys moved from Archangel to Belarus
1 infantry moved from Novosibirsk to Samara
6 armour and 9 mech_infantrys moved from Archangel to Russia
1 aaGun moved from Tambov to Russia
1 aaGun moved from Tambov to Russia
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Yenisey to Timguska
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,3,6,2,5,4,5,6,1,3,4,6,3,5,5,2,3,2,2,4
Japanese collect 0 PUs (8 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 cruisers, 2 infantry, 3 marines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 armour and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 5 artilleries, 1 bomber, 2 fighters and 5 infantry
Italians defend with 2 aaGuns, 1 armour, 2 artilleries, 1 harbour and 7 infantry
AA fire in Gibraltar : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Gibraltar
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 1 fighter and 5 infantry in Gibraltar, round 2 : 5/13 hits, 5.00 expected hits
Italians roll dice for 2 aaGuns, 1 armour, 2 artilleries and 7 infantry in Gibraltar, round 2 : 5/10 hits, 3.50 expected hits
2 aaGuns owned by the Italians, 5 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 5 artilleries, 1 bomber and 1 fighter in Gibraltar, round 3 : 4/8 hits, 3.33 expected hits
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Gibraltar, round 3 : 4/7 hits, 2.50 expected hits
4 artilleries owned by the Americans and 4 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Gibraltar, round 4 : 1/4 hits, 2.00 expected hits
Italians roll dice for 1 armour and 2 artilleries in Gibraltar, round 4 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 bomber and 1 fighter in Gibraltar, round 5 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 5 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 bomber and 1 fighter in Gibraltar, round 6 : 3/3 hits, 1.67 expected hits
Italians roll dice for 1 armour in Gibraltar, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 5 artilleries, 1 fighter and 5 infantry
Casualties for Italians: 2 aaGuns, 1 armour, 2 artilleries and 7 infantry
Non Combat Move - Americans
1 bomber moved from Gibraltar to Morocco
1 fighter moved from Gibraltar to 91 Sea Zone
1 carrier and 5 submarines moved from 108 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 carrier, 12 destroyers and 4 transports moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 79 Sea Zone to 76 Sea Zone
2 battleships, 1 carrier and 1 marine moved from 76 Sea Zone to 81 Sea Zone
Place Units - Americans
1 carrier, 3 cruisers and 2 transports placed in 101 Sea Zone
2 artilleries, 2 infantry and 3 marines placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
AA fire in Gibraltar : : 0.50
Italians : 1.50
Americans : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
8 artilleries and 12 infantry moved from Kweichow to Yunnan
11 infantry moved from Shensi to Kweichow
1 infantry moved from Tsinghai to Shensi
Non Combat Move - Chinese
Place Units - Chinese
8 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 cruisers, 2 infantry, 3 marines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 armour and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 5 artilleries, 1 bomber, 2 fighters and 5 infantry
Italians defend with 2 aaGuns, 1 armour, 2 artilleries, 1 harbour and 7 infantry
AA fire in Gibraltar : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Gibraltar
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 1 fighter and 5 infantry in Gibraltar, round 2 : 5/13 hits, 5.00 expected hits
Italians roll dice for 2 aaGuns, 1 armour, 2 artilleries and 7 infantry in Gibraltar, round 2 : 5/10 hits, 3.50 expected hits
2 aaGuns owned by the Italians, 5 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 5 artilleries, 1 bomber and 1 fighter in Gibraltar, round 3 : 4/8 hits, 3.33 expected hits
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Gibraltar, round 3 : 4/7 hits, 2.50 expected hits
4 artilleries owned by the Americans and 4 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Gibraltar, round 4 : 1/4 hits, 2.00 expected hits
Italians roll dice for 1 armour and 2 artilleries in Gibraltar, round 4 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 bomber and 1 fighter in Gibraltar, round 5 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 5 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 bomber and 1 fighter in Gibraltar, round 6 : 3/3 hits, 1.67 expected hits
Italians roll dice for 1 armour in Gibraltar, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 5 artilleries, 1 fighter and 5 infantry
Casualties for Italians: 2 aaGuns, 1 armour, 2 artilleries and 7 infantry
Non Combat Move - Americans
1 bomber moved from Gibraltar to Morocco
1 fighter moved from Gibraltar to 91 Sea Zone
1 carrier and 5 submarines moved from 108 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 carrier, 12 destroyers and 4 transports moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 79 Sea Zone to 76 Sea Zone
2 battleships, 1 carrier and 1 marine moved from 76 Sea Zone to 81 Sea Zone
Place Units - Americans
1 carrier, 3 cruisers and 2 transports placed in 101 Sea Zone
2 artilleries, 2 infantry and 3 marines placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
8 artilleries and 12 infantry moved from Kweichow to Yunnan
11 infantry moved from Shensi to Kweichow
1 infantry moved from Tsinghai to Shensi
Non Combat Move - Chinese
Place Units - Chinese
8 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs
Purchase Units - British
British buy 4 bombers, 1 harbour and 3 mech_infantrys; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour and 3 mech_infantrys moved from Northwest Persia to Rostov
Russians take Caucasus from Germans
5 artilleries and 4 infantry moved from Northwest Persia to Caucasus
2 armour moved from Iraq to Egypt
1 armour moved from Iraq to Caucasus
3 armour moved from Persia to Turkmenistan
3 mech_infantrys moved from Eastern Persia to Turkmenistan
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
Combat - British
Battle in Malta
Non Combat Move - British
1 armour, 3 artilleries, 6 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries, 6 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Norway to Gibraltar
1 fighter moved from Norway to Morocco
2 armour and 8 mech_infantrys moved from West India to Burma
4 armour and 6 mech_infantrys moved from India to Yunnan
Place Units - British
1 harbour placed in Iraq
3 mech_infantrys placed in Persia
4 bombers placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
4 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 4 armour and 1 mech_infantry
Combat Hit Differential Summary :
AA fire in Gibraltar : : 0.50
Italians : 1.50
Americans : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Eastern Poland to Belarus
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belarus
Italians attack with 1 artillery and 1 infantry
Russians defend with 3 mech_infantrys
Italians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 3 mech_infantrys in Belarus, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Belarus
Russians win with 3 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
Place Units - Italians
4 submarines placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -1.00
Russians : 1.00
@weddingsinger you won
Good game. I like your move of Germany into China even if I just had too many planes for it to work. That caught me by surprise.
@weddingsinger another?
@dawgoneit sure.
I’ll take Axis and give you a bid or take Allies straight up
I work all day today and tomorrow so I wont do much for turns until Monday
@weddingsinger said in Weddingsinger (Allies) vs dawgoneit (Axis) G40 balanced mod:
Allies straight up
Allies straight up is cool
The long work weekend is done and I’m still alive and ready when you are.
@weddingsinger im ready, your set up when ever your ready.
thank you again for the game