scramble orders?
ok, a new game has started
may the better strategist wins
Godspeed :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
5 bombers moved from Queensland to 42 Sea Zone
7 submarines moved from 10 Sea Zone to 7 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 33 Sea Zone to 42 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 armour, 1 artillery, 1 infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from 42 Sea Zone to Java
2 submarines moved from 26 Sea Zone to 7 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 92 Sea Zone to Southern France
1 artillery, 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
2 bombers moved from Egypt to Persia
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 99 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Southern France
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 42 Sea Zone
Americans attack with 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports
Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports in 42 Sea Zone, round 2 : 7/15 hits, 7.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports in 42 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
1 fighter owned by the Japanese, 2 carriers owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports in 42 Sea Zone, round 3 : 7/13 hits, 6.33 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 fighter owned by the Japanese, 3 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports remaining. Battle score for attacker is 69
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Persia
Americans attack with 2 bombers
Germans defend with 2 armour and 1 factory_minor
Americans roll dice for 2 bombers in Persia, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1.00 expected hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Persia
Americans roll dice for 1 bomber in Persia, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Persia
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Germans: 2 armour
Battle in Java
Americans attack with 2 armour, 1 artillery, 2 bombers and 1 infantry
Japanese defend with 3 infantry
Americans roll dice for 2 armour, 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 3 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans roll dice for 2 armour, 1 artillery and 2 bombers in Java, round 3 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Americans
2 bombers moved from Java to Northern Territory
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 artillery, 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Persia to India
2 fighters moved from Southern France to 92 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Western United States
1 infantry placed in Central United States
2 destroyers placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -1.17
Italians : -0.33
Americans : -3.00
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Hunan from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
5 bombers moved from Queensland to 42 Sea Zone
7 submarines moved from 10 Sea Zone to 7 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 33 Sea Zone to 42 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 armour, 1 artillery, 1 infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from 42 Sea Zone to Java
2 submarines moved from 26 Sea Zone to 7 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 92 Sea Zone to Southern France
1 artillery, 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
2 bombers moved from Egypt to Persia
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 99 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Southern France
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 42 Sea Zone
Americans attack with 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports
Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports in 42 Sea Zone, round 2 : 7/15 hits, 7.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports in 42 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
1 fighter owned by the Japanese, 2 carriers owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports in 42 Sea Zone, round 3 : 7/13 hits, 6.33 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 fighter owned by the Japanese, 3 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports remaining. Battle score for attacker is 69
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Persia
Americans attack with 2 bombers
Germans defend with 2 armour and 1 factory_minor
Americans roll dice for 2 bombers in Persia, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1.00 expected hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Persia
Americans roll dice for 1 bomber in Persia, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Persia
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Germans: 2 armour
Battle in Java
Americans attack with 2 armour, 1 artillery, 2 bombers and 1 infantry
Japanese defend with 3 infantry
Americans roll dice for 2 armour, 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 3 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans roll dice for 2 armour, 1 artillery and 2 bombers in Java, round 3 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Americans
2 bombers moved from Java to Northern Territory
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 artillery, 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Persia to India
2 fighters moved from Southern France to 92 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Western United States
1 infantry placed in Central United States
2 destroyers placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Hunan from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Iraq to Persia
British take Persia from Germans
4 infantry moved from Trans-Jordan to Syria
1 armour moved from Iraq to Syria
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
Combat - British
Battle in Syria
British attack with 1 armour and 4 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 4 infantry in Syria, round 2 : 0/5 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Syria
British roll dice for 1 armour and 2 infantry in Syria, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour and 2 infantry in Syria, round 4 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour and 2 infantry in Syria, round 5 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Syria
British roll dice for 1 armour and 2 infantry in Syria, round 6 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Syria, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
2 mech_infantrys moved from Iraq to Eastern Persia
5 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
7 infantry moved from India to Burma
2 infantry moved from India to Burma
Place Units - British
3 armour placed in Iraq
1 armour, 1 fighter and 1 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -1.17
Italians : -1.33
British : -2.50
Americans : -3.00
Chinese : -0.67
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from France to Southern France
3 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 1 armour and 3 fighters
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour and 3 fighters in Southern France, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Southern France
retreated to Southern France
Americans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 0.33
Territory Summary for Italians :
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
Bessarabia : 1 flag
93 Sea Zone : 1 flag, 1 submarine
Crete : 1 flag
97 Sea Zone : 4 destroyers and 6 submarines
Production/PUs Summary :
Germans : 44 / 64
Russians : 34 / 47
Japanese : 54 / 67
Americans : 61 / 96
Chinese : 4 / 6
British : 40 / 46
UK_Pacific : 6 / 6
Italians : 8 / 8
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 394 times
2 was rolled 431 times
3 was rolled 481 times
4 was rolled 429 times
5 was rolled 430 times
6 was rolled 473 times
Average roll : 3.564
Median : 4.000
Variance : 1.967
Standard Deviation : 1.403
Total rolls : 2638
Null / Other
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.658
Median : 4.000
Variance : 0.144
Standard Deviation : 0.380
Total rolls : 38
Germans Combat
1 was rolled 78 times
2 was rolled 90 times
3 was rolled 101 times
4 was rolled 89 times
5 was rolled 77 times
6 was rolled 98 times
Average roll : 3.546
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 533
British Combat
1 was rolled 61 times
2 was rolled 75 times
3 was rolled 69 times
4 was rolled 71 times
5 was rolled 63 times
6 was rolled 71 times
Average roll : 3.520
Median : 3.500
Variance : 0.346
Standard Deviation : 0.588
Total rolls : 410
Italians Combat
1 was rolled 34 times
2 was rolled 33 times
3 was rolled 43 times
4 was rolled 31 times
5 was rolled 43 times
6 was rolled 44 times
Average roll : 3.649
Median : 4.000
Variance : 0.775
Standard Deviation : 0.881
Total rolls : 228
Americans Combat
1 was rolled 43 times
2 was rolled 48 times
3 was rolled 61 times
4 was rolled 46 times
5 was rolled 41 times
6 was rolled 49 times
Average roll : 3.490
Median : 3.000
Variance : 0.864
Standard Deviation : 0.930
Total rolls : 288
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 80 times
2 was rolled 74 times
3 was rolled 101 times
4 was rolled 72 times
5 was rolled 108 times
6 was rolled 91 times
Average roll : 3.622
Median : 4.000
Variance : 2.083
Standard Deviation : 1.443
Total rolls : 526
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.488
Median : 3.000
Variance : 0.671
Standard Deviation : 0.819
Total rolls : 41
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 31 times
3 was rolled 33 times
4 was rolled 30 times
5 was rolled 32 times
6 was rolled 43 times
Average roll : 3.896
Median : 4.000
Variance : 2.404
Standard Deviation : 1.550
Total rolls : 183
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.379
Median : 4.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 29
Russians Combat
1 was rolled 60 times
2 was rolled 55 times
3 was rolled 48 times
4 was rolled 58 times
5 was rolled 44 times
6 was rolled 55 times
Average roll : 3.425
Median : 3.000
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 320
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 13 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Germans
6 artilleries, 1 bomber, 4 fighters, 8 infantry and 3 mech_infantrys moved from Novgorod to Belarus
2 bombers and 3 fighters moved from Western Germany to Belarus
7 infantry and 6 mech_infantrys moved from Bessarabia to Eastern Poland
3 artilleries moved from Poland to Baltic States
2 infantry moved from France to Southern France
1 fighter moved from France to Southern France
1 infantry moved from Holland Belgium to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Baltic States
Germans attack with 3 artilleries
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 artilleries in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Germans roll dice for 2 artilleries in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery
Casualties for Russians: 1 artillery and 2 infantry
Battle in Eastern Poland
Germans attack with 7 infantry and 6 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 7 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 3/13 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 6 artilleries, 3 bombers, 7 fighters, 8 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns, 1 armour, 5 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Belarus : 0/6 hits, 1.00 expected hits
Germans roll dice for 6 artilleries, 3 bombers, 7 fighters, 8 infantry and 3 mech_infantrys in Belarus, round 2 : 5/27 hits, 10.33 expected hits
Russians roll dice for 2 aaGuns, 1 armour, 5 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 6/22 hits, 8.33 expected hits
3 infantry owned by the Russians, 6 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Belarus
Germans roll dice for 6 artilleries, 3 bombers, 7 fighters, 2 infantry and 3 mech_infantrys in Belarus, round 3 : 9/21 hits, 9.17 expected hits
Russians roll dice for 1 armour, 5 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 9/19 hits, 7.33 expected hits
9 infantry owned by the Russians, 6 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 3 bombers, 7 fighters and 2 mech_infantrys in Belarus, round 4 : 7/12 hits, 5.83 expected hits
Russians roll dice for 1 armour, 5 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 4 : 8/10 hits, 4.33 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 5 artilleries owned by the Russians, 7 fighters owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 3 bombers and 1 mech_infantry in Belarus, round 5 : 2/4 hits, 2.17 expected hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Belarus, round 5 : 3/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 3 bombers owned by the Germans lost in Belarus
Germans roll dice for 1 mech_infantry in Belarus, round 6 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 fighter in Belarus, round 6 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 7 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 fighter in Belarus, round 7 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 8 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 fighter in Belarus, round 8 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 mech_infantry remaining. Battle score for attacker is -55
Casualties for Germans: 6 artilleries, 3 bombers, 7 fighters, 8 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour, 5 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
7 infantry moved from Western Germany to Germany
1 fighter moved from Southern France to Western Germany
3 aaGuns moved from Bessarabia to Romania
10 infantry moved from Germany to Poland
Place Units - Germans
2 fighters placed in Western Germany
1 marine placed in Western Germany
3 infantry placed in Novgorod
7 infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : 0.00
Russians : 0.83
AA fire in Belarus : : -1.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 marine
Romania : 3 aaGuns
Poland : 10 infantry
Germany : 1 factory_major and 10 infantry
Belarus : 1 flag, 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag, 2 artilleries
Eastern Poland : 1 flag, 7 infantry and 6 mech_infantrys
Bessarabia : 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 destroyer
119 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
127 Sea Zone : 1 carrier, 2 cruisers and 8 transports
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 52 / 64
Russians : 31 / 47
Japanese : 54 / 67
Americans : 56 / 96
Chinese : 4 / 6
British : 40 / 46
UK_Pacific : 6 / 6
Italians : 8 / 8
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 455 times
2 was rolled 506 times
3 was rolled 562 times
4 was rolled 504 times
5 was rolled 496 times
6 was rolled 544 times
Average roll : 3.558
Median : 4.000
Variance : 2.324
Standard Deviation : 1.524
Total rolls : 3067
Null / Other
1 was rolled 44 times
2 was rolled 48 times
3 was rolled 61 times
4 was rolled 49 times
5 was rolled 41 times
6 was rolled 50 times
Average roll : 3.495
Median : 3.000
Variance : 0.804
Standard Deviation : 0.897
Total rolls : 293
Germans Combat
1 was rolled 90 times
2 was rolled 104 times
3 was rolled 117 times
4 was rolled 108 times
5 was rolled 92 times
6 was rolled 112 times
Average roll : 3.552
Median : 4.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 623
British Combat
1 was rolled 61 times
2 was rolled 75 times
3 was rolled 69 times
4 was rolled 71 times
5 was rolled 63 times
6 was rolled 71 times
Average roll : 3.520
Median : 3.500
Variance : 0.346
Standard Deviation : 0.588
Total rolls : 410
Italians Combat
1 was rolled 34 times
2 was rolled 33 times
3 was rolled 43 times
4 was rolled 31 times
5 was rolled 43 times
6 was rolled 44 times
Average roll : 3.649
Median : 4.000
Variance : 0.775
Standard Deviation : 0.881
Total rolls : 228
Americans Combat
1 was rolled 44 times
2 was rolled 48 times
3 was rolled 61 times
4 was rolled 49 times
5 was rolled 41 times
6 was rolled 50 times
Average roll : 3.495
Median : 3.000
Variance : 0.804
Standard Deviation : 0.897
Total rolls : 293
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 80 times
2 was rolled 75 times
3 was rolled 102 times
4 was rolled 72 times
5 was rolled 108 times
6 was rolled 92 times
Average roll : 3.622
Median : 4.000
Variance : 2.085
Standard Deviation : 1.444
Total rolls : 529
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.511
Median : 3.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 47
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 31 times
3 was rolled 33 times
4 was rolled 30 times
5 was rolled 32 times
6 was rolled 43 times
Average roll : 3.896
Median : 4.000
Variance : 2.404
Standard Deviation : 1.550
Total rolls : 183
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.379
Median : 4.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 29
Russians Combat
1 was rolled 67 times
2 was rolled 74 times
3 was rolled 56 times
4 was rolled 68 times
5 was rolled 59 times
6 was rolled 66 times
Average roll : 3.451
Median : 3.000
Variance : 0.545
Standard Deviation : 0.738
Total rolls : 390
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 1 infantry moved from Timguska to Kansu
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 artillery, 1 infantry and 1 mech_infantry moved from Kazakhstan to Tsinghai
2 armour moved from Kazakhstan to Sikang
1 artillery and 2 infantry moved from Samara to Novosibirsk
1 artillery and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
3 artilleries and 16 infantry moved from Ukraine to Bessarabia
3 artilleries and 15 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Belarus
1 armour moved from Russia to Novosibirsk
1 artillery and 2 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
1 infantry moved from Nenetsia to Archangel
Combat - Russians
Battle in Eastern Poland
Russians attack with 3 artilleries and 15 infantry
Germans defend with 7 infantry and 6 mech_infantrys
Russians roll dice for 3 artilleries and 15 infantry in Eastern Poland, round 2 : 6/18 hits, 4.00 expected hits
Germans roll dice for 7 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 3/13 hits, 4.33 expected hits
3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 3 artilleries and 12 infantry in Eastern Poland, round 3 : 6/15 hits, 3.50 expected hits
Germans roll dice for 1 infantry and 6 mech_infantrys in Eastern Poland, round 3 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 3 artilleries and 9 infantry in Eastern Poland, round 4 : 3/12 hits, 3.00 expected hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 24
Casualties for Russians: 7 infantry
Casualties for Germans: 7 infantry and 6 mech_infantrys
Battle in Sikang
Russians attack with 2 armour
Japanese defend with 1 armour
Russians roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armour
Battle in Belarus
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tsinghai
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Amur
Russians attack with 6 infantry
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 6 infantry in Amur, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 infantry in Amur, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 6 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Kansu
Russians attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 artilleries and 1 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Bessarabia
Russians attack with 3 artilleries and 16 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 16 infantry in Bessarabia, round 2 : 3/19 hits, 4.17 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 3 artilleries and 15 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 artillery and 3 infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
5 infantry placed in Russia
Russians undo move 3.
Russians undo move 1.
1 artillery and 2 infantry placed in Volgograd
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Russians : 4.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
4 fighters moved from French Indo China to 36 Sea Zone
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 infantry and 1 marine moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Chahar to Jehol
1 mech_infantry moved from Hopei to Jehol
1 fighter moved from Kweichow to Jehol
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Yunnan to Szechwan
1 tactical_bomber moved from Szechwan to Hunan
1 infantry moved from Shan State to Yunnan
3 mech_infantrys moved from Malaya to French Indo China
2 bombers moved from French Indo China to India
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in India causes 15 damage total.
Battle in Korea
Battle in Manchuria
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Jehol, round 3 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Russians defend with 6 infantry
Japanese roll dice for 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 0/7 hits, 2.00 expected hits
Russians roll dice for 6 infantry in Amur, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber in Amur, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 6 infantry in Amur, round 3 : 5/6 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 marine owned by the Japanese lost in Amur
Russians win with 5 infantry remaining. Battle score for attacker is -36
Casualties for Japanese: 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Hunan to Kweichow
1 fighter moved from Jehol to Kweichow
2 bombers moved from India to French Indo China
Place Units - Japanese
3 mech_infantrys placed in Malaya
2 destroyers and 1 submarine placed in 36 Sea Zone
3 armour placed in Kiangsu
Japanese undo move 2.
1 destroyer and 2 submarines placed in 6 Sea Zone
1 destroyer and 1 transport placed in 36 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese : -1.33
AA fire in India : : -0.33
Russians : 4.00
Japanese : -1.17
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 infantry
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Jehol : 1 flag, 2 mech_infantrys
Manchuria : 1 flag, 1 infantry and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 fighter and 1 tactical_bomber
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 armour
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 armour
French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 1 destroyer
36 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 transport
19 Sea Zone : 1 transport
5 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer, 2 submarines and 1 transport
Turkmenistan : 1 flag
75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 64
Russians : 29 / 49
Japanese : 59 / 62
Americans : 56 / 96
Chinese : 3 / 6
British : 40 / 46
UK_Pacific : 6 / 6
Italians : 8 / 8
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 523 times
2 was rolled 565 times
3 was rolled 636 times
4 was rolled 550 times
5 was rolled 590 times
6 was rolled 617 times
Average roll : 3.566
Median : 4.000
Variance : 2.580
Standard Deviation : 1.606
Total rolls : 3481
Null / Other
1 was rolled 83 times
2 was rolled 79 times
3 was rolled 113 times
4 was rolled 75 times
5 was rolled 112 times
6 was rolled 97 times
Average roll : 3.617
Median : 4.000
Variance : 2.503
Standard Deviation : 1.582
Total rolls : 559
Germans Combat
1 was rolled 95 times
2 was rolled 106 times
3 was rolled 120 times
4 was rolled 109 times
5 was rolled 99 times
6 was rolled 116 times
Average roll : 3.557
Median : 4.000
Variance : 0.717
Standard Deviation : 0.847
Total rolls : 645
British Combat
1 was rolled 61 times
2 was rolled 75 times
3 was rolled 69 times
4 was rolled 71 times
5 was rolled 63 times
6 was rolled 71 times
Average roll : 3.520
Median : 3.500
Variance : 0.346
Standard Deviation : 0.588
Total rolls : 410
Italians Combat
1 was rolled 35 times
2 was rolled 33 times
3 was rolled 43 times
4 was rolled 31 times
5 was rolled 43 times
6 was rolled 44 times
Average roll : 3.638
Median : 4.000
Variance : 0.740
Standard Deviation : 0.861
Total rolls : 229
Americans Combat
1 was rolled 44 times
2 was rolled 48 times
3 was rolled 61 times
4 was rolled 47 times
5 was rolled 41 times
6 was rolled 50 times
Average roll : 3.491
Median : 3.000
Variance : 0.819
Standard Deviation : 0.905
Total rolls : 291
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 83 times
2 was rolled 79 times
3 was rolled 113 times
4 was rolled 75 times
5 was rolled 112 times
6 was rolled 97 times
Average roll : 3.617
Median : 4.000
Variance : 2.503
Standard Deviation : 1.582
Total rolls : 559
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.511
Median : 3.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 47
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 31 times
3 was rolled 33 times
4 was rolled 30 times
5 was rolled 32 times
6 was rolled 47 times
Average roll : 3.941
Median : 4.000
Variance : 2.961
Standard Deviation : 1.721
Total rolls : 187
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.516
Median : 4.000
Variance : 1.028
Standard Deviation : 1.014
Total rolls : 31
Russians Combat
1 was rolled 87 times
2 was rolled 96 times
3 was rolled 64 times
4 was rolled 86 times
5 was rolled 70 times
6 was rolled 78 times
Average roll : 3.395
Median : 3.000
Variance : 1.460
Standard Deviation : 1.208
Total rolls : 481
holy rolling in Amur… i was almost 80% to win…
your guys were like… nah… 5 singles… just sniped me out of the sky, haha
your russians are on fire…
rolled 4.00 during their turn on attack, and above 4.00 on defense… very nice
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Tobruk to Egypt
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to 19 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
2 bombers moved from Northern Territory to 37 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 42 Sea Zone to 43 Sea Zone
1 bomber moved from India to Yunnan
1 bomber moved from 37 Sea Zone to Shan State
1 bomber moved from Hawaiian Islands to Korea
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Battle in Sumatra
Battle in Korea
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Korea, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Holland Belgium from Germans, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 43 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport in 43 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Borneo
Non Combat Move - Americans
1 bomber moved from Shan State to India
1 bomber moved from 37 Sea Zone to India
1 fighter moved from 19 Sea Zone to Amur
2 bombers moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 bomber moved from Korea to Amur
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 carrier, 2 destroyers and 7 submarines moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Central United States to Eastern United States
1 submarine moved from 99 Sea Zone to 94 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry and 2 mech_infantrys placed in Central United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 bombers placed in Western United States
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : -0.17
Americans : -3.17
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 0/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 4 : 0/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 5 : 2/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Tobruk to Egypt
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to 19 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
2 bombers moved from Northern Territory to 37 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 42 Sea Zone to 43 Sea Zone
1 bomber moved from India to Yunnan
1 bomber moved from 37 Sea Zone to Shan State
1 bomber moved from Hawaiian Islands to Korea
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Battle in Sumatra
Battle in Korea
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Korea, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Holland Belgium from Germans, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 43 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport in 43 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Borneo
Non Combat Move - Americans
1 bomber moved from Shan State to India
1 bomber moved from 37 Sea Zone to India
1 fighter moved from 19 Sea Zone to Amur
2 bombers moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 bomber moved from Korea to Amur
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 carrier, 2 destroyers and 7 submarines moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Central United States to Eastern United States
1 submarine moved from 99 Sea Zone to 94 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry and 2 mech_infantrys placed in Central United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 bombers placed in Western United States
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 0/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 4 : 0/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 5 : 2/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Egypt to Gibraltar
3 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 mech_infantrys moved from Eastern Persia to India
3 artilleries moved from India to Burma
1 infantry moved from India to Burma
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Persia to Turkmenistan
Russians take Turkmenistan from Japanese
3 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
5 infantry moved from Iraq to Persia
2 infantry moved from Syria to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 armour moved from Syria to Persia
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Southern France
British attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
British win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Yunnan
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Place Units - British
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Iraq
1 fighter and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : 0.00
Italians : -0.17
British : 1.67
Americans : -3.17
Chinese : -0.67
Japanese : -4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
3 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 2 transports; Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 93 Sea Zone
2 transports owned by the British lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians win, taking 93 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer
Casualties for British: 2 transports
Battle in Southern France
Italians attack with 1 fighter and 3 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 2/4 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : 1.00
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Northern Italy : 1 factory_major and 2 mech_infantrys
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
93 Sea Zone : 1 flag, 1 submarine
Crete : 1 flag
97 Sea Zone : 4 destroyers and 5 submarines
Production/PUs Summary :
Germans : 42 / 64
Russians : 29 / 49
Japanese : 46 / 62
Americans : 68 / 103
Chinese : 4 / 3
British : 40 / 49
UK_Pacific : 11 / 11
Italians : 11 / 11
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 454 times
2 was rolled 508 times
3 was rolled 536 times
4 was rolled 493 times
5 was rolled 500 times
6 was rolled 540 times
Average roll : 3.560
Median : 4.000
Variance : 1.639
Standard Deviation : 1.280
Total rolls : 3031
Null / Other
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.674
Median : 4.000
Variance : 0.252
Standard Deviation : 0.502
Total rolls : 46
Germans Combat
1 was rolled 96 times
2 was rolled 106 times
3 was rolled 120 times
4 was rolled 111 times
5 was rolled 99 times
6 was rolled 116 times
Average roll : 3.554
Median : 4.000
Variance : 0.689
Standard Deviation : 0.830
Total rolls : 648
British Combat
1 was rolled 63 times
2 was rolled 78 times
3 was rolled 71 times
4 was rolled 72 times
5 was rolled 64 times
6 was rolled 71 times
Average roll : 3.499
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 419
Italians Combat
1 was rolled 37 times
2 was rolled 34 times
3 was rolled 44 times
4 was rolled 32 times
5 was rolled 45 times
6 was rolled 46 times
Average roll : 3.639
Median : 4.000
Variance : 0.782
Standard Deviation : 0.884
Total rolls : 238
Americans Combat
1 was rolled 47 times
2 was rolled 54 times
3 was rolled 62 times
4 was rolled 50 times
5 was rolled 48 times
6 was rolled 57 times
Average roll : 3.531
Median : 3.000
Variance : 0.530
Standard Deviation : 0.728
Total rolls : 318
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 84 times
2 was rolled 81 times
3 was rolled 114 times
4 was rolled 77 times
5 was rolled 116 times
6 was rolled 100 times
Average roll : 3.629
Median : 4.000
Variance : 2.570
Standard Deviation : 1.603
Total rolls : 572
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.511
Median : 3.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 47
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 32 times
3 was rolled 34 times
4 was rolled 31 times
5 was rolled 32 times
6 was rolled 48 times
Average roll : 3.937
Median : 4.000
Variance : 3.078
Standard Deviation : 1.754
Total rolls : 191
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.379
Median : 4.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 29
Russians Combat
1 was rolled 87 times
2 was rolled 96 times
3 was rolled 64 times
4 was rolled 86 times
5 was rolled 70 times
6 was rolled 78 times
Average roll : 3.395
Median : 3.000
Variance : 1.460
Standard Deviation : 1.208
Total rolls : 481
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 2 artilleries in Malaya, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 mech_infantrys in Malaya, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Malaya, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Malaya
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 artilleries and 2 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 34 Sea Zone to 43 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
2 submarines moved from 54 Sea Zone to 43 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 2 artilleries in Malaya, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 mech_infantrys in Malaya, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Malaya, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Malaya
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 artilleries and 2 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 34 Sea Zone to 43 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
2 submarines moved from 54 Sea Zone to 43 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
2 infantry moved from Scotland to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
10 infantry moved from Poland to Eastern Poland
2 artilleries moved from Baltic States to Eastern Poland
2 fighters moved from Western Germany to Eastern Poland
3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 110 Sea Zone
1 marine moved from Western Germany to France
2 infantry moved from Western Germany to France
1 carrier, 2 cruisers and 8 transports moved from 127 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 110 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Holland Belgium
Germans attack with 3 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 2 artilleries, 2 fighters and 10 infantry
Russians defend with 3 artilleries and 8 infantry
Germans roll dice for 2 artilleries, 2 fighters and 10 infantry in Eastern Poland, round 2 : 4/14 hits, 3.67 expected hits
Russians roll dice for 3 artilleries and 8 infantry in Eastern Poland, round 2 : 5/11 hits, 3.67 expected hits
4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 artilleries, 2 fighters and 5 infantry in Eastern Poland, round 3 : 2/9 hits, 2.83 expected hits
Russians roll dice for 3 artilleries and 4 infantry in Eastern Poland, round 3 : 4/7 hits, 2.33 expected hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Eastern Poland, round 4 : 3/5 hits, 2.00 expected hits
Russians roll dice for 3 artilleries and 2 infantry in Eastern Poland, round 4 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 artilleries and 2 fighters in Eastern Poland, round 5 : 3/4 hits, 1.67 expected hits
Russians roll dice for 2 artilleries in Eastern Poland, round 5 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 10 infantry
Casualties for Russians: 3 artilleries and 8 infantry
Non Combat Move - Germans
2 fighters moved from Eastern Poland to Novgorod
1 fighter moved from 110 Sea Zone to Western Germany
2 infantry moved from Germany to Poland
8 infantry moved from Germany to Slovakia Hungary
2 aaGuns moved from Romania to Slovakia Hungary
Place Units - Germans
1 armour, 2 infantry and 7 mech_infantrys placed in Germany
3 infantry placed in Novgorod
3 infantry placed in France
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 2.33
Americans : -0.33
Russians : 2.67
Territory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 5 infantry and 1 marine
Slovakia Hungary : 2 aaGuns and 8 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Romania : 1 aaGun
Poland : 2 infantry
Germany : 1 armour, 1 factory_major, 2 infantry and 7 mech_infantrys
Holland Belgium : 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag, 1 artillery
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
112 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 8 transports
119 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 46 / 58
Russians : 28 / 49
Japanese : 46 / 62
Americans : 65 / 103
Chinese : 4 / 3
British : 40 / 49
UK_Pacific : 11 / 11
Italians : 11 / 11
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 471 times
2 was rolled 517 times
3 was rolled 546 times
4 was rolled 501 times
5 was rolled 517 times
6 was rolled 555 times
Average roll : 3.560
Median : 4.000
Variance : 1.498
Standard Deviation : 1.224
Total rolls : 3107
Null / Other
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.674
Median : 4.000
Variance : 0.252
Standard Deviation : 0.502
Total rolls : 46
Germans Combat
1 was rolled 101 times
2 was rolled 110 times
3 was rolled 127 times
4 was rolled 116 times
5 was rolled 106 times
6 was rolled 123 times
Average roll : 3.564
Median : 4.000
Variance : 0.737
Standard Deviation : 0.859
Total rolls : 683
British Combat
1 was rolled 63 times
2 was rolled 78 times
3 was rolled 71 times
4 was rolled 72 times
5 was rolled 64 times
6 was rolled 71 times
Average roll : 3.499
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 419
Italians Combat
1 was rolled 37 times
2 was rolled 34 times
3 was rolled 44 times
4 was rolled 32 times
5 was rolled 45 times
6 was rolled 46 times
Average roll : 3.639
Median : 4.000
Variance : 0.782
Standard Deviation : 0.884
Total rolls : 238
Americans Combat
1 was rolled 47 times
2 was rolled 54 times
3 was rolled 63 times
4 was rolled 50 times
5 was rolled 48 times
6 was rolled 57 times
Average roll : 3.530
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 319
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 87 times
2 was rolled 82 times
3 was rolled 114 times
4 was rolled 77 times
5 was rolled 117 times
6 was rolled 102 times
Average roll : 3.623
Median : 4.000
Variance : 2.487
Standard Deviation : 1.577
Total rolls : 579
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.509
Median : 3.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 55
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 32 times
3 was rolled 34 times
4 was rolled 31 times
5 was rolled 32 times
6 was rolled 48 times
Average roll : 3.937
Median : 4.000
Variance : 3.078
Standard Deviation : 1.754
Total rolls : 191
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.379
Median : 4.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 29
Russians Combat
1 was rolled 95 times
2 was rolled 99 times
3 was rolled 64 times
4 was rolled 87 times
5 was rolled 78 times
6 was rolled 83 times
Average roll : 3.401
Median : 3.000
Variance : 1.567
Standard Deviation : 1.252
Total rolls : 506
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Kansu to Suiyuyan
1 artillery moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan
1 artillery moved from Tsinghai to Shensi
1 armour moved from Sikang to Szechwan
1 artillery and 2 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Romania
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery and 3 infantry moved from Belarus to Eastern Poland
2 artilleries and 12 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
Combat - Russians
Battle in Romania
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Eastern Poland
Russians attack with 1 armour, 4 artilleries and 17 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour, 4 artilleries and 17 infantry in Eastern Poland, round 2 : 7/22 hits, 5.33 expected hits
Germans roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 4 artilleries and 16 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Shensi
Russians attack with 2 artilleries
Japanese defend with 1 mech_infantry
Russians roll dice for 2 artilleries in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Russians attack with 1 armour
Japanese defend with 1 armour
Russians roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Szechwan
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Battle in Suiyuyan
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 armour moved from Novosibirsk to Yenisey
2 infantry moved from Archangel to Belarus
1 artillery and 2 infantry moved from Smolensk to Belarus
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Ukraine to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Novosibirsk to Timguska
1 artillery and 2 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
Place Units - Russians
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,5
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 2.17
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 mech_infantrys moved from Jehol to Suiyuyan
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 fighter moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Suiyuyan
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry and 1 mech_infantry moved from Manchuria to Korea
1 bomber moved from French Indo China to 37 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 submarine moved from 75 Sea Zone to 41 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 4 fighters, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 6 Sea Zone to 2 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Caroline Islands
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking Caroline Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Suiyuyan
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 2 artilleries
Japanese roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 2 artilleries in Shensi, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Russians lost in Shensi
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 2 artilleries
Battle in 2 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 2 Sea Zone
Japanese roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 2 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 2 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 2 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in Korea
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Shensi to French Indo China
1 tactical_bomber moved from Suiyuyan to Anhwe
3 armour moved from Kiangsu to Hunan
1 bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from 44 Sea Zone to French Indo China
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 bombers and 1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,4,4,4,4,5,5,6,4,1,2,3,1,2
Japanese collect 36 PUs (10 lost to blockades); end with 36 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : 1.00
Chinese : 1.33
Russians : -0.33
Japanese : 1.67
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 1 mech_infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 infantry and 1 mech_infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag
Hunan : 1 flag, 3 armour and 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 armour
Szechwan : 1 flag
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag
Anhwe : 1 flag, 1 tactical_bomber
Malaya : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
Soviet Far East : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 transport
37 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 41 / 58
Russians : 34 / 53
Japanese : 46 / 39
Americans : 65 / 103
Chinese : 3 / 3
British : 40 / 49
UK_Pacific : 11 / 11
Italians : 11 / 11
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 533 times
2 was rolled 575 times
3 was rolled 616 times
4 was rolled 563 times
5 was rolled 576 times
6 was rolled 614 times
Average roll : 3.551
Median : 4.000
Variance : 1.435
Standard Deviation : 1.198
Total rolls : 3477
Null / Other
1 was rolled 52 times
2 was rolled 56 times
3 was rolled 64 times
4 was rolled 55 times
5 was rolled 53 times
6 was rolled 60 times
Average roll : 3.532
Median : 3.000
Variance : 0.305
Standard Deviation : 0.552
Total rolls : 340
Germans Combat
1 was rolled 101 times
2 was rolled 111 times
3 was rolled 127 times
4 was rolled 116 times
5 was rolled 106 times
6 was rolled 123 times
Average roll : 3.561
Median : 4.000
Variance : 0.726
Standard Deviation : 0.852
Total rolls : 684
British Combat
1 was rolled 63 times
2 was rolled 78 times
3 was rolled 71 times
4 was rolled 72 times
5 was rolled 64 times
6 was rolled 71 times
Average roll : 3.499
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 419
Italians Combat
1 was rolled 37 times
2 was rolled 34 times
3 was rolled 44 times
4 was rolled 32 times
5 was rolled 45 times
6 was rolled 46 times
Average roll : 3.639
Median : 4.000
Variance : 0.782
Standard Deviation : 0.884
Total rolls : 238
Americans Combat
1 was rolled 52 times
2 was rolled 56 times
3 was rolled 64 times
4 was rolled 55 times
5 was rolled 53 times
6 was rolled 60 times
Average roll : 3.532
Median : 3.000
Variance : 0.305
Standard Deviation : 0.552
Total rolls : 340
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 90 times
2 was rolled 84 times
3 was rolled 120 times
4 was rolled 80 times
5 was rolled 122 times
6 was rolled 102 times
Average roll : 3.612
Median : 4.000
Variance : 2.753
Standard Deviation : 1.659
Total rolls : 598
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.509
Median : 3.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 55
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 15 times
2 was rolled 34 times
3 was rolled 35 times
4 was rolled 32 times
5 was rolled 32 times
6 was rolled 48 times
Average roll : 3.898
Median : 4.000
Variance : 2.848
Standard Deviation : 1.688
Total rolls : 196
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.379
Median : 4.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 29
Russians Combat
1 was rolled 101 times
2 was rolled 103 times
3 was rolled 69 times
4 was rolled 93 times
5 was rolled 83 times
6 was rolled 87 times
Average roll : 3.401
Median : 3.000
Variance : 1.487
Standard Deviation : 1.219
Total rolls : 536