• @SixUnder Well, most random generators aren’t random. Numbers are generated based on weighted values. If a lot of ones have been rolled, then the generator will stop selecting ones. If you tracked all the rolls and see one number appearing less, you can bet it will be showing up more than the others.

  • 2007 AAR League

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to Northern Territory
                  ANZAC take Northern Territory from Japanese
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to Northern Territory
                  ANZAC take Northern Territory from Japanese
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            2 infantry moved from Scotland to United Kingdom
            1 infantry moved from Trans-Jordan to Egypt
            1 fighter moved from Egypt to 94 Sea Zone
    
        Combat - French
            Battle in 94 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 fighter moved from 94 Sea Zone to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @iDOUGGERNAUT @cyanight @SixUnder @Ferrousgryphon

    Quick Question regarding the German attack on the British Cruiser in the Med. Why wasn’t UK given the opportunity to Scramble in that defense? I would have scrambled since there was a strong opportunity to destroy German Planes as the UK had no destroyer…


  • @Gambler6 I think Doug thought it was overkill and you would not want to scramble. You really should have posted something at the end of Germany’s turn not after every county has gone. It could have affected Italy’s turn. Anyways, I created the game at the instance of the attack. Ignore any hits by the Cruiser since the sub hit it already before. You cannot scramble with the French fighter since it was used this round already. After the battle edit the planes that were destroyed from Egypt and Southern Italy.

  • '14 Customizer

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 carrier moved from 127 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 battleship moved from 127 Sea Zone to 112 Sea Zone
            1 cruiser moved from 127 Sea Zone to 112 Sea Zone
            1 infantry moved from Archangel to Novgorod
            2 infantry moved from Belarus to Novgorod
            8 mech_infantrys moved from Eastern Poland to Western Ukraine
            5 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            5 artilleries moved from Eastern Poland to Western Ukraine
            6 armour moved from Eastern Poland to Western Ukraine
            3 armour moved from Eastern Poland to Western Ukraine
            7 infantry moved from Eastern Poland to Western Ukraine
            3 infantry moved from Eastern Poland to Western Ukraine
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            2 bombers moved from Greece to 98 Sea Zone
            1 bomber moved from Greece to 98 Sea Zone
            6 infantry moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            1 armour moved from Germany to Eastern Poland
            8 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Western Germany to Western Ukraine
            2 fighters moved from Greece to 98 Sea Zone
            3 tactical_bombers moved from Southern Italy to Western Germany
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
            1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
            3 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Greece to Southern France
            1 tactical_bomber moved from Western Germany to Northern Italy
            1 transport moved from 127 Sea Zone to 112 Sea Zone
            1 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 bomber moved from Eastern Poland to Western Germany
    
        Combat - Germans
            Battle in 98 Sea Zone
                Germans attack with 3 bombers, 2 fighters and 1 submarine
                British defend with 1 cruiser
                    Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits
                    1 cruiser owned by the British lost in 98 Sea Zone
                Germans win, taking 98 Sea Zone from Neutral with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Germans creates battle in territory 98 Sea Zone
    

    Combat Hit Differential Summary :

    Germans : 1.00
    

    Savegame

  • '14 Customizer

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 carrier moved from 127 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 battleship moved from 127 Sea Zone to 112 Sea Zone
            1 cruiser moved from 127 Sea Zone to 112 Sea Zone
            1 infantry moved from Archangel to Novgorod
            2 infantry moved from Belarus to Novgorod
            8 mech_infantrys moved from Eastern Poland to Western Ukraine
            5 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            5 artilleries moved from Eastern Poland to Western Ukraine
            6 armour moved from Eastern Poland to Western Ukraine
            3 armour moved from Eastern Poland to Western Ukraine
            7 infantry moved from Eastern Poland to Western Ukraine
            3 infantry moved from Eastern Poland to Western Ukraine
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            2 bombers moved from Greece to 98 Sea Zone
            1 bomber moved from Greece to 98 Sea Zone
            6 infantry moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            1 armour moved from Germany to Eastern Poland
            8 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Western Germany to Western Ukraine
            2 fighters moved from Greece to 98 Sea Zone
            3 tactical_bombers moved from Southern Italy to Western Germany
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
            1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
            3 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Greece to Southern France
            1 tactical_bomber moved from Western Germany to Northern Italy
            1 transport moved from 127 Sea Zone to 112 Sea Zone
            1 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 bomber moved from Eastern Poland to Western Germany
    
        Combat - Germans
            Battle in 98 Sea Zone
                Germans attack with 3 bombers, 2 fighters and 1 submarine
                British defend with 1 cruiser
                    Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits
                    1 cruiser owned by the British lost in 98 Sea Zone
                Germans win, taking 98 Sea Zone from Neutral with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Germans creates battle in territory 98 Sea Zone
            British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
            Battle in 98 Sea Zone
                Germans attack with 3 bombers, 2 fighters and 1 submarine
                British defend with 1 cruiser and 3 fighters
    

    Combat Hit Differential Summary :

    Germans : 1.00
    

    Savegame


  • @iDOUGGERNAUT Run the last posted game to resolve the combat. Remember to ignore hits by cruiser. Then edit the final post by France and do your German Turn.

  • '14 Customizer

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
            Germans buy nothing; Remaining resources: 62 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by British from 98 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry
            EDIT: Adding units owned by Germans to 97 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Alexandria
            2 fighters moved from Greece to 98 Sea Zone
            3 bombers moved from Greece to 98 Sea Zone
    
        Combat - Germans
            British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
            British scrambles to create a battle in territory 98 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @iDOUGGERNAUT Use latest file and just resolve air combat. I created this battle without the sub and cruiser. This should reduce any complications. Ignore the transport and inf as it was just used to trigger the Scramble. After you resolve the combat load the Turn 5 French Game and edit the planes in Egypt and Southern France.


  • @iDOUGGERNAUT Also after you complete the combat post the results then load the other file edit and continue game


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Germany to 113 Sea Zone
            1 mech_infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            1 artillery moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            4 infantry moved from Novgorod to Baltic States
            2 artilleries moved from Novgorod to Baltic States
            1 infantry moved from Vyborg to Novgorod
            6 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 armour moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 fighter moved from Western Ukraine to Western Germany
            1 fighter moved from 112 Sea Zone to Southern Italy
            1 tactical_bomber moved from Northern Italy to Southern Italy
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
            2 tactical_bombers moved from Western Germany to Norway
            1 tactical_bomber moved from 112 Sea Zone to Norway
            1 bomber moved from Western Germany to 119 Sea Zone
            1 bomber moved from Southern Italy to Norway
            1 tactical_bomber moved from Normandy Bordeaux to 125 Sea Zone
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 125 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Norway
                Germans attack with 1 bomber, 1 mech_infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 1 mech_infantry and 3 tactical_bombers in Norway, round 2 : 2/5 hits, 2.33 expected hits
                    British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Germans and 2 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -5
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 2 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in 119 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 119 Sea Zone
                Germans win, taking 119 Sea Zone from British with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 bomber moved from 119 Sea Zone to Western Germany
            1 bomber moved from Norway to Western Germany
            1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Norway to 112 Sea Zone
            3 infantry moved from Southern France to Normandy Bordeaux
            1 fighter moved from Southern France to Southern Italy
            1 tactical_bomber moved from Norway to Western Germany
    
        Place Units - Germans
            3 infantry placed in Western Ukraine
            2 fighters placed in Western Germany
            2 infantry and 1 mech_infantry placed in Novgorod
            1 infantry placed in Normandy Bordeaux
            3 mech_infantrys placed in Germany
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : 0.00
    Russians : -0.33
    

    Savegame


  • @Ferrousgryphon Russians are up

  • '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Vologda to Archangel
            1 infantry moved from Vologda to Smolensk
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            2 fighters moved from Bryansk to Smolensk
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 0/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                 retreated to Archangel
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 3 infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Bryansk
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            2 artilleries and 8 infantry moved from Russia to Bryansk
            2 infantry moved from Tambov to Bryansk
            1 infantry moved from Volgograd to Tambov
            2 infantry moved from Vologda to Russia
            2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
    
        Place Units - Russians
            8 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -3.33
    

    Savegame

  • '14 Customizer

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 1 armour, 1 factory_minor and 6 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 2 submarines and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from Shan State to 54 Sea Zone
            1 tactical_bomber moved from Philippines to 54 Sea Zone
            3 fighters moved from Philippines to 54 Sea Zone
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from West India to India
            1 bomber moved from French Indo China to 42 Sea Zone
            1 bomber moved from French Indo China to 44 Sea Zone
            1 infantry moved from Hopei to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @Gambler6 Scramble Orders for Seazone 54?

  • '14 Customizer

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 1 armour, 1 factory_minor and 6 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 2 submarines and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 tactical_bomber moved from Philippines to 54 Sea Zone
            3 fighters moved from Philippines to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from Shan State to 54 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            1 bomber moved from French Indo China to 44 Sea Zone
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from West India to India
            1 infantry moved from Hopei to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
    

    Combat Hit Differential Summary :

    Savegame


  • @Gambler6 Use latest file I forgot to move TT to New Guinea. Do you want to Scramble your fighter off of Queensland?


  • Forget the attack on New Guinea. Do not resolve the combat. Just tell me if you plan to Scramble.


  • Use Latest file. Continue with attack on New Guinea.

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