Weddingsinger (Axis) vs Argothair (Allies) G40 BM, low luck
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We all need at least one staff officer!
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Sorry, I almost asked, but I figured you were probably just trying to lure my Russian infantry too far west or something – did you want to roll it back to G2 and redo your noncombat?
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@Argothair I’m not picky. I’ll suffer the consequences of my carlessness this time, lol
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@Argothair I mean… the whole point of mechanized Russia is for Russia to be able to capitalize on that exact sort of mistake more easily.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 1 infantry, 6 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia 1 bomber moved from Gibraltar to Tunisia 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Western United States Combat - Americans Battle in Philippines Battle in Tunisia Americans attack with 1 armour and 1 bomber Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 armour and 1 bomber in Tunisia, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0.67 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia retreated to Tunisia Italians win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Tunisia to Egypt 1 infantry moved from Morocco to Algeria 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier moved from 101 Sea Zone to 106 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 bomber moved from Eastern United States to French West Africa 1 infantry moved from Eastern United States to Central United States Place Units - Americans 6 submarines and 1 transport placed in 101 Sea Zone 1 battleship, 1 destroyer and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : -0.17
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 1 infantry, 6 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia 1 bomber moved from Gibraltar to Tunisia 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Western United States Combat - Americans Battle in Philippines Battle in Tunisia Americans attack with 1 armour and 1 bomber Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 armour and 1 bomber in Tunisia, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0.67 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia retreated to Tunisia Italians win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Tunisia to Egypt 1 infantry moved from Morocco to Algeria 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier moved from 101 Sea Zone to 106 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 bomber moved from Eastern United States to French West Africa 1 infantry moved from Eastern United States to Central United States Place Units - Americans 6 submarines and 1 transport placed in 101 Sea Zone 1 battleship, 1 destroyer and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to 113 Sea Zone 1 bomber moved from Iceland to 113 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Yunnan to French Indo China 2 fighters moved from Yunnan to French Indo China 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese Combat - British Battle in 113 Sea Zone British attack with 1 bomber and 1 fighter Germans defend with 1 destroyer and 1 transport British roll dice for 1 bomber and 1 fighter in 113 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the British lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 5 Casualties for British: 1 fighter Casualties for Germans: 1 destroyer and 1 transport Battle in French Indo China British attack with 2 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 2 fighters and 2 infantry in French Indo China, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British roll dice for 2 fighters and 1 infantry in French Indo China, round 3 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 artillery in French Indo China, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 1 fighter and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Anglo Egyptian Sudan British attack with 1 armour, 2 artilleries and 3 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/0 hits, 2.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan 2 artilleries owned by the British, 2 infantry owned by the British and 1 armour owned by the British retreated to Egypt Italians win with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt 1 bomber moved from 113 Sea Zone to Finland 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 fighter moved from French Indo China to Yunnan 1 aaGun moved from Burma to Yunnan 1 aaGun moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 aaGun and 3 infantry moved from Burma to India 1 fighter moved from Yunnan to India 1 artillery and 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba 1 armour moved from Quebec to Alberta Saskatchewan Manitoba Place Units - British 1 factory_minor placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa 2 transports placed in 109 Sea Zone Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,2,6 UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.33 British : -0.67 Americans : -0.17 Chinese : -0.67 Japanese : 0.33
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I’ve never played the Allies anywhere near this aggressively before in Global – it’s making me a little uncomfortable, but it’s a lot of fun! I think I’d be less happy with it in a full luck game; too many of these battles have razor-thin margins for me.
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TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Kenya to Belgian Congo
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Kenya to Belgian Congo Combat - Italians Battle in Belgian Congo Italians attack with 1 artillery and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 2 infantry in Belgian Congo, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo Italians roll dice for 1 artillery in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 artillery remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 artillery moved from Tunisia to Libya 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 2 armour moved from Greece to Romania 1 artillery and 2 infantry moved from Greece to 97 Sea Zone 1 artillery moved from Yugoslavia to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France 1 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : 0.00
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Its fun is the best part!
Mechanized Russia makes you feel less helpless. No more sitting back on your heels, awaiting your doom.
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My definition of wealth is “having options.” Poverty, therefore, is a lack thereof. Mechs until the wolves are outside the walls.
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to 62 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to 62 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 75 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Algeria to Tunisia French take Tunisia from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 bomber moved from Southern France to 98 Sea Zone 1 bomber moved from Western Germany to Baltic States 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Baltic States 1 artillery and 1 infantry moved from Eastern Poland to Baltic States Combat - Germans Battle in 98 Sea Zone Germans attack with 1 bomber and 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone 1 transport owned by the British lost in 98 Sea Zone Germans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans win, taking 98 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Baltic States Germans attack with 1 artillery, 1 bomber and 3 infantry Russians defend with 1 armour and 3 infantry Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Baltic States, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 1 armour and 3 infantry in Baltic States, round 2 : 1/1 hits, 1.50 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Baltic States, round 3 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 3 infantry Non Combat Move - Germans 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 cruiser moved from 114 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from Germany to Western Germany 1 bomber moved from Baltic States to Western Germany 1 bomber moved from 98 Sea Zone to Tobruk 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to Western Germany 2 armour and 1 mech_infantry moved from Southern France to Yugoslavia 3 aaGuns moved from Slovakia Hungary to Eastern Poland 4 infantry moved from Romania to Eastern Poland 3 armour moved from Germany to Eastern Poland 3 mech_infantrys moved from Germany to Romania 5 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Germany to Romania Place Units - Germans 1 carrier placed in 93 Sea Zone 1 destroyer, 1 submarine and 2 transports placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber EDIT: Adding units owned by Germans to 93 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Germans collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : -0.33 Russians : -0.33
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@Argothair I did a quick edit during placement - I was careless during non-combat, not thinking about where I was going to place the carrier (S. France), so fixed the location of a fighter and tactical from S. Italy.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery, 1 destroyer, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Finland to Norway 1 artillery moved from Finland to Norway 1 mech_infantry moved from Finland to Norway 1 mech_infantry moved from Finland to Norway 1 submarine moved from 125 Sea Zone to 127 Sea Zone 2 fighters moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States Combat - Russians Battle in Norway Russians attack with 1 artillery, 2 infantry and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Norway, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway Russians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Norway, round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/1 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Novgorod 1 fighter moved from Baltic States to Novgorod 1 tactical_bomber moved from Baltic States to Novgorod 1 infantry moved from Belarus to Baltic States 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Finland to Novgorod 1 mech_infantry moved from Novgorod to Baltic States 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 1 mech_infantry moved from Bryansk to Bessarabia 1 mech_infantry moved from Bryansk to Bessarabia 1 armour and 2 mech_infantrys moved from Ukraine to Bryansk 3 mech_infantrys moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska 1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun moved from Novgorod to Belarus Place Units - Russians 1 destroyer placed in 127 Sea Zone 1 artillery and 1 infantry placed in Novgorod 3 infantry placed in Ukraine 5 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Russians collect 40 PUs (1 lost to blockades); end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.17
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I can’t remember the last time I built anything in the White Sea! Lol.
Hope that destroyer doesn’t count against my “mechanized” mandate from Stalin. And I did build 50% slow units this turn, but all of them can still expect to see immediate combat this turn, and I built 5 more mechs in Moscow. I’ll keep 'em coming. :-)
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 armour, 3 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery moved from Suiyuyan to Chahar 1 artillery and 2 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Shantung to Chahar 1 armour and 1 mech_infantry moved from Shantung to Anhwe 1 artillery, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 armour, 2 bombers, 3 fighters, 2 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 2 fighters moved from 42 Sea Zone to Yunnan 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from 44 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 battleship moved from 44 Sea Zone to 35 Sea Zone 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 3 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 1/1 hits, 1.67 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in French Indo China Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/1 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Chahar Japanese attack with 1 artillery and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 artillery and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 6 tactical_bombers British defend with 2 aaGuns, 1 armour, 2 infantry and 1 mech_infantry; Chinese defend with 3 artilleries, 1 fighter and 10 infantry AA fire in Yunnan : 1/0 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 10/1 hits, 9.83 expected hits Chinese roll dice for 2 aaGuns, 1 armour, 3 artilleries, 1 fighter, 12 infantry and 1 mech_infantry in Yunnan, round 2 : 6/1 hits, 6.50 expected hits 5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 aaGuns owned by the British and 8 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters and 6 tactical_bombers in Yunnan, round 3 : 8/1 hits, 8.67 expected hits Chinese roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Yunnan, round 3 : 4/1 hits, 3.83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese, 2 infantry owned by the Chinese, 3 artilleries owned by the Chinese and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in Yunnan, round 4 : 6/1 hits, 6.50 expected hits Chinese roll dice for 1 armour and 1 fighter in Yunnan, round 4 : 2/1 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the Chinese and 1 armour owned by the British lost in Yunnan Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour, 1 artillery, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers Casualties for British: 2 aaGuns, 1 armour, 2 infantry and 1 mech_infantry Casualties for Chinese: 3 artilleries, 1 fighter and 10 infantry Non Combat Move - Japanese 2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 1 fighter moved from Kwangsi to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 6 infantry moved from Manchuria to Korea 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 destroyers and 1 submarine placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 53 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : -0.33 AA fire in Yunnan : : 0.00 Chinese : 0.83 UK_Pacific : -0.33 Japanese : -2.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 bomber moved from French West Africa to Gibraltar 1 bomber moved from Egypt to Gibraltar 6 submarines moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Algeria to Tunisia Combat - Americans Battle in Borneo Non Combat Move - Americans 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to Queensland 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 106 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Western United States 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Eastern United States 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 fighters placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :