Was a boo boo not to attack z93 but I was pretty tired, not much sleep last night and feeling it.
19L BM3 Owentoo (X) vs FMErwinRommel (A) NoBid
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What was that, one out of 18 that you would get 3 hits?
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 1 carrier, 2 destroyers, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Manchuria to 19 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 battleship and 1 marine moved from 19 Sea Zone to 5 Sea Zone 1 submarine moved from 19 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Soviet Far East 1 marine moved from 5 Sea Zone to Soviet Far East 2 carriers moved from 19 Sea Zone to 5 Sea Zone 1 tactical_bomber moved from Japan to Soviet Far East 1 fighter moved from Japan to Soviet Far East 1 bomber moved from Jehol to 5 Sea Zone 2 fighters moved from 19 Sea Zone to 5 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 2 artilleries moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 artilleries moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to Java Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 4/8 hits, 3.67 expected hits ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the ANZAC, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery Casualties for ANZAC: 1 armour and 1 infantry Battle in 5 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 fighters, 1 submarine and 1 transport Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 2 fighters and 1 transport in 5 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Soviet Far East Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 fighter, 1 infantry and 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Soviet Far East, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 3/3 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 marine owned by the Japanese, 1 infantry owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Soviet Far East Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry and 1 marine Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 tactical_bomber moved from Soviet Far East to 5 Sea Zone 1 fighter moved from Soviet Far East to 5 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 battleship and 1 carrier moved from 41 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from Java to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 cruiser moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from 19 Sea Zone to Japan 1 infantry moved from Yunnan to Shan State 1 infantry moved from Hunan to Yunnan 1 armour moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Kweichow 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to Hunan 2 infantry moved from Manchuria to Jehol 2 infantry moved from Jehol to Anhwe 1 aaGun moved from Jehol to Anhwe 1 bomber moved from 5 Sea Zone to Japan 1 tactical_bomber moved from Kwangtung to Japan Place Units - Japanese 1 airfield placed in Kwangtung 1 factory_minor placed in Shantung 1 armour, 1 infantry and 1 mech_infantry placed in Manchuria 1 carrier and 2 destroyers placed in 20 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3 Japanese collect 55 PUs (5 lost to blockades); end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Americans : -0.33 Russians : 1.67 Japanese : 1.50
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One was a fighter, so 1/13.5 or 7 1/2%. That happens to me when I attack 2 inf and they both hit on round 1, so glad that karma paid me back for a change. At least I gave some damage for losing a fighter.
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone
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Submerge Germ sub in sz125? USA attacking with bomber & sub. Germ defending with DD and optional sub.
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Japan 5 CVs again. Don’t normally see Japan build that many. Easy for Japan, since it already has planes for them. U.S. has to spend more for planes than the CV, so can’t build much else in one turn.
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Sub submerges…
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Yes, it is a lot easier for Japan to fully equip CVs on station… 16 IPCs vs 36 for the Americans. And I have not seen the U.S. be so aggressive so early against the Japanese fleets. I guess we are both seeing new things…
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The U.S. has to spend a lot to build an Atlantic fleet that can withstand Germ bombers & subs. And the U.S. can’t move from E. Coast until DOW. But it can move out from W. Coast immediately. So U.S. can get a head start in the Pacific.
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please ignore the first marti’s. I was testing the U.S. sub in sz5 to see if it could leave with or without submerging. Didn’t mean to do it live.
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At first I thought that the American sub could leave sz5, but then realized if it submerged, that it couldn’t move in NCM. So I tested to see if it could stay without being hit, but no. So I chose to stay and be attacked by you on your turn.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone Combat - Americans Americans creates battle in territory 5 Sea Zone Americans creates battle in territory 105 Sea Zone Battle in 125 Sea Zone Americans attack with 1 bomber and 1 submarine Germans defend with 1 destroyer and 1 submarine 1 submarine owned by the Germans Submerged Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 125 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 125 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 5 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship, 2 carriers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport 1 submarine owned by the Americans Submerged 1 submarine owned by the Japanese Submerged Non Combat Move - Americans 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 carrier, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 2 bombers moved from Midway to Queensland 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from French West Africa to Egypt 1 armour moved from French Equatorial Africa to Egypt 2 fighters moved from 101 Sea Zone to French West Africa 1 bomber moved from 125 Sea Zone to United Kingdom 1 submarine moved from 104 Sea Zone to 103 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 2 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : -1.00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Sikang to Szechwan 1 fighter and 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 1.67 Japanese : 0.33
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Will you allow me to NCM a U.S. sub in sz34, that I failed to move during American NCM, to sz54?
I will take UK turn tomorrow. -
Sure thing!
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@OwenToo thank you
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone Combat - Americans Americans creates battle in territory 5 Sea Zone Americans creates battle in territory 105 Sea Zone Battle in 125 Sea Zone Americans attack with 1 bomber and 1 submarine Germans defend with 1 destroyer and 1 submarine 1 submarine owned by the Germans Submerged Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 125 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 125 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 5 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship, 2 carriers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport 1 submarine owned by the Americans Submerged 1 submarine owned by the Japanese Submerged Non Combat Move - Americans 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 carrier, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 2 bombers moved from Midway to Queensland 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from French West Africa to Egypt 1 armour moved from French Equatorial Africa to Egypt 2 fighters moved from 101 Sea Zone to French West Africa 1 bomber moved from 125 Sea Zone to United Kingdom 1 submarine moved from 104 Sea Zone to 103 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 2 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Sikang to Szechwan 1 fighter and 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Normandy Bordeaux 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 artillery and 2 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan 1 armour, 4 artilleries and 11 infantry moved from Burma to Shan State Combat - British Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in French Madagascar Battle in Yunnan British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking French Madagascar from Neutral_Axis, taking Yunnan from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 armour, 4 artilleries and 11 infantry Japanese defend with 1 infantry British roll dice for 1 armour, 4 artilleries and 11 infantry in Shan State, round 2 : 3/16 hits, 4.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 4 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from Burma to Shan State 1 infantry moved from India to Burma 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Eastern Persia 1 bomber moved from Normandy Bordeaux to United Kingdom 1 infantry moved from Northwest Persia to Caucasus 2 armour moved from Iraq to Caucasus 2 mech_infantrys moved from Persia to Caucasus 2 fighters moved from Persia to Russia 1 armour moved from Egypt to Iraq 1 infantry moved from Syria to Iraq 2 fighters and 1 tactical_bomber moved from Yunnan to India Place Units - British 1 destroyer placed in 81 Sea Zone 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec 1 fighter placed in Persia Turn Complete - British British collect 35 PUs; end with 37 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.67 British : -1.83 Americans : -1.00 Chinese : 1.67 AA fire in Normandy Bordeaux : : -0.17 Japanese : 0.67
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Forgot to edit U.S. sub NCM, so please use this save file with the edit.triplea_33221_ukp5.tsvg
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Bessarabia to Volgograd 1 fighter moved from Southern Italy to 98 Sea Zone 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 2 fighters moved from 95 Sea Zone to Malta Combat - Italians Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Volgograd causes 3 damage total. Battle in 98 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Malta Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 carrier moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from 98 Sea Zone to Crete 1 mech_infantry moved from Romania to Western Ukraine 1 bomber moved from Volgograd to Western Ukraine 2 fighters moved from Malta to 96 Sea Zone Place Units - Italians 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy 1 destroyer placed in 95 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from 95 Sea Zone: 3 submarines EDIT: Adding units owned by Italians to 96 Sea Zone: 3 submarines EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 1.50 British : 0.50 AA fire in Volgograd : : -0.17
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 1 fighter moved from Burma to India 1 cruiser and 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :