@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
scramble to sz111?
No scramble.
GL HF!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 battleship, 1 bomber, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
1 armour and 2 mech_infantrys moved from Novgorod to Smolensk
18 armour, 3 artilleries, 3 fighters, 13 infantry and 7 mech_infantrys moved from Bryansk to Russia
1 armour moved from Ukraine to Russia
3 bombers moved from Western Germany to Russia
4 bombers moved from Novgorod to Russia
Combat - Germans
Battle in Russia
Germans attack with 19 armour, 3 artilleries, 7 bombers, 3 fighters, 13 infantry and 7 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 2 fighters, 33 infantry and 1 tactical_bomber
AA fire in Russia : 3/10 hits, 1.67 expected hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 19 armour, 3 artilleries, 7 bombers, 13 infantry and 7 mech_infantrys in Russia, round 2 : 17/49 hits, 19.00 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 5 artilleries, 2 fighters, 33 infantry and 1 tactical_bomber in Russia, round 2 : 21/43 hits, 15.50 expected hits
13 infantry owned by the Russians, 2 artilleries owned by the Germans, 13 infantry owned by the Germans, 4 aaGuns owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 19 armour, 1 artillery, 7 bombers and 1 mech_infantry in Russia, round 3 : 18/28 hits, 14.83 expected hits
Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber in Russia, round 3 : 9/30 hits, 11.17 expected hits
18 infantry owned by the Russians, 1 artillery owned by the Germans, 7 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 12 armour and 7 bombers in Russia, round 4 : 14/19 hits, 10.67 expected hits
Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Russia, round 4 : 8/12 hits, 5.17 expected hits
1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Russians and 8 armour owned by the Germans lost in Russia
Germans captures 27PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour and 7 bombers remaining. Battle score for attacker is -17
Casualties for Germans: 15 armour, 3 artilleries, 3 fighters, 13 infantry and 7 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 5 artilleries, 2 fighters, 33 infantry and 1 tactical_bomber
Battle in Volgograd
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Smolensk
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Smolensk, round 2 : 4/6 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 4/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
7 bombers moved from Russia to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 submarine moved from 119 Sea Zone to 122 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
1 battleship and 1 destroyer placed in 112 Sea Zone
1 bomber placed in Western Germany
3 armour placed in Ukraine
3 mech_infantrys placed in Western Ukraine
Turn Complete - Germans
Germans collect 58 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.33
Germans : 7.50
Russians : 9.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
8 infantry moved from Manchuria to Amur
1 aaGun moved from Manchuria to Korea
1 mech_infantry moved from Archangel to Samara
1 infantry moved from Archangel to Vologda
1 infantry moved from Urals to Novosibirsk
1 fighter moved from Novosibirsk to Kansu
1 armour moved from Yenisey to Kansu
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from India to Kazakhstan
1 bomber moved from India to Samara
1 bomber moved from India to Vologda
1 bomber moved from Japan to Korea
1 bomber moved from Japan to Korea
1 submarine moved from 6 Sea Zone to 32 Sea Zone
Japanese take 17 Sea Zone from Americans
Combat - Japanese
Strategic bombing raid in Korea
AA fire in Korea : 0/1 hits, 0.17 expected hits
AA fire in Korea : 0/1 hits, 0.17 expected hits
Bombing raid in Korea rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Korea rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Korea causes 7 damage total. Damaged units is as follows: airfield = 3, factory_minor = 4
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Japanese attack with 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber in Vologda, round 2 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in Vologda, round 3 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Japanese attack with 1 bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber in Samara, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Samara
Japanese win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Kazakhstan to Russia
1 bomber moved from Samara to Russia
1 bomber moved from Vologda to Russia
2 bombers moved from Korea to Japan
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in India
1 submarine placed in 6 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,2
Japanese collect 17 PUs (3 lost to blockades); end with 17 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 20 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
AA fire in Korea : : -0.33
Russians : -1.33
Japanese : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 3x airfield, 4x factory_minor; Remaining resources: 63 PUs;
Americans buy 2 bombers, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 cruiser moved from 54 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
4 bombers moved from Jehol to Japan
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 87 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 bomber moved from Gibraltar to Northern Italy
1 armour moved from Shantung to Kiangsi
Chinese take Kiangsu from Japanese
Chinese take Kiangsi from Japanese
3 armour moved from Korea to Buryatia
2 artilleries moved from Korea to Amur
Combat - Americans
Air Battle in Japan
Combat Hit Differential Summary :
@dawgoneit intercept in japan?
@dawgoneit all 4 planes please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 3x airfield, 4x factory_minor; Remaining resources: 63 PUs;
Americans buy 2 bombers, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 cruiser moved from 54 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
4 bombers moved from Jehol to Japan
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 87 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 bomber moved from Gibraltar to Northern Italy
1 armour moved from Shantung to Kiangsi
Chinese take Kiangsu from Japanese
Chinese take Kiangsi from Japanese
3 armour moved from Korea to Buryatia
2 artilleries moved from Korea to Amur
Combat - Americans
Air Battle in Japan
Americans attacks with 4 units heading to Japan
Japanese launches 4 interceptors out of Japan
Attackers Fire, : 1/4 hits, 0.67 expected hits
Defenders Fire, : 3/4 hits, 1.33 expected hits
3 bombers owned by the Americans lost in Japan
1 fighter owned by the Japanese lost in Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Strategic bombing raid in Japan
AA fire in Japan : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Japan causes 0 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Northern Italy to Libya
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 infantry placed in Eastern United States
Americans undo move 2.
1 fighter placed in 101 Sea Zone
2 bombers and 1 fighter placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,4,1,1,3,1
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 1.67
AA fire in Japan : : 0.83
AA fire in Northern Italy : : -0.17
Attackers Fire, : : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Yunnan to Burma
3 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Burma
2 infantry moved from Hunan to Kweichow
1 artillery and 6 infantry moved from Anhwe to Hopei
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Sikang
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 3x airfield, 4x factory_minor; Remaining resources: 63 PUs;
Americans buy 2 bombers, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 cruiser moved from 54 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
4 bombers moved from Jehol to Japan
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 87 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 bomber moved from Gibraltar to Northern Italy
1 armour moved from Shantung to Kiangsi
Chinese take Kiangsu from Japanese
Chinese take Kiangsi from Japanese
3 armour moved from Korea to Buryatia
2 artilleries moved from Korea to Amur
Combat - Americans
Air Battle in Japan
Americans attacks with 4 units heading to Japan
Japanese launches 4 interceptors out of Japan
Attackers Fire, : 1/4 hits, 0.67 expected hits
Defenders Fire, : 3/4 hits, 1.33 expected hits
3 bombers owned by the Americans lost in Japan
1 fighter owned by the Japanese lost in Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Strategic bombing raid in Japan
AA fire in Japan : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Japan causes 0 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Northern Italy to Libya
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 infantry placed in Eastern United States
Americans undo move 2.
1 fighter placed in 101 Sea Zone
2 bombers and 1 fighter placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,4,1,1,3,1
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Yunnan to Burma
3 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Burma
2 infantry moved from Hunan to Kweichow
1 artillery and 6 infantry moved from Anhwe to Hopei
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Sikang
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUs
Purchase Units - British
British buy 3 bombers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
6 armour, 2 artilleries and 4 mech_infantrys moved from Eastern Persia to West India
2 fighters and 1 tactical_bomber moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Tunisia to Gibraltar
1 tactical_bomber moved from Tunisia to Libya
1 infantry moved from Tunisia to Libya
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
Combat - British
Battle in Caucasus
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in West India
British attack with 6 armour, 2 artilleries and 4 mech_infantrys
Italians defend with 1 infantry
British roll dice for 6 armour, 2 artilleries and 4 mech_infantrys in West India, round 2 : 5/12 hits, 4.67 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in West India
British win, taking West India from Japanese with 6 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Caucasus to Persia
2 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
Place Units - British
3 bombers placed in Iraq
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Defenders Fire, : : 1.67
British : 1.33
Italians : -0.83
AA fire in Japan : : 0.83
AA fire in Northern Italy : : -0.17
Attackers Fire, : : 0.33
Japanese : -0.33
@dawgoneit that bombing raid stunk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 mech_infantry moved from Tambov to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 artillery moved from Tambov to Samara
Italians take Samara from Russians
1 bomber moved from Ukraine to Caucasus
Combat - Italians
Battle in Malta
Italians attack with 1 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Malta
Italians win, taking Malta from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 2 mech_infantrys
Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Caucasus to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.67
@dawgoneit yeah I was expecting to get 1, hoping for 2 but all 4 was a bit unlikely! Still, not making too much difference to japans position at the moment!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 cruiser and 2 destroyers moved from 35 Sea Zone to 32 Sea Zone
2 destroyers moved from 54 Sea Zone to 32 Sea Zone
1 destroyer moved from 54 Sea Zone to 32 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 3 transports moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Borneo to Burma
1 infantry moved from Kwangtung to Kwangsi
Combat - ANZAC
Battle in Okinawa
Battle in Formosa
Battle in 32 Sea Zone
ANZAC attack with 1 cruiser and 5 destroyers
Japanese defend with 1 submarine
ANZAC roll dice for 1 cruiser and 5 destroyers in 32 Sea Zone, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
ANZAC win, taking Okinawa from Japanese, taking Formosa from Japanese with 1 cruiser and 5 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Kwangtung
3 armour placed in French Indo China
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 29 PUs; end with 29 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 cruiser and 2 destroyers moved from 35 Sea Zone to 32 Sea Zone
2 destroyers moved from 54 Sea Zone to 32 Sea Zone
1 destroyer moved from 54 Sea Zone to 32 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 3 transports moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Borneo to Burma
1 infantry moved from Kwangtung to Kwangsi
Combat - ANZAC
Battle in Okinawa
Battle in Formosa
Battle in 32 Sea Zone
ANZAC attack with 1 cruiser and 5 destroyers
Japanese defend with 1 submarine
ANZAC roll dice for 1 cruiser and 5 destroyers in 32 Sea Zone, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
ANZAC win, taking Okinawa from Japanese, taking Formosa from Japanese with 1 cruiser and 5 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Kwangtung
3 armour placed in French Indo China
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 29 PUs; end with 29 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 107 PUs;
Germans buy 6 armour, 1 carrier, 1 fighter, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Smolensk to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from Bryansk to Novosibirsk
3 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
Combat - Germans
Battle in Novosibirsk
Germans attack with 3 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 armour and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 104 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
7 bombers moved from Bryansk to Western Germany
4 aaGuns moved from Bryansk to Rostov
1 armour moved from Smolensk to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
3 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Germany to France
1 tactical_bomber moved from Novosibirsk to Samara
Place Units - Germans
1 carrier and 3 transports placed in 112 Sea Zone
2 armour, 1 fighter and 2 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
2 infantry placed in Russia
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 0.50
Americans : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - Russians
1 armour and 1 fighter moved from Kansu to Suiyuyan
5 infantry moved from Jehol to Chahar
4 infantry moved from Amur to Korea
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to 19 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
3 bombers moved from Russia to Persia
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Persia
Japanese attack with 3 bombers
British defend with 2 fighters and 1 tactical_bomber
Japanese roll dice for 3 bombers in Persia, round 2 : 3/3 hits, 2.00 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in Persia, round 2 : 1/3 hits, 1.83 expected hits
1 bomber owned by the Japanese, 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Persia
Japanese win with 2 bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 bomber
Casualties for British: 2 fighters and 1 tactical_bomber
Non Combat Move - Japanese
2 bombers moved from Persia to Rostov
1 bomber moved from 20 Sea Zone to Japan
1 bomber moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 fighter and 2 infantry placed in India
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,3
Japanese collect 9 PUs (3 lost to blockades); end with 9 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
British : -0.83
Japanese : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from Gibraltar to 96 Sea Zone
1 bomber moved from Libya to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from Amur to Buryatia
1 fighter moved from Korea to Japan
2 bombers moved from Korea to Japan
1 cruiser and 2 destroyers moved from 30 Sea Zone to 32 Sea Zone
1 armour moved from Kiangsi to Kweichow
1 mech_infantry moved from Iraq to Northwest Persia
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 68 Sea Zone
3 infantry moved from Korea to Amur
Combat - Americans
Air Battle in Japan
Combat Hit Differential Summary :
@wizmark intercept with less hits this time in japan. :grimacing: :unamused: :wink:
@dawgoneit yes max intercept and max hits please! :joy: :joy: