TripleA v2.6.1446 normal luck, no tech
Bid spending: 15 inf in Western USSR
Good luck and have fun, comrade Stalin!
@wizmark none
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 factory_minor and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters moved from Ukraine to Russia
4 bombers moved from Novgorod to Russia
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 artillery and 1 mech_infantry moved from Novgorod to Archangel
2 bombers moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Belarus to Smolensk
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits, 0.67 expected hits
Bombing raid in Russia rolls: 4,8,7,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
7 mech_infantrys moved from Eastern Poland to Bryansk
3 aaGuns, 3 artilleries and 7 infantry moved from Western Ukraine to Bryansk
5 armour moved from Ukraine to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
3 fighters moved from Russia to Bryansk
1 aaGun, 12 armour and 6 infantry moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
4 bombers moved from Russia to Novgorod
2 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 bombers moved from United Kingdom to Western Germany
Place Units - Germans
1 factory_minor placed in Western Ukraine
1 bomber placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.67
Germans : 1.00
Americans : -0.33
Russians : 1.33
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 15 PUs;
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Italians
1 mech_infantry moved from Timguska to Yenisey
1 armour moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Italians
1 armour moved from Evenkiyskiy to Yenisey
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Kazakhstan
1 armour moved from Novosibirsk to Volgograd
1 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
1 fighter moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
1 fighter moved from Manchuria to Anhwe
Combat - Russians
Battle in Caucasus
Russians attack with 1 fighter
Germans defend with 1 armour
Russians roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Caucasus
Russians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Anhwe
Russians attack with 1 fighter
Japanese defend with 1 infantry
Russians roll dice for 1 fighter in Anhwe, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter in Anhwe, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Russians lost in Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 fighter
Battle in Smolensk
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Yenisey
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 armour
Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Yenisey
Russians win, taking Yenisey from Italians with 1 armour remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Caucasus to Novosibirsk
1 fighter moved from Archangel to Russia
8 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Korea
Place Units - Russians
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -1.00
Italians : 0.50
Russians : 0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from India to Burma
2 bombers moved from India to Burma
1 infantry moved from Anhwe to Jehol
3 armour, 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber moved from Shantung to Jehol
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Burma
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 3 armour, 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour; Russians defend with 8 infantry
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 3/10 hits, 5.00 expected hits
Chinese roll dice for 1 armour and 8 infantry in Jehol, round 2 : 5/9 hits, 3.17 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 artilleries owned by the Japanese and 2 armour owned by the Japanese lost in Jehol
1 armour owned by the Japanese retreated to Shantung
Chinese win with 1 armour and 5 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 2 armour, 2 artilleries and 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Jehol to Japan
2 bombers moved from Jehol to Japan
1 fighter moved from Jehol to Japan
1 bomber moved from Philippines to India
2 bombers moved from Burma to India
Place Units - Japanese
3 armour placed in India
1 artillery and 2 infantry placed in Shantung
2 artilleries placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
Japanese collect 27 PUs (3 lost to blockades); end with 27 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese : 1.50
Japanese : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
5 bombers moved from Manchuria to Shantung
1 armour moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to Shantung
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to 104 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Americans creates battle in territory 39 Sea Zone
Battle in Marshall Islands
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 destroyer and 2 submarines
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 104 Sea Zone
Americans win, taking Marshall Islands from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarines
Battle in Shantung
Americans attack with 1 armour and 5 bombers
Japanese defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 1 armour and 5 bombers in Shantung, round 2 : 5/6 hits, 3.83 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shantung, round 2 : 1/4 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Shantung
Americans win, taking Shantung from Japanese with 1 armour and 4 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Battle in 39 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
4 bombers moved from Shantung to Jehol
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 104 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
3 armour placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Americans from Manchuria: 2 artilleries and 3 infantry
EDIT: Adding units owned by Americans to Korea: 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode
2 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,3,1,4
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : 2.83
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
5 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 infantry moved from Chahar to Anhwe
5 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Battle in Burma
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Burma, round 2 : 3/6 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Burma
Chinese win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Burma to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese : 1.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
5 bombers moved from Manchuria to Shantung
1 armour moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to Shantung
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to 104 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Americans creates battle in territory 39 Sea Zone
Battle in Marshall Islands
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 destroyer and 2 submarines
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 104 Sea Zone
Americans win, taking Marshall Islands from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarines
Battle in Shantung
Americans attack with 1 armour and 5 bombers
Japanese defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 1 armour and 5 bombers in Shantung, round 2 : 5/6 hits, 3.83 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shantung, round 2 : 1/4 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Shantung
Americans win, taking Shantung from Japanese with 1 armour and 4 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Battle in 39 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
4 bombers moved from Shantung to Jehol
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 104 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
3 armour placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Americans from Manchuria: 2 artilleries and 3 infantry
EDIT: Adding units owned by Americans to Korea: 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode
2 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,3,1,4
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
5 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 infantry moved from Chahar to Anhwe
5 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Battle in Burma
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Burma, round 2 : 3/6 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Burma
Chinese win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Burma to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Equatorial Africa: 3 mech_infantrys
EDIT: Adding units owned by Americans to Egypt: 3 mech_infantrys
EDIT: Removing units owned by Americans from 82 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 87 Sea Zone: 4 transports
EDIT: Removing units owned by Americans from French Equatorial Africa: 1 artillery and 4 infantry
EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
British buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 armour, 2 mech_infantrys and 1 tactical_bomber moved from Iraq to Eastern Persia
1 armour, 2 artilleries and 2 mech_infantrys moved from Persia to Eastern Persia
2 armour moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 tactical_bomber moved from Egypt to Libya
1 armour moved from Egypt to 98 Sea Zone
1 armour moved from Trans-Jordan to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 carrier and 2 fighters moved from 98 Sea Zone to 80 Sea Zone
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
2 armour and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 armour moved from 80 Sea Zone to Eastern Persia
1 artillery moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Gibraltar to Libya
3 infantry moved from Shan State to Burma
Combat - British
Battle in Libya
British attack with 2 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 2 infantry
British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Libya, round 2 : 3/4 hits, 2.17 expected hits
Italians roll dice for 3 infantry in Libya, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Italians and 1 armour owned by the British lost in Libya
British win, taking Libya from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Persia
British attack with 6 armour, 2 artilleries, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 battleship and 1 cruiser in Eastern Persia, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 6 armour, 2 artilleries, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Libya to Tunisia
1 fighter moved from 80 Sea Zone to Persia
1 fighter moved from 80 Sea Zone to Persia
1 tactical_bomber moved from Eastern Persia to Persia
Place Units - British
3 armour placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
British collect 40 PUs (2 lost to blockades); end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67
British : 0.67
Italians : 0.00
Americans : 2.83
Chinese : 1.67
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Bryansk to Tambov
1 mech_infantry moved from Ukraine to Tambov
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Southern Italy to Caucasus
Combat - Italians
Battle in Tambov
Italians attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 bomber moved from Caucasus to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
2 artilleries moved from West India to India
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 mech_infantrys
EDIT: Adding units owned by Italians to Romania: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -1.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to Kwangtung
ANZAC take Kwangtung from Japanese
3 fighters moved from Yunnan to Burma
1 fighter moved from Queensland to Borneo
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 39 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
3 transports placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 27 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to Kwangtung
ANZAC take Kwangtung from Japanese
3 fighters moved from Yunnan to Burma
1 fighter moved from Queensland to Borneo
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 39 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
3 transports placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 27 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 battleship, 1 bomber, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
1 armour and 2 mech_infantrys moved from Novgorod to Smolensk
18 armour, 3 artilleries, 3 fighters, 13 infantry and 7 mech_infantrys moved from Bryansk to Russia
1 armour moved from Ukraine to Russia
3 bombers moved from Western Germany to Russia
4 bombers moved from Novgorod to Russia
Combat - Germans
Battle in Russia
Germans attack with 19 armour, 3 artilleries, 7 bombers, 3 fighters, 13 infantry and 7 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 2 fighters, 33 infantry and 1 tactical_bomber
AA fire in Russia : 3/10 hits, 1.67 expected hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 19 armour, 3 artilleries, 7 bombers, 13 infantry and 7 mech_infantrys in Russia, round 2 : 17/49 hits, 19.00 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 5 artilleries, 2 fighters, 33 infantry and 1 tactical_bomber in Russia, round 2 : 21/43 hits, 15.50 expected hits
13 infantry owned by the Russians, 2 artilleries owned by the Germans, 13 infantry owned by the Germans, 4 aaGuns owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 19 armour, 1 artillery, 7 bombers and 1 mech_infantry in Russia, round 3 : 18/28 hits, 14.83 expected hits
Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber in Russia, round 3 : 9/30 hits, 11.17 expected hits
18 infantry owned by the Russians, 1 artillery owned by the Germans, 7 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 12 armour and 7 bombers in Russia, round 4 : 14/19 hits, 10.67 expected hits
Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Russia, round 4 : 8/12 hits, 5.17 expected hits
1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Russians and 8 armour owned by the Germans lost in Russia
Germans captures 27PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour and 7 bombers remaining. Battle score for attacker is -17
Casualties for Germans: 15 armour, 3 artilleries, 3 fighters, 13 infantry and 7 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 5 artilleries, 2 fighters, 33 infantry and 1 tactical_bomber
Battle in Volgograd
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Smolensk
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Smolensk, round 2 : 4/6 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 4/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
7 bombers moved from Russia to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 submarine moved from 119 Sea Zone to 122 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
1 battleship and 1 destroyer placed in 112 Sea Zone
1 bomber placed in Western Germany
3 armour placed in Ukraine
3 mech_infantrys placed in Western Ukraine
Turn Complete - Germans
Germans collect 58 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.33
Germans : 7.50
Russians : 9.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
8 infantry moved from Manchuria to Amur
1 aaGun moved from Manchuria to Korea
1 mech_infantry moved from Archangel to Samara
1 infantry moved from Archangel to Vologda
1 infantry moved from Urals to Novosibirsk
1 fighter moved from Novosibirsk to Kansu
1 armour moved from Yenisey to Kansu
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from India to Kazakhstan
1 bomber moved from India to Samara
1 bomber moved from India to Vologda
1 bomber moved from Japan to Korea
1 bomber moved from Japan to Korea
1 submarine moved from 6 Sea Zone to 32 Sea Zone
Japanese take 17 Sea Zone from Americans
Combat - Japanese
Strategic bombing raid in Korea
AA fire in Korea : 0/1 hits, 0.17 expected hits
AA fire in Korea : 0/1 hits, 0.17 expected hits
Bombing raid in Korea rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Korea rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Korea causes 7 damage total. Damaged units is as follows: airfield = 3, factory_minor = 4
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Japanese attack with 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber in Vologda, round 2 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in Vologda, round 3 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Japanese attack with 1 bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber in Samara, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Samara
Japanese win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Kazakhstan to Russia
1 bomber moved from Samara to Russia
1 bomber moved from Vologda to Russia
2 bombers moved from Korea to Japan
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in India
1 submarine placed in 6 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,2
Japanese collect 17 PUs (3 lost to blockades); end with 17 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 20 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
AA fire in Korea : : -0.33
Russians : -1.33
Japanese : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 3x airfield, 4x factory_minor; Remaining resources: 63 PUs;
Americans buy 2 bombers, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 cruiser moved from 54 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
4 bombers moved from Jehol to Japan
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 87 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 bomber moved from Gibraltar to Northern Italy
1 armour moved from Shantung to Kiangsi
Chinese take Kiangsu from Japanese
Chinese take Kiangsi from Japanese
3 armour moved from Korea to Buryatia
2 artilleries moved from Korea to Amur
Combat - Americans
Air Battle in Japan
Combat Hit Differential Summary :
@dawgoneit intercept in japan?
@dawgoneit all 4 planes please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 3x airfield, 4x factory_minor; Remaining resources: 63 PUs;
Americans buy 2 bombers, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 cruiser moved from 54 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
4 bombers moved from Jehol to Japan
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 87 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 bomber moved from Gibraltar to Northern Italy
1 armour moved from Shantung to Kiangsi
Chinese take Kiangsu from Japanese
Chinese take Kiangsi from Japanese
3 armour moved from Korea to Buryatia
2 artilleries moved from Korea to Amur
Combat - Americans
Air Battle in Japan
Americans attacks with 4 units heading to Japan
Japanese launches 4 interceptors out of Japan
Attackers Fire, : 1/4 hits, 0.67 expected hits
Defenders Fire, : 3/4 hits, 1.33 expected hits
3 bombers owned by the Americans lost in Japan
1 fighter owned by the Japanese lost in Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Strategic bombing raid in Japan
AA fire in Japan : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Japan causes 0 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Northern Italy to Libya
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 infantry placed in Eastern United States
Americans undo move 2.
1 fighter placed in 101 Sea Zone
2 bombers and 1 fighter placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,4,1,1,3,1
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 1.67
AA fire in Japan : : 0.83
AA fire in Northern Italy : : -0.17
Attackers Fire, : : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Yunnan to Burma
3 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Burma
2 infantry moved from Hunan to Kweichow
1 artillery and 6 infantry moved from Anhwe to Hopei
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Sikang
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 3x airfield, 4x factory_minor; Remaining resources: 63 PUs;
Americans buy 2 bombers, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 cruiser moved from 54 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
4 bombers moved from Jehol to Japan
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 87 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 bomber moved from Gibraltar to Northern Italy
1 armour moved from Shantung to Kiangsi
Chinese take Kiangsu from Japanese
Chinese take Kiangsi from Japanese
3 armour moved from Korea to Buryatia
2 artilleries moved from Korea to Amur
Combat - Americans
Air Battle in Japan
Americans attacks with 4 units heading to Japan
Japanese launches 4 interceptors out of Japan
Attackers Fire, : 1/4 hits, 0.67 expected hits
Defenders Fire, : 3/4 hits, 1.33 expected hits
3 bombers owned by the Americans lost in Japan
1 fighter owned by the Japanese lost in Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Strategic bombing raid in Japan
AA fire in Japan : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Japan causes 0 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Northern Italy to Libya
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 infantry placed in Eastern United States
Americans undo move 2.
1 fighter placed in 101 Sea Zone
2 bombers and 1 fighter placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,4,1,1,3,1
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Yunnan to Burma
3 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Burma
2 infantry moved from Hunan to Kweichow
1 artillery and 6 infantry moved from Anhwe to Hopei
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Sikang
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUs
Purchase Units - British
British buy 3 bombers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
6 armour, 2 artilleries and 4 mech_infantrys moved from Eastern Persia to West India
2 fighters and 1 tactical_bomber moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Tunisia to Gibraltar
1 tactical_bomber moved from Tunisia to Libya
1 infantry moved from Tunisia to Libya
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
Combat - British
Battle in Caucasus
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in West India
British attack with 6 armour, 2 artilleries and 4 mech_infantrys
Italians defend with 1 infantry
British roll dice for 6 armour, 2 artilleries and 4 mech_infantrys in West India, round 2 : 5/12 hits, 4.67 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in West India
British win, taking West India from Japanese with 6 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Caucasus to Persia
2 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
Place Units - British
3 bombers placed in Iraq
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Defenders Fire, : : 1.67
British : 1.33
Italians : -0.83
AA fire in Japan : : 0.83
AA fire in Northern Italy : : -0.17
Attackers Fire, : : 0.33
Japanese : -0.33
@dawgoneit that bombing raid stunk