TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 destroyer and 1 submarine; Russians defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 93 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 93 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Russians: 1 submarine
Battle in 92 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 bomber owned by the Italians lost in 92 Sea Zone
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Americans defend with 2 artilleries, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 1/8 hits, 2.33 expected hits
Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 3/7 hits, 2.17 expected hits
Americans roll dice for 2 artilleries and 1 mech_infantry in Tunisia, round 3 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries, 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from 93 Sea Zone to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Holland Belgium to Germany
1 aaGun and 4 infantry moved from Northern Italy to France
1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Belarus to Southern Italy
2 armour moved from Caucasus to Volgograd
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Volgograd to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
1 bomber moved from Iraq to Kazakhstan
1 artillery and 2 mech_infantrys moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Belarus to Ukraine
Germans take Bryansk from Russians
2 mech_infantrys moved from Volgograd to Rostov
2 bombers moved from Belarus to Rostov
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Archangel
4 mech_infantrys moved from Eastern Poland to Ukraine
3 armour moved from West India to Turkmenistan
Germans take Turkmenistan from Russians
Combat - Germans
Battle in Ukraine
Germans attack with 1 armour and 5 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 5 mech_infantrys in Ukraine, round 2 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 artillery, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Kazakhstan, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour, 3 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 armour moved from Northwest Persia to Caucasus
2 bombers moved from Rostov to Volgograd
3 armour and 6 mech_infantrys moved from Volgograd to Novosibirsk
3 armour and 3 mech_infantrys moved from Volgograd to Novosibirsk
1 bomber moved from Kazakhstan to Volgograd
3 artilleries moved from Novgorod to Belarus
4 mech_infantrys moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
16 mech_infantrys moved from Belarus to Ukraine
8 mech_infantrys moved from Western Germany to Poland
3 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 artilleries moved from Normandy Bordeaux to France
Place Units - Germans
1 infantry placed in France
10 mech_infantrys placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
3 armour placed in Volgograd
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 mech_infantry moved from Timguska to Yakut S.S.R.
1 mech_infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
5 fighters and 1 tactical_bomber moved from Russia to Archangel
1 bomber moved from Russia to Ukraine
Combat - Russians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in Archangel
Russians attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 4/7 hits, 3,33 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns and 12 infantry moved from Burma to India
1 bomber moved from Ukraine to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0,67
AA fire in Ukraine : : -0,17
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 5 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Japan to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
2 armour, 17 artilleries, 13 infantry and 1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Shan State to Burma
1 artillery moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 2 bombers and 1 infantry
Russians defend with 2 mech_infantrys
Japanese roll dice for 2 bombers and 1 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 2 mech_infantrys in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Japanese
2 bombers moved from Yakut S.S.R. to Amur
1 artillery and 1 infantry moved from Amur to Buryatia
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 armour and 2 mech_infantrys moved from Kwangsi to Kiangsu
2 tactical_bombers moved from French Indo China to Kiangsu
1 fighter moved from 35 Sea Zone to Kiangsu
1 infantry moved from French Indo China to Yunnan
1 aaGun moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 62 Sea Zone to 42 Sea Zone
3 carriers moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from Paulau Island to French Indo China
1 bomber moved from Queensland to French Indo China
1 fighter and 3 tactical_bombers moved from Queensland to 41 Sea Zone
1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Queensland
3 infantry placed in New South Wales
5 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 5 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Japan to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
2 armour, 17 artilleries, 13 infantry and 1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Shan State to Burma
1 artillery moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 2 bombers and 1 infantry
Russians defend with 2 mech_infantrys
Japanese roll dice for 2 bombers and 1 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 2 mech_infantrys in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Japanese
2 bombers moved from Yakut S.S.R. to Amur
1 artillery and 1 infantry moved from Amur to Buryatia
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 armour and 2 mech_infantrys moved from Kwangsi to Kiangsu
2 tactical_bombers moved from French Indo China to Kiangsu
1 fighter moved from 35 Sea Zone to Kiangsu
1 infantry moved from French Indo China to Yunnan
1 aaGun moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 62 Sea Zone to 42 Sea Zone
3 carriers moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from Paulau Island to French Indo China
1 bomber moved from Queensland to French Indo China
1 fighter and 3 tactical_bombers moved from Queensland to 41 Sea Zone
1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Queensland
3 infantry placed in New South Wales
5 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Iraq: 4 fighters
EDIT: Adding units owned by Japanese to Turkmenistan: 4 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 harbours, 10 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
4 artilleries, 3 fighters, 2 infantry and 1 marine moved from Finland to Vyborg
2 artilleries and 1 infantry moved from Norway to Finland
1 bomber moved from Norway to Finland
4 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone
2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 64 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 10 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
Place Units - Americans
1 harbour placed in Johnston Island
1 harbour placed in Southeast Mexico
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 infantry placed in Central United States
3 infantry placed in Finland
3 infantry placed in Norway
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Chahar
1 fighter moved from Hopei to Chahar
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Hunan
7 artilleries and 11 infantry moved from Anhwe to Hunan
Place Units - Chinese
1 infantry placed in Anhwe
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 harbours, 10 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
4 artilleries, 3 fighters, 2 infantry and 1 marine moved from Finland to Vyborg
2 artilleries and 1 infantry moved from Norway to Finland
1 bomber moved from Norway to Finland
4 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone
2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 64 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 10 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
Place Units - Americans
1 harbour placed in Johnston Island
1 harbour placed in Southeast Mexico
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 infantry placed in Central United States
3 infantry placed in Finland
3 infantry placed in Norway
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Chahar
1 fighter moved from Hopei to Chahar
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Hunan
7 artilleries and 11 infantry moved from Anhwe to Hunan
Place Units - Chinese
1 infantry placed in Anhwe
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Purchase Units - British
British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to West India
UK_Pacific take West India from Germans
1 armour moved from West India to India
1 armour moved from Trans-Jordan to Syria
British take Syria from Germans
1 armour moved from Syria to Iraq
British take Iraq from Germans
2 armour, 7 artilleries, 1 infantry and 9 mech_infantrys moved from Trans-Jordan to Iraq
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 carriers, 1 destroyer, 2 fighters and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 2 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
Combat - British
Non Combat Move - British
1 infantry moved from Finland to Karelia
1 aaGun moved from Finland to Karelia
2 infantry moved from Finland to Karelia
1 aaGun, 1 fighter, 5 infantry and 1 mech_infantry moved from Finland to Vyborg
2 infantry moved from 112 Sea Zone to Norway
Place Units - British
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 harbours, 10 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
4 artilleries, 3 fighters, 2 infantry and 1 marine moved from Finland to Vyborg
2 artilleries and 1 infantry moved from Norway to Finland
1 bomber moved from Norway to Finland
4 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone
2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 64 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 10 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
Place Units - Americans
1 harbour placed in Johnston Island
1 harbour placed in Southeast Mexico
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 infantry placed in Central United States
3 infantry placed in Finland
3 infantry placed in Norway
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Chahar
1 fighter moved from Hopei to Chahar
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Hunan
7 artilleries and 11 infantry moved from Anhwe to Hunan
Place Units - Chinese
1 infantry placed in Anhwe
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Purchase Units - British
British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to West India
UK_Pacific take West India from Germans
1 armour moved from West India to India
1 armour moved from Trans-Jordan to Syria
British take Syria from Germans
1 armour moved from Syria to Iraq
British take Iraq from Germans
2 armour, 7 artilleries, 1 infantry and 9 mech_infantrys moved from Trans-Jordan to Iraq
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 carriers, 1 destroyer, 2 fighters and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 2 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
Combat - British
Non Combat Move - British
1 infantry moved from Finland to Karelia
1 aaGun moved from Finland to Karelia
2 infantry moved from Finland to Karelia
1 aaGun, 1 fighter, 5 infantry and 1 mech_infantry moved from Finland to Vyborg
2 infantry moved from 112 Sea Zone to Norway
Place Units - British
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Adding units owned by Americans to 63 Sea Zone: 3 carriers, 1 cruiser, 6 destroyers, 3 fighters and 3 tactical_bombers
EDIT: Removing units owned by Americans from 30 Sea Zone: 3 carriers, 6 destroyers, 3 fighters and 3 tactical_bombers
EDIT: Removing units owned by Americans from 30 Sea Zone: 1 cruiser
EDIT: Removing units owned by Americans from 30 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to 63 Sea Zone: 1 battleship and 1 cruiser
EDIT: Removing units owned by Americans from 30 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to Tunisia
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
Place Units - Italians
1 artillery placed in Southern Italy
1 carrier and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 77 PUs;
Germans buy 6 armour, 1 bomber, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Turkmenistan to West India
Germans take West India from UK_Pacific
9 artilleries and 25 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Rostov to Tambov
1 artillery moved from Kazakhstan to Samara
1 fighter and 1 tactical_bomber moved from Novgorod to Samara
2 bombers moved from Volgograd to Tambov
1 bomber moved from Volgograd to Samara
1 armour moved from Novosibirsk to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
Combat - Germans
Battle in Bryansk
Germans attack with 9 artilleries and 25 infantry
Russians defend with 1 infantry
Germans roll dice for 9 artilleries and 25 infantry in Bryansk, round 2 : 12/34 hits, 8.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 9 artilleries and 25 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Belarus to Bryansk
2 armour and 5 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Tambov to Volgograd
1 armour moved from Caucasus to Volgograd
2 armour moved from Turkmenistan to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
5 armour and 9 mech_infantrys moved from Novosibirsk to Volgograd
1 bomber, 1 fighter and 1 tactical_bomber moved from Samara to Volgograd
1 armour and 16 mech_infantrys moved from Ukraine to Bryansk
4 armour moved from Volgograd to Bryansk
4 mech_infantrys moved from Ukraine to Bryansk
3 artilleries and 2 infantry moved from Northwest Persia to Caucasus
8 mech_infantrys moved from Poland to Western Ukraine
1 infantry moved from Western Germany to Germany
3 infantry moved from France to Western Germany
5 mech_infantrys moved from Western Germany to Germany
3 fighters and 1 tactical_bomber moved from Western Germany to Ukraine
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
1 bomber, 3 infantry and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 mech_infantry moved from Kansu to Chahar
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
2 fighters moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 bomber moved from Russia to Yunnan
1 infantry moved from Kweichow to Yunnan
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yunnan
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Russians win, taking Yunnan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 3 fighters and 1 infantry in Samara, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Russians win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Vologda
3 fighters moved from Samara to Vologda
2 aaGuns, 24 artilleries, 32 infantry and 2 mech_infantrys moved from Russia to Vologda
1 bomber moved from Yunnan to Hunan
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 10 infantry and 6 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Amur to Jehol
1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Japan to Anhwe
1 fighter moved from Japan to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries and 2 infantry moved from Kiangsu to Shantung
1 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
2 battleships and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
3 armour, 17 artilleries, 14 infantry and 2 mech_infantrys moved from Burma to India
2 bombers moved from French Indo China to India
1 fighter and 3 tactical_bombers moved from 41 Sea Zone to India
4 fighters moved from Turkmenistan to India
Combat - Japanese
Battle in India
Japanese attack with 3 armour, 19 artilleries, 2 bombers, 5 fighters, 16 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 1 armour, 4 artilleries and 21 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 2 aaGuns and 12 infantry
AA fire in India : 1/9 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 3 armour, 19 artilleries, 2 bombers, 4 fighters, 16 infantry, 2 mech_infantrys and 3 tactical_bombers in India, round 2 : 23/49 hits, 19.17 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 4 artilleries and 33 infantry in India, round 2 : 14/38 hits, 12.83 expected hits
14 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 aaGun owned by the British, 2 aaGuns owned by the Russians and 20 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 19 artilleries, 2 bombers, 4 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in India, round 3 : 16/35 hits, 14.50 expected hits
UK_Pacific roll dice for 1 armour, 4 artilleries and 11 infantry in India, round 3 : 7/16 hits, 5.50 expected hits
2 infantry owned by the Japanese, 10 infantry owned by the Russians, 5 artilleries owned by the Japanese, 4 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 14 artilleries, 2 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Japanese: 5 artilleries, 1 fighter and 16 infantry
Casualties for British: 1 aaGun, 1 armour, 4 artilleries and 21 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Shantung
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Shantung, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Shantung, round 3 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Shantung, round 4 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Jehol, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
retreated to Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 3/3 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
2 bombers moved from Jehol to Kiangsu
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
2 bombers moved from India to French Indo China
4 fighters and 3 tactical_bombers moved from India to Burma
1 artillery moved from Victoria to New South Wales
3 infantry moved from Queensland to New South Wales
2 fighters moved from 42 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 transports moved from 42 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
3 carriers moved from 41 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 destroyer and 6 submarines placed in 6 Sea Zone
3 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,6,4,5,2,3,3,1,4,6,5,6,3,3,5,3,5,2,2,1,3
Japanese collect 69 PUs (2 lost to blockades); end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Chinese : -1.67
UK_Pacific : 2.67
AA fire in India : : -0.50
Japanese : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters and 6 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
3 fighters and 3 tactical_bombers moved from 63 Sea Zone to New South Wales
1 battleship, 3 carriers, 2 cruisers and 6 destroyers moved from 63 Sea Zone to 62 Sea Zone
3 carriers, 5 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 30 Sea Zone to 62 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 carrier, 3 infantry and 3 transports moved from 64 Sea Zone to 63 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 63 Sea Zone to New Zealand
4 artilleries, 2 infantry and 1 marine moved from Vyborg to Novgorod
Russians take Novgorod from Germans
1 bomber moved from Finland to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in New Zealand
Battle in New South Wales
Americans attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry
Americans roll dice for 1 battleship and 2 cruisers in New South Wales, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in New South Wales, round 2 : 6/10 hits, 4,83 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 9 infantry in New South Wales, round 2 : 1/12 hits, 4,67 expected hits
8 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New South Wales
Americans roll dice for 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers in New South Wales, round 3 : 2/9 hits, 4,50 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in New South Wales, round 3 : 2/4 hits, 2,00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in New South Wales
Americans roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in New South Wales, round 4 : 2/7 hits, 3,83 expected hits
Japanese roll dice for 2 fighters in New South Wales, round 4 : 1/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 1 tactical_bomber owned by the Americans lost in New South Wales
Americans win, taking New Zealand from Japanese, taking New South Wales from Japanese, taking New Zealand from Americans with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Americans: 1 artillery, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery, 2 fighters and 9 infantry
Non Combat Move - Americans
3 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 51 Sea Zone
2 aaGuns and 2 infantry moved from 51 Sea Zone to Samoa
1 bomber moved from Western Germany to Finland
2 artilleries and 4 infantry moved from Finland to Vyborg
3 fighters moved from Vyborg to Novgorod
2 armour, 4 infantry and 2 mech_infantrys moved from Norway to 112 Sea Zone
2 armour, 1 carrier, 2 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 112 Sea Zone to 127 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys moved from 127 Sea Zone to Novgorod
2 fighters moved from Norway to Novgorod
3 infantry moved from Norway to Finland
1 fighter moved from Novgorod to Belarus
4 fighters moved from Novgorod to Vyborg
Place Units - Americans
3 mech_infantrys placed in Finland
3 mech_infantrys placed in Norway
2 bombers and 3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 62 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 30 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,17
Americans : -2,83
Japanese : -4,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 infantry moved from Anhwe to Jehol
1 fighter moved from Hunan to Jehol
7 artilleries and 13 infantry moved from Hunan to Yunnan
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Kweichow
Place Units - Chinese
1 infantry placed in Kweichow
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Baltic States to Belarus
6 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 armour moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 fighter moved from Novgorod to Russia
2 infantry moved from Caucasus to Rostov
2 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
2 aaGuns moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 2 marines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 artillery moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to French West Africa
1 carrier moved from 104 Sea Zone to 88 Sea Zone
1 fighter moved from Brazil to 88 Sea Zone
1 destroyer moved from 88 Sea Zone to 89 Sea Zone
1 fighter moved from 104 Sea Zone to 88 Sea Zone
1 fighter moved from 104 Sea Zone to Western United States
1 infantry moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to New Hebrides
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 destroyer moved from 26 Sea Zone to 27 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
Combat - Americans
Battle in French West Africa
Battle in 93 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 93 Sea Zone
Americans win, taking French West Africa from Italians with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in New Hebrides
Non Combat Move - Americans
1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 104 Sea Zone
1 cruiser placed in 104 Sea Zone
1 infantry and 1 marine placed in Eastern United States
1 artillery placed in Eastern United States
1 battleship, 1 destroyer and 1 transport placed in 11 Sea Zone
2 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shansi to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Inner Mongolia to Chahar
1 artillery moved from Shansi to Chahar
1 artillery and 2 infantry moved from Honan to Anhwe
1 infantry moved from Shansi to Anhwe
1 infantry moved from Shansi to Chahar
3 infantry moved from Hopei to Anhwe
1 infantry moved from Hunan to Hopei
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 2 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 3 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 4 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Anhwe
1 artillery and 1 infantry placed in Hopei
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - British
British repair damage of 6x airfield; Remaining resources: 34 PUs;
British buy 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to Eire
British take Eire from Italians
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 84 Sea Zone
1 artillery and 1 infantry moved from 84 Sea Zone to Nigeria
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Alexandria to Egypt
1 fighter moved from Crete to Egypt
2 artilleries and 3 infantry moved from Burma to Eastern India
1 armour and 1 mech_infantry moved from Yunnan to Eastern India
1 infantry moved from United Kingdom to Scotland
Combat - British
Battle in Nigeria
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Nigeria, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Nigeria
British win, taking Nigeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to French West Africa
Place Units - British
1 factory_minor placed in Egypt
1 transport placed in 73 Sea Zone
2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,2
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -4.33
Italians regular : -0.33
Japanese regular : 0.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ukraine
Italians attack with 3 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Ukraine
2 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Ukraine to Bessarabia
2 artilleries and 3 infantry moved from Romania to Bessarabia
2 aaGuns moved from Eastern Poland to Bessarabia
1 infantry moved from Romania to Bulgaria
Place Units - Italians
3 mech_infantrys placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 1 fighter; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone
8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Yunnan to 37 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
6 fighters moved from 6 Sea Zone to 18 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 8 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 7/10 hits, 5.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 6 fighters in 18 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
1 submarine owned by the Americans lost in 18 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 8 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
2 artilleries, 1 bomber and 7 infantry moved from Yunnan to French Indo China
1 bomber moved from 37 Sea Zone to French Indo China
8 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
8 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
6 fighters moved from 18 Sea Zone to 36 Sea Zone
3 carriers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from Kiangsu to 19 Sea Zone
1 battleship, 10 carriers, 1 cruiser, 3 destroyers, 1 marine, 8 submarines and 3 transports moved from 19 Sea Zone to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 aaGuns and 2 infantry moved from India to Burma
2 armour moved from Eastern Persia to India
3 mech_infantrys moved from Eastern Persia to India
6 artilleries and 15 infantry moved from Eastern Persia to West India
1 marine moved from 36 Sea Zone to French Indo China
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Shantung to Anhwe
Place Units - Japanese
1 fighter placed in Japan
1 carrier and 5 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode