@Arthur-Bomber-Harris None, thanks
Giallo (Allies+8) vs Simon33 (Axis) BM3
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@Giallo said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
let me think this trough it seems like i messed it up
Yeah, I’m still confused as to why the USN pulled back from SZ54. Bait is the only thing I can think of. Actually, there was not a land unit on Australia other than 2 AA Guns at that point. The Queensland IC made it a really juicy target.
You also built me an IC in Iraq.
I’m also not convinced that moving the Soviet stack out of Manchuria has achieved more than just leaving it there would have.
Perhaps China should have fled Yunnan to Burma rather than Kweichow. Would have held me off for at least another turn.
Other than those things you were really smacking me around the board!
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10 Purchase Units - Americans Americans buy 5 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Finland to Germany 1 artillery and 1 mech_infantry moved from Algeria to Tunisia 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Algeria to Morocco 1 artillery and 1 infantry moved from Algeria to Tunisia Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in Tunisia Americans attack with 2 artilleries, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Germany to Norway 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 6 transports moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 destroyer moved from 50 Sea Zone to 26 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Finland 2 artilleries and 1 infantry placed in Norway 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : 0,67 AA fire in Germany : : -0,17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Kansu 1 fighter moved from Kweichow to Kansu 1 infantry moved from Kweichow to Hunan 7 artilleries and 11 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour Battle in Anhwe Chinese attack with 7 artilleries and 11 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 7 artilleries and 11 infantry in Anhwe, round 2 : 2/18 hits, 5,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 7 artilleries and 11 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Hopei Place Units - Chinese 1 infantry placed in Hopei 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -3,83 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10 Purchase Units - Americans Americans buy 5 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Finland to Germany 1 artillery and 1 mech_infantry moved from Algeria to Tunisia 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Algeria to Morocco 1 artillery and 1 infantry moved from Algeria to Tunisia Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in Tunisia Americans attack with 2 artilleries, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Germany to Norway 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 6 transports moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 destroyer moved from 50 Sea Zone to 26 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Finland 2 artilleries and 1 infantry placed in Norway 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Kansu 1 fighter moved from Kweichow to Kansu 1 infantry moved from Kweichow to Hunan 7 artilleries and 11 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour Battle in Anhwe Chinese attack with 7 artilleries and 11 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 7 artilleries and 11 infantry in Anhwe, round 2 : 2/18 hits, 5,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 7 artilleries and 11 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Hopei Place Units - Chinese 1 infantry placed in Hopei 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 2 armour and 4 mech_infantrys; Remaining resources: 7 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Vyborg to Finland 3 armour, 7 artilleries, 2 infantry and 9 mech_infantrys moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour, 3 artilleries and 18 infantry moved from Burma to India 1 carrier and 3 transports moved from 110 Sea Zone to 91 Sea Zone Combat - British Battle in Trans-Jordan British attack with 3 armour, 7 artilleries, 2 infantry and 9 mech_infantrys Germans defend with 1 artillery and 1 infantry British roll dice for 3 armour, 7 artilleries, 2 infantry and 9 mech_infantrys in Trans-Jordan, round 2 : 5/21 hits, 6,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 3 armour, 7 artilleries, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 1 aaGun moved from Burma to India 3 infantry moved from Norway to Finland Place Units - British 2 armour and 1 mech_infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3 British collect 29 PUs (3 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6 UK_Pacific collect 3 PUs (1 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : 0,33 Italians : -0,33 British : -1,83 Americans : 0,67 Chinese : -3,83 Japanese : 0,33 AA fire in Germany : : -0,17
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@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
@Giallo said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
let me think this trough it seems like i messed it up
Yeah, I’m still confused as to why the USN pulled back from SZ54. Bait is the only thing I can think of. Actually, there was not a land unit on Australia other than 2 AA Guns at that point. The Queensland IC made it a really juicy target.
You also built me an IC in Iraq.
I’m also not convinced that moving the Soviet stack out of Manchuria has achieved more than just leaving it there would have.
Perhaps China should have fled Yunnan to Burma rather than Kweichow. Would have held me off for at least another turn.
Other than those things you were really smacking me around the board!
you’re right, let’s what happens
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 3 PUs; Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 bomber, 1 destroyer and 1 fighter Americans defend with 1 destroyer and 1 submarine; Russians defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 93 Sea Zone Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 93 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 destroyer and 1 fighter Casualties for Americans: 1 destroyer and 1 submarine Casualties for Russians: 1 submarine Battle in 92 Sea Zone Italians attack with 1 bomber Americans defend with 1 destroyer Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 bomber owned by the Italians lost in 92 Sea Zone Americans win with no units remaining. Battle score for attacker is -4 Casualties for Italians: 1 bomber Casualties for Americans: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Americans defend with 2 artilleries, 1 infantry and 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 1/8 hits, 2.33 expected hits Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 3/7 hits, 2.17 expected hits Americans roll dice for 2 artilleries and 1 mech_infantry in Tunisia, round 3 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 infantry Casualties for Americans: 2 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from 93 Sea Zone to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Holland Belgium to Germany 1 aaGun and 4 infantry moved from Northern Italy to France 1 aaGun and 4 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Belarus to Southern Italy 2 armour moved from Caucasus to Volgograd Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 1.17 Americans : 0.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10 Combat Move - ANZAC Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 1 armour moved from Volgograd to Novosibirsk Germans take Samara from Russians Germans take Novosibirsk from Russians 1 bomber moved from Iraq to Kazakhstan 1 artillery and 2 mech_infantrys moved from Volgograd to Kazakhstan 1 armour and 1 mech_infantry moved from Belarus to Ukraine Germans take Bryansk from Russians 2 mech_infantrys moved from Volgograd to Rostov 2 bombers moved from Belarus to Rostov 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Archangel 4 mech_infantrys moved from Eastern Poland to Ukraine 3 armour moved from West India to Turkmenistan Germans take Turkmenistan from Russians Combat - Germans Battle in Ukraine Germans attack with 1 armour and 5 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 5 mech_infantrys in Ukraine, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Kazakhstan Germans attack with 1 artillery, 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Kazakhstan, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour, 3 artilleries and 3 infantry moved from Iraq to Northwest Persia 1 armour moved from Northwest Persia to Caucasus 2 bombers moved from Rostov to Volgograd 3 armour and 6 mech_infantrys moved from Volgograd to Novosibirsk 3 armour and 3 mech_infantrys moved from Volgograd to Novosibirsk 1 bomber moved from Kazakhstan to Volgograd 3 artilleries moved from Novgorod to Belarus 4 mech_infantrys moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 16 mech_infantrys moved from Belarus to Ukraine 8 mech_infantrys moved from Western Germany to Poland 3 mech_infantrys moved from Normandy Bordeaux to Western Germany 3 artilleries moved from Normandy Bordeaux to France Place Units - Germans 1 infantry placed in France 10 mech_infantrys placed in Western Germany 2 armour and 1 mech_infantry placed in Novgorod 3 armour placed in Volgograd Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -3.33 Russians : 0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 mech_infantry moved from Russia to Archangel 1 mech_infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 mech_infantry moved from Timguska to Yakut S.S.R. 1 mech_infantry moved from Timguska to Kansu Chinese take Kansu from Japanese 1 infantry moved from Russia to Samara Russians take Samara from Germans 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 5 fighters and 1 tactical_bomber moved from Russia to Archangel 1 bomber moved from Russia to Ukraine Combat - Russians Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Battle in Archangel Russians attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 4/7 hits, 3,33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Archangel to Russia 2 aaGuns and 12 infantry moved from Burma to India 1 bomber moved from Ukraine to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0,67 AA fire in Ukraine : : -0,17 Russians : 0,67
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 5 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Japan to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. 2 armour, 17 artilleries, 13 infantry and 1 mech_infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Shan State to Burma 1 artillery moved from New South Wales to Victoria Japanese take Victoria from ANZAC 1 infantry moved from Queensland to Northern Territory Japanese take Northern Territory from ANZAC Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 2 bombers and 1 infantry Russians defend with 2 mech_infantrys Japanese roll dice for 2 bombers and 1 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 2 mech_infantrys in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Non Combat Move - Japanese 2 bombers moved from Yakut S.S.R. to Amur 1 artillery and 1 infantry moved from Amur to Buryatia 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 armour and 2 mech_infantrys moved from Kwangsi to Kiangsu 2 tactical_bombers moved from French Indo China to Kiangsu 1 fighter moved from 35 Sea Zone to Kiangsu 1 infantry moved from French Indo China to Yunnan 1 aaGun moved from Yunnan to Burma 1 armour and 1 mech_infantry moved from French Indo China to Burma 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 62 Sea Zone to 42 Sea Zone 3 carriers moved from 35 Sea Zone to 41 Sea Zone 1 bomber moved from Paulau Island to French Indo China 1 bomber moved from Queensland to French Indo China 1 fighter and 3 tactical_bombers moved from Queensland to 41 Sea Zone 1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 armour, 1 artillery and 1 infantry placed in French Indo China 3 infantry placed in Queensland 3 infantry placed in New South Wales 5 fighters placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians : -0.67 Japanese : 0.50
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 5 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Japan to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. 2 armour, 17 artilleries, 13 infantry and 1 mech_infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Shan State to Burma 1 artillery moved from New South Wales to Victoria Japanese take Victoria from ANZAC 1 infantry moved from Queensland to Northern Territory Japanese take Northern Territory from ANZAC Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 2 bombers and 1 infantry Russians defend with 2 mech_infantrys Japanese roll dice for 2 bombers and 1 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 2 mech_infantrys in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Non Combat Move - Japanese 2 bombers moved from Yakut S.S.R. to Amur 1 artillery and 1 infantry moved from Amur to Buryatia 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 armour and 2 mech_infantrys moved from Kwangsi to Kiangsu 2 tactical_bombers moved from French Indo China to Kiangsu 1 fighter moved from 35 Sea Zone to Kiangsu 1 infantry moved from French Indo China to Yunnan 1 aaGun moved from Yunnan to Burma 1 armour and 1 mech_infantry moved from French Indo China to Burma 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 62 Sea Zone to 42 Sea Zone 3 carriers moved from 35 Sea Zone to 41 Sea Zone 1 bomber moved from Paulau Island to French Indo China 1 bomber moved from Queensland to French Indo China 1 fighter and 3 tactical_bombers moved from Queensland to 41 Sea Zone 1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 armour, 1 artillery and 1 infantry placed in French Indo China 3 infantry placed in Queensland 3 infantry placed in New South Wales 5 fighters placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Iraq: 4 fighters EDIT: Adding units owned by Japanese to Turkmenistan: 4 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians : -0.67 Japanese : 0.50
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 2 harbours, 10 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 4 artilleries, 3 fighters, 2 infantry and 1 marine moved from Finland to Vyborg 2 artilleries and 1 infantry moved from Norway to Finland 1 bomber moved from Norway to Finland 4 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone 2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone 2 armour, 4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway 1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 carrier moved from 91 Sea Zone to 64 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 10 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from Norway to 112 Sea Zone Place Units - Americans 1 harbour placed in Johnston Island 1 harbour placed in Southeast Mexico 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 2 infantry placed in Central United States 3 infantry placed in Finland 3 infantry placed in Norway Turn Complete - Americans Americans collect 58 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hopei to Chahar 1 fighter moved from Hopei to Chahar 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Hunan 7 artilleries and 11 infantry moved from Anhwe to Hunan Place Units - Chinese 1 infantry placed in Anhwe 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 2 harbours, 10 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 4 artilleries, 3 fighters, 2 infantry and 1 marine moved from Finland to Vyborg 2 artilleries and 1 infantry moved from Norway to Finland 1 bomber moved from Norway to Finland 4 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone 2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone 2 armour, 4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway 1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 carrier moved from 91 Sea Zone to 64 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 10 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from Norway to 112 Sea Zone Place Units - Americans 1 harbour placed in Johnston Island 1 harbour placed in Southeast Mexico 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 2 infantry placed in Central United States 3 infantry placed in Finland 3 infantry placed in Norway Turn Complete - Americans Americans collect 58 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hopei to Chahar 1 fighter moved from Hopei to Chahar 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Hunan 7 artilleries and 11 infantry moved from Anhwe to Hunan Place Units - Chinese 1 infantry placed in Anhwe 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Purchase Units - British British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from India to West India UK_Pacific take West India from Germans 1 armour moved from West India to India 1 armour moved from Trans-Jordan to Syria British take Syria from Germans 1 armour moved from Syria to Iraq British take Iraq from Germans 2 armour, 7 artilleries, 1 infantry and 9 mech_infantrys moved from Trans-Jordan to Iraq 2 armour and 4 mech_infantrys moved from Egypt to Iraq 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 carriers, 1 destroyer, 2 fighters and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone Combat - British Non Combat Move - British 1 infantry moved from Finland to Karelia 1 aaGun moved from Finland to Karelia 2 infantry moved from Finland to Karelia 1 aaGun, 1 fighter, 5 infantry and 1 mech_infantry moved from Finland to Vyborg 2 infantry moved from 112 Sea Zone to Norway Place Units - British 3 armour placed in Egypt 3 mech_infantrys placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3 British collect 32 PUs (3 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 2 harbours, 10 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 4 artilleries, 3 fighters, 2 infantry and 1 marine moved from Finland to Vyborg 2 artilleries and 1 infantry moved from Norway to Finland 1 bomber moved from Norway to Finland 4 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone 2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone 2 armour, 4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway 1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 carrier moved from 91 Sea Zone to 64 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 10 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from Norway to 112 Sea Zone Place Units - Americans 1 harbour placed in Johnston Island 1 harbour placed in Southeast Mexico 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 2 infantry placed in Central United States 3 infantry placed in Finland 3 infantry placed in Norway Turn Complete - Americans Americans collect 58 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hopei to Chahar 1 fighter moved from Hopei to Chahar 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Hunan 7 artilleries and 11 infantry moved from Anhwe to Hunan Place Units - Chinese 1 infantry placed in Anhwe 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Purchase Units - British British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from India to West India UK_Pacific take West India from Germans 1 armour moved from West India to India 1 armour moved from Trans-Jordan to Syria British take Syria from Germans 1 armour moved from Syria to Iraq British take Iraq from Germans 2 armour, 7 artilleries, 1 infantry and 9 mech_infantrys moved from Trans-Jordan to Iraq 2 armour and 4 mech_infantrys moved from Egypt to Iraq 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 carriers, 1 destroyer, 2 fighters and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone Combat - British Non Combat Move - British 1 infantry moved from Finland to Karelia 1 aaGun moved from Finland to Karelia 2 infantry moved from Finland to Karelia 1 aaGun, 1 fighter, 5 infantry and 1 mech_infantry moved from Finland to Vyborg 2 infantry moved from 112 Sea Zone to Norway Place Units - British 3 armour placed in Egypt 3 mech_infantrys placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3 British collect 32 PUs (3 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Some Units in India change ownership: 1 infantry Turning on Edit Mode EDIT: Adding units owned by Americans to 63 Sea Zone: 3 carriers, 1 cruiser, 6 destroyers, 3 fighters and 3 tactical_bombers EDIT: Removing units owned by Americans from 30 Sea Zone: 3 carriers, 6 destroyers, 3 fighters and 3 tactical_bombers EDIT: Removing units owned by Americans from 30 Sea Zone: 1 cruiser EDIT: Removing units owned by Americans from 30 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to 63 Sea Zone: 1 battleship and 1 cruiser EDIT: Removing units owned by Americans from 30 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Tunisia to Algeria Italians take Algeria from Americans 1 armour moved from Algeria to Tunisia Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Romania to Ukraine Place Units - Italians 1 artillery placed in Southern Italy 1 carrier and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Combat Move - ANZAC Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 77 PUs; Germans buy 6 armour, 1 bomber, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Turkmenistan to West India Germans take West India from UK_Pacific 9 artilleries and 25 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Rostov to Tambov 1 artillery moved from Kazakhstan to Samara 1 fighter and 1 tactical_bomber moved from Novgorod to Samara 2 bombers moved from Volgograd to Tambov 1 bomber moved from Volgograd to Samara 1 armour moved from Novosibirsk to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 armour moved from Novosibirsk to Yenisey Germans take Timguska from Russians Germans take Yenisey from Russians Combat - Germans Battle in Bryansk Germans attack with 9 artilleries and 25 infantry Russians defend with 1 infantry Germans roll dice for 9 artilleries and 25 infantry in Bryansk, round 2 : 12/34 hits, 8.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 9 artilleries and 25 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Belarus to Bryansk 2 armour and 5 mech_infantrys moved from Novgorod to Bryansk 2 bombers moved from Tambov to Volgograd 1 armour moved from Caucasus to Volgograd 2 armour moved from Turkmenistan to Volgograd 1 mech_infantry moved from Kazakhstan to Volgograd 5 armour and 9 mech_infantrys moved from Novosibirsk to Volgograd 1 bomber, 1 fighter and 1 tactical_bomber moved from Samara to Volgograd 1 armour and 16 mech_infantrys moved from Ukraine to Bryansk 4 armour moved from Volgograd to Bryansk 4 mech_infantrys moved from Ukraine to Bryansk 3 artilleries and 2 infantry moved from Northwest Persia to Caucasus 8 mech_infantrys moved from Poland to Western Ukraine 1 infantry moved from Western Germany to Germany 3 infantry moved from France to Western Germany 5 mech_infantrys moved from Western Germany to Germany 3 fighters and 1 tactical_bomber moved from Western Germany to Ukraine Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Volgograd 1 bomber, 3 infantry and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 4.67 Russians : -1.00