Giallo (Allies+8) vs Simon33 (Axis) BM3

  • '19 '17 '16

    @Giallo said in Giallo (Allies+8) vs Simon33 (Axis) BM3:

    let me think this trough it seems like i messed it up

    Yeah, I’m still confused as to why the USN pulled back from SZ54. Bait is the only thing I can think of. Actually, there was not a land unit on Australia other than 2 AA Guns at that point. The Queensland IC made it a really juicy target.

    You also built me an IC in Iraq.

    I’m also not convinced that moving the Soviet stack out of Manchuria has achieved more than just leaving it there would have.

    Perhaps China should have fled Yunnan to Burma rather than Kweichow. Would have held me off for at least another turn.

    Other than those things you were really smacking me around the board!

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Finland to Germany
            1 artillery and 1 mech_infantry moved from Algeria to Tunisia
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Algeria to Morocco
            1 artillery and 1 infantry moved from Algeria to Tunisia
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Germany causes 4 damage total. 
            Battle in Tunisia
                Americans attack with 2 artilleries, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Germany to Norway
            1 battleship, 2 carriers, 1 destroyer, 1 fighter and 6 transports moved from 110 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 49 Sea Zone to 26 Sea Zone
            1 destroyer moved from 50 Sea Zone to 26 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Finland
            2 artilleries and 1 infantry placed in Norway
            2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
            1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Americans : 0,67
    AA fire in Germany : : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Kansu
            1 fighter moved from Kweichow to Kansu
            1 infantry moved from Kweichow to Hunan
            7 artilleries and 11 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 armour
            Battle in Anhwe
                Chinese attack with 7 artilleries and 11 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 7 artilleries and 11 infantry in Anhwe, round 2 : 2/18 hits, 5,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 7 artilleries and 11 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Hopei
    
        Place Units - Chinese
            1 infantry placed in Hopei
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -3,83
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Finland to Germany
            1 artillery and 1 mech_infantry moved from Algeria to Tunisia
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Algeria to Morocco
            1 artillery and 1 infantry moved from Algeria to Tunisia
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Germany causes 4 damage total. 
            Battle in Tunisia
                Americans attack with 2 artilleries, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Germany to Norway
            1 battleship, 2 carriers, 1 destroyer, 1 fighter and 6 transports moved from 110 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 49 Sea Zone to 26 Sea Zone
            1 destroyer moved from 50 Sea Zone to 26 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Finland
            2 artilleries and 1 infantry placed in Norway
            2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
            1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Kansu
            1 fighter moved from Kweichow to Kansu
            1 infantry moved from Kweichow to Hunan
            7 artilleries and 11 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 armour
            Battle in Anhwe
                Chinese attack with 7 artilleries and 11 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 7 artilleries and 11 infantry in Anhwe, round 2 : 2/18 hits, 5,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 7 artilleries and 11 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Hopei
    
        Place Units - Chinese
            1 infantry placed in Hopei
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 armour and 4 mech_infantrys; Remaining resources: 7 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Vyborg to Finland
            3 armour, 7 artilleries, 2 infantry and 9 mech_infantrys moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour, 3 artilleries and 18 infantry moved from Burma to India
            1 carrier and 3 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 3 armour, 7 artilleries, 2 infantry and 9 mech_infantrys
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 3 armour, 7 artilleries, 2 infantry and 9 mech_infantrys in Trans-Jordan, round 2 : 5/21 hits, 6,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Germans with 3 armour, 7 artilleries, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Burma to India
            3 infantry moved from Norway to Finland
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3
            British collect 29 PUs (3 lost to blockades); end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
            UK_Pacific collect 3 PUs (1 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Italians : -0,33
    British : -1,83
    Americans : 0,67
    Chinese : -3,83
    Japanese : 0,33
    AA fire in Germany : : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:

    @Giallo said in Giallo (Allies+8) vs Simon33 (Axis) BM3:

    let me think this trough it seems like i messed it up

    Yeah, I’m still confused as to why the USN pulled back from SZ54. Bait is the only thing I can think of. Actually, there was not a land unit on Australia other than 2 AA Guns at that point. The Queensland IC made it a really juicy target.

    You also built me an IC in Iraq.

    I’m also not convinced that moving the Soviet stack out of Manchuria has achieved more than just leaving it there would have.

    Perhaps China should have fled Yunnan to Burma rather than Kweichow. Would have held me off for at least another turn.

    Other than those things you were really smacking me around the board!

    you’re right, let’s what happens

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            1 bomber moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Southern Italy to 93 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 1 fighter
                Americans defend with 1 destroyer and 1 submarine; Russians defend with 1 submarine
                    Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 93 Sea Zone
                    Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 93 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 destroyer and 1 fighter
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for Russians: 1 submarine
            Battle in 92 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 1 destroyer
                    Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 bomber owned by the Italians lost in 92 Sea Zone
                Americans win with no units remaining. Battle score for attacker is -4
                Casualties for Italians: 1 bomber
                Casualties for Americans: 1 destroyer
            Battle in Tunisia
                Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                Americans defend with 2 artilleries, 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 1/8 hits, 2.33 expected hits
                    Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 3/7 hits, 2.17 expected hits
                    Americans roll dice for 2 artilleries and 1 mech_infantry in Tunisia, round 3 : 0/3 hits, 1.00 expected hits
                    2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 artilleries, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from 93 Sea Zone to Southern Italy
            1 mech_infantry moved from Northern Italy to Romania
            1 mech_infantry moved from Holland Belgium to Germany
            1 aaGun and 4 infantry moved from Northern Italy to France
            1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
            1 bomber moved from Belarus to Southern Italy
            2 armour moved from Caucasus to Volgograd
    
        Place Units - Italians
            2 fighters and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Americans : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 10
    
        Combat Move - ANZAC
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Volgograd
            1 armour moved from Volgograd to Novosibirsk
                  Germans take Samara from Russians
                  Germans take Novosibirsk from Russians
            1 bomber moved from Iraq to Kazakhstan
            1 artillery and 2 mech_infantrys moved from Volgograd to Kazakhstan
            1 armour and 1 mech_infantry moved from Belarus to Ukraine
                  Germans take Bryansk from Russians
            2 mech_infantrys moved from Volgograd to Rostov
            2 bombers moved from Belarus to Rostov
            1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Archangel
            4 mech_infantrys moved from Eastern Poland to Ukraine
            3 armour moved from West India to Turkmenistan
                  Germans take Turkmenistan from Russians
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 armour and 5 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour and 5 mech_infantrys in Ukraine, round 2 : 1/6 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Kazakhstan
                Germans attack with 1 artillery, 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Kazakhstan, round 3 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 armour, 3 artilleries and 3 infantry moved from Iraq to Northwest Persia
            1 armour moved from Northwest Persia to Caucasus
            2 bombers moved from Rostov to Volgograd
            3 armour and 6 mech_infantrys moved from Volgograd to Novosibirsk
            3 armour and 3 mech_infantrys moved from Volgograd to Novosibirsk
            1 bomber moved from Kazakhstan to Volgograd
            3 artilleries moved from Novgorod to Belarus
            4 mech_infantrys moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            16 mech_infantrys moved from Belarus to Ukraine
            8 mech_infantrys moved from Western Germany to Poland
            3 mech_infantrys moved from Normandy Bordeaux to Western Germany
            3 artilleries moved from Normandy Bordeaux to France
    
        Place Units - Germans
            1 infantry placed in France
            10 mech_infantrys placed in Western Germany
            2 armour and 1 mech_infantry placed in Novgorod
            3 armour placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.33
    Russians : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 mech_infantry moved from Russia to Archangel
            1 mech_infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 mech_infantry moved from Timguska to Yakut S.S.R.
            1 mech_infantry moved from Timguska to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Russia to Samara
                  Russians take Samara from Germans
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            5 fighters and 1 tactical_bomber moved from Russia to Archangel
            1 bomber moved from Russia to Ukraine
    
        Combat - Russians
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0,17 expected hits
                Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Ukraine causes 3 damage total. 
            Battle in Archangel
                Russians attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 4/7 hits, 3,33 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            5 fighters and 1 tactical_bomber moved from Archangel to Russia
            2 aaGuns and 12 infantry moved from Burma to India
            1 bomber moved from Ukraine to Russia
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 15 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    AA fire in Ukraine : : -0,17
    Russians : 0,67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 5 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Japan to Yakut S.S.R.
            1 infantry moved from Buryatia to Yakut S.S.R.
            2 armour, 17 artilleries, 13 infantry and 1 mech_infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Shan State to Burma
            1 artillery moved from New South Wales to Victoria
                  Japanese take Victoria from ANZAC
            1 infantry moved from Queensland to Northern Territory
                  Japanese take Northern Territory from ANZAC
    
        Combat - Japanese
            Battle in Yakut S.S.R.
                Japanese attack with 2 bombers and 1 infantry
                Russians defend with 2 mech_infantrys
                    Japanese roll dice for 2 bombers and 1 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 2 mech_infantrys in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
    
        Non Combat Move - Japanese
            2 bombers moved from Yakut S.S.R. to Amur
            1 artillery and 1 infantry moved from Amur to Buryatia
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 armour and 2 mech_infantrys moved from Kwangsi to Kiangsu
            2 tactical_bombers moved from French Indo China to Kiangsu
            1 fighter moved from 35 Sea Zone to Kiangsu
            1 infantry moved from French Indo China to Yunnan
            1 aaGun moved from Yunnan to Burma
            1 armour and 1 mech_infantry moved from French Indo China to Burma
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 62 Sea Zone to 42 Sea Zone
            3 carriers moved from 35 Sea Zone to 41 Sea Zone
            1 bomber moved from Paulau Island to French Indo China
            1 bomber moved from Queensland to French Indo China
            1 fighter and 3 tactical_bombers moved from Queensland to 41 Sea Zone
            1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            3 infantry placed in Queensland
            3 infantry placed in New South Wales
            5 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Russians : -0.67
    Japanese : 0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 5 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Japan to Yakut S.S.R.
            1 infantry moved from Buryatia to Yakut S.S.R.
            2 armour, 17 artilleries, 13 infantry and 1 mech_infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Shan State to Burma
            1 artillery moved from New South Wales to Victoria
                  Japanese take Victoria from ANZAC
            1 infantry moved from Queensland to Northern Territory
                  Japanese take Northern Territory from ANZAC
    
        Combat - Japanese
            Battle in Yakut S.S.R.
                Japanese attack with 2 bombers and 1 infantry
                Russians defend with 2 mech_infantrys
                    Japanese roll dice for 2 bombers and 1 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 2 mech_infantrys in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
    
        Non Combat Move - Japanese
            2 bombers moved from Yakut S.S.R. to Amur
            1 artillery and 1 infantry moved from Amur to Buryatia
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 armour and 2 mech_infantrys moved from Kwangsi to Kiangsu
            2 tactical_bombers moved from French Indo China to Kiangsu
            1 fighter moved from 35 Sea Zone to Kiangsu
            1 infantry moved from French Indo China to Yunnan
            1 aaGun moved from Yunnan to Burma
            1 armour and 1 mech_infantry moved from French Indo China to Burma
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 62 Sea Zone to 42 Sea Zone
            3 carriers moved from 35 Sea Zone to 41 Sea Zone
            1 bomber moved from Paulau Island to French Indo China
            1 bomber moved from Queensland to French Indo China
            1 fighter and 3 tactical_bombers moved from Queensland to 41 Sea Zone
            1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            3 infantry placed in Queensland
            3 infantry placed in New South Wales
            5 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Iraq: 4 fighters
            EDIT: Adding units owned by Japanese to Turkmenistan: 4 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians : -0.67
    Japanese : 0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 harbours, 10 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            4 artilleries, 3 fighters, 2 infantry and 1 marine moved from Finland to Vyborg
            2 artilleries and 1 infantry moved from Norway to Finland
            1 bomber moved from Norway to Finland
            4 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone
            2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            2 armour, 4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
            1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
            1 carrier moved from 91 Sea Zone to 64 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 10 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
            1 fighter moved from Norway to 112 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Johnston Island
            1 harbour placed in Southeast Mexico
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            2 infantry placed in Central United States
            3 infantry placed in Finland
            3 infantry placed in Norway
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Hopei to Chahar
            1 fighter moved from Hopei to Chahar
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Hunan
            7 artilleries and 11 infantry moved from Anhwe to Hunan
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 harbours, 10 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            4 artilleries, 3 fighters, 2 infantry and 1 marine moved from Finland to Vyborg
            2 artilleries and 1 infantry moved from Norway to Finland
            1 bomber moved from Norway to Finland
            4 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone
            2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            2 armour, 4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
            1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
            1 carrier moved from 91 Sea Zone to 64 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 10 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
            1 fighter moved from Norway to 112 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Johnston Island
            1 harbour placed in Southeast Mexico
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            2 infantry placed in Central United States
            3 infantry placed in Finland
            3 infantry placed in Norway
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Hopei to Chahar
            1 fighter moved from Hopei to Chahar
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Hunan
            7 artilleries and 11 infantry moved from Anhwe to Hunan
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from India to West India
                  UK_Pacific take West India from Germans
            1 armour moved from West India to India
            1 armour moved from Trans-Jordan to Syria
                  British take Syria from Germans
            1 armour moved from Syria to Iraq
                  British take Iraq from Germans
            2 armour, 7 artilleries, 1 infantry and 9 mech_infantrys moved from Trans-Jordan to Iraq
            2 armour and 4 mech_infantrys moved from Egypt to Iraq
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 carriers, 1 destroyer, 2 fighters and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 carriers, 1 destroyer, 2 fighters, 2 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
            1 infantry moved from Finland to Karelia
            1 aaGun moved from Finland to Karelia
            2 infantry moved from Finland to Karelia
            1 aaGun, 1 fighter, 5 infantry and 1 mech_infantry moved from Finland to Vyborg
            2 infantry moved from 112 Sea Zone to Norway
    
        Place Units - British
            3 armour placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
            British collect 32 PUs (3 lost to blockades); end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    one sec…

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 harbours, 10 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            4 artilleries, 3 fighters, 2 infantry and 1 marine moved from Finland to Vyborg
            2 artilleries and 1 infantry moved from Norway to Finland
            1 bomber moved from Norway to Finland
            4 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone
            2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            2 armour, 4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
            1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
            1 carrier moved from 91 Sea Zone to 64 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 10 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
            1 fighter moved from Norway to 112 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Johnston Island
            1 harbour placed in Southeast Mexico
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            2 infantry placed in Central United States
            3 infantry placed in Finland
            3 infantry placed in Norway
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Hopei to Chahar
            1 fighter moved from Hopei to Chahar
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Hunan
            7 artilleries and 11 infantry moved from Anhwe to Hunan
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from India to West India
                  UK_Pacific take West India from Germans
            1 armour moved from West India to India
            1 armour moved from Trans-Jordan to Syria
                  British take Syria from Germans
            1 armour moved from Syria to Iraq
                  British take Iraq from Germans
            2 armour, 7 artilleries, 1 infantry and 9 mech_infantrys moved from Trans-Jordan to Iraq
            2 armour and 4 mech_infantrys moved from Egypt to Iraq
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 carriers, 1 destroyer, 2 fighters and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 carriers, 1 destroyer, 2 fighters, 2 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
            1 infantry moved from Finland to Karelia
            1 aaGun moved from Finland to Karelia
            2 infantry moved from Finland to Karelia
            1 aaGun, 1 fighter, 5 infantry and 1 mech_infantry moved from Finland to Vyborg
            2 infantry moved from 112 Sea Zone to Norway
    
        Place Units - British
            3 armour placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
            British collect 32 PUs (3 lost to blockades); end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Some Units in India change ownership: 1 infantry
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 63 Sea Zone: 3 carriers, 1 cruiser, 6 destroyers, 3 fighters and 3 tactical_bombers
            EDIT: Removing units owned by Americans from 30 Sea Zone: 3 carriers, 6 destroyers, 3 fighters and 3 tactical_bombers
            EDIT: Removing units owned by Americans from 30 Sea Zone: 1 cruiser
            EDIT: Removing units owned by Americans from 30 Sea Zone: 1 battleship
            EDIT: Adding units owned by Americans to 63 Sea Zone: 1 battleship and 1 cruiser
            EDIT: Removing units owned by Americans from 30 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Tunisia to Algeria
                  Italians take Algeria from Americans
            1 armour moved from Algeria to Tunisia
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Romania to Ukraine
    
        Place Units - Italians
            1 artillery placed in Southern Italy
            1 carrier and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Missed your edits. You’ll have to reapply them.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 11
    
        Combat Move - ANZAC
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 77 PUs; 
            Germans buy 6 armour, 1 bomber, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Turkmenistan to West India
                  Germans take West India from UK_Pacific
            9 artilleries and 25 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Rostov to Tambov
            1 artillery moved from Kazakhstan to Samara
            1 fighter and 1 tactical_bomber moved from Novgorod to Samara
            2 bombers moved from Volgograd to Tambov
            1 bomber moved from Volgograd to Samara
            1 armour moved from Novosibirsk to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Novosibirsk to Yenisey
                  Germans take Timguska from Russians
                  Germans take Yenisey from Russians
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 9 artilleries and 25 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 9 artilleries and 25 infantry in Bryansk, round 2 : 12/34 hits, 8.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 9 artilleries and 25 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Belarus to Bryansk
            2 armour and 5 mech_infantrys moved from Novgorod to Bryansk
            2 bombers moved from Tambov to Volgograd
            1 armour moved from Caucasus to Volgograd
            2 armour moved from Turkmenistan to Volgograd
            1 mech_infantry moved from Kazakhstan to Volgograd
            5 armour and 9 mech_infantrys moved from Novosibirsk to Volgograd
            1 bomber, 1 fighter and 1 tactical_bomber moved from Samara to Volgograd
            1 armour and 16 mech_infantrys moved from Ukraine to Bryansk
            4 armour moved from Volgograd to Bryansk
            4 mech_infantrys moved from Ukraine to Bryansk
            3 artilleries and 2 infantry moved from Northwest Persia to Caucasus
            8 mech_infantrys moved from Poland to Western Ukraine
            1 infantry moved from Western Germany to Germany
            3 infantry moved from France to Western Germany
            5 mech_infantrys moved from Western Germany to Germany
            3 fighters and 1 tactical_bomber moved from Western Germany to Ukraine
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Volgograd
            1 bomber, 3 infantry and 5 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.67
    Russians : -1.00
    

    Savegame

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