@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
scramble to sz111?
No scramble.
GL HF!
Thanks, bro. But you still need to go for France. :grinning:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Rostov to Caucasus
3 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
1 mech_infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Tambov
1 bomber moved from Western Germany to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 submarine moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 91 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Caucasus
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Tambov, round 2 : 4/6 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
1 bomber moved from Caucasus to Bulgaria
1 armour moved from Western Ukraine to Bryansk
2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
1 armour moved from Rostov to Bryansk
2 infantry moved from Novgorod to Archangel
6 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 104 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 fighter and 1 mech_infantry placed in Western Germany
6 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.00
ANZAC : 0.67
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Volgograd to Caucasus
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
1 fighter and 3 infantry moved from Russia to Smolensk
1 infantry moved from Sakha to Amur
Russians take Amur from Japanese
15 infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 5 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
2 fighters moved from Vologda to Russia
2 aaGuns moved from Sakha to Buryatia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 4 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 artillery moved from Soviet Far East to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
2 infantry moved from Manchuria to Amur
2 artilleries and 8 infantry moved from Korea to Amur
2 fighters moved from 6 Sea Zone to Amur
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 mech_infantrys moved from Kweichow to Szechwan
2 mech_infantrys moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 bomber moved from Philippines to Burma
1 bomber moved from Philippines to Szechwan
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to Szechwan
Combat - Japanese
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Amur
Japanese attack with 3 artilleries, 2 fighters and 10 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 artilleries, 2 fighters and 10 infantry in Amur, round 2 : 4/15 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 3 artilleries, 2 fighters and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 2/7 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Burma to Yunnan
2 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Szechwan
1 artillery moved from Hopei to Kweichow
1 infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 aaGun moved from Korea to Amur
2 fighters moved from Amur to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
1 fighter and 2 tactical_bombers moved from Burma to Yunnan
1 bomber moved from Szechwan to Kweichow
Place Units - Japanese
1 carrier and 4 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : -0.50
Chinese : 0.33
UK_Pacific : 0.67
Russians : -0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from New South Wales to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from 46 Sea Zone to Caroline Islands
2 fighters moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
1 fighter moved from Eastern United States to Western United States
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 cruiser, 3 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
4 bombers placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 2.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Sikang
15 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 15 infantry in Shensi, round 2 : 2/15 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 14 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -1.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
3 infantry moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Persia
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 bomber moved from Egypt to Northern Italy
1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
2 fighters moved from India to Burma
1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Rhodesia to Belgian Congo
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to India
1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 transports moved from 94 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Northern Italy to Syria
1 infantry moved from 98 Sea Zone to Syria
1 aaGun moved from 98 Sea Zone to Syria
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 0.50
AA fire in Northern Italy : : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Archangel to Nenetsia
Italians take Nenetsia from Russians
1 armour moved from Nenetsia to Vologda
1 armour moved from Archangel to Vologda
2 artilleries and 1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Tambov
1 bomber moved from Rostov to Tambov
1 armour moved from Libya to Tobruk
Italians take Tobruk from ANZAC
1 armour moved from Tobruk to Libya
Combat - Italians
Battle in Vologda
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Vologda, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Italians win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Caucasus, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Tambov
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Tambov, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 bomber and 2 mech_infantrys in Tambov, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 5 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Ukraine
1 aaGun moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Rostov to Caucasus
2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Northern Italy
2 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -2.33
Russians : -1.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Caroline Islands to 36 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Caroline Islands to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 bomber and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 bomber moved from 36 Sea Zone to Java
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from Egypt to Syria
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
2 mech_infantrys moved from Bryansk to Volgograd
2 infantry moved from Bryansk to Tambov
1 bomber moved from Bulgaria to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Volgograd
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Volgograd
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Smolensk, round 2 : 4/6 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Belarus to Archangel
2 armour and 1 mech_infantry moved from Novgorod to Belarus
1 infantry and 1 mech_infantry moved from Norway to 125 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 infantry and 1 mech_infantry moved from 127 Sea Zone to Nenetsia
4 aaGuns, 5 artilleries and 10 infantry moved from Bryansk to Ukraine
20 armour and 7 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Tambov to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
1 fighter and 2 tactical_bombers moved from Smolensk to Caucasus
1 fighter moved from Southern Italy to Caucasus
5 mech_infantrys moved from Eastern Poland to Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to France
1 tactical_bomber moved from Southern Italy to Western Germany
1 bomber moved from France to Western Germany
1 bomber moved from Volgograd to Bulgaria
Place Units - Germans
3 armour placed in Novgorod
1 fighter and 2 mech_infantrys placed in Western Germany
1 infantry placed in France
6 mech_infantrys placed in Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 5.50
British : 0.67
Russians : 0.67
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
2 fighters moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 artillery moved from Russia to Tambov
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 armour
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 2 armour in Vologda, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 armour owned by the Italians lost in Vologda
Russians win, taking Vologda from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour
Battle in Smolensk
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 4 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 5 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 6 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 7 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 8 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
2 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Russia to Samara
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : 0.00
Italians : -1.33
Russians : -3.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Urals to Kazakhstan
Japanese take Novosibirsk from Russians
1 artillery and 3 mech_infantrys moved from Kweichow to Shensi
4 mech_infantrys moved from Yunnan to Shensi
1 armour and 2 mech_infantrys moved from Szechwan to Shensi
1 bomber moved from Kweichow to Shensi
1 bomber moved from Yunnan to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Yunnan to Burma
1 fighter moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from Yunnan to Shensi
1 fighter moved from Yunnan to Shensi
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Shensi
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
3 artilleries and 10 infantry moved from Amur to Sakha
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber
Chinese defend with 14 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 6/15 hits, 4.50 expected hits
Chinese roll dice for 14 infantry in Shensi, round 2 : 5/14 hits, 4.67 expected hits
5 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 5/10 hits, 3.67 expected hits
Chinese roll dice for 8 infantry in Shensi, round 3 : 2/8 hits, 2.67 expected hits
2 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 4 : 4/8 hits, 3.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 9 mech_infantrys
Casualties for Chinese: 14 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 aaGun moved from Amur to Sakha
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 bomber moved from Yunnan to French Indo China
1 bomber moved from 42 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Szechwan
Place Units - Japanese
6 destroyers placed in 6 Sea Zone
2 infantry placed in Japan
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Chinese : 0.67
UK_Pacific : 0.33
Russians : -0.33
Japanese : 3.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to Caroline Islands
4 bombers moved from Western United States to Caroline Islands
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
2 artilleries and 1 infantry moved from 44 Sea Zone to Celebes
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Iwo Jima, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Celebes
Americans attack with 2 artilleries and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 artilleries and 1 infantry in Celebes, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans roll dice for 2 artilleries in Celebes, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
5 bombers and 1 infantry placed in Western United States
Americans undo move 1.
5 bombers placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
2 infantry moved from Kansu to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shensi, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shensi, round 3 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 artillery in Shensi, round 4 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 5 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Shensi, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 4 armour and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Syria to Northern Italy
2 infantry moved from India to Burma
1 artillery moved from India to Burma
2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to Northwest Persia
3 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 infantry moved from Eastern Persia to Turkmenistan
1 armour, 3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
2 fighters moved from 98 Sea Zone to Northwest Persia
3 fighters and 1 tactical_bomber moved from India to Northwest Persia
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Libya
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Battle in Libya
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour and 1 artillery
British roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 : 3/4 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 artillery
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Burma, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 infantry moved from Trans-Jordan to Iraq
1 aaGun and 1 infantry moved from Syria to Iraq
2 infantry moved from Eastern Persia to Persia
3 infantry moved from Egypt to 98 Sea Zone
1 carrier, 2 cruisers, 3 destroyers, 3 infantry, 1 submarine and 2 transports moved from 98 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Persia
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
2 armour moved from India to Eastern Persia
1 bomber moved from Northern Italy to Syria
Place Units - British
3 armour placed in Persia
1 armour and 2 infantry placed in Iraq
1 infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
British : 1.00
Italians : -0.83
AA fire in Northern Italy : : -0.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Caucasus to Samara
1 bomber moved from Ukraine to Samara
1 armour moved from Caucasus to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 fighter moved from Southern Italy to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Samara
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Samara to Ukraine
2 infantry moved from Yugoslavia to Bulgaria
2 fighters moved from 93 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 aaGun and 2 artilleries moved from Caucasus to Volgograd
Place Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Java to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
4 fighters moved from Caroline Islands to 22 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 4 fighters in 22 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 22 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to Caroline Islands
1 bomber moved from 34 Sea Zone to Caroline Islands
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from 82 Sea Zone to French Equatorial Africa
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 2.67
Japanese : -0.67