@Avner I did have to edit my UK move because I did not mean to attack sub vs sub in SZ111. I clicked through the dialogs too quickly.
Dawgoneit (Allies +30) vs StuckTojo (Axis)
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Italians Italians buy 2 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Samara to Kazakhstan 1 armour and 1 mech_infantry moved from Tambov to Kazakhstan 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Greece to Kazakhstan Combat - Italians Battle in Kazakhstan Italians attack with 3 armour, 1 bomber and 1 mech_infantry British defend with 1 artillery and 2 infantry Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 3/5 hits, 2.33 expected hits British roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the British and 2 infantry owned by the British lost in Kazakhstan Italians win, taking Kazakhstan from British with 3 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 mech_infantry Casualties for British: 1 artillery and 2 infantry Battle in Caucasus Italians attack with 1 armour and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Caucasus Italians win, taking Caucasus from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Kazakhstan to Greece 2 infantry moved from Malta to 96 Sea Zone 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 4 infantry moved from Southern Italy to Northern Italy 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 aaGun moved from Tambov to Rostov Place Units - Italians 1 armour and 1 mech_infantry placed in Ukraine 1 transport placed in 97 Sea Zone 1 armour placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.67
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from Caroline Islands to 34 Sea Zone 1 bomber and 1 fighter moved from Caroline Islands to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone ANZAC take 17 Sea Zone from Japanese Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone ANZAC attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber, 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone ANZAC roll dice for 1 bomber and 1 fighter in 22 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 22 Sea Zone to 17 Sea Zone 2 fighters moved from 34 Sea Zone to 17 Sea Zone 1 bomber moved from 22 Sea Zone to Wake Island Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Turning off Edit Mode ANZAC undo move 1. 1 infantry placed in Queensland 1 destroyer placed in 54 Sea Zone 1 artillery placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 20 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : 0.00
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 71 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 80 Sea Zone: 1 transport EDIT: Removing units owned by ANZAC from Union of South Africa: 2 infantry EDIT: Adding units owned by ANZAC to Persia: 2 infantry EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 2 infantry EDIT: Adding units owned by ANZAC to Egypt: 2 infantry EDIT: Turning off Edit Mode 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 bomber, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Kansu to Timguska 1 mech_infantry moved from Samara to Timguska 1 fighter and 1 tactical_bomber moved from Samara to Timguska 3 armour and 4 mech_infantrys moved from Samara to Turkmenistan 3 artilleries and 1 infantry moved from Tambov to Volgograd 1 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Samara to Turkmenistan 1 fighter and 1 tactical_bomber moved from Samara to Turkmenistan 1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 bomber moved from Greece to Iraq 2 bombers moved from Western Germany to United Kingdom 1 submarine moved from 97 Sea Zone to 98 Sea Zone Germans take 98 Sea Zone from British 1 destroyer moved from 110 Sea Zone to 105 Sea Zone 2 fighters moved from 110 Sea Zone to 105 Sea Zone 1 tactical_bomber moved from Western Germany to 105 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 4,7 and causes: 9 damage to unit: factory_major Bombing raid in United Kingdom causes 9 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Iraq causes 5 damage total. Battle in 105 Sea Zone Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 105 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Timguska Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Timguska, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Germans win, taking Timguska from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Turkmenistan Germans attack with 3 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber British defend with 3 infantry Germans roll dice for 3 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Turkmenistan, round 2 : 5/10 hits, 3.50 expected hits Russians roll dice for 3 infantry in Turkmenistan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Turkmenistan Germans win, taking Turkmenistan from Russians with 3 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Volgograd Germans attack with 3 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers British defend with 1 factory_minor and 2 infantry Germans roll dice for 3 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/11 hits, 4.50 expected hits British roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 3 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Turkmenistan to Kazakhstan 3 mech_infantrys moved from Samara to Kazakhstan 3 mech_infantrys moved from Russia to Samara 1 mech_infantry moved from Tambov to Kazakhstan 3 aaGuns moved from Tambov to Volgograd 1 aaGun moved from Bryansk to Rostov 2 mech_infantrys moved from Western Ukraine to Rostov 3 fighters and 1 tactical_bomber moved from Ukraine to Rostov 3 armour and 6 mech_infantrys moved from Bryansk to Volgograd 1 bomber moved from Iraq to Kazakhstan 1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone 1 fighter moved from 105 Sea Zone to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 2 mech_infantrys moved from Poland to Western Ukraine 3 mech_infantrys moved from Novgorod to Vologda 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 2 bombers moved from United Kingdom to Western Germany 1 fighter moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from Timguska to Kazakhstan 2 fighters and 1 tactical_bomber moved from Volgograd to Kazakhstan 1 tactical_bomber moved from Volgograd to Rostov Place Units - Germans 3 armour placed in Russia 3 armour placed in Novgorod 1 infantry placed in Normandy Bordeaux 1 destroyer and 1 transport placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 1 bomber and 1 tactical_bomber placed in France Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -1.50 British : -0.67 Americans : -0.17 AA fire in Iraq : : -0.17 Russians : -1.33 AA fire in United Kingdom : : -0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Combat Move - Russians 1 submarine moved from 91 Sea Zone to 105 Sea Zone 13 infantry moved from Yenisey to Timguska Combat - Russians Battle in 105 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 105 Sea Zone Germans win with no units remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Germans: 1 destroyer Battle in Timguska Russians attack with 13 infantry Germans defend with 2 mech_infantrys Russians roll dice for 13 infantry in Timguska, round 2 : 1/13 hits, 2.17 expected hits Germans roll dice for 2 mech_infantrys in Timguska, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska Russians roll dice for 12 infantry in Timguska, round 3 : 1/12 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Timguska Russians win, taking Timguska from Germans with 12 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 aaGuns moved from Yenisey to Timguska Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33 Russians : -1.83
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 destroyers, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 10 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 3 mech_infantrys moved from Malaya to Burma 2 bombers moved from French Indo China to Burma 2 fighters and 2 tactical_bombers moved from French Indo China to Burma Combat - Japanese Battle in Burma Japanese attack with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 2/9 hits, 4.17 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese roll dice for 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 5/8 hits, 4.00 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 2 bombers moved from Burma to Anhwe 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 armour and 1 mech_infantry moved from Szechwan to Tsinghai 1 mech_infantry moved from Szechwan to French Indo China 2 fighters and 2 tactical_bombers moved from Burma to French Indo China 1 aaGun moved from Yakut S.S.R. to Yenisey Place Units - Japanese 2 mech_infantrys placed in French Indo China 3 destroyers and 2 submarines placed in 6 Sea Zone 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4 Japanese collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.33 Japanese : -1.17
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 4 battleships, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone 18 bombers moved from Hawaiian Islands to 6 Sea Zone
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@dawgoneit Scrambles and Kami’s in sz6 Please
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 4 battleships, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone 18 bombers moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,4,6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,6,4 Battle in 6 Sea Zone Americans attack with 4 battleships, 18 bombers, 4 carriers, 3 cruisers, 2 destroyers, 9 fighters, 1 tactical_bomber and 1 transport Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 14 destroyers, 9 fighters, 2 submarines, 4 tactical_bombers and 2 transports Americans roll dice for 4 battleships, 18 bombers, 4 carriers, 3 cruisers, 2 destroyers, 9 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 27/37 hits, 22.00 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 14 destroyers, 9 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 18/36 hits, 16.67 expected hits Units damaged: 4 battleships owned by the Americans 2 destroyers owned by the Americans, 4 carriers owned by the Japanese, 14 destroyers owned by the Japanese, 2 submarines owned by the Japanese, 4 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 4 battleships, 18 bombers, 3 cruisers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 20/31 hits, 19.33 expected hits Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 9 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 11/18 hits, 10.67 expected hits 4 tactical_bombers owned by the Japanese, 9 fighters owned by the Japanese, 2 transports owned by the Japanese, 3 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 battleships owned by the Japanese, 5 fighters owned by the Americans, 2 bombers owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 4 battleships, 16 bombers and 1 transport remaining. Battle score for attacker is 175 Casualties for Americans: 2 bombers, 4 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 tactical_bomber Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 14 destroyers, 9 fighters, 2 submarines, 4 tactical_bombers and 2 transports Non Combat Move - Americans 16 bombers moved from 6 Sea Zone to Midway 2 carriers and 4 fighters moved from 17 Sea Zone to 6 Sea Zone 3 bombers moved from Western United States to Eastern United States 2 bombers moved from Western United States to Eastern United States 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 5.67 Japanese : 1.33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - British British repair damage of 14x factory_major, 5x factory_minor; Remaining resources: 18 PUs; British buy 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Persia to Eastern Persia 3 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 submarine moved from 37 Sea Zone to 20 Sea Zone UK_Pacific take 20 Sea Zone from Japanese 2 infantry moved from India to Burma 1 infantry moved from India to 39 Sea Zone 1 carrier, 2 cruisers and 3 destroyers moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Shan State 1 armour moved from India to Burma Combat - British Battle in Shan State Battle in Caucasus British attack with 1 bomber and 4 infantry Italians defend with 1 armour and 1 mech_infantry British roll dice for 1 bomber and 4 infantry in Caucasus, round 2 : 4/5 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus British win, taking Shan State from Japanese, taking Caucasus from Italians with 1 bomber and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in Burma British attack with 1 armour and 2 infantry Japanese defend with 2 mech_infantrys British roll dice for 1 armour and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Burma British roll dice for 1 armour and 2 infantry in Burma, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 6 infantry moved from Iraq to Persia 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Scotland to Eire British take Eire from Neutral_Allies 1 aaGun and 1 infantry moved from Scotland to United Kingdom 1 artillery and 2 infantry moved from Alexandria to Egypt 3 mech_infantrys moved from Egypt to Iraq 1 bomber moved from Caucasus to Northwest Persia Place Units - British 3 infantry placed in Persia 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,4,2,2,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3 British collect 27 PUs (9 lost to blockades); end with 27 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : 4.00 Italians : 0.17 Japanese : -1.00
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 4 PUs; Combat Move - Italians 2 armour moved from Kazakhstan to Eastern Persia 1 armour moved from Kazakhstan to Caucasus 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Greece to Eastern Persia 1 fighter moved from Southern Italy to Caucasus 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 cruiser and 2 destroyers moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from 94 Sea Zone to Algeria 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia Combat - Italians Battle in Gibraltar Battle in Algeria Battle in Tunisia Battle in 104 Sea Zone Italians attack with 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 104 Sea Zone Americans win, taking Gibraltar from British, taking Algeria from French, taking Tunisia from Americans with no units remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for Americans: 1 destroyer Battle in Eastern Persia Italians attack with 2 armour and 1 bomber British defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Eastern Persia, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Eastern Persia Italians win, taking Eastern Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for British: 1 infantry Battle in Caucasus Italians attack with 2 armour, 1 fighter and 1 mech_infantry British defend with 3 infantry Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Caucasus Italians roll dice for 2 armour and 1 fighter in Caucasus, round 3 : 3/3 hits, 1.50 expected hits British roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus Italians win, taking Caucasus from British with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for British: 3 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Rostov 1 bomber moved from Eastern Persia to Kazakhstan 1 aaGun moved from Rostov to Caucasus 2 fighters moved from Southern Italy to 110 Sea Zone Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 23 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 2.50 British : 1.33 Americans : 0.33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 bomber moved from Wake Island to Java 2 infantry moved from Persia to Eastern Persia 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya Battle in Eastern Persia ANZAC attack with 2 infantry Italians defend with 1 armour ANZAC roll dice for 2 infantry in Eastern Persia, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC lost in Eastern Persia ANZAC roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Eastern Persia Italians win, taking Malaya from Japanese with no units remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 infantry Casualties for Italians: 1 armour Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippines ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Philippines, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 34 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 20 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 1.00 ANZAC : 0.50 Japanese : -0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 3 artilleries, 1 carrier, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Turkmenistan to West India Germans take West India from UK_Pacific 3 armour and 4 mech_infantrys moved from Turkmenistan to Persia 4 fighters and 3 tactical_bombers moved from Kazakhstan to Persia 1 bomber moved from Kazakhstan to Iraq 3 fighters and 2 tactical_bombers moved from Rostov to Persia 1 mech_infantry moved from Vologda to Evenkiyskiy Germans take Evenkiyskiy from Russians 3 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from 92 Sea Zone to Morocco 1 bomber moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Persia Germans attack with 3 armour, 7 fighters, 4 mech_infantrys and 5 tactical_bombers British defend with 1 factory_minor and 11 infantry Germans roll dice for 3 armour, 7 fighters, 4 mech_infantrys and 5 tactical_bombers in Persia, round 2 : 10/19 hits, 9.00 expected hits British roll dice for 11 infantry in Persia, round 2 : 4/11 hits, 3.67 expected hits 4 mech_infantrys owned by the Germans and 10 infantry owned by the British lost in Persia Germans roll dice for 3 armour, 7 fighters and 5 tactical_bombers in Persia, round 3 : 11/15 hits, 8.33 expected hits British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 3 armour, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Germans: 4 mech_infantrys Casualties for British: 11 infantry Battle in Morocco Germans attack with 3 artilleries and 3 infantry French defend with 2 infantry Germans roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 4/6 hits, 2.00 expected hits French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Morocco Germans win, taking Morocco from French with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Germans 4 fighters and 3 tactical_bombers moved from Persia to Caucasus 3 fighters and 2 tactical_bombers moved from Persia to Eastern Persia 2 mech_infantrys moved from Kazakhstan to Eastern Persia 2 mech_infantrys moved from Kazakhstan to Caucasus 3 aaGuns, 3 armour, 3 artilleries, 2 infantry and 8 mech_infantrys moved from Volgograd to Caucasus 1 aaGun and 2 mech_infantrys moved from Rostov to Caucasus 3 armour and 3 mech_infantrys moved from Samara to Caucasus 1 armour moved from Russia to Kazakhstan 1 mech_infantry moved from Vologda to Kazakhstan 2 armour moved from Russia to Samara 1 mech_infantry moved from Vologda to Samara 2 mech_infantrys moved from Western Ukraine to Rostov 3 armour moved from Novgorod to Bryansk 1 bomber moved from Iraq to Caucasus 2 infantry moved from Yugoslavia to Northern Italy 2 mech_infantrys moved from Western Germany to Southern France 1 infantry moved from Western Germany to France 1 submarine moved from 98 Sea Zone to 94 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Western Germany to France 1 bomber moved from United Kingdom to France Place Units - Germans 1 airfield placed in Holland Belgium 1 carrier, 1 fighter and 1 tactical_bomber placed in 110 Sea Zone 3 artilleries placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 68 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 5.67 British : 0.00 French : -0.67 AA fire in Iraq : : -0.17 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Timguska to Kansu Chinese take Kansu from Germans Combat - Russians Non Combat Move - Russians 2 aaGuns and 11 infantry moved from Timguska to Kansu Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 3 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 10 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 2 artilleries moved from Yunnan to Burma 1 artillery moved from Yunnan to Shan State 2 mech_infantrys moved from French Indo China to Burma 2 mech_infantrys moved from French Indo China to Shan State 1 bomber moved from Anhwe to 35 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 4/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 2 mech_infantrys Casualties for British: 2 infantry Battle in Burma Japanese attack with 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 1/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 armour and 2 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 0/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 armour and 1 infantry in Burma, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Burma Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Burma, round 4 : 2/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 armour and 1 infantry in Burma, round 4 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 2 mech_infantrys Casualties for British: 1 armour and 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter moved from 37 Sea Zone to French Indo China 1 armour and 2 mech_infantrys moved from French Indo China to Kweichow 1 armour and 1 mech_infantry moved from Tsinghai to Kweichow 1 bomber moved from Anhwe to Kweichow 1 bomber moved from 35 Sea Zone to French Indo China 1 aaGun moved from Yenisey to Timguska 1 bomber moved from Kweichow to French Indo China Place Units - Japanese 1 armour and 1 mech_infantry placed in French Indo China 5 infantry placed in Japan 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,6,4,3,6,4,3,1,2,6,4,3 Japanese collect 41 PUs (11 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
UK_Pacific : 1.17 Japanese : -1.67
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Americans Americans buy 2 carriers, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 1 destroyer moved from 103 Sea Zone to 104 Sea Zone 16 bombers moved from Midway to Eastern United States 8 bombers moved from Eastern United States to French West Africa Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/4 hits, 1.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Gibraltar, round 4 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans Place Units - Americans 2 carriers placed in 101 Sea Zone 2 fighters and 2 tactical_bombers placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans : -0.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :