@FlyingBadger said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:
Scotland to 114? No
UK to 113? NO
France to Normandy? YES
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from Caroline Islands to 34 Sea Zone
1 bomber and 1 fighter moved from Caroline Islands to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber, 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 22 Sea Zone
ANZAC roll dice for 1 bomber and 1 fighter in 22 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 22 Sea Zone to 17 Sea Zone
2 fighters moved from 34 Sea Zone to 17 Sea Zone
1 bomber moved from 22 Sea Zone to Wake Island
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
ANZAC undo move 1.
1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
1 artillery placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 71 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 80 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Union of South Africa: 2 infantry
EDIT: Adding units owned by ANZAC to Persia: 2 infantry
EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 2 infantry
EDIT: Adding units owned by ANZAC to Egypt: 2 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Kansu to Timguska
1 mech_infantry moved from Samara to Timguska
1 fighter and 1 tactical_bomber moved from Samara to Timguska
3 armour and 4 mech_infantrys moved from Samara to Turkmenistan
3 artilleries and 1 infantry moved from Tambov to Volgograd
1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Samara to Turkmenistan
1 fighter and 1 tactical_bomber moved from Samara to Turkmenistan
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 bomber moved from Greece to Iraq
2 bombers moved from Western Germany to United Kingdom
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Germans take 98 Sea Zone from British
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
2 fighters moved from 110 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from Western Germany to 105 Sea Zone
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 4,7 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 105 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Timguska
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Timguska, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkmenistan
Germans attack with 3 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry
Germans roll dice for 3 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Turkmenistan, round 2 : 5/10 hits, 3.50 expected hits
Russians roll dice for 3 infantry in Turkmenistan, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 3 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Volgograd
Germans attack with 3 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/11 hits, 4.50 expected hits
British roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 3 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Turkmenistan to Kazakhstan
3 mech_infantrys moved from Samara to Kazakhstan
3 mech_infantrys moved from Russia to Samara
1 mech_infantry moved from Tambov to Kazakhstan
3 aaGuns moved from Tambov to Volgograd
1 aaGun moved from Bryansk to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
3 fighters and 1 tactical_bomber moved from Ukraine to Rostov
3 armour and 6 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Iraq to Kazakhstan
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 mech_infantrys moved from Poland to Western Ukraine
3 mech_infantrys moved from Novgorod to Vologda
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Timguska to Kazakhstan
2 fighters and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Volgograd to Rostov
Place Units - Germans
3 armour placed in Russia
3 armour placed in Novgorod
1 infantry placed in Normandy Bordeaux
1 destroyer and 1 transport placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 bomber and 1 tactical_bomber placed in France
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -1.50
British : -0.67
Americans : -0.17
AA fire in Iraq : : -0.17
Russians : -1.33
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 91 Sea Zone to 105 Sea Zone
13 infantry moved from Yenisey to Timguska
Combat - Russians
Battle in 105 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 105 Sea Zone
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Timguska
Russians attack with 13 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 13 infantry in Timguska, round 2 : 1/13 hits, 2.17 expected hits
Germans roll dice for 2 mech_infantrys in Timguska, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska
Russians roll dice for 12 infantry in Timguska, round 3 : 1/12 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Timguska
Russians win, taking Timguska from Germans with 12 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 aaGuns moved from Yenisey to Timguska
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33
Russians : -1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 10 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 mech_infantrys moved from Malaya to Burma
2 bombers moved from French Indo China to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 2/9 hits, 4.17 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese roll dice for 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 5/8 hits, 4.00 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
2 bombers moved from Burma to Anhwe
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 armour and 1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Szechwan to French Indo China
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 aaGun moved from Yakut S.S.R. to Yenisey
Place Units - Japanese
2 mech_infantrys placed in French Indo China
3 destroyers and 2 submarines placed in 6 Sea Zone
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Japanese collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.33
Japanese : -1.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
4 battleships, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
18 bombers moved from Hawaiian Islands to 6 Sea Zone
@dawgoneit Scrambles and Kami’s in sz6 Please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
4 battleships, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
18 bombers moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,4,6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,6,4
Battle in 6 Sea Zone
Americans attack with 4 battleships, 18 bombers, 4 carriers, 3 cruisers, 2 destroyers, 9 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 14 destroyers, 9 fighters, 2 submarines, 4 tactical_bombers and 2 transports
Americans roll dice for 4 battleships, 18 bombers, 4 carriers, 3 cruisers, 2 destroyers, 9 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 27/37 hits, 22.00 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 14 destroyers, 9 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 18/36 hits, 16.67 expected hits
Units damaged: 4 battleships owned by the Americans
2 destroyers owned by the Americans, 4 carriers owned by the Japanese, 14 destroyers owned by the Japanese, 2 submarines owned by the Japanese, 4 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 4 battleships, 18 bombers, 3 cruisers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 20/31 hits, 19.33 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 9 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 11/18 hits, 10.67 expected hits
4 tactical_bombers owned by the Japanese, 9 fighters owned by the Japanese, 2 transports owned by the Japanese, 3 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 battleships owned by the Japanese, 5 fighters owned by the Americans, 2 bombers owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 battleships, 16 bombers and 1 transport remaining. Battle score for attacker is 175
Casualties for Americans: 2 bombers, 4 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 14 destroyers, 9 fighters, 2 submarines, 4 tactical_bombers and 2 transports
Non Combat Move - Americans
16 bombers moved from 6 Sea Zone to Midway
2 carriers and 4 fighters moved from 17 Sea Zone to 6 Sea Zone
3 bombers moved from Western United States to Eastern United States
2 bombers moved from Western United States to Eastern United States
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 5.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 14x factory_major, 5x factory_minor; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Persia to Eastern Persia
3 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 submarine moved from 37 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
2 infantry moved from India to Burma
1 infantry moved from India to 39 Sea Zone
1 carrier, 2 cruisers and 3 destroyers moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 armour moved from India to Burma
Combat - British
Battle in Shan State
Battle in Caucasus
British attack with 1 bomber and 4 infantry
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 1 bomber and 4 infantry in Caucasus, round 2 : 4/5 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
British win, taking Shan State from Japanese, taking Caucasus from Italians with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Burma
British attack with 1 armour and 2 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 armour and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 1 armour and 2 infantry in Burma, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
6 infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 aaGun and 1 infantry moved from Scotland to United Kingdom
1 artillery and 2 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Caucasus to Northwest Persia
Place Units - British
3 infantry placed in Persia
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,4,2,2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 27 PUs (9 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : 4.00
Italians : 0.17
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - Italians
2 armour moved from Kazakhstan to Eastern Persia
1 armour moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Greece to Eastern Persia
1 fighter moved from Southern Italy to Caucasus
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 cruiser and 2 destroyers moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
Combat - Italians
Battle in Gibraltar
Battle in Algeria
Battle in Tunisia
Battle in 104 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 104 Sea Zone
Americans win, taking Gibraltar from British, taking Algeria from French, taking Tunisia from Americans with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Eastern Persia
Italians attack with 2 armour and 1 bomber
British defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Eastern Persia, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Eastern Persia
Italians win, taking Eastern Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 2 armour, 1 fighter and 1 mech_infantry
British defend with 3 infantry
Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Caucasus
Italians roll dice for 2 armour and 1 fighter in Caucasus, round 3 : 3/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
Italians win, taking Caucasus from British with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Rostov
1 bomber moved from Eastern Persia to Kazakhstan
1 aaGun moved from Rostov to Caucasus
2 fighters moved from Southern Italy to 110 Sea Zone
Place Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 23 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 2.50
British : 1.33
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Wake Island to Java
2 infantry moved from Persia to Eastern Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Battle in Eastern Persia
ANZAC attack with 2 infantry
Italians defend with 1 armour
ANZAC roll dice for 2 infantry in Eastern Persia, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the ANZAC lost in Eastern Persia
ANZAC roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits, 0.17 expected hits
Italians roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Eastern Persia
Italians win, taking Malaya from Japanese with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 armour
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippines
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Philippines, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 1.00
ANZAC : 0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 artilleries, 1 carrier, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Turkmenistan to West India
Germans take West India from UK_Pacific
3 armour and 4 mech_infantrys moved from Turkmenistan to Persia
4 fighters and 3 tactical_bombers moved from Kazakhstan to Persia
1 bomber moved from Kazakhstan to Iraq
3 fighters and 2 tactical_bombers moved from Rostov to Persia
1 mech_infantry moved from Vologda to Evenkiyskiy
Germans take Evenkiyskiy from Russians
3 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Persia
Germans attack with 3 armour, 7 fighters, 4 mech_infantrys and 5 tactical_bombers
British defend with 1 factory_minor and 11 infantry
Germans roll dice for 3 armour, 7 fighters, 4 mech_infantrys and 5 tactical_bombers in Persia, round 2 : 10/19 hits, 9.00 expected hits
British roll dice for 11 infantry in Persia, round 2 : 4/11 hits, 3.67 expected hits
4 mech_infantrys owned by the Germans and 10 infantry owned by the British lost in Persia
Germans roll dice for 3 armour, 7 fighters and 5 tactical_bombers in Persia, round 3 : 11/15 hits, 8.33 expected hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 3 armour, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 4 mech_infantrys
Casualties for British: 11 infantry
Battle in Morocco
Germans attack with 3 artilleries and 3 infantry
French defend with 2 infantry
Germans roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 4/6 hits, 2.00 expected hits
French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the French lost in Morocco
Germans win, taking Morocco from French with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Germans
4 fighters and 3 tactical_bombers moved from Persia to Caucasus
3 fighters and 2 tactical_bombers moved from Persia to Eastern Persia
2 mech_infantrys moved from Kazakhstan to Eastern Persia
2 mech_infantrys moved from Kazakhstan to Caucasus
3 aaGuns, 3 armour, 3 artilleries, 2 infantry and 8 mech_infantrys moved from Volgograd to Caucasus
1 aaGun and 2 mech_infantrys moved from Rostov to Caucasus
3 armour and 3 mech_infantrys moved from Samara to Caucasus
1 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Vologda to Kazakhstan
2 armour moved from Russia to Samara
1 mech_infantry moved from Vologda to Samara
2 mech_infantrys moved from Western Ukraine to Rostov
3 armour moved from Novgorod to Bryansk
1 bomber moved from Iraq to Caucasus
2 infantry moved from Yugoslavia to Northern Italy
2 mech_infantrys moved from Western Germany to Southern France
1 infantry moved from Western Germany to France
1 submarine moved from 98 Sea Zone to 94 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Western Germany to France
1 bomber moved from United Kingdom to France
Place Units - Germans
1 airfield placed in Holland Belgium
1 carrier, 1 fighter and 1 tactical_bomber placed in 110 Sea Zone
3 artilleries placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 5.67
British : 0.00
French : -0.67
AA fire in Iraq : : -0.17
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 11 infantry moved from Timguska to Kansu
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 10 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
2 artilleries moved from Yunnan to Burma
1 artillery moved from Yunnan to Shan State
2 mech_infantrys moved from French Indo China to Burma
2 mech_infantrys moved from French Indo China to Shan State
1 bomber moved from Anhwe to 35 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 4/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Burma
Japanese attack with 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 1/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 armour and 2 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 0/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in Burma, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Burma, round 4 : 2/3 hits, 1.50 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in Burma, round 4 : 0/2 hits, 0.83 expected hits
1 infantry owned by the British and 1 armour owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for British: 1 armour and 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from French Indo China to Kweichow
1 armour and 1 mech_infantry moved from Tsinghai to Kweichow
1 bomber moved from Anhwe to Kweichow
1 bomber moved from 35 Sea Zone to French Indo China
1 aaGun moved from Yenisey to Timguska
1 bomber moved from Kweichow to French Indo China
Place Units - Japanese
1 armour and 1 mech_infantry placed in French Indo China
5 infantry placed in Japan
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,6,4,3,6,4,3,1,2,6,4,3
Japanese collect 41 PUs (11 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
UK_Pacific : 1.17
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 104 Sea Zone
16 bombers moved from Midway to Eastern United States
8 bombers moved from Eastern United States to French West Africa
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/4 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Gibraltar, round 4 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
Place Units - Americans
2 carriers placed in 101 Sea Zone
2 fighters and 2 tactical_bombers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : -0.67
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 21 PUs;
British buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry and 3 mech_infantrys moved from Iraq to Persia
1 bomber moved from Northwest Persia to Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Eire to Scotland
1 artillery and 1 infantry moved from India to West India
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Burma
Combat - British
Battle in Burma
British attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
British roll dice for 2 cruisers in Burma, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Persia
British attack with 1 bomber, 2 infantry and 3 mech_infantrys
Germans defend with 3 armour and 1 factory_minor
British roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Persia, round 2 : 1/6 hits, 1.50 expected hits
Germans roll dice for 3 armour in Persia, round 2 : 1/3 hits, 1.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Persia
British roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Persia, round 3 : 2/5 hits, 1.33 expected hits
Germans roll dice for 2 armour in Persia, round 3 : 2/2 hits, 1.00 expected hits
1 mech_infantry owned by the British, 2 armour owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Germans: 3 armour
Battle in West India
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in West India, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in West India, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in West India
British win, taking West India from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Persia to Northwest Persia
Place Units - British
1 armour and 2 infantry placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,5,4,3,2,6,6
British collect 27 PUs (7 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Germans : 0.83
British : -0.17
Japanese : 0.67