I removed an inf from Novgorod because I donโt think I should get a benefit from re-rolling a battle.
19L Patryn Axis -VS- dawgoneit Allies +22
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Suiyuyan to Shensi 1 mech_infantry moved from Shensi to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Burma 1 armour moved from Kwangsi to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 fighter and 1 tactical_bomber moved from Hopei to Tsinghai 1 fighter and 1 tactical_bomber moved from Hopei to Burma 1 fighter and 1 tactical_bomber moved from Hopei to Burma 1 bomber moved from Hopei to Tsinghai 2 infantry moved from Siam to Shan State 1 fighter moved from Kwangsi to Shan State 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 3 infantry moved from Kiangsi to Kwangtung 2 fighters moved from Kwangsi to Kwangtung 1 bomber moved from Hopei to Shan State 1 fighter and 1 tactical_bomber moved from Japan to Korea 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 3 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes Combat - Japanese Battle in Java Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win, taking Sumatra from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 36 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Kwangtung Japanese attack with 2 fighters and 3 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters and 3 infantry in Kwangtung, round 2 : 1/5 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 2 fighters and 2 infantry in Kwangtung, round 3 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery and 5 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 5 infantry in Philippines, round 2 : 0/6 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 3 : 0/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 4 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Tsinghai Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Celebes Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 3/6 hits, 2.50 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry; Chinese defend with 1 fighter Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 5/8 hits, 4.17 expected hits UK_Pacific roll dice for 1 fighter and 2 infantry in Burma, round 2 : 3/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 fighter owned by the Chinese and 2 infantry owned by the British lost in Burma Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour, 1 fighter and 1 infantry Casualties for Chinese: 1 fighter Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 bomber, 1 fighter and 2 infantry British defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 2 : 0/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 3 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Korea Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun, 2 artilleries and 1 infantry moved from Suiyuyan to Chahar 3 infantry moved from Kiangsu to Anhwe 3 artilleries and 8 infantry moved from Szechwan to Yunnan 1 bomber, 1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow 3 tactical_bombers moved from Burma to Yunnan 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Burma to Kwangsi 1 fighter moved from Burma to Yunnan 1 fighter moved from Shan State to Kwangsi 1 bomber moved from Shan State to Kwangsi 1 bomber moved from Kweichow to Kwangsi 2 fighters moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Celebes to 44 Sea Zone 1 fighter moved from Celebes to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to Japan 1 infantry moved from Jehol to Anhwe Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 fighter and 3 infantry placed in Japan 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
British : 0.67 Americans : 0.33 ANZAC : 0.67 Chinese : -0.67 UK_Pacific : 0.33 Russians : -0.33 Japanese : -1.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 armour, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Guam to Caroline Islands Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Americans roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/1 hits, 0.17 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Gibraltar Americans attack with 1 artillery, 2 fighters, 5 infantry and 4 mech_infantrys Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 fighters, 5 infantry and 4 mech_infantrys in Gibraltar, round 2 : 3/12 hits, 3.00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 fighter moved from 42 Sea Zone to Northern Territory 3 bombers moved from Eastern United States to French Equatorial Africa Place Units - Americans 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : 1.50 AA fire in Caroline Islands : : 0.83 Japanese : 0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - British 2 carriers, 3 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from Egypt to 95 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour moved from Union of South Africa to Belgian Congo 1 battleship moved from 54 Sea Zone to 33 Sea Zone
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@Patryn scramble in sz95?
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@dawgoneit Sorry didnโt see this for some reason. Yes please max scramble.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 armour, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Guam to Caroline Islands Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Americans roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/1 hits, 0.17 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Gibraltar Americans attack with 1 artillery, 2 fighters, 5 infantry and 4 mech_infantrys Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 fighters, 5 infantry and 4 mech_infantrys in Gibraltar, round 2 : 3/12 hits, 3.00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 fighter moved from 42 Sea Zone to Northern Territory 3 bombers moved from Eastern United States to French Equatorial Africa Place Units - Americans 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 carriers, 3 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from Egypt to 95 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour moved from Union of South Africa to Belgian Congo 1 battleship moved from 54 Sea Zone to 33 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone British attack with 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines and 1 transport British roll dice for 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 6/11 hits, 5.50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits 1 destroyer owned by the Italians, 2 destroyers owned by the British, 1 cruiser owned by the Italians, 3 submarines owned by the Italians and 2 carriers owned by the British lost in 95 Sea Zone British roll dice for 3 cruisers, 4 fighters and 2 tactical_bombers in 95 Sea Zone, round 3 : 6/9 hits, 4.83 expected hits Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 95 Sea Zone, round 3 : 5/5 hits, 3.17 expected hits 1 transport owned by the Italians, 1 cruiser owned by the Italians, 3 cruisers owned by the British, 3 fighters owned by the Italians, 1 battleship owned by the Italians and 2 fighters owned by the British lost in 95 Sea Zone British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 2 carriers, 3 cruisers, 2 destroyers and 2 fighters Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines and 1 transport Non Combat Move - British 2 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 2 fighters and 2 tactical_bombers moved from 95 Sea Zone to Malta 2 fighters moved from French West Africa to Egypt 1 bomber and 1 tactical_bomber moved from French West Africa to Egypt 2 transports moved from 98 Sea Zone to 81 Sea Zone Place Units - British 1 carrier placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Italians : 4.00 British : 1.67 Americans : 1.50 AA fire in Caroline Islands : : 0.83 Japanese : 0.33
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@Patryn said in 19L Patryn Axis -VS- dawgoneit Allies +22:
@dawgoneit Sorry didnโt see this for some reason. Yes please max scramble.
All good. I just thought you were busy.
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@dawgoneit said in 19L Patryn Axis -VS- dawgoneit Allies +22:
@Patryn said in 19L Patryn Axis -VS- dawgoneit Allies +22:
@dawgoneit Sorry didnโt see this for some reason. Yes please max scramble.
All good. I just thought you were busy.
Well I did start a new job, but hopefully that wonโt distract too much!
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 2 armour moved from Eastern Poland to Western Ukraine 1 bomber moved from Southern Italy to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 2 armour and 1 bomber Russians defend with 2 infantry Italians roll dice for 2 armour and 1 bomber in Western Ukraine, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 3 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 4 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Western Ukraine to Bessarabia 1 aaGun, 1 artillery and 4 infantry moved from Romania to Bessarabia 1 aaGun, 2 artilleries and 4 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6 Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -2.00 Russians : -0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from Queensland to Caroline Islands 1 tactical_bomber moved from New South Wales to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -1.00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from Queensland to Caroline Islands 1 tactical_bomber moved from New South Wales to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Libya to Tobruk 2 infantry moved from Algeria to Tunisia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -1.00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 13 armour and 15 mech_infantrys moved from Belarus to Bryansk 4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 5 infantry moved from Belarus to Bryansk 2 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 artillery moved from Archangel to Smolensk 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Belarus to Smolensk 8 artilleries and 20 infantry moved from Belarus to Bryansk Combat - Germans Battle in Bryansk Germans attack with 17 armour, 8 artilleries, 25 infantry and 21 mech_infantrys Russians defend with 1 aaGun and 2 infantry Germans roll dice for 17 armour, 8 artilleries, 25 infantry and 21 mech_infantrys in Bryansk, round 2 : 26/71 hits, 20.17 expected hits Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 17 armour, 8 artilleries, 24 infantry and 21 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 2 infantry Battle in Smolensk Germans attack with 1 artillery and 4 infantry Russians defend with 1 aaGun and 2 infantry Germans roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 aaGun and 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 2 infantry Non Combat Move - Germans 3 aaGuns moved from Belarus to Bryansk 2 infantry moved from Novgorod to Belarus 3 fighters and 4 tactical_bombers moved from Eastern Poland to Belarus 2 bombers moved from Eastern Poland to Belarus 4 bombers moved from Western Germany to Belarus 1 infantry moved from Vyborg to Novgorod Place Units - Germans 2 bombers placed in Western Germany 1 infantry and 2 mech_infantrys placed in Novgorod 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Germans collect 52 PUs (1 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 6.67 Russians : 0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 4 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 1 infantry moved from Volgograd to Rostov 3 infantry moved from Manchuria to Korea 1 fighter moved from Buryatia to Korea 1 armour moved from Buryatia to Manchuria 1 submarine moved from 113 Sea Zone to 115 Sea Zone Combat - Russians Battle in Korea Russians attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Korea, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Vologda Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 3/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/7 hits, 2.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Smolensk Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 4 infantry Casualties for Germans: 1 artillery and 3 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Korea to Manchuria Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6 Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : 3.83 Japanese : -0.67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 3 bombers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 tactical_bombers moved from Yunnan to Malaya 2 infantry moved from Shan State to Malaya 1 fighter moved from 44 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 bombers moved from Kwangsi to Malaya 1 fighter moved from Yunnan to Malaya 1 tactical_bomber moved from Kweichow to Malaya 1 tactical_bomber moved from Kwangsi to Malaya 2 fighters and 1 tactical_bomber moved from Japan to Korea 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Kweichow to Malaya 1 fighter moved from Kwangsi to Malaya Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 tactical_bomber and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine; ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Java Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 1/4 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Malaya Japanese attack with 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers British defend with 5 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers in Malaya, round 2 : 3/11 hits, 5.67 expected hits UK_Pacific roll dice for 6 infantry in Malaya, round 2 : 3/6 hits, 2.00 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya retreated to Malaya UK_Pacific win with 3 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 2 infantry Casualties for ANZAC: 1 infantry Casualties for British: 2 infantry Battle in Korea Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 3 infantry in Korea, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Korea, round 3 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Japanese 3 artilleries and 7 infantry moved from Yunnan to Shan State 1 infantry moved from French Indo China to Shan State 3 fighters moved from Kwangsi to Philippines 2 fighters moved from Malaya to Shan State 4 tactical_bombers moved from Malaya to Shan State 2 bombers moved from Malaya to Shan State 1 mech_infantry moved from Tsinghai to Szechwan 1 infantry moved from Jehol to Anhwe 1 aaGun, 2 artilleries and 1 infantry moved from Chahar to Anhwe 1 artillery and 2 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kwangtung to Kwangsi 2 fighters and 1 tactical_bomber moved from Korea to Japan 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 submarine placed in 6 Sea Zone 3 bombers and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : -0.17 ANZAC : -1.00 UK_Pacific : 1.00 Russians : -0.33 Japanese : -2.67
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from Northern Territory to 42 Sea Zone 1 tactical_bomber moved from Queensland to 45 Sea Zone 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Norway Battle in Denmark Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 42 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Southern France Battle in 45 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win, taking Southern France from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kiangsu Americans attack with 1 armour, 1 artillery and 1 infantry Japanese defend with 1 artillery, 1 factory_minor and 2 infantry Americans roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Kiangsu Americans roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kiangsu Americans roll dice for 1 armour and 1 artillery in Kiangsu, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Americans: 1 infantry Battle in 6 Sea Zone Americans attack with 2 submarines Japanese defend with 1 submarine and 1 transport
Combat Hit Differential Summary :
Americans : -0.33 Japanese : -1.00
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@dawgoneit submerge sub in sz6?
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@dawgoneit Yes submerge please.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from Northern Territory to 42 Sea Zone 1 tactical_bomber moved from Queensland to 45 Sea Zone 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Norway Battle in Denmark Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 42 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Southern France Battle in 45 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win, taking Southern France from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kiangsu Americans attack with 1 armour, 1 artillery and 1 infantry Japanese defend with 1 artillery, 1 factory_minor and 2 infantry Americans roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Kiangsu Americans roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kiangsu Americans roll dice for 1 armour and 1 artillery in Kiangsu, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Americans: 1 infantry Battle in 6 Sea Zone Americans attack with 2 submarines Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 transport owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Morocco 1 bomber moved from Morocco to Tunisia 3 bombers moved from French Equatorial Africa to Tunisia 1 fighter moved from 42 Sea Zone to Northern Territory 1 fighter moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Americans undo move 1. 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Americans undo move 5. Americans undo move 4. Americans undo move 3. Americans undo move 2. Americans undo move 1. 1 destroyer and 2 fighters placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Americans collect 61 PUs (2 lost to blockades); end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -1.00 Japanese : -1.00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :