Sorry i didnt read this before. Sure, just keep max defence.
If I hit 2+ on the next round and you hit only 1 keep the battleship
@Patryn scramble in sz95?
@dawgoneit No scramble. If more than 8 hits on Round 1 of Italy land battle, take the bombers as hits, otherwise, standard OOL.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 3 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier and 2 fighters moved from 30 Sea Zone to 11 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Syria to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
3 bombers moved from Libya to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 carriers moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Libya to Alexandria
2 infantry moved from Algeria to Tunisia
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 4 artilleries, 3 bombers, 2 fighters and 7 infantry
Italians defend with 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 13 infantry
AA fire in Southern Italy : 1/5 hits, 0.83 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 4 artilleries, 3 bombers, 1 fighter and 7 infantry in Southern Italy, round 2 : 7/16 hits, 6.17 expected hits
Italians roll dice for 3 aaGuns, 2 artilleries, 2 bombers, 3 fighters and 13 infantry in Southern Italy, round 2 : 12/20 hits, 7.33 expected hits
3 aaGuns owned by the Italians, 1 armour owned by the Americans, 7 infantry owned by the Americans, 4 artilleries owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy
Italians win with 2 artilleries, 2 bombers, 3 fighters and 8 infantry remaining. Battle score for attacker is -23
Casualties for Americans: 1 armour, 4 artilleries, 1 fighter and 7 infantry
Casualties for Italians: 3 aaGuns and 5 infantry
1 fighter owned by the Americans and 3 bombers owned by the Americans retreated
Non Combat Move - Americans
1 fighter moved from Southern Italy to 95 Sea Zone
3 bombers moved from Southern Italy to Tobruk
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
10 submarines placed in 10 Sea Zone
1 bomber and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : 4.67
AA fire in Southern Italy : : 0.17
Americans : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 3 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier and 2 fighters moved from 30 Sea Zone to 11 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Syria to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
3 bombers moved from Libya to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 carriers moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Libya to Alexandria
2 infantry moved from Algeria to Tunisia
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 4 artilleries, 3 bombers, 2 fighters and 7 infantry
Italians defend with 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 13 infantry
AA fire in Southern Italy : 1/5 hits, 0.83 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 4 artilleries, 3 bombers, 1 fighter and 7 infantry in Southern Italy, round 2 : 7/16 hits, 6.17 expected hits
Italians roll dice for 3 aaGuns, 2 artilleries, 2 bombers, 3 fighters and 13 infantry in Southern Italy, round 2 : 12/20 hits, 7.33 expected hits
3 aaGuns owned by the Italians, 1 armour owned by the Americans, 7 infantry owned by the Americans, 4 artilleries owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy
Italians win with 2 artilleries, 2 bombers, 3 fighters and 8 infantry remaining. Battle score for attacker is -23
Casualties for Americans: 1 armour, 4 artilleries, 1 fighter and 7 infantry
Casualties for Italians: 3 aaGuns and 5 infantry
1 fighter owned by the Americans and 3 bombers owned by the Americans retreated
Non Combat Move - Americans
1 fighter moved from Southern Italy to 95 Sea Zone
3 bombers moved from Southern Italy to Tobruk
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
10 submarines placed in 10 Sea Zone
1 bomber and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 5 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 carriers moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
2 fighters moved from 98 Sea Zone to 95 Sea Zone
2 tactical_bombers moved from 98 Sea Zone to Egypt
3 destroyers moved from 98 Sea Zone to 95 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
2 tactical_bombers moved from Egypt to Northwest Persia
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Yunnan to Kwangtung
Chinese take Kwangsi from Japanese
UK_Pacific take Kwangtung from Japanese
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
1 armour, 4 artilleries, 13 infantry and 1 mech_infantry moved from Yunnan to French Indo China
1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Rhodesia to Belgian Congo
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Gibraltar
1 tactical_bomber moved from Gibraltar to 95 Sea Zone
Combat - British
Battle in French Indo China
British attack with 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor and 2 infantry
British roll dice for 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry in French Indo China, round 2 : 4/19 hits, 4.83 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from Burma to India
2 infantry moved from India to West India
Place Units - British
3 armour placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to 95 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians : 4.67
British : -0.83
AA fire in Southern Italy : : 0.17
Americans : 1.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 4 PUs;
Combat Move - Italians
1 infantry moved from Albania to Greece
Italians take Greece from British
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
2 aaGuns and 1 artillery moved from Queensland to New South Wales
1 infantry moved from 62 Sea Zone to New South Wales
1 armour moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 armour and 2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
2 aaGuns and 1 artillery moved from Queensland to New South Wales
1 infantry moved from 62 Sea Zone to New South Wales
1 armour moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 armour and 2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 fighter, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
14 armour and 20 mech_infantrys moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
4 bombers moved from Western Germany to Tobruk
1 bomber moved from Western Germany to Tobruk
3 bombers moved from Western Germany to Northwest Persia
Combat - Germans
Battle in Tobruk
Germans attack with 5 bombers
Americans defend with 3 bombers
Germans roll dice for 5 bombers in Tobruk, round 2 : 3/5 hits, 3.33 expected hits
British roll dice for 3 bombers in Tobruk, round 2 : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans and 3 bombers owned by the Americans lost in Tobruk
Germans win with 4 bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 bomber
Casualties for Americans: 3 bombers
Battle in Northwest Persia
Germans attack with 16 armour, 3 bombers and 21 mech_infantrys
British defend with 5 armour, 4 artilleries, 4 infantry, 2 mech_infantrys and 2 tactical_bombers; French defend with 2 infantry; ANZAC defend with 2 infantry; Russians defend with 2 infantry
Germans roll dice for 16 armour, 3 bombers and 21 mech_infantrys in Northwest Persia, round 2 : 13/40 hits, 13.50 expected hits
British roll dice for 5 armour, 4 artilleries, 10 infantry, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 12/23 hits, 8.83 expected hits
2 infantry owned by the Russians, 2 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 2 infantry owned by the French, 1 artillery owned by the British, 12 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Northwest Persia
Germans roll dice for 16 armour, 3 bombers and 9 mech_infantrys in Northwest Persia, round 3 : 11/28 hits, 11.50 expected hits
British roll dice for 5 armour, 3 artilleries and 2 tactical_bombers in Northwest Persia, round 3 : 3/10 hits, 4.50 expected hits
2 tactical_bombers owned by the British, 3 artilleries owned by the British, 3 mech_infantrys owned by the Germans and 5 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 16 armour, 3 bombers and 6 mech_infantrys remaining. Battle score for attacker is 46
Casualties for Germans: 15 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for British: 5 armour, 4 artilleries, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for French: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 aaGuns moved from Caucasus to Northwest Persia
3 bombers moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Caucasus
3 infantry moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Russia to Volgograd
1 aaGun and 3 infantry moved from Samara to Kazakhstan
2 infantry moved from Russia to Tambov
2 infantry moved from Karelia to Finland
3 infantry moved from Novgorod to Karelia
2 armour and 2 mech_infantrys moved from Urals to Kazakhstan
2 infantry moved from Southern France to France
2 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to France
4 bombers moved from Tobruk to Southern Italy
Place Units - Germans
1 fighter placed in Western Germany
3 armour placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
6 infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 65 PUs (1 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : 2.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers, 4 infantry and 3 submarines; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Philippines to Hunan
1 infantry moved from Anhwe to Hunan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Philippines to Kwangtung
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
Combat - Japanese
Battle in Java
Battle in 26 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win, taking Java from ANZAC with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Wake Island
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Wake Island from Americans with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 2 bombers and 2 infantry
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 bombers and 2 infantry in Kwangtung, round 2 : 0/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 bombers and 2 infantry in Kwangtung, round 3 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Shantung
1 bomber moved from Hunan to Jehol
7 artilleries and 7 infantry moved from Manchuria to Jehol
4 transports moved from 19 Sea Zone to 6 Sea Zone
2 aaGuns and 4 infantry moved from Japan to 6 Sea Zone
2 aaGuns and 4 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Philippines
2 bombers moved from Kwangtung to Philippines
1 bomber moved from Marianas to Japan
2 battleships, 2 carriers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 bomber moved from Marianas to Philippines
1 carrier moved from 33 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from Philippines to 31 Sea Zone
1 fighter moved from Philippines to 31 Sea Zone
1 fighter moved from Japan to Philippines
1 carrier moved from 6 Sea Zone to 31 Sea Zone
2 fighters moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from Timguska to Novosibirsk
Place Units - Japanese
4 infantry placed in Japan
3 destroyers and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
Japanese collect 58 PUs (8 lost to blockades); end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 0.33
UK_Pacific : -1.00
Japanese : -2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 infantry moved from Brazil to Suriname
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
5 transports moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
2 carriers, 1 cruiser and 4 fighters moved from 95 Sea Zone to 98 Sea Zone
3 fighters moved from 98 Sea Zone to Iraq
1 carrier and 2 fighters moved from 11 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
3 bombers placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 infantry moved from Brazil to Suriname
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
5 transports moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
2 carriers, 1 cruiser and 4 fighters moved from 95 Sea Zone to 98 Sea Zone
3 fighters moved from 98 Sea Zone to Iraq
1 carrier and 2 fighters moved from 11 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
3 bombers placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
4 fighters and 1 tactical_bomber moved from 98 Sea Zone to Iraq
1 infantry moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 armour and 1 mech_infantry moved from French Indo China to Kwangtung
4 artilleries and 13 infantry moved from French Indo China to Siam
1 artillery and 3 infantry moved from Shan State to Malaya
Combat - British
Battle in Malaya
British attack with 1 artillery and 3 infantry
Japanese defend with 2 artilleries and 1 harbour
British roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Malaya, round 2 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries
Battle in Siam
British attack with 4 artilleries and 13 infantry
Japanese defend with 1 artillery, 8 infantry and 1 mech_infantry
British roll dice for 4 artilleries and 13 infantry in Siam, round 2 : 6/17 hits, 4.17 expected hits
Japanese roll dice for 1 artillery, 8 infantry and 1 mech_infantry in Siam, round 2 : 4/10 hits, 3.33 expected hits
6 infantry owned by the Japanese and 4 infantry owned by the British lost in Siam
British roll dice for 4 artilleries and 9 infantry in Siam, round 3 : 4/13 hits, 3.50 expected hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Siam, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Siam
British win, taking Siam from Japanese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 14
Casualties for British: 6 infantry
Casualties for Japanese: 1 artillery, 8 infantry and 1 mech_infantry
Battle in Kwangtung
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 harbour and 2 infantry
British roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British roll dice for 1 armour in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 infantry moved from Iraq to Persia
Place Units - British
3 fighters placed in Iraq
1 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
British : 4.17
Americans : -0.67
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Greece to Bulgaria
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 61 Sea Zone to 62 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java
Japanese win, taking Sumatra from Japanese with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 61 Sea Zone to 62 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java
Japanese win, taking Sumatra from Japanese with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
2 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
Germans take Eastern Persia from British
1 mech_infantry moved from Northwest Persia to Persia
1 bomber moved from Caucasus to Persia
1 bomber moved from Caucasus to Persia
Combat - Germans
Battle in Persia
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Persia, round 2 : 0/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 1 mech_infantry in Persia, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
4 infantry moved from Caucasus to Northwest Persia
3 fighters and 4 tactical_bombers moved from Western Germany to Southern Italy
1 bomber moved from Caucasus to Southern Italy
2 bombers moved from Persia to Northwest Persia
30 infantry moved from Western Germany to Northern Italy
6 infantry moved from France to Western Germany
3 infantry moved from Karelia to Finland
2 infantry moved from Kazakhstan to Turkmenistan
1 aaGun, 1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Volgograd to Northwest Persia
3 infantry moved from Volgograd to Caucasus
3 armour moved from Russia to Kazakhstan
2 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
2 fighters and 6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : 0.33
@Patryn you have this 1.
have posted