Simon33 (Axis) vs Axis-Dominion (Allies+3) BM3


  • sorry, TWO of them only on us cv. the other is on its own

  • '19 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 7 infantry; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 infantry moved from Tunisia to Libya
            1 artillery and 2 infantry moved from Belgian Congo to Kenya
            1 fighter moved from Western Germany to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
            2 fighters moved from Southern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 bomber moved from Southern Italy to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 2 fighters and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Libya
                Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Libya, round 2 : 0/9 hits, 2.50 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Libya, round 3 : 3/9 hits, 2.50 expected hits
                    British roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Libya
                Italians win, taking Libya from British with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kenya
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
                Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 bomber and 1 destroyer
                Russians defend with 1 submarine
                    Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from British with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Holland Belgium
                Italians attack with 2 fighters and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Southern Italy
            2 fighters moved from Southern France to Southern Italy
            8 infantry moved from Denmark to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from Romania to Southern Italy
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 mech_infantry moved from Romania to Northern Italy
            1 armour and 1 mech_infantry moved from Eastern Poland to Bulgaria
            4 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
            1 aaGun, 1 artillery and 1 infantry moved from France to Northern Italy
    
        Place Units - Italians
            7 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
            Italians collect 19 PUs (3 lost to blockades); end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : -0.67
    Americans : -0.33
    Russians : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 7 infantry; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 infantry moved from Tunisia to Libya
            1 artillery and 2 infantry moved from Belgian Congo to Kenya
            1 fighter moved from Western Germany to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
            2 fighters moved from Southern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 bomber moved from Southern Italy to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 2 fighters and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Libya
                Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Libya, round 2 : 0/9 hits, 2.50 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Libya, round 3 : 3/9 hits, 2.50 expected hits
                    British roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Libya
                Italians win, taking Libya from British with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kenya
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
                Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 bomber and 1 destroyer
                Russians defend with 1 submarine
                    Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from British with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Holland Belgium
                Italians attack with 2 fighters and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Southern Italy
            2 fighters moved from Southern France to Southern Italy
            8 infantry moved from Denmark to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from Romania to Southern Italy
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 mech_infantry moved from Romania to Northern Italy
            1 armour and 1 mech_infantry moved from Eastern Poland to Bulgaria
            4 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
            1 aaGun, 1 artillery and 1 infantry moved from France to Northern Italy
    
        Place Units - Italians
            7 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
            Italians collect 19 PUs (3 lost to blockades); end with 21 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Angola from Neutral_True to Italians
            EDIT: Removing units owned by Neutral_True from Angola: 2 infantry
            EDIT: Removing units owned by Italians from Rhodesia: 1 infantry
            EDIT: Adding units owned by Italians to Angola: 3 infantry
            EDIT: Changing PUs for Italians from 21 to 22
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : -0.67
    Americans : -0.33
    Russians : -0.17
    

    Savegame

  • '19 '17 '16

    Well, well. I did not anticipate the neutral crush although it does seem like a far superior plan to what I was thinking of.


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 79 Sea Zone to 81 Sea Zone
            3 fighters moved from 81 Sea Zone to West India
            1 infantry moved from Eastern Persia to West India
            2 fighters moved from 81 Sea Zone to Syria
            1 submarine moved from 63 Sea Zone to 54 Sea Zone
            1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 50 Sea Zone to 54 Sea Zone
            2 fighters moved from New South Wales to Queensland
            2 fighters moved from South Australia to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            1 armour and 1 mech_infantry moved from South Australia to Queensland
            1 aaGun moved from South Australia to Queensland
            2 infantry moved from South Australia to Queensland
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            4 infantry moved from Normandy Bordeaux to Spain
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 mech_infantry moved from Belarus to Bessarabia
            1 bomber moved from Southern Italy to Bessarabia
            8 armour, 21 artilleries, 19 infantry and 7 mech_infantrys moved from Belarus to Archangel
            3 artilleries moved from Novgorod to Archangel
            26 artilleries and 22 infantry moved from France to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 26 artilleries and 22 infantry
                British defend with 1 aaGun; Americans defend with 1 airfield, 1 factory_minor and 1 harbour
                    1 aaGun owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 26 artilleries and 22 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 aaGun
            Battle in Archangel
                Germans attack with 8 armour, 24 artilleries, 19 infantry and 7 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 8 armour, 24 artilleries, 19 infantry and 7 mech_infantrys in Archangel, round 2 : 21/58 hits, 20.33 expected hits
                    Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 8 armour, 24 artilleries, 18 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Bessarabia
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bessarabia to Northern Italy
            1 infantry moved from Norway to Sweden
                  Germans take Sweden from Neutral_True
            1 aaGun and 15 infantry moved from Norway to Finland
            4 mech_infantrys moved from Denmark to Northern Italy
            1 aaGun moved from Denmark to Western Germany
            2 fighters and 1 tactical_bomber moved from Denmark to Southern Italy
            3 fighters moved from Belarus to Western Germany
            4 armour and 10 mech_infantrys moved from Western Germany to Northern Italy
            1 infantry moved from France to Switzerland
                  Germans take Switzerland from Neutral_True
            9 mech_infantrys moved from France to Normandy Bordeaux
            2 tactical_bombers moved from Western Germany to Southern Italy
            1 aaGun moved from Germany to Western Germany
            2 aaGuns moved from Belarus to Novgorod
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            1 destroyer placed in 113 Sea Zone
            3 artilleries placed in France
            1 infantry and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4,4,4
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    Russians : 0.67
    

    Savegame

  • '19 '17 '16

    I don’t think this game is going very well for me, even if I get Spain. If I don’t, I think it might be all over red rover.


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 34 PUs; 
            Russians buy 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Italians
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Western Ukraine to Bessarabia
            2 infantry moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Belarus
            1 infantry moved from Vologda to Nenetsia
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 artillery moved from Western Ukraine to Bryansk
            1 artillery and 61 infantry moved from Bryansk to Smolensk
            3 mech_infantrys moved from Volgograd to Bryansk
            5 armour and 3 mech_infantrys moved from Russia to Bryansk
            1 aaGun moved from Vologda to Smolensk
            1 infantry moved from Vologda to Smolensk
    
        Place Units - Russians
            2 infantry and 7 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Yah unfort you can’t neglect Russia to the degree that you have so far. The allied buildup is a huge distraction at this point, and even if you succeed in dismounting them from Europe and got a big score out of it, which is not likely at all, they would have served their purpose


  • You seem to play in extremes. All out Barbarossa at the expense of western defenses, or all out western defense and attack at the expense of the east. The trick to mastery will be finding just the right balance.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 5 artilleries, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 armour and 1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 mech_infantry moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            2 artilleries and 2 infantry moved from Anhwe to Chahar
            1 bomber and 1 fighter moved from French Indo China to West India
            1 bomber and 2 fighters moved from India to West India
            1 fighter moved from India to 79 Sea Zone
            1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 78 Sea Zone
            1 fighter moved from 39 Sea Zone to 79 Sea Zone
            1 fighter moved from 39 Sea Zone to 78 Sea Zone
    
        Combat - Japanese
            Air Battle in West India
                Japanese attacks with 5 units heading to West India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in West India
                    AA fire in West India : 0/1 hits, 0.17 expected hits
                    AA fire in West India : 0/1 hits, 0.17 expected hits
                Bombing raid in West India rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in West India rolls: 6 and causes: 6 damage to unit: harbour
                Bombing raid in West India causes 12 damage total.  Damaged units is as follows: factory_minor = 6, harbour = 6
            Battle in Chahar
                Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Chahar, round 2 : 3/6 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 78 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 78 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 78 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in 78 Sea Zone
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 78 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 78 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in 79 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 79 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 79 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from 78 Sea Zone to India
            2 fighters moved from West India to French Indo China
            2 bombers and 1 fighter moved from West India to India
            1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 1 fighter, 7 submarines and 4 tactical_bombers moved from 39 Sea Zone to 36 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 3 transports moved from 82 Sea Zone to 70 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 70 Sea Zone to Angola
            2 infantry moved from Union of South Africa to Mozambique
                  Japanese take Mozambique from Neutral_True
            1 mech_infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 armour moved from French Indo China to Szechwan
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 armour moved from Anhwe to Shensi
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kweichow to Shensi
            1 submarine moved from 5 Sea Zone to 3 Sea Zone
            1 artillery moved from Jehol to Anhwe
            1 artillery and 1 infantry moved from Anhwe to Jehol
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            2 artilleries and 1 infantry placed in India
            2 artilleries and 1 infantry placed in Union of South Africa
            1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,5,5,4,6,4,6,2,6,5,5,2,5,3
            Japanese collect 57 PUs (10 lost to blockades); end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.00
    AA fire in West India : : -0.33
    Chinese : -0.67
    Japanese : 1.50
    

    Savegame


  • @axis-dominion said in Simon33 (Axis) vs Axis-Dominion (Allies+3) BM3:

    You seem to play in extremes. All out Barbarossa at the expense of western defenses, or all out western defense and attack at the expense of the east. The trick to mastery will be finding just the right balance.

    Perhaps, but I can’t see how it would have gone well for Germany if I’d have allowed Normandy to remain in US hands.


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 92 PUs; 
            Americans buy 1 airfield, 4 artilleries, 2 factory_minors, 1 harbour, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Spain to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            3 fighters moved from Syria to 98 Sea Zone
            1 bomber moved from Gibraltar to 98 Sea Zone
            2 transports moved from 6 Sea Zone to 25 Sea Zone
            3 carriers moved from 6 Sea Zone to 25 Sea Zone
            4 destroyers and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Yakut S.S.R.
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Battle in Greece
            Battle in 98 Sea Zone
                Americans attack with 1 bomber, 3 fighters and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 3 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 98 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese, taking Greece from Italians with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Saudi Arabia to Persia
            1 carrier moved from 81 Sea Zone to 99 Sea Zone
            2 fighters moved from 98 Sea Zone to 92 Sea Zone
            1 fighter moved from 98 Sea Zone to 99 Sea Zone
            1 bomber moved from 98 Sea Zone to Persia
            1 artillery and 3 infantry moved from Venezuela to 89 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Spain
            4 infantry moved from Central United States to 101 Sea Zone
            1 fighter moved from French Guiana to Spain
            1 fighter moved from British Guiana to Spain
            2 fighters moved from Eastern United States to 91 Sea Zone
            4 fighters moved from Eastern United States to Spain
            5 fighters moved from Gibraltar to Spain
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 67 Sea Zone to 86 Sea Zone
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            1 carrier moved from 81 Sea Zone to 99 Sea Zone
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
            4 infantry moved from 104 Sea Zone to Spain
            5 transports moved from 92 Sea Zone to 89 Sea Zone
            1 infantry moved from Gold Coast to French West Africa
            1 infantry moved from Gold Coast to French West Africa
            2 artilleries and 2 infantry moved from Korea to Amur
            1 carrier moved from 81 Sea Zone to 99 Sea Zone
            1 battleship moved from 81 Sea Zone to 99 Sea Zone
            2 destroyers moved from 81 Sea Zone to 99 Sea Zone
            2 cruisers moved from 81 Sea Zone to 99 Sea Zone
            1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 carrier moved from 81 Sea Zone to 99 Sea Zone
    
        Place Units - Americans
            1 airfield, 1 factory_minor and 1 harbour placed in Spain
            1 factory_minor placed in Saudi Arabia
            3 artilleries placed in West India
            1 artillery and 3 infantry placed in Central United States
            Americans undo move 4.
            1 artillery and 5 infantry placed in Central United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 artilleries, 1 fighter and 24 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 submarine
            EDIT: Removing units owned by British from 81 Sea Zone: 2 fighters
            EDIT: Adding units owned by British to 99 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            British buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            2 artilleries and 3 infantry moved from Portugal to Spain
            3 transports moved from 91 Sea Zone to 109 Sea Zone
            6 infantry moved from United Kingdom to 109 Sea Zone
            6 infantry and 3 transports moved from 109 Sea Zone to 104 Sea Zone
            6 infantry moved from 104 Sea Zone to Spain
            4 fighters moved from United Kingdom to Spain
            1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 92 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to Spain
            2 fighters moved from 99 Sea Zone to Spain
            2 artilleries and 1 infantry moved from Trans-Jordan to Syria
            2 carriers and 1 fighter moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 armour and 4 mech_infantrys moved from West India to Persia
            4 mech_infantrys moved from West India to Persia
            1 artillery and 1 infantry moved from Crete to 99 Sea Zone
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 104 Sea Zone: 2 fighters
            EDIT: Adding units owned by Americans to Spain: 2 fighters
            EDIT: Turning off Edit Mode
            1 armour and 9 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : -0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Bulgaria to Greece
            1 bomber and 4 fighters moved from Southern Italy to Greece
            1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tobruk
                  Italians take Tobruk from British
            1 artillery and 1 infantry moved from Kenya to Ethiopia
                  Italians take Ethiopia from ANZAC
            1 fighter moved from Western Germany to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 1 bomber, 5 fighters and 1 mech_infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber, 5 fighters and 1 mech_infantry in Greece, round 2 : 5/8 hits, 3.83 expected hits
                    Americans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Greece
                Italians win, taking Greece from Americans with 1 armour, 1 bomber, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Northern Italy to Romania
            2 fighters moved from Greece to Romania
            8 infantry moved from Western Germany to Denmark
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            2 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Greece to Romania
            1 bomber moved from Greece to Southern Italy
            2 fighters moved from Greece to Romania
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,2,2,4,1,2,4,3,2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
            Italians collect 18 PUs (4 lost to blockades); end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to South Australia
            2 fighters moved from Queensland to 26 Sea Zone
            2 fighters moved from Syria to West India
            2 fighters moved from West India to Tsinghai
            1 infantry moved from Iraq to Trans-Jordan
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    I think this game is lost for the Axis. Did I really lose the game at that point G4 when I failed to retake Holland from the UK, allowing you to land the single USAAF plane? It seems that the 2 planes I lost in SZ111 would have changed that calculation, of course.

    I might be able to gain some ground in the Pacific, but not enough I feel.


  • Up to you if you think it’s lost. Certainly Europe is struggling.

    No i wouldn’t say the Holland issue early on caused this. Rather, I think your Europe play needs to be much more balanced out. As I said earlier, it’s too extreme one way or the other.


  • so are you continuing?


  • @axis-dominion said in Simon33 (Axis) vs Axis-Dominion (Allies+3) BM3:

    so are you continuing?

    Sorry about the delay in this. I’ll have a look at it tonight and see if I can see a path forward.


  • @simon33 didn’t mean to rush you actually, I just wasn’t sure if you were continuing, based on your last post before going silent.

Suggested Topics

  • 72
  • 99
  • 53
  • 49
  • 106
  • 166
  • 133
  • 735
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.4k

Users

39.9k

Topics

1.7m

Posts