19L BM3 ksmckay (L) vs AetV (X)


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 bomber, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            1 armour and 1 mech_infantry moved from Belarus to Novgorod
            4 infantry moved from Vyborg to Novgorod
            16 armour, 5 artilleries, 18 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 armour, 4 infantry and 1 mech_infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Novgorod, round 2 : 1/6 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Novgorod, round 3 : 1/6 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Germans attack with 16 armour, 5 artilleries, 18 infantry and 8 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 16 armour, 5 artilleries, 18 infantry and 8 mech_infantrys in Ukraine, round 2 : 17/47 hits, 14,83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 16 armour, 5 artilleries, 18 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 armour moved from Eastern Poland to Ukraine
            4 aaGuns moved from Western Ukraine to Ukraine
            4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Western Germany to Poland
            2 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Greece to Bulgaria
            1 carrier and 1 fighter moved from 97 Sea Zone to 95 Sea Zone
            1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
            2 tactical_bombers moved from Algeria to Southern Italy
            2 fighters moved from Algeria to Southern Italy
            1 fighter moved from Algeria to 95 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
    
        Place Units - Germans
            1 submarine placed in 105 Sea Zone
            1 armour, 1 bomber and 1 mech_infantry placed in Western Germany
            5 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
            Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,50
    Russians : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 armour moved from Bryansk to Tambov
            1 armour and 2 mech_infantrys moved from Russia to Tambov
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Timguska to Yenisey
            1 infantry moved from Timguska to Yenisey
            2 infantry moved from Manchuria to Amur
            2 aaGuns and 2 infantry moved from Manchuria to Jehol
            4 infantry moved from Novosibirsk to Kazakhstan
            2 infantry moved from Novosibirsk to Samara
            4 infantry moved from Timguska to Novosibirsk
            5 artilleries moved from Russia to Tambov
            2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber moved from Vologda to Russia
            2 infantry moved from Tambov to Rostov
            1 artillery moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Tambov
            1 aaGun moved from Russia to Tambov
            2 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Vologda
    
        Place Units - Russians
            2 infantry placed in Volgograd
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 fighters, 7 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            2 infantry moved from Kiangsu to Anhwe
            2 bombers moved from French Indo China to Anhwe
            3 infantry moved from Korea to Amur
            2 infantry moved from Korea to Manchuria
            1 mech_infantry moved from Korea to Manchuria
            1 tactical_bomber moved from Korea to Manchuria
            1 fighter moved from Japan to Amur
            1 fighter moved from Japan to Manchuria
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 3/5 hits, 1,67 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Amur
                Japanese attack with 1 fighter and 3 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Amur, round 2 : 1/4 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 fighter and 2 infantry in Amur, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Anhwe
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Anhwe, round 2 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Anhwe to French Indo China
            3 armour moved from French Indo China to Yunnan
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
            3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Shan State
            3 artilleries moved from 37 Sea Zone to Shan State
            3 infantry moved from 37 Sea Zone to Shan State
            1 armour moved from French Indo China to Yunnan
            1 tactical_bomber moved from Manchuria to 36 Sea Zone
            1 fighter moved from Manchuria to Korea
            1 fighter moved from Amur to Korea
            2 fighters moved from Japan to French Indo China
    
        Place Units - Japanese
            1 armour placed in Korea
            1 infantry, 1 marine and 1 mech_infantry placed in Malaya
            3 infantry placed in Kiangsu
            2 fighters and 1 infantry placed in French Indo China
            2 infantry placed in Korea
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    Russians : 0,00
    Japanese : 1,83
    

    Savegame

  • '19

    I havent had planned pacific yet since I didnt know what Japan was doing but I know what I am doing on Europe side (attacking z95 with all available units). I will need scramble orders and probably round by round OOL (I dont expect them before you see the moves). Are you going to be around?

  • '19

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 battleship, 3 infantry and 2 transports moved from 32 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 32 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Caroline Islands
            1 bomber moved from Wake Island to Caroline Islands
            2 fighters moved from Wake Island to 33 Sea Zone
            1 destroyer moved from 31 Sea Zone to 33 Sea Zone
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 destroyer moved from 96 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 destroyer moved from 94 Sea Zone to 95 Sea Zone
            1 battleship, 1 carrier and 2 submarines moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from 92 Sea Zone to 95 Sea Zone
            1 bomber moved from Gibraltar to 95 Sea Zone
            1 bomber moved from Egypt to 95 Sea Zone
            2 fighters and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            1 armour, 3 infantry and 1 marine moved from Morocco to Algeria
    

    Savegame

  • '19

    Need scramble orders for z33 (caroline islands) - assume no but no reason to guess since waiting for z95
    1 dd, 1 bb, 2 ftrs vs 1 potential scrambled ftr in z33
    3inf 1 art 3 ftr 1 tac 1 bom in Car vs 2 inf 1 aa gun 1 ftr

    Need scramble orders fo z95
    3 ss 2 dd 1 cv 1 bb 3 ftr 1 tac 2 bom vs 4 ss 2 dd 1 cv 2 ftr (3 ger ftrs, 3 ger tac available for scrambling - up to 3)

  • '19

    will need round by round OOL for z95 as well, Ill be around and should be able to roll after you respond.

  • '19

    actually going to change up the land battles slightly, will send 2 inf to Tunisia instead of 1 inf 1 art, and will send the inf and art from gib to alg by way of z95 as well, updated file coming soon

  • '19

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 destroyer moved from 96 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 destroyer moved from 94 Sea Zone to 95 Sea Zone
            1 battleship, 1 carrier, 1 fighter and 2 submarines moved from 92 Sea Zone to 95 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
            1 bomber moved from Egypt to 95 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
            1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
            1 armour, 1 infantry and 1 marine moved from Morocco to Algeria
            1 artillery and 3 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 32 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 32 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Caroline Islands
            1 bomber moved from Wake Island to Caroline Islands
            2 fighters moved from Wake Island to 33 Sea Zone
            1 battleship moved from 32 Sea Zone to 33 Sea Zone
            1 destroyer moved from 31 Sea Zone to 33 Sea Zone
    

    Savegame


  • @ksmckay round by round Ool is what i want.
    Will be Home Shorty to give scram orders.

  • '19

    sounds good.


  • No scramble at Caro.
    No scramble at Rome.

  • '19

    ok ool requests coming up

  • '19

    2 sub hits


  • Sink CV please.

  • '19

    5 hits, 2 dd 4 ss 1 ftr remain


  • max Def. please


  • will be off for two hours

  • '19

    ok, 3 hits on defense, US retreating, UK will be ready in a few for round 2

  • '19

    I was one over, you were one under. Need ftr landing for remaining german and ital ftr. Assume Rome but other toptions are North Italy, Sard, and Sicily

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