@koala oo sneaky crete landing didnt think of that! no scrams thanks
19L BM3 ksmckay (L) vs AetV (X)
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 bomber, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour and 1 mech_infantry moved from Belarus to Novgorod 4 infantry moved from Vyborg to Novgorod 16 armour, 5 artilleries, 18 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine Combat - Germans Battle in Novgorod Germans attack with 1 armour, 4 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Novgorod, round 2 : 1/6 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Novgorod, round 3 : 1/6 hits, 1,33 expected hits Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine Germans attack with 16 armour, 5 artilleries, 18 infantry and 8 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 16 armour, 5 artilleries, 18 infantry and 8 mech_infantrys in Ukraine, round 2 : 17/47 hits, 14,83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 16 armour, 5 artilleries, 18 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 armour moved from Eastern Poland to Ukraine 4 aaGuns moved from Western Ukraine to Ukraine 4 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Western Germany to Poland 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Greece to Bulgaria 1 carrier and 1 fighter moved from 97 Sea Zone to 95 Sea Zone 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily 2 tactical_bombers moved from Algeria to Southern Italy 2 fighters moved from Algeria to Southern Italy 1 fighter moved from Algeria to 95 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine Place Units - Germans 1 submarine placed in 105 Sea Zone 1 armour, 1 bomber and 1 mech_infantry placed in Western Germany 5 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport EDIT: Removing units owned by Germans from 110 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,50 Russians : -0,33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 1 armour moved from Bryansk to Tambov 1 armour and 2 mech_infantrys moved from Russia to Tambov Combat - Russians Non Combat Move - Russians 1 infantry moved from Timguska to Yenisey 1 infantry moved from Timguska to Yenisey 2 infantry moved from Manchuria to Amur 2 aaGuns and 2 infantry moved from Manchuria to Jehol 4 infantry moved from Novosibirsk to Kazakhstan 2 infantry moved from Novosibirsk to Samara 4 infantry moved from Timguska to Novosibirsk 5 artilleries moved from Russia to Tambov 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber moved from Vologda to Russia 2 infantry moved from Tambov to Rostov 1 artillery moved from Volgograd to Tambov 1 infantry moved from Volgograd to Tambov 1 aaGun moved from Russia to Tambov 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Vologda Place Units - Russians 2 infantry placed in Volgograd 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 7 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 2 infantry moved from Kiangsu to Anhwe 2 bombers moved from French Indo China to Anhwe 3 infantry moved from Korea to Amur 2 infantry moved from Korea to Manchuria 1 mech_infantry moved from Korea to Manchuria 1 tactical_bomber moved from Korea to Manchuria 1 fighter moved from Japan to Amur 1 fighter moved from Japan to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 3/5 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Amur Japanese attack with 1 fighter and 3 infantry Russians defend with 2 infantry Japanese roll dice for 1 fighter and 3 infantry in Amur, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese roll dice for 1 fighter and 2 infantry in Amur, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Anhwe Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Anhwe, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Anhwe to French Indo China 3 armour moved from French Indo China to Yunnan 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone 3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 3 artilleries moved from 37 Sea Zone to Shan State 3 infantry moved from 37 Sea Zone to Shan State 1 armour moved from French Indo China to Yunnan 1 tactical_bomber moved from Manchuria to 36 Sea Zone 1 fighter moved from Manchuria to Korea 1 fighter moved from Amur to Korea 2 fighters moved from Japan to French Indo China Place Units - Japanese 1 armour placed in Korea 1 infantry, 1 marine and 1 mech_infantry placed in Malaya 3 infantry placed in Kiangsu 2 fighters and 1 infantry placed in French Indo China 2 infantry placed in Korea Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese : -1,00 Russians : 0,00 Japanese : 1,83
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I havent had planned pacific yet since I didnt know what Japan was doing but I know what I am doing on Europe side (attacking z95 with all available units). I will need scramble orders and probably round by round OOL (I dont expect them before you see the moves). Are you going to be around?
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 battleship, 3 infantry and 2 transports moved from 32 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 32 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Caroline Islands 1 bomber moved from Wake Island to Caroline Islands 2 fighters moved from Wake Island to 33 Sea Zone 1 destroyer moved from 31 Sea Zone to 33 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 96 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 battleship, 1 carrier and 2 submarines moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone 1 bomber moved from Egypt to 95 Sea Zone 2 fighters and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 armour, 3 infantry and 1 marine moved from Morocco to Algeria
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Need scramble orders for z33 (caroline islands) - assume no but no reason to guess since waiting for z95
1 dd, 1 bb, 2 ftrs vs 1 potential scrambled ftr in z33
3inf 1 art 3 ftr 1 tac 1 bom in Car vs 2 inf 1 aa gun 1 ftrNeed scramble orders fo z95
3 ss 2 dd 1 cv 1 bb 3 ftr 1 tac 2 bom vs 4 ss 2 dd 1 cv 2 ftr (3 ger ftrs, 3 ger tac available for scrambling - up to 3) -
will need round by round OOL for z95 as well, Ill be around and should be able to roll after you respond.
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actually going to change up the land battles slightly, will send 2 inf to Tunisia instead of 1 inf 1 art, and will send the inf and art from gib to alg by way of z95 as well, updated file coming soon
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 96 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 battleship, 1 carrier, 1 fighter and 2 submarines moved from 92 Sea Zone to 95 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone 1 bomber moved from Egypt to 95 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria 1 armour, 1 infantry and 1 marine moved from Morocco to Algeria 1 artillery and 3 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 32 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 32 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Caroline Islands 1 bomber moved from Wake Island to Caroline Islands 2 fighters moved from Wake Island to 33 Sea Zone 1 battleship moved from 32 Sea Zone to 33 Sea Zone 1 destroyer moved from 31 Sea Zone to 33 Sea Zone
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@ksmckay round by round Ool is what i want.
Will be Home Shorty to give scram orders. -
sounds good.
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No scramble at Caro.
No scramble at Rome. -
ok ool requests coming up
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2 sub hits
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Sink CV please.
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5 hits, 2 dd 4 ss 1 ftr remain
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max Def. please
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will be off for two hours
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ok, 3 hits on defense, US retreating, UK will be ready in a few for round 2
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I was one over, you were one under. Need ftr landing for remaining german and ital ftr. Assume Rome but other toptions are North Italy, Sard, and Sicily