19L BM3 ksmckay (L) vs AetV (X)

  • '19

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 artillery moved from Archangel to Novgorod
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 2.33 expected hits
                    Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns and 5 infantry moved from Amur to Manchuria
            6 infantry moved from Timguska to Novosibirsk
            6 infantry moved from Yenisey to Timguska
            6 infantry moved from Vologda to Russia
            1 infantry moved from Volgograd to Tambov
            1 aaGun, 2 artilleries and 26 infantry moved from Bryansk to Tambov
            1 artillery moved from Russia to Tambov
            3 aaGuns and 6 infantry moved from Bryansk to Russia
            2 fighters and 1 tactical_bomber moved from Novgorod to Vologda
            2 artilleries and 5 infantry moved from Archangel to Vologda
    
        Place Units - Russians
            6 artilleries and 4 infantry placed in Russia
            Russians undo move 1.
            1 artillery and 1 infantry placed in Volgograd
            5 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 factory_minors, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hunan to Kweichow
            1 armour and 1 mech_infantry moved from French Indo China to Yunnan
            1 artillery moved from French Indo China to Yunnan
            2 bombers moved from French Indo China to Kweichow
            1 tactical_bomber moved from French Indo China to Kweichow
            1 fighter moved from French Indo China to Kweichow
            2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 marine moved from Celebes to 44 Sea Zone
            1 cruiser and 1 marine moved from 44 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in Kweichow
                Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2,67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Dutch New Guinea from Dutch with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 5/9 hits, 4,67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
            3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
            1 battleship moved from 42 Sea Zone to 36 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 factory_minor placed in Korea
            1 factory_minor placed in Malaya
            3 armour placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,00
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 2 destroyers, 3 marines and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 32 Sea Zone
            1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Morocco
            2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            1 marine moved from Gibraltar to 91 Sea Zone
            1 battleship and 1 marine moved from 91 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Morocco
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 bomber and 1 fighter moved from Gibraltar to 92 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in Marshall Islands
    
        Non Combat Move - Americans
            1 bomber could not land in 92 Sea Zone and was removed
            1 tactical_bomber moved from 92 Sea Zone to Gibraltar
            1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 bomber moved from India to Egypt
            1 carrier moved from 10 Sea Zone to 31 Sea Zone
            1 carrier moved from 17 Sea Zone to 32 Sea Zone
            2 fighters moved from Western United States to 32 Sea Zone
            1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 31 Sea Zone
            3 submarines moved from 17 Sea Zone to 23 Sea Zone
            1 battleship moved from 17 Sea Zone to 32 Sea Zone
            1 cruiser and 1 destroyer moved from 17 Sea Zone to 31 Sea Zone
            1 destroyer moved from 26 Sea Zone to 32 Sea Zone
            1 cruiser moved from 17 Sea Zone to 31 Sea Zone
            1 carrier moved from 101 Sea Zone to 51 Sea Zone
            1 infantry moved from Central United States to Western United States
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
            EDIT: Turning off Edit Mode
            3 marines placed in Western United States
            1 carrier, 1 cruiser, 2 destroyers and 2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    Assumed no scramble in z92
    2 dd, 1 bb, 1 ftr, 1 tac, 1 bom vs nothing (alg has 3 ger ftrs, 2 ger tacs, 1 ital ftr).

    If you wanted to scramble I will happily roll with no other changes to my movements.

    Also, at end of NCM it gave me warning about planes not being able to land but also saying there was a cv available. Thought it was referring to the US ftr which was landing on the cv but was actually referring to bomber which I didnt see was still in the sz. Edited it back after it was destroyed and moved back to Gib.

  • '19

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Chahar to Anhwe
            1 fighter moved from Shensi to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hopei
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Shensi to Kweichow
            3 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 2 destroyers, 3 marines and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 32 Sea Zone
            1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Morocco
            2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            1 marine moved from Gibraltar to 91 Sea Zone
            1 battleship and 1 marine moved from 91 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Morocco
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 bomber and 1 fighter moved from Gibraltar to 92 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in Marshall Islands
    
        Non Combat Move - Americans
            1 bomber could not land in 92 Sea Zone and was removed
            1 tactical_bomber moved from 92 Sea Zone to Gibraltar
            1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 bomber moved from India to Egypt
            1 carrier moved from 10 Sea Zone to 31 Sea Zone
            1 carrier moved from 17 Sea Zone to 32 Sea Zone
            2 fighters moved from Western United States to 32 Sea Zone
            1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 31 Sea Zone
            3 submarines moved from 17 Sea Zone to 23 Sea Zone
            1 battleship moved from 17 Sea Zone to 32 Sea Zone
            1 cruiser and 1 destroyer moved from 17 Sea Zone to 31 Sea Zone
            1 destroyer moved from 26 Sea Zone to 32 Sea Zone
            1 cruiser moved from 17 Sea Zone to 31 Sea Zone
            1 carrier moved from 101 Sea Zone to 51 Sea Zone
            1 infantry moved from Central United States to Western United States
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
            EDIT: Turning off Edit Mode
            3 marines placed in Western United States
            1 carrier, 1 cruiser, 2 destroyers and 2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Chahar to Anhwe
            1 fighter moved from Shensi to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hopei
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Shensi to Kweichow
            3 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer, 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            1 armour, 2 artilleries, 1 bomber and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Ethiopia to Egypt
            1 infantry moved from Kenya to 72 Sea Zone
            1 infantry moved from French Madagascar to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            2 fighters moved from United Kingdom to Morocco
            2 fighters and 1 tactical_bomber moved from Gibraltar to Egypt
            1 fighter moved from Gibraltar to Morocco
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 infantry and 1 marine placed in Egypt
            1 carrier placed in 81 Sea Zone
            1 destroyer and 1 submarine placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Western Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Bryansk to Western Ukraine
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 aaGun moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 aaGun and 1 infantry moved from 95 Sea Zone to Sicily
            1 fighter moved from Algeria to 97 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            1 destroyer and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
            1 bomber moved from Greece to Southern Italy
            1 armour moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Romania to Western Ukraine
            1 aaGun, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Northern Italy
            1 destroyer and 2 submarines placed in 95 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Bulgaria: 1 infantry
            EDIT: Removing units owned by Italians from Romania: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to South Australia
            1 fighter and 1 mech_infantry moved from New South Wales to Queensland
            3 fighters moved from South Australia to Queensland
            1 marine moved from New Zealand to 63 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 63 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            1 aaGun moved from South Australia to Queensland
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 infantry and 1 mech_infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to South Australia
            1 fighter and 1 mech_infantry moved from New South Wales to Queensland
            3 fighters moved from South Australia to Queensland
            1 marine moved from New Zealand to 63 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 63 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            1 aaGun moved from South Australia to Queensland
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 infantry and 1 mech_infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from 92 Sea Zone to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 bomber, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            1 armour and 1 mech_infantry moved from Belarus to Novgorod
            4 infantry moved from Vyborg to Novgorod
            16 armour, 5 artilleries, 18 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 armour, 4 infantry and 1 mech_infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Novgorod, round 2 : 1/6 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Novgorod, round 3 : 1/6 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Germans attack with 16 armour, 5 artilleries, 18 infantry and 8 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 16 armour, 5 artilleries, 18 infantry and 8 mech_infantrys in Ukraine, round 2 : 17/47 hits, 14,83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 16 armour, 5 artilleries, 18 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 armour moved from Eastern Poland to Ukraine
            4 aaGuns moved from Western Ukraine to Ukraine
            4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Western Germany to Poland
            2 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Greece to Bulgaria
            1 carrier and 1 fighter moved from 97 Sea Zone to 95 Sea Zone
            1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
            2 tactical_bombers moved from Algeria to Southern Italy
            2 fighters moved from Algeria to Southern Italy
            1 fighter moved from Algeria to 95 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
    
        Place Units - Germans
            1 submarine placed in 105 Sea Zone
            1 armour, 1 bomber and 1 mech_infantry placed in Western Germany
            5 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
            Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,50
    Russians : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 armour moved from Bryansk to Tambov
            1 armour and 2 mech_infantrys moved from Russia to Tambov
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Timguska to Yenisey
            1 infantry moved from Timguska to Yenisey
            2 infantry moved from Manchuria to Amur
            2 aaGuns and 2 infantry moved from Manchuria to Jehol
            4 infantry moved from Novosibirsk to Kazakhstan
            2 infantry moved from Novosibirsk to Samara
            4 infantry moved from Timguska to Novosibirsk
            5 artilleries moved from Russia to Tambov
            2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber moved from Vologda to Russia
            2 infantry moved from Tambov to Rostov
            1 artillery moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Tambov
            1 aaGun moved from Russia to Tambov
            2 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Vologda
    
        Place Units - Russians
            2 infantry placed in Volgograd
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 fighters, 7 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            2 infantry moved from Kiangsu to Anhwe
            2 bombers moved from French Indo China to Anhwe
            3 infantry moved from Korea to Amur
            2 infantry moved from Korea to Manchuria
            1 mech_infantry moved from Korea to Manchuria
            1 tactical_bomber moved from Korea to Manchuria
            1 fighter moved from Japan to Amur
            1 fighter moved from Japan to Manchuria
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 3/5 hits, 1,67 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Amur
                Japanese attack with 1 fighter and 3 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Amur, round 2 : 1/4 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 fighter and 2 infantry in Amur, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Anhwe
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Anhwe, round 2 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Anhwe to French Indo China
            3 armour moved from French Indo China to Yunnan
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
            3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Shan State
            3 artilleries moved from 37 Sea Zone to Shan State
            3 infantry moved from 37 Sea Zone to Shan State
            1 armour moved from French Indo China to Yunnan
            1 tactical_bomber moved from Manchuria to 36 Sea Zone
            1 fighter moved from Manchuria to Korea
            1 fighter moved from Amur to Korea
            2 fighters moved from Japan to French Indo China
    
        Place Units - Japanese
            1 armour placed in Korea
            1 infantry, 1 marine and 1 mech_infantry placed in Malaya
            3 infantry placed in Kiangsu
            2 fighters and 1 infantry placed in French Indo China
            2 infantry placed in Korea
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    Russians : 0,00
    Japanese : 1,83
    

    Savegame

  • '19

    I havent had planned pacific yet since I didnt know what Japan was doing but I know what I am doing on Europe side (attacking z95 with all available units). I will need scramble orders and probably round by round OOL (I dont expect them before you see the moves). Are you going to be around?

  • '19

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 battleship, 3 infantry and 2 transports moved from 32 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 32 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Caroline Islands
            1 bomber moved from Wake Island to Caroline Islands
            2 fighters moved from Wake Island to 33 Sea Zone
            1 destroyer moved from 31 Sea Zone to 33 Sea Zone
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 destroyer moved from 96 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 destroyer moved from 94 Sea Zone to 95 Sea Zone
            1 battleship, 1 carrier and 2 submarines moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from 92 Sea Zone to 95 Sea Zone
            1 bomber moved from Gibraltar to 95 Sea Zone
            1 bomber moved from Egypt to 95 Sea Zone
            2 fighters and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            1 armour, 3 infantry and 1 marine moved from Morocco to Algeria
    

    Savegame

  • '19

    Need scramble orders for z33 (caroline islands) - assume no but no reason to guess since waiting for z95
    1 dd, 1 bb, 2 ftrs vs 1 potential scrambled ftr in z33
    3inf 1 art 3 ftr 1 tac 1 bom in Car vs 2 inf 1 aa gun 1 ftr

    Need scramble orders fo z95
    3 ss 2 dd 1 cv 1 bb 3 ftr 1 tac 2 bom vs 4 ss 2 dd 1 cv 2 ftr (3 ger ftrs, 3 ger tac available for scrambling - up to 3)

  • '19

    will need round by round OOL for z95 as well, Ill be around and should be able to roll after you respond.

  • '19

    actually going to change up the land battles slightly, will send 2 inf to Tunisia instead of 1 inf 1 art, and will send the inf and art from gib to alg by way of z95 as well, updated file coming soon

  • '19

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 destroyer moved from 96 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 destroyer moved from 94 Sea Zone to 95 Sea Zone
            1 battleship, 1 carrier, 1 fighter and 2 submarines moved from 92 Sea Zone to 95 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
            1 bomber moved from Egypt to 95 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
            1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
            1 armour, 1 infantry and 1 marine moved from Morocco to Algeria
            1 artillery and 3 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 32 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 32 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Caroline Islands
            1 bomber moved from Wake Island to Caroline Islands
            2 fighters moved from Wake Island to 33 Sea Zone
            1 battleship moved from 32 Sea Zone to 33 Sea Zone
            1 destroyer moved from 31 Sea Zone to 33 Sea Zone
    

    Savegame


  • @ksmckay round by round Ool is what i want.
    Will be Home Shorty to give scram orders.

  • '19

    sounds good.

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