19L BM3 ksmckay (L) vs AetV (X)

  • '19

    Need scramble orders for z33 (caroline islands) - assume no but no reason to guess since waiting for z95
    1 dd, 1 bb, 2 ftrs vs 1 potential scrambled ftr in z33
    3inf 1 art 3 ftr 1 tac 1 bom in Car vs 2 inf 1 aa gun 1 ftr

    Need scramble orders fo z95
    3 ss 2 dd 1 cv 1 bb 3 ftr 1 tac 2 bom vs 4 ss 2 dd 1 cv 2 ftr (3 ger ftrs, 3 ger tac available for scrambling - up to 3)

  • '19

    will need round by round OOL for z95 as well, Ill be around and should be able to roll after you respond.

  • '19

    actually going to change up the land battles slightly, will send 2 inf to Tunisia instead of 1 inf 1 art, and will send the inf and art from gib to alg by way of z95 as well, updated file coming soon

  • '19

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 destroyer moved from 96 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 destroyer moved from 94 Sea Zone to 95 Sea Zone
            1 battleship, 1 carrier, 1 fighter and 2 submarines moved from 92 Sea Zone to 95 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
            1 bomber moved from Egypt to 95 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
            1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
            1 armour, 1 infantry and 1 marine moved from Morocco to Algeria
            1 artillery and 3 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 32 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 32 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Caroline Islands
            1 bomber moved from Wake Island to Caroline Islands
            2 fighters moved from Wake Island to 33 Sea Zone
            1 battleship moved from 32 Sea Zone to 33 Sea Zone
            1 destroyer moved from 31 Sea Zone to 33 Sea Zone
    

    Savegame


  • @ksmckay round by round Ool is what i want.
    Will be Home Shorty to give scram orders.

  • '19

    sounds good.


  • No scramble at Caro.
    No scramble at Rome.

  • '19

    ok ool requests coming up

  • '19

    2 sub hits


  • Sink CV please.

  • '19

    5 hits, 2 dd 4 ss 1 ftr remain


  • max Def. please


  • will be off for two hours

  • '19

    ok, 3 hits on defense, US retreating, UK will be ready in a few for round 2

  • '19

    I was one over, you were one under. Need ftr landing for remaining german and ital ftr. Assume Rome but other toptions are North Italy, Sard, and Sicily

  • '19

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 destroyer moved from 96 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 destroyer moved from 94 Sea Zone to 95 Sea Zone
            1 battleship, 1 carrier, 1 fighter and 2 submarines moved from 92 Sea Zone to 95 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
            1 bomber moved from Egypt to 95 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
            1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
            1 armour, 1 infantry and 1 marine moved from Morocco to Algeria
            1 artillery and 3 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 32 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 32 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Caroline Islands
            1 bomber moved from Wake Island to Caroline Islands
            2 fighters moved from Wake Island to 33 Sea Zone
            1 battleship moved from 32 Sea Zone to 33 Sea Zone
            1 destroyer moved from 31 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Tunisia
            Battle in 95 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 1 carrier, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
                Germans defend with 1 carrier, 1 fighter and 1 transport; Italians defend with 2 destroyers, 1 fighter, 4 submarines and 1 transport
                    Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits
                    Italians roll dice for 4 submarines in 95 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                    Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 95 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 carrier owned by the Germans and 4 submarines owned by the Italians lost in 95 Sea Zone
                2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 battleship owned by the Americans retreated to 94 Sea Zone
                Italians win, taking Tunisia from Italians with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 34
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for Germans: 1 carrier
                Casualties for Italians: 1 destroyer and 4 submarines
            Battle in Algeria
                Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
                Italians defend with 1 airfield, 2 artilleries and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Algeria, round 2 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Algeria, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
                    Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 marine in Algeria, round 3 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 armour, 1 artillery and 1 marine remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Italians: 2 artilleries and 1 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/9 hits, 3.83 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 2 infantry in Caroline Islands, round 2 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun, 1 fighter and 2 infantry
                1 fighter owned by the Germans and 1 fighter owned by the Italians forced to land in Southern Italy
    
        Non Combat Move - Americans
            2 bombers moved from 95 Sea Zone to Egypt
            3 fighters and 1 tactical_bomber moved from 95 Sea Zone to Malta
            1 bomber moved from Caroline Islands to Marshall Islands
            2 fighters moved from 33 Sea Zone to 31 Sea Zone
            1 carrier moved from 31 Sea Zone to 33 Sea Zone
            1 carrier moved from 32 Sea Zone to 33 Sea Zone
            3 submarines moved from 23 Sea Zone to 33 Sea Zone
            3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            2 infantry and 3 marines moved from Western United States to 10 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 3 marines and 2 transports moved from 10 Sea Zone to 31 Sea Zone
            2 infantry and 3 marines moved from 31 Sea Zone to Wake Island
            1 carrier moved from 51 Sea Zone to 63 Sea Zone
            1 mech_infantry moved from Alberta Saskatchewan Manitoba to Western United States
    
        Place Units - Americans
            3 fighters and 2 infantry placed in Western United States
            1 carrier and 1 transport placed in 10 Sea Zone
            1 harbour placed in Wake Island
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : 1.83
    AA fire in Caroline Islands : : -0.50
    Japanese : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Hopei to Hunan
            6 infantry moved from Hopei to Anhwe
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 6 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 6 infantry in Anhwe, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    Chinese roll dice for 4 infantry in Anhwe, round 4 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Hopei
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            2 infantry placed in Shensi
            2 infantry placed in Anhwe
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -0.33
    

    Savegame

  • '19

    TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            2 destroyers moved from 92 Sea Zone to 95 Sea Zone
            3 fighters moved from Morocco to 95 Sea Zone
            1 bomber moved from Egypt to 95 Sea Zone
            1 armour and 1 mech_infantry moved from Egypt to Tobruk
                  British take Alexandria from Italians
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            2 fighters and 1 tactical_bomber moved from Egypt to Tobruk
    

    Savegame

  • '19

    scramble orders z95 needed.

    2 dd 3 ftrs 1 bom vs 1 dd 2 trn (1 ital ftr, 4 ger ftr, 3 ger tac in Rome available for scramble)


  • No scramble, please.

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