Ok so we’ll let jets bypass dogfighting with non-jets.
If only one side has jets, those jets can choose to preemptively and selectively attack ground targets (as if that side had air superiority).
++++ that would be an option for the owner of the jets… especially jet bombers
And then we could apply the “armor hits on armor/artillery” rule to dogfighting!
“In dogfighting, hits by jets must be allocated on jets before non-jets.”
+++++ yes thats good!
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Bomber 15 IPC 4/1 no selective, SBR, can’t attack ships, dogfight at 1/1
Jet Bomber 15 IPC 3/3 selective attack, no SBR, attack ships, dogfight at 2/3
Fighter 10 IPC 3/4 selective attack, no SBR, attack ship, dogfight at 2/3
Jet Fighter 12 IPC 4/5 selective attack, no SBR, attack ship, dogfight at 4/4
So the problem remains. When you achieve Jet Technology, you would upgarde your fighters but you wouldn’t upgrade your bombers…
+++++ no you have a seperate piece… all your planes dont just “poof” and become jets. you have to build them individually
We may need to leave the Jet Bomber as a bomber rather than fighter-like units.
So it would be like…
Jet Bomber 15 IPC 3/3, no selective, SBR, can’t attack ships, dogfight at 2/2
I mean you want Jet to be an upgrade not a new unit. It would be weird then you achieve “Jet” technology you suddenly lose ability to SBR tongue
++++ yea that is a problem… for now lets take that idea and allow SBR for jets
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Except for that Bomber can become Heavy Bomber…so Jet Bomber can become Heavy Jet Bomber…
Surprised to see you want Heavy Jet Bomber…since it conflicts with an “agile” and fighter-like “Jet Bomber”.
+++ it should be at least possible if the game is extended in late 1945 american “shooting star” jet fighter shows up.
Ok how do we actually model that?
Separate into different techologies…“Heavy bomber”, “Jet bomber”, and “Heavy jet bomber” ?
“Jet” then becomes “Jet fighter”.
This is complicated.
But remember we don’t want use fixed dates, unless there is a very good reason for it. Remember we want historical simulation not historical replay.
++++ the tech boxes will allow each player to see where he stands on his ability to gain a tech advantage. The axis and allied tech sheets needs to be seperate so neither side has an idea where the other is at until its allready happened.