• Moderator

    Want to print out cards? Specialty unit “attacks” could be unique, unlimited use abilities (limited to how many you can hold) that cost money to carry out… Don’t ask me how they work just an idea to throw out…

    GG


  • Ahh this was used in games like TSR Shirocco. I like that idea. You can have cards like:

    Heavy tanks add +2 for all tank attacks this turn

    elite infantry up to 6 infantry gains a +1 combat modifier in combat

    Rail gun– the German player has a special attack on any adjacent territory. its preemtive and hits on a 5+

    etc…

  • Moderator

    Ideas:

    You can only hold like 5 Cards, and that number can go up if you have more Technology… The cards are either 1 time use (no cost) or multiple use (cost per use)… Like your suggestions… I would imagine we have “abstract” (“skill”) abilities and “concrete” (unit)… In fact instead of having National Advantages you could have cards play those… Maybe draw 1 card a turn can be increased by tech? some ideas for Cards:

    Russia:
    Katyusha
    Fanaticism
    Siberian Forces
    Urban Defense

    Germany:
    Rail Guns
    Heavy Tanks
    Storm Troopers
    AA Artillery

    Britain:
    SAS
    Commandos
    Home Guard

    Japan:
    Kamikazi (so it won’t cost so much)

    I have run out of ideas so someone else please pick up the ball! :-D

    GG


  • Soviet Union:
    Katyusha rocket launchers
    Commisars
    Elite snipers
    Armed workers/Urban defense however you wanna call it

    Germany:
    Seige guns (I like this name better than rail guns)
    Heavy tanks
    Stormtroopers
    FlaK
    Scharfschutze (sniper)

    Great Britain:
    SAS
    Commandos
    Territorial Army
    Chindits
    Battlecruisers

    Japan:
    Kamikaze
    Shinyo suicide boats
    Suicide frogmen
    Bushido
    Battlecarriers

    USA:
    Airborne gliders and paratroopers
    Airships
    Black Devils
    Rangers
    Marrauders

  • 2007 AAR League

    That is kind of moving away from the traditional A&A feel, IMO. It’s more the beginning of a new boardgame (which we should consider after this project  :wink:) than a revision of the current game.


  • What is a Battlecarrier? you neam BBAV? The Hyuaga and Ise? those hybrid battleship carriers?

  • Moderator

    @Adonai:

    That is kind of moving away from the traditional A&A feel, IMO. It’s more the beginning of a new boardgame (which we should consider after this project  :wink:) than a revision of the current game.

    No instead it could simplify the game by removing the “Tech Charts” extra player aids, etc. and allow the extra units that would have to be represented…

    GG

  • 2007 AAR League

    But it still is a new system. Every change I’ve read so far builds off of A&A Revised. This seems to be a new entity.


  • @Imperious:

    What is a Battlecarrier? you neam BBAV? The Hyuaga and Ise? those hybrid battleship carriers?

    http://en.wikipedia.org/wiki/Battlecarrier

    Ise, Hyuga, and even Iowa can be considered a battlecarrier


  • This is what i thought

    “Battleship Ise and Hyuga were converted to Battlecarrier in 1943. They both could carry 22 dive-bombers.”

    Iowa was not such a ship. Thats in the game only. Those conversions were made on older Jap BB due to the 4 carriers lost at Midway.


  • Okay thanks for that info. Anyway let’s get back on track. First off–what’s our current list of new units? And who’s currently working on this. As you know I’m a pro-New Units guy and I’d like to share my ideas. But first I wanna see the current list of units


  • This is the starting point:

    http://www.axisandallies.org/forums/index.php?topic=6378.0

    some of this will be covered under the NA’s or this proposed card system from GG.


  • At the moment no change to land units in place yet. We do have ideas of heavy tanks and mech infantry.
    Note DD and BB has been made cheaper.

    IPC Combat Dogfighting
    FTR 10 3/4 2/3
    FTR(Jet) 10 4/5 4/4
    BMR 15 4/1 0/1
    BMR(Jet) 15 3/3 0/2
    NAV 8 3/2 2/2
    DIV 8 3/2 1/2
    Antiair
    SS 8 2/2 0/0
    DD 10 2/2 2/2
    CA 15 3/3 3/3
    BB 20 4/4 2/2
    CV 16 1/1-3 1/1
    AP 8 0/1 0/0

    FTR Fighter
    BMR Bomber
    NAV Naval Fighter
    DIV Dive Bomber
    DD Destroyer
    CA Cruiser
    BB Battleship
    CV Aircraft Carrier
    SS Submarine
    AP Transport


  • Are we going ahead with the 3 sea movement?

    Destroyers and Crusiers move at 3. Everything else move at 2.

    SS   2
    DD   3
    CA   3
    BB   2
    CV   2
    AP   2

    Although I am worry whether it’ll destroy the map.


  • No only carriers and cruisers move 3… rest move 3


  • at a glance

    DD 36 knots
    CA 32 knots
    BB 20 knots
    CV 30 knots

    http://en.wikipedia.org/wiki/German_World_War_II_destroyers
    http://www.hazegray.org/navhist/carriers/uk_fleet.htm
    http://www.naval-history.net/WW2RN26-BritishShipsCruisers.htm

    so I what thinking more like

    DD, CA        3
    the rest        2

    of course we have to thinking about what the game pieces represent…
    and supply ships? refuel depots?


  • so I what thinking more like

    DD, CA         3
    the rest        2

    I thought cruisers were fast that’s why they’re called “cruisers.” So they should have a movement of 3

    http://en.wikipedia.org/wiki/Cruiser

    *Wait no, CA stands for cruiser… I thought it was “carrier.” My bad


  • That destroyer thing needs correction… looked up the speeds of different nations destroyers

    source ww2 data book:

    Soviets 36-38
    Germany 38-30
    UK 35-36
    Japan 39-27.7
    USA  36.5-38
    italy 32-33

    cruisers were basically about 5-6 knots slower along with carriers

    Battleships lagged farther at 24-30 knots… mostly at 27-28 knot range.

    I also now feel that destroyers and carriers should be at 3 and the rest is at 2.

    Gen Patch says carriers are not to be included in group… lets look at numbers:

    UK  30.7-32.0
    USA 34-33
    Japan  28.3-34.5

    I used the primary front line carriers for the numbers… not those jeep carriers which were built latter in the war… those were slower.

    what you guys think?


  • I also now feel that destroyers and carriers should be at 3 and the rest is at 2.

    eh I was sugguesting destroyer and cruiser move at 3 not destroyer and carrier…

    your numbers hasn’t explained why it should be “destroyer and carrier” rather than “destroyer and cruiser” moving at 3 and the rest at 2

    I used the primary front line carriers for the numbers… not those jeep carriers which were built latter in the war… those were slower.

    yes we only consider fleet carriers here
    not the slow and small capacity escort carriers and stuff


  • your numbers hasn’t explained why it should be “destroyer and carrier” rather than “destroyer and cruiser” moving at 3 and the rest at 2

    +++++ i am not advocating this anymore…based on these numbers…

    Its allmost like the difference is not enough to make any change… what good would it do to marginalize the slower ships.

    My original idea was this:

    looking at the situation at in the pacific (e.g. midway and the attack on hawaii) we saw that the Carriers traveled either alone or in a really small group with other ships that could keep up with them. Nagumos first carrier strike force consisted of only carriers and destroyers with the cruisers and battleships like 300 miles farther away. To make a specific operation using carriers found they allways traveled with only small ship escorts… Perhaps its too much tactical ideas to attempt to model and we should stick to more basic approach.

    The second idea was to bring value to the faster ships but its been demonstrated that they have more than enough “value” as a surface ship ( refering to carriers and destroyers)

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