@crockett36 Hey there! I’m glad you like it. You are more than welcome to read or summarize my advice on YouTube as long as you give me some credit for it as part of the video – I’m not likely to be recording a YouTube video of Global advice anytime soon.
My thought about strict neutrals is that they’re there to help you punish your opponent when they do something really strange or make a mistake. If neither America nor the UK is putting anything into the Atlantic, for example, then Germany can attack Sweden and Spain while Italy attacks Turkey, and you can mostly get away with it – this can help you take Gibraltar, Egypt, Iraq, etc. without wasting a ton of money on transports. Conversely, if Germany and Italy are dropping huge stacks of infantry into France and Rome but are leaving Poland / Romania / Bulgaria / Greece wide open, and the UK has a big stack of infantry in the Middle East, and Japan has already activated Mongolia as a pro-Allied neutral by invading Amur, then you might be able to attack eastern Europe from the Middle East through Turkey – sure, Germany can walk into Spain and Sweden, but that’s not a big deal; you’re basically allowing them to keep Western Europe in exchange for a British factory in Greece and a Russian tank swarm fueled by the Spread of Communism NO that will ultimately take Berlin before Spanish infantry can reach it.
These are pretty rare scenarios, though, and of 10 games where you’re tempted to invade a strict neutral, you should probably just pass in about 9 of those 10 games and stick to more conventional strategies. The Spanish beachhead is not as exciting as it looks – you’re closer to New York, but you’re correspondingly further from Berlin; it saves you a few bucks on transports, but you lose that money by needing to fight formerly neutral infantry, and the attack as a whole doesn’t necessarily save you any time.
Of course, if your opponent is foolish enough to invade a strict neutral, go claim your prizes! It often makes sense to leave one mech hanging around somewhere near the area where your opponent might be tempted to invade strict neutrals so that you can quickly capitalize on the newly available fighting forces. Once the mech runs in there, you’ll be able to fly in air support and get a decent offensive punch. Be aware that you cannot ever activate neutrals with a plane, so even if neutrals are ‘on your side’, they are still off-limits to your planes until you move a land unit into their territories.