@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
Will you allow the late move?
Yes, go ahead, no problem.
@dawgoneit
Rolling for the SS defence in SZ6:
“:aaa 1@1:”
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to Japan
2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 armour, 1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Japan causes 5 damage total.
Battle in Korea
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Korea from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Morocco to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Siberia
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 carriers moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 destroyer and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Italians : 0.67
AA fire in Japan : : -0.17
Americans : -0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Shensi to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter in Kwangsi, round 6 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Chinese lost in Kwangsi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 2 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
1 infantry placed in Suiyuyan
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -3.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to Japan
2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 armour, 1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Japan causes 5 damage total.
Battle in Korea
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Korea from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Morocco to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Siberia
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 carriers moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 destroyer and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Shensi to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter in Kwangsi, round 6 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Chinese lost in Kwangsi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 2 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
1 infantry placed in Suiyuyan
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;
Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Yunnan to Kwangsi
4 infantry and 1 mech_infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
Combat - British
Battle in Norway
Battle in Kwangsi
British attack with 6 infantry
Japanese defend with 1 mech_infantry
British roll dice for 6 infantry in Kwangsi, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 5 infantry in Kwangsi, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 4 infantry in Kwangsi, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 3 infantry in Kwangsi, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Kwangsi, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Kwangsi, round 7 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 2 infantry in Kwangsi, round 8 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 8 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Kwangsi, round 9 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 9 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Norway from Germans, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is -8
Casualties for British: 4 infantry
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
British attack with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 3 infantry
British roll dice for 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/7 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in French Indo China
British roll dice for 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 2/7 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 armour and 4 mech_infantrys moved from India to Yunnan
5 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 armour moved from Eastern Persia to India
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
3 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from 91 Sea Zone to United Kingdom
1 destroyer and 1 transport moved from 91 Sea Zone to 109 Sea Zone
3 infantry moved from Brazil to British Guiana
1 bomber moved from British Guiana to Gibraltar
1 transport moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
1 factory_minor placed in Iraq
2 armour placed in Persia
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,1,5,5,6,1,6,3,2,2,3
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Some Units in India change ownership: 2 armour
Combat Hit Differential Summary :
Italians : 0.67
British : -3.67
AA fire in Japan : : -0.17
Americans : -0.50
Chinese : -3.33
Japanese : 1.33
@Odonis
COuldn’t make the roll for the SS on defence work in the forum - must be a bug in the new website?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
2 artilleries moved from Northern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Tobruk to Libya
1 bomber moved from Tunisia to Egypt
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Ukraine
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Italians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
British defend with 1 armour, 1 artillery, 1 bomber, 1 harbour and 1 infantry; Americans defend with 2 fighters
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Gibraltar, round 2 : 4/8 hits, 3.00 expected hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Gibraltar, round 2 : 4/6 hits, 2.67 expected hits
1 bomber owned by the British, 2 fighters owned by the Americans, 1 artillery owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 32
Casualties for Italians: 1 artillery and 3 infantry
Casualties for British: 1 armour, 1 artillery, 1 bomber and 1 infantry
Casualties for Americans: 2 fighters
Non Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Egypt to Tobruk
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
3 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : 1.33
AA fire in Egypt : : -0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Borneo
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Persia to Egypt
1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 1.00
ANZAC : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Borneo
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Persia to Egypt
1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Move - French
2 infantry moved from Egypt to Alexandria
Combat - French
Battle in Alexandria
French attack with 2 infantry
Italians defend with 1 infantry
French roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Alexandria
French roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 2.33
French : -0.50
ANZAC : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 cruiser, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 fighter moved from Western Germany to 114 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
3 infantry moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
4 infantry moved from Western Ukraine to Bryansk
4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
20 armour, 13 artilleries, 17 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to 114 Sea Zone
1 bomber moved from Germany to Norway
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Norway
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Norway, round 2 : 2/3 hits, 1.83 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 fighter owned by the Germans and 1 infantry owned by the British lost in Norway
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Bryansk
Germans attack with 24 armour, 13 artilleries, 21 infantry and 5 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 24 armour, 13 artilleries, 21 infantry and 5 mech_infantrys in Bryansk, round 2 : 22/63 hits, 22.83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 24 armour, 13 artilleries, 21 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 114 Sea Zone
Germans attack with 1 bomber and 1 fighter
Russians defend with 1 cruiser
Germans roll dice for 1 bomber and 1 fighter in 114 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 125 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
1 transport owned by the British lost in 125 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Germans
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 bomber and 1 tactical_bomber moved from Norway to Western Germany
1 bomber and 1 fighter moved from 114 Sea Zone to Western Germany
1 mech_infantry moved from Baltic States to Karelia
1 armour moved from Baltic States to Karelia
1 fighter and 1 tactical_bomber moved from Belarus to Karelia
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
4 infantry moved from Novgorod to Archangel
2 aaGuns moved from Western Ukraine to Bryansk
3 infantry moved from Bessarabia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Western Germany
3 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to France
6 infantry and 1 mech_infantry moved from Germany to Poland
1 mech_infantry moved from Poland to Eastern Poland
Place Units - Germans
1 cruiser, 1 destroyer and 2 transports placed in 113 Sea Zone
1 infantry placed in Western Germany
1 infantry placed in France
3 infantry placed in Novgorod
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : 0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 mech_infantry moved from Volgograd to Rostov
3 fighters and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 mech_infantry moved from Volgograd to Russia
3 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Smolensk to Russia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
5 infantry moved from Amur to Korea
4 infantry moved from Amur to Korea
Place Units - Russians
3 artilleries, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 5x factory_major; Remaining resources: 0 SuicideAttackTokens; 34 PUs;
Japanese buy 1 artillery and 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 bombers, 3 fighters and 6 tactical_bombers moved from Kwangtung to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Hunan
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour and 1 infantry
British defend with 2 infantry
Japanese roll dice for 2 battleships in Kwangsi, round 2 : 2/2 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Hunan
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Hunan
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 6 fighters, 1 submarine and 7 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 transports; ANZAC defend with 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 6 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 5/15 hits, 8.83 expected hits
Combat Hit Differential Summary :
Americans : -0.17
Chinese : 0.33
Japanese : -3.33
@Odonis 5 hits sz6 ool please
@dawgoneit
tip BB, tip 3 CVs, lose one DD
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 5x factory_major; Remaining resources: 0 SuicideAttackTokens; 34 PUs;
Japanese buy 1 artillery and 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 bombers, 3 fighters and 6 tactical_bombers moved from Kwangtung to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Hunan
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour and 1 infantry
British defend with 2 infantry
Japanese roll dice for 2 battleships in Kwangsi, round 2 : 2/2 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Hunan
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Hunan
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 6 fighters, 1 submarine and 7 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 transports; ANZAC defend with 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 6 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 5/15 hits, 8.83 expected hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 transports in 6 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 6/9 hits, 5.33 expected hits
Combat Hit Differential Summary :
Americans : -0.50
Chinese : 0.33
Japanese : -2.67
@Odonis 6 more hits
@dawgoneit
Lose CVs, DD, Cruisers.
Max defence now, save the FTRs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 5x factory_major; Remaining resources: 0 SuicideAttackTokens; 34 PUs;
Japanese buy 1 artillery and 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 bombers, 3 fighters and 6 tactical_bombers moved from Kwangtung to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Hunan
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour and 1 infantry
British defend with 2 infantry
Japanese roll dice for 2 battleships in Kwangsi, round 2 : 2/2 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Hunan
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Hunan
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 6 fighters, 1 submarine and 7 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 transports; ANZAC defend with 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 6 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 5/15 hits, 8.83 expected hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 transports in 6 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 6/9 hits, 5.33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 3 transports in 6 Sea Zone, round 3 : 10/13 hits, 7.00 expected hits
4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 bombers owned by the Japanese, 1 destroyer owned by the Americans and 3 carriers owned by the Americans lost in 6 Sea Zone
Americans win with 1 battleship, 6 fighters and 3 transports remaining. Battle score for attacker is -73
Casualties for Japanese: 2 bombers, 6 fighters, 1 submarine and 7 tactical_bombers
Casualties for ANZAC: 1 submarine
Casualties for Americans: 3 carriers, 2 cruisers and 2 destroyers
6 fighters owned by the Americans forced to land in Korea
Non Combat Move - Japanese
2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Kiangsu
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Japanese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans : 2.50
Chinese : 0.33
Japanese : -2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from Korea to 19 Sea Zone
1 bomber moved from Siberia to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 armour, 1 artillery and 4 infantry moved from Korea to 6 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from 19 Sea Zone to Jehol
1 armour moved from 19 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
Combat - Americans
Americans creates battle in territory 43 Sea Zone
Battle in Gibraltar
Americans attack with 3 artilleries, 2 fighters and 3 infantry
Italians defend with 1 armour, 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Gibraltar, round 2 : 3/8 hits, 3.00 expected hits
Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
Americans win, taking 43 Sea Zone from Japanese, taking Gibraltar from Italians with 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 artillery
Battle in 19 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 fighters, 1 tactical_bomber and 3 transports
Japanese defend with 2 carriers, 1 cruiser, 1 destroyer and 2 transports
Americans roll dice for 1 battleship, 1 bomber, 7 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits
Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 19 Sea Zone
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 bomber, 6 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 56
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer and 2 transports
Battle in Jehol
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 aaGun and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Jehol, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Americans
6 fighters moved from 19 Sea Zone to Korea
1 bomber moved from 19 Sea Zone to Korea
1 tactical_bomber moved from 19 Sea Zone to Korea
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Midway
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to Algeria
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Italians : -0.83
Americans : 1.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Kwangsi
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 3 artilleries and 4 infantry in Kwangsi, round 2 : 2/7 hits, 2.17 expected hits
Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Chinese
3 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hopei
Place Units - Chinese
1 artillery and 1 infantry placed in Jehol
1 infantry placed in Chahar
1 artillery placed in Hopei
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from Korea to 19 Sea Zone
1 bomber moved from Siberia to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 armour, 1 artillery and 4 infantry moved from Korea to 6 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from 19 Sea Zone to Jehol
1 armour moved from 19 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
Combat - Americans
Americans creates battle in territory 43 Sea Zone
Battle in Gibraltar
Americans attack with 3 artilleries, 2 fighters and 3 infantry
Italians defend with 1 armour, 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Gibraltar, round 2 : 3/8 hits, 3.00 expected hits
Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
Americans win, taking 43 Sea Zone from Japanese, taking Gibraltar from Italians with 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 artillery
Battle in 19 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 fighters, 1 tactical_bomber and 3 transports
Japanese defend with 2 carriers, 1 cruiser, 1 destroyer and 2 transports
Americans roll dice for 1 battleship, 1 bomber, 7 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits
Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 19 Sea Zone
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 bomber, 6 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 56
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer and 2 transports
Battle in Jehol
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 aaGun and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Jehol, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Americans
6 fighters moved from 19 Sea Zone to Korea
1 bomber moved from 19 Sea Zone to Korea
1 tactical_bomber moved from 19 Sea Zone to Korea
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Midway
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to Algeria
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Kwangsi
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 3 artilleries and 4 infantry in Kwangsi, round 2 : 2/7 hits, 2.17 expected hits
Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Chinese
3 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hopei
Place Units - Chinese
1 artillery and 1 infantry placed in Jehol
1 infantry placed in Chahar
1 artillery placed in Hopei
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 37 PUs;
British buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 3 infantry moved from Egypt to Alexandria
1 mech_infantry moved from French Indo China to Kwangtung
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
2 mech_infantrys moved from Yunnan to Anhwe
1 tactical_bomber moved from India to Kwangtung
1 fighter moved from India to Anhwe
Combat - British
Battle in Kwangtung
British attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Alexandria
British attack with 3 artilleries and 3 infantry
Italians defend with 1 infantry
British roll dice for 3 artilleries and 3 infantry in Alexandria, round 2 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anhwe
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 mech_infantrys in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Anhwe
British roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Anhwe to Jehol
1 tactical_bomber moved from Kwangtung to Kwangsi
1 aaGun and 5 infantry moved from Yunnan to Szechwan
3 infantry moved from French Indo China to Yunnan
2 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Siam to Yunnan
3 armour moved from India to Eastern Persia
1 aaGun and 1 infantry moved from India to West India
2 armour moved from Persia to Turkmenistan
4 armour and 3 mech_infantrys moved from Northwest Persia to Kazakhstan
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
Place Units - British
3 mech_infantrys placed in Egypt
British undo move 1.
3 infantry placed in Egypt
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,6,5
UK_Pacific collect 19 PUs (1 lost to blockades); end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Italians : -1.17
British : -0.67
Americans : 1.33
Chinese : -0.17
Japanese : 0.33