@mikawagunichi scrambles?
18 L dawgoneit Axis +5 vs SixUnder Allies - BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery and 3 mech_infantrys moved from Hunan to Yunnan
2 artilleries and 1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
2 bombers and 1 tactical_bomber moved from Kweichow to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
4 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 35 Sea Zone to Yunnan
2 battleships, 1 carrier, 1 cruiser and 5 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 marine moved from Kiangsu to 19 Sea Zone
1 infantry, 1 marine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry and 1 marine moved from 36 Sea Zone to French Indo China
1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 19 Sea Zone to 36 Sea Zone
1 armour moved from Kwangtung to Kwangsi
1 fighter moved from Kwangsi to Yunnan
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in French Indo China
Battle in Malaya
Japanese attack with 1 armour and 1 mech_infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 2 : 1/2 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the British lost in Malaya
Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 4 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 5 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 5 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
Japanese win, taking French Indo China from UK_Pacific, taking Malaya from UK_Pacific with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 armour and 4 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Kwangsi, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 6 infantry and 3 mech_infantrys; Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 6/14 hits
Chinese roll dice for 1 armour, 1 fighter, 8 infantry and 3 mech_infantrys in Yunnan, round 2 : 5/13 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 3 : 4/9 hits
Chinese roll dice for 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys in Yunnan, round 3 : 2/7 hits
2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers in Yunnan, round 4 : 3/7 hits
Chinese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Yunnan, round 4 : 2/3 hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the Chinese and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour, 6 infantry and 3 mech_infantrys
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 2 artilleries, 1 infantry, 5 mech_infantrys and 1 tactical_bomberNon Combat Move - Japanese
2 bombers moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 infantry and 1 marine moved from 19 Sea Zone to Kiangsu
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Chahar to JeholPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery, 1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Algeria to 94 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 2 mech_infantrys and 4 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour moved from Algeria to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Italians
1 infantry moved from French West Africa to Nigeria
British take Nigeria from Italians
1 fighter moved from Gibraltar to 98 Sea Zone
2 infantry and 2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Cyprus to Trans-Jordan
2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Caroline IslandsCombat - Americans
Battle in Soviet Far East
Battle in Trans-Jordan
Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys
Italians defend with 2 artilleries
Americans roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 2 artilleries in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Italians lost in Trans-Jordan
Americans win, taking Soviet Far East from Japanese, taking Trans-Jordan from Italians with 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleriesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Trans-Jordan to IraqPlace Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Trans-Jordan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea Zone
1 armour, 1 bomber and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Italians : -0.67
Americans : 0.83Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour, 2 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 1 armour and 1 infantry
33 Sea Zone : 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
26 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 submarines and 1 transport
3 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Trans-Jordan : 1 artillery, 3 infantry and 2 mech_infantrys
Nigeria : 1 infantry
French Central Africa : 1 flag, 1 infantry
Libya : 1 armour
Iraq : 1 bomber
101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
Brazil : 1 flag
98 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 4 transportsProduction/PUs Summary :
Germans : 48 / 56
Russians : 27 / 33
Japanese : 49 / 53
Americans : 53 / 74
Chinese : 7 / 10
British : 31 / 28
UK_Pacific : 8 / 16
Italians : 15 / 23
ANZAC : 21 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.50 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Kweichow from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : -0.17
Japanese : 0.50Territory Summary for Chinese :
Kweichow : 1 infantry
Szechwan : 5 infantry
Chahar : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 48 / 56
Russians : 27 / 33
Japanese : 46 / 53
Americans : 53 / 74
Chinese : 10 / 11
British : 31 / 28
UK_Pacific : 8 / 16
Italians : 15 / 23
ANZAC : 21 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Algeria to 94 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 2 mech_infantrys and 4 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour moved from Algeria to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Italians
1 infantry moved from French West Africa to Nigeria
British take Nigeria from Italians
1 fighter moved from Gibraltar to 98 Sea Zone
2 infantry and 2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Cyprus to Trans-Jordan
2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Caroline IslandsCombat - Americans
Battle in Soviet Far East
Battle in Trans-Jordan
Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys
Italians defend with 2 artilleries
Americans roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 2 artilleries in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Italians lost in Trans-Jordan
Americans win, taking Soviet Far East from Japanese, taking Trans-Jordan from Italians with 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleriesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Trans-Jordan to IraqPlace Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Trans-Jordan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea Zone
1 armour, 1 bomber and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.50 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Kweichow from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUsPurchase Units - British
British buy 1 artillery, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
3 armour moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
3 armour moved from Trans-Jordan to Egypt
1 fighter moved from Persia to Egypt
2 mech_infantrys moved from Persia to Trans-Jordan
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 armour moved from India to Yunnan
1 fighter moved from India to YunnanCombat - British
Battle in Egypt
British attack with 3 armour, 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 fighters and 3 tactical_bombers; Italians defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
British roll dice for 3 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 3/6 hits, 2.67 expected hits
Italians roll dice for 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers in Egypt, round 2 : 5/10 hits, 5.17 expected hits
1 artillery owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the Italians, 1 infantry owned by the British and 3 armour owned by the British lost in Egypt
Italians win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -15
Casualties for British: 3 armour, 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
1 fighter owned by the British retreated
Battle in Yunnan
British attack with 2 armour and 1 fighter
Japanese defend with 1 artillery
British roll dice for 2 armour and 1 fighter in Yunnan, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 armour owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Yunnan to India
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 fighter moved from Egypt to Trans-JordanPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 infantry placed in Iraq
1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,2,6,2,2
British collect 23 PUs (8 lost to blockades); end with 24 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 4 mech_infantrysCombat Hit Differential Summary :
Italians : -0.83
British : 1.83
Americans : 0.83
Chinese : -0.17
Japanese : 1.17Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour, 2 infantry and 1 mech_infantry
Siam : 1 flag
Yunnan : 1 armour
Kweichow : 1 infantry
Szechwan : 5 infantry
Chahar : 1 infantry
Anhwe : 1 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 4 mech_infantrys
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 1 armour and 1 infantry
33 Sea Zone : 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
26 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 submarines and 1 transport
3 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery, 1 fighter, 4 infantry and 4 mech_infantrys
Gibraltar : 1 airfield, 1 armour, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Nigeria : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
French Central Africa : 1 flag, 1 infantry
Syria : 1 flag
Libya : 1 armour
Ethiopia : 1 flag, 1 armour and 1 infantry
96 Sea Zone : 1 transport
76 Sea Zone : 1 destroyer and 1 transport
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 bomber, 1 factory_minor and 3 infantry
Eastern Persia : 1 flag
101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 flag, 1 factory_minor and 1 mech_infantry
98 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 4 transportsProduction/PUs Summary :
Germans : 48 / 56
Russians : 27 / 33
Japanese : 45 / 53
Americans : 53 / 74
Chinese : 11 / 11
British : 31 / 27
UK_Pacific : 8 / 9
Italians : 15 / 23
ANZAC : 21 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 2.921
Median : 2.500
Variance : 1.730
Standard Deviation : 1.315
Total rolls : 38Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.143
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12British Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Americans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.143
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Southern Italy to Yugoslavia
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
1 fighter moved from Egypt to 76 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 76 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 fighter in 76 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 76 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 76 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from 81 Sea Zone to Greece
1 artillery and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,1,2,2,4,2,5,5,5
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 fighter moved from 62 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Neutral with 1 carrier, 2 destroyers, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 battleship and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,4,3,2,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1,1,6,3,2,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
ANZAC collect 11 PUs (10 lost to blockades); end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
ANZAC : -1.67
Japanese : -1.00Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 fighter and 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 fighters and 1 infantry
54 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
55 Sea Zone : 1 destroyer and 1 submarine
62 Sea Zone : 1 battleship and 1 transportProduction/PUs Summary :
Germans : 48 / 56
Russians : 27 / 33
Japanese : 45 / 53
Americans : 53 / 74
Chinese : 11 / 11
British : 31 / 27
UK_Pacific : 8 / 9
Italians : 15 / 18
ANZAC : 21 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.696
Median : 4.000
Variance : 0.311
Standard Deviation : 0.558
Total rolls : 46Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.722
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.722
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 fighter moved from 62 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Neutral with 1 carrier, 2 destroyers, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 battleship and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,4,3,2,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1,1,6,3,2,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
ANZAC collect 11 PUs (10 lost to blockades); end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : -1.00Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 fighter and 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 fighters and 1 infantry
54 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
55 Sea Zone : 1 destroyer and 1 submarine
62 Sea Zone : 1 battleship and 1 transport
Alexandria : 2 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 48 / 56
Russians : 27 / 33
Japanese : 45 / 53
Americans : 53 / 74
Chinese : 11 / 11
British : 31 / 27
UK_Pacific : 8 / 9
Italians : 15 / 18
ANZAC : 21 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.696
Median : 4.000
Variance : 0.311
Standard Deviation : 0.558
Total rolls : 46Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.722
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.722
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
2 bombers moved from Western Ukraine to Russia
3 bombers moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
2 infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
21 armour, 5 artilleries, 3 infantry and 11 mech_infantrys moved from Ukraine to Bryansk
1 artillery moved from Bessarabia to Ukraine
3 armour moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Germany to PolandCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/5 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,7,6,6 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Russia
Germans attack with 1 fighter
Russians defend with 2 aaGuns, 1 airfield, 1 factory_major and 7 infantry
AA fire in Russia : 0/1 hits
Germans roll dice for 1 fighter in Russia, round 2 : 0/1 hits
Russians roll dice for 2 aaGuns and 7 infantry in Russia, round 2 : 2/7 hits
1 fighter owned by the Germans lost in Russia
Russians win with 2 aaGuns and 7 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits
Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
1 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 3 : 1/2 hits
Russians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour
Battle in Bryansk
Germans attack with 24 armour, 5 artilleries, 3 infantry and 11 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 24 armour, 5 artilleries, 3 infantry and 11 mech_infantrys in Bryansk, round 2 : 14/43 hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 24 armour, 5 artilleries, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Germans
1 bomber moved from Baltic States to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
2 aaGuns moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
1 artillery and 2 infantry moved from Norway to Finland
2 fighters and 3 tactical_bombers moved from Egypt to Ukraine
4 bombers moved from Russia to UkrainePlace Units - Germans
2 armour and 1 bomber placed in Ukraine
1 submarine placed in 112 Sea Zone
3 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 13 PUs;
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 7 artilleries and 29 infantry moved from Tambov to Russia
1 armour and 1 mech_infantry moved from Volgograd to Russia
1 artillery and 2 infantry moved from Volgograd to Tambov
5 infantry moved from Caucasus to Volgograd
2 armour moved from Urals to Russia
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Hopei to Anhwe
2 infantry moved from Hopei to Kweichow
1 tactical_bomber moved from Novgorod to Russia
1 infantry moved from Karelia to NovgorodCombat - Russians
Non Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 aaGun moved from Volgograd to SamaraPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Territory Summary for Russians :
Kweichow : 2 infantry
Chahar : 1 infantry
Anhwe : 2 infantry
Yenisey : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 infantry
Russia : 2 aaGuns, 1 airfield, 5 armour, 8 artilleries, 1 factory_major, 39 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 artillery and 2 infantry
Volgograd : 1 factory_minor and 5 infantry
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Samara : 1 aaGun
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 55
Russians : 25 / 29
Japanese : 45 / 53
Americans : 53 / 74
Chinese : 11 / 11
British : 31 / 27
UK_Pacific : 8 / 9
Italians : 15 / 18
ANZAC : 21 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 armour moved from Malaya to Burma
Japanese take Shan State from UK_Pacific
Japanese take Burma from UK_Pacific
1 marine moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from French Indo China to Yunnan
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
1 battleship, 2 destroyers and 2 submarines moved from 41 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from Kwangtung to Yunnan
1 marine moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangtung to Yunnan
2 bombers moved from Hunan to Kweichow
1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Kwangsi to Kweichow
2 mech_infantrys moved from Kwangsi to Kweichow
1 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Chahar
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Kiangsu to AnhweCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 1 infantry, 1 marine and 3 mech_infantrys
Chinese defend with 1 infantry; Russians defend with 2 infantry
Japanese roll dice for 1 infantry, 1 marine and 3 mech_infantrys in Anhwe, round 2 : 2/5 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 infantry, 1 marine and 3 mech_infantrys in Anhwe, round 3 : 2/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 2 submarines in 55 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Yenisey
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Yenisey, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Soviet Far East, round 2 : 2/3 hits
Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 bombers and 3 mech_infantrys
Chinese defend with 1 infantry; Russians defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Kweichow, round 2 : 4/6 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Kweichow to Kwangsi
1 tactical_bomber moved from Chahar to Hunan
1 fighter moved from Soviet Far East to Siberia
1 transport moved from 19 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 factory_minor placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from Western United States to 5 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
Americans take French Equatorial Africa from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from Trans-Jordan to Egypt
British take Egypt from Italians
1 armour moved from Libya to Alexandria
1 bomber moved from Iraq to Burma
1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
2 fighters moved from 98 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 fighters, 5 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Burma
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 bomber moved from 5 Sea Zone to Ulaanbaatar
5 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier and 1 cruiser placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
3 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans : 0.00
Japanese : 0.50Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour, 2 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 1 armour
45 Sea Zone : 1 destroyer
35 Sea Zone : 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
34 Sea Zone : 1 submarine
26 Sea Zone : 2 submarines
10 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
4 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Ulaanbaatar : 1 bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Alexandria : 1 armour
Gibraltar : 2 fighters
Egypt : 1 mech_infantry
Morocco : 5 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag, 2 infantry
French Central Africa : 1 flag
104 Sea Zone : 1 destroyer
Iraq : 1 artillery, 3 infantry and 1 mech_infantry
101 Sea Zone : 3 destroyers and 2 submarines
Brazil : 1 flag
98 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 4 transports
91 Sea Zone : 1 carrier, 2 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 50 / 55
Russians : 24 / 29
Japanese : 52 / 56
Americans : 54 / 79
Chinese : 8 / 11
British : 33 / 27
UK_Pacific : 5 / 9
Italians : 12 / 18
ANZAC : 21 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.308
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Americans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
5 infantry moved from Szechwan to YunnanCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 2 armour and 1 mech_infantry
Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 2 : 3/3 hits, 1.33 expected hits
3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 3 : 2/3 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 armour remaining. Battle score for attacker is -11
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : -0.33
Japanese : 2.83Territory Summary for Chinese :
Szechwan : 3 infantry
Production/PUs Summary :
Germans : 50 / 55
Russians : 24 / 29
Japanese : 52 / 56
Americans : 54 / 79
Chinese : 8 / 10
British : 33 / 27
UK_Pacific : 5 / 9
Italians : 12 / 18
ANZAC : 21 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.357
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 28Americans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.909
Median : 3.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from Western United States to 5 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
Americans take French Equatorial Africa from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from Trans-Jordan to Egypt
British take Egypt from Italians
1 armour moved from Libya to Alexandria
1 bomber moved from Iraq to Burma
1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
2 fighters moved from 98 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 fighters, 5 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Burma
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 bomber moved from 5 Sea Zone to Ulaanbaatar
5 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier and 1 cruiser placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
3 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
5 infantry moved from Szechwan to YunnanCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 2 armour and 1 mech_infantry
Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 2 : 3/3 hits, 1.33 expected hits
3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 3 : 2/3 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 armour remaining. Battle score for attacker is -11
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsPurchase Units - British
British buy 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 transport moved from 76 Sea Zone to 80 Sea Zone
4 mech_infantrys moved from India to Burma
UK_Pacific take Burma from Japanese
2 infantry moved from India to Burma
3 infantry moved from Iraq to Persia
1 mech_infantry moved from Persia to Caucasus
1 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to West India
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea ZoneCombat - British
Non Combat Move - British
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 aaGun moved from India to BurmaPlace Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
3 infantry placed in Iraq
1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,6,1,2,3
British collect 28 PUs (6 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans : 0.00
Chinese : -0.33
Japanese : 3.33Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour, 2 infantry and 1 mech_infantry
Szechwan : 3 infantry
Burma : 1 aaGun, 2 infantry and 4 mech_infantrys
India : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 1 armour
45 Sea Zone : 1 destroyer
35 Sea Zone : 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
34 Sea Zone : 1 submarine
26 Sea Zone : 2 submarines
10 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
4 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Ulaanbaatar : 1 bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
West India : 1 fighter
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour
Gibraltar : 1 airfield, 1 armour, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 5 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag, 2 infantry
French Central Africa : 1 flag
Syria : 1 flag
Ethiopia : 1 flag, 1 armour
Caucasus : 1 mech_infantry
80 Sea Zone : 2 transports
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 destroyer and 1 transport
Iraq : 1 flag, 1 artillery, 1 factory_minor, 7 infantry and 2 mech_infantrys
Eastern Persia : 1 flag, 1 artillery and 1 infantry
101 Sea Zone : 3 destroyers and 2 submarines
Brazil : 1 flag
Northwest Persia : 1 mech_infantry
Persia : 1 flag, 1 factory_minor and 3 infantry
98 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 4 transports
91 Sea Zone : 1 carrier, 2 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 50 / 55
Russians : 24 / 29
Japanese : 51 / 56
Americans : 54 / 79
Chinese : 8 / 10
British : 34 / 34
UK_Pacific : 6 / 9
Italians : 11 / 18
ANZAC : 21 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.441
Median : 3.000
Variance : 0.242
Standard Deviation : 0.492
Total rolls : 34Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.909
Median : 3.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Albania
1 fighter moved from Greece to Southern Italy
1 mech_infantry moved from Northern Italy to AlbaniaNon Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
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sorry for the post. i had a edit to do
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 marine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
1 marine placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
ANZAC collect 15 PUs (6 lost to blockades); end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 marine
Philippines : 1 artillery and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 fighter and 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 fighters and 1 infantry
35 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
54 Sea Zone : 1 flag, 1 battleship and 1 transport
62 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 50 / 55
Russians : 24 / 29
Japanese : 49 / 56
Americans : 56 / 79
Chinese : 8 / 10
British : 34 / 34
UK_Pacific : 6 / 9
Italians : 11 / 11
ANZAC : 21 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 marine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
1 marine placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
ANZAC collect 15 PUs (6 lost to blockades); end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
2 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 marine
Philippines : 1 artillery and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 fighter and 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 fighters and 1 infantry
35 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
54 Sea Zone : 1 flag, 1 battleship and 1 transport
62 Sea Zone : 1 cruiser
Egypt : 2 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 50 / 55
Russians : 24 / 29
Japanese : 49 / 56
Americans : 56 / 79
Chinese : 8 / 10
British : 34 / 34
UK_Pacific : 6 / 9
Italians : 11 / 11
ANZAC : 21 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
24 armour, 5 artilleries, 2 infantry and 11 mech_infantrys moved from Bryansk to Russia
2 armour, 5 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Ukraine to Russia
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to RussiaCombat - Germans
Battle in Russia
Germans attack with 26 armour, 5 artilleries, 6 bombers, 3 fighters, 2 infantry, 13 mech_infantrys and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 5 armour, 8 artilleries, 1 factory_major, 39 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Russia : 0/6 hits
Germans roll dice for 26 armour, 5 artilleries, 6 bombers, 3 fighters, 2 infantry, 13 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 26/59 hits
Russians roll dice for 2 aaGuns, 5 armour, 8 artilleries, 39 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 21/54 hits
24 infantry owned by the Russians, 5 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 2 aaGuns owned by the Russians and 13 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 25 armour, 6 bombers, 3 fighters and 4 tactical_bombers in Russia, round 3 : 19/38 hits
Russians roll dice for 5 armour, 8 artilleries, 15 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 9/30 hits
1 mech_infantry owned by the Russians, 15 infantry owned by the Russians, 3 artilleries owned by the Russians and 9 armour owned by the Germans lost in Russia
Germans roll dice for 16 armour, 6 bombers, 3 fighters and 4 tactical_bombers in Russia, round 4 : 15/29 hits
Russians roll dice for 5 armour, 5 artilleries and 1 tactical_bomber in Russia, round 4 : 4/11 hits
1 tactical_bomber owned by the Russians, 5 armour owned by the Russians, 5 artilleries owned by the Russians and 4 armour owned by the Germans lost in Russia
Germans captures 29PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 6 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 14 armour, 5 artilleries, 2 infantry and 13 mech_infantrys
Casualties for Russians: 2 aaGuns, 5 armour, 8 artilleries, 39 infantry, 1 mech_infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
3 submarines moved from 109 Sea Zone to 112 Sea Zone
2 artilleries and 1 infantry moved from Finland to Karelia
1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters and 3 tactical_bombers moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
3 armour and 2 mech_infantrys moved from Germany to France
3 infantry moved from Poland to Baltic States
5 bombers moved from Russia to Slovakia Hungary
1 bomber moved from Russia to UkrainePlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
2 armour and 1 infantry placed in Ukraine
1 fighter and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - Russians
5 infantry moved from Volgograd to Caucasus
1 infantry moved from Tambov to Samara
1 artillery moved from Tambov to VolgogradNon Combat Move - Russians
1 aaGun moved from Samara to VolgogradTurn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 infantry
Tambov : 1 infantry
Volgograd : 1 aaGun, 1 artillery and 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Caucasus : 5 infantry
Samara : 1 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 96
Russians : 17 / 0
Japanese : 49 / 56
Americans : 56 / 79
Chinese : 8 / 10
British : 34 / 34
UK_Pacific : 6 / 9
Italians : 11 / 11
ANZAC : 21 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 301 times
2 was rolled 332 times
3 was rolled 335 times
4 was rolled 311 times
5 was rolled 332 times
6 was rolled 357 times
Average roll : 3.565
Median : 4.000
Variance : 0.986
Standard Deviation : 0.993
Total rolls : 1968Null / Other
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.042
Median : 3.000
Variance : 0.522
Standard Deviation : 0.722
Total rolls : 24Germans Combat
1 was rolled 90 times
2 was rolled 97 times
3 was rolled 91 times
4 was rolled 92 times
5 was rolled 99 times
6 was rolled 101 times
Average roll : 3.554
Median : 4.000
Variance : 0.186
Standard Deviation : 0.432
Total rolls : 570British Combat
1 was rolled 26 times
2 was rolled 28 times
3 was rolled 31 times
4 was rolled 24 times
5 was rolled 26 times
6 was rolled 34 times
Average roll : 3.580
Median : 3.000
Variance : 0.410
Standard Deviation : 0.640
Total rolls : 169Italians Combat
1 was rolled 30 times
2 was rolled 26 times
3 was rolled 19 times
4 was rolled 15 times
5 was rolled 26 times
6 was rolled 24 times
Average roll : 3.379
Median : 3.000
Variance : 1.060
Standard Deviation : 1.030
Total rolls : 140Americans Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 13 times
5 was rolled 24 times
6 was rolled 15 times
Average roll : 3.753
Median : 4.000
Variance : 1.190
Standard Deviation : 1.091
Total rolls : 93Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3Japanese Combat
1 was rolled 52 times
2 was rolled 56 times
3 was rolled 68 times
4 was rolled 58 times
5 was rolled 63 times
6 was rolled 74 times
Average roll : 3.663
Median : 4.000
Variance : 0.900
Standard Deviation : 0.948
Total rolls : 371French Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.641
Median : 4.000
Variance : 0.882
Standard Deviation : 0.939
Total rolls : 39ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.385
Median : 3.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13Neutral_Allies Combat
4 was rolled 2 times
6 was rolled 3 times
Average roll : 5.200
Median : 6.000
Variance : 2.208
Standard Deviation : 1.486
Total rolls : 5Chinese Combat
1 was rolled 22 times
2 was rolled 36 times
3 was rolled 21 times
4 was rolled 31 times
5 was rolled 25 times
6 was rolled 22 times
Average roll : 3.427
Median : 3.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 157UK_Pacific Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7Russians Combat
1 was rolled 60 times
2 was rolled 59 times
3 was rolled 70 times
4 was rolled 61 times
5 was rolled 55 times
6 was rolled 72 times
Average roll : 3.552
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 377