18 L dawgoneit Axis +5 vs SixUnder Allies - BM


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from Algeria to 94 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 2 mech_infantrys and 4 transports moved from 94 Sea Zone to 98 Sea Zone
                1 armour moved from Algeria to Libya
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 infantry moved from French West Africa to French Central Africa
                      Americans take French Central Africa from Italians
                1 infantry moved from French West Africa to Nigeria
                      British take Nigeria from Italians
                1 fighter moved from Gibraltar to 98 Sea Zone
                2 infantry and 2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
                1 bomber moved from Cyprus to Trans-Jordan
                2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Caroline Islands

    Combat - Americans
                Battle in Soviet Far East
                Battle in Trans-Jordan
                    Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys
                    Italians defend with 2 artilleries
                        Americans roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
                        Italians roll dice for 2 artilleries in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                        2 artilleries owned by the Italians lost in Trans-Jordan
                    Americans win, taking Soviet Far East from Japanese, taking Trans-Jordan from Italians with 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 artilleries

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Tunisia: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 bomber moved from Trans-Jordan to Iraq

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Trans-Jordan: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 submarines and 1 transport placed in 10 Sea Zone
                1 armour, 1 bomber and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Combat Hit Differential Summary :

    Italians : -0.67
        Americans : 0.83

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour, 2 infantry and 1 mech_infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Soviet Far East : 1 armour and 1 infantry
        33 Sea Zone : 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
        26 Sea Zone : 1 submarine
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 submarines and 1 transport
        3 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Trans-Jordan : 1 artillery, 3 infantry and 2 mech_infantrys
        Nigeria : 1 infantry
        French Central Africa : 1 flag, 1 infantry
        Libya : 1 armour
        Iraq : 1 bomber
        101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
        Brazil : 1 flag
        98 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 4 transports

    Production/PUs Summary :

    Germans : 48 / 56
        Russians : 27 / 33
        Japanese : 49 / 53
        Americans : 53 / 74
        Chinese : 7 / 10
        British : 31 / 28
        UK_Pacific : 8 / 16
        Italians : 15 / 23
        ANZAC : 21 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    triplea_42432_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Chahar
                Chinese creates battle in territory Anhwe
                Battle in Hunan
                    Chinese attack with 1 infantry
                    Japanese defend with 2 bombers, 1 fighter and 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.50 expected hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Kweichow from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs

    Combat Hit Differential Summary :

    Chinese : -0.17
        Japanese : 0.50

    Territory Summary for Chinese :

    Kweichow : 1 infantry
        Szechwan : 5 infantry
        Chahar : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 56
        Russians : 27 / 33
        Japanese : 46 / 53
        Americans : 53 / 74
        Chinese : 10 / 11
        British : 31 / 28
        UK_Pacific : 8 / 16
        Italians : 15 / 23
        ANZAC : 21 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

    Italians Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_42432_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from Algeria to 94 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 2 mech_infantrys and 4 transports moved from 94 Sea Zone to 98 Sea Zone
                1 armour moved from Algeria to Libya
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 infantry moved from French West Africa to French Central Africa
                      Americans take French Central Africa from Italians
                1 infantry moved from French West Africa to Nigeria
                      British take Nigeria from Italians
                1 fighter moved from Gibraltar to 98 Sea Zone
                2 infantry and 2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
                1 bomber moved from Cyprus to Trans-Jordan
                2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Caroline Islands

    Combat - Americans
                Battle in Soviet Far East
                Battle in Trans-Jordan
                    Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys
                    Italians defend with 2 artilleries
                        Americans roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
                        Italians roll dice for 2 artilleries in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                        2 artilleries owned by the Italians lost in Trans-Jordan
                    Americans win, taking Soviet Far East from Japanese, taking Trans-Jordan from Italians with 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 artilleries

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Tunisia: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 bomber moved from Trans-Jordan to Iraq

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Trans-Jordan: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 submarines and 1 transport placed in 10 Sea Zone
                1 armour, 1 bomber and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Chahar
                Chinese creates battle in territory Anhwe
                Battle in Hunan
                    Chinese attack with 1 infantry
                    Japanese defend with 2 bombers, 1 fighter and 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.50 expected hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Kweichow from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs

    Purchase Units - British
                British buy 1 artillery, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 94 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                3 armour moved from Iraq to Trans-Jordan
                1 infantry moved from Iraq to Trans-Jordan
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                3 armour moved from Trans-Jordan to Egypt
                1 fighter moved from Persia to Egypt
                2 mech_infantrys moved from Persia to Trans-Jordan
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                2 armour moved from India to Yunnan
                1 fighter moved from India to Yunnan

    Combat - British
                Battle in Egypt
                    British attack with 3 armour, 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 fighters and 3 tactical_bombers; Italians defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
                        British roll dice for 3 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 3/6 hits, 2.67 expected hits
                        Italians roll dice for 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers in Egypt, round 2 : 5/10 hits, 5.17 expected hits
                        1 artillery owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the Italians, 1 infantry owned by the British and 3 armour owned by the British lost in Egypt
                    Italians win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -15
                    Casualties for British: 3 armour, 1 artillery and 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                    1 fighter owned by the British retreated
                Battle in Yunnan
                    British attack with 2 armour and 1 fighter
                    Japanese defend with 1 artillery
                        British roll dice for 2 armour and 1 fighter in Yunnan, round 2 : 3/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 armour owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 fighter moved from Yunnan to India
                1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 fighter moved from Egypt to Trans-Jordan

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                3 infantry placed in Iraq
                1 mech_infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,2,6,2,2
                British collect 23 PUs (8 lost to blockades); end with 24 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
                UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 4 mech_infantrys

    Combat Hit Differential Summary :

    Italians : -0.83
        British : 1.83
        Americans : 0.83
        Chinese : -0.17
        Japanese : 1.17

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour, 2 infantry and 1 mech_infantry
        Siam : 1 flag
        Yunnan : 1 armour
        Kweichow : 1 infantry
        Szechwan : 5 infantry
        Chahar : 1 infantry
        Anhwe : 1 infantry
        India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 4 mech_infantrys
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Soviet Far East : 1 armour and 1 infantry
        33 Sea Zone : 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
        26 Sea Zone : 1 submarine
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 submarines and 1 transport
        3 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery, 1 fighter, 4 infantry and 4 mech_infantrys
        Gibraltar : 1 airfield, 1 armour, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Nigeria : 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        French Central Africa : 1 flag, 1 infantry
        Syria : 1 flag
        Libya : 1 armour
        Ethiopia : 1 flag, 1 armour and 1 infantry
        96 Sea Zone : 1 transport
        76 Sea Zone : 1 destroyer and 1 transport
        106 Sea Zone : 1 flag
        Iraq : 1 flag, 1 bomber, 1 factory_minor and 3 infantry
        Eastern Persia : 1 flag
        101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Brazil : 1 flag
        Persia : 1 flag, 1 factory_minor and 1 mech_infantry
        98 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 4 transports

    Production/PUs Summary :

    Germans : 48 / 56
        Russians : 27 / 33
        Japanese : 45 / 53
        Americans : 53 / 74
        Chinese : 11 / 11
        British : 31 / 27
        UK_Pacific : 8 / 9
        Italians : 15 / 23
        ANZAC : 21 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 9 times
                6 was rolled 2 times
            Average roll : 2.921
            Median : 2.500
            Variance : 1.730
            Standard Deviation : 1.315
            Total rolls : 38

    Null / Other
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.143
            Median : 2.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    British Combat
                1 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Americans Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.143
            Median : 2.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    triplea_42432_UK_7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Southern Italy to Yugoslavia
                1 submarine moved from 94 Sea Zone to 96 Sea Zone
                1 fighter moved from Egypt to 81 Sea Zone
                1 fighter moved from Egypt to 76 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 96 Sea Zone
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  1/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 81 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 76 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 destroyer and 1 transport
                        Italians roll dice for 1 fighter in 76 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer and 1 transport in 76 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 fighter owned by the Italians lost in 76 Sea Zone
                    British win with 1 transport remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 fighter
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 81 Sea Zone to Greece
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 fighter and 2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,1,2,2,4,2,5,5,5
                Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    triplea_42432_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 battleship and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 56 Sea Zone
                1 destroyer and 1 submarine moved from 56 Sea Zone to 55 Sea Zone
                1 fighter moved from 62 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 1 carrier, 2 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        ANZAC roll dice for 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 54 Sea Zone
                    ANZAC win, taking 54 Sea Zone from Neutral with 1 carrier, 2 destroyers, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 battleship and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,4,3,2,6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1,1,6,3,2,5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
                ANZAC collect 11 PUs (10 lost to blockades); end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    Combat Hit Differential Summary :

    ANZAC : -1.67
        Japanese : -1.00

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 fighter and 2 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 2 fighters and 1 infantry
        54 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        55 Sea Zone : 1 destroyer and 1 submarine
        62 Sea Zone : 1 battleship and 1 transport

    Production/PUs Summary :

    Germans : 48 / 56
        Russians : 27 / 33
        Japanese : 45 / 53
        Americans : 53 / 74
        Chinese : 11 / 11
        British : 31 / 27
        UK_Pacific : 8 / 9
        Italians : 15 / 18
        ANZAC : 21 / 17
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 9 times
            Average roll : 3.696
            Median : 4.000
            Variance : 0.311
            Standard Deviation : 0.558
            Total rolls : 46

    Null / Other
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.722
            Median : 4.000
            Variance : 0.235
            Standard Deviation : 0.485
            Total rolls : 18

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 3.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.722
            Median : 4.000
            Variance : 0.235
            Standard Deviation : 0.485
            Total rolls : 18

    triplea_42432_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 battleship and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 56 Sea Zone
                1 destroyer and 1 submarine moved from 56 Sea Zone to 55 Sea Zone
                1 fighter moved from 62 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 1 carrier, 2 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        ANZAC roll dice for 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 54 Sea Zone
                    ANZAC win, taking 54 Sea Zone from Neutral with 1 carrier, 2 destroyers, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 battleship and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,4,3,2,6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1,1,6,3,2,5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
                ANZAC collect 11 PUs (10 lost to blockades); end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -1.67
        Japanese : -1.00

    Territory Summary for ANZAC and French :

    Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 fighter and 2 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 2 fighters and 1 infantry
        54 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        55 Sea Zone : 1 destroyer and 1 submarine
        62 Sea Zone : 1 battleship and 1 transport
        Alexandria : 2 infantry
        United Kingdom : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 48 / 56
        Russians : 27 / 33
        Japanese : 45 / 53
        Americans : 53 / 74
        Chinese : 11 / 11
        British : 31 / 27
        UK_Pacific : 8 / 9
        Italians : 15 / 18
        ANZAC : 21 / 17
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 9 times
            Average roll : 3.696
            Median : 4.000
            Variance : 0.311
            Standard Deviation : 0.558
            Total rolls : 46

    Null / Other
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.722
            Median : 4.000
            Variance : 0.235
            Standard Deviation : 0.485
            Total rolls : 18

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 3.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.722
            Median : 4.000
            Variance : 0.235
            Standard Deviation : 0.485
            Total rolls : 18

    triplea_42432_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Poland to Baltic States
                1 bomber moved from Western Germany to Baltic States
                2 bombers moved from Western Ukraine to Russia
                3 bombers moved from Western Ukraine to Russia
                1 fighter moved from Western Ukraine to Russia
                2 infantry moved from Eastern Poland to Belarus
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
                21 armour, 5 artilleries, 3 infantry and 11 mech_infantrys moved from Ukraine to Bryansk
                1 artillery moved from Bessarabia to Ukraine
                3 armour moved from Eastern Poland to Bryansk
                2 mech_infantrys moved from Eastern Poland to Ukraine
                1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                4 infantry moved from Germany to Poland

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/5 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 3,7,6,6 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Battle in Russia
                    Germans attack with 1 fighter
                    Russians defend with 2 aaGuns, 1 airfield, 1 factory_major and 7 infantry
                        AA fire in Russia :  0/1 hits
                        Germans roll dice for 1 fighter in Russia, round 2 :  0/1 hits
                        Russians roll dice for 2 aaGuns and 7 infantry in Russia, round 2 :  2/7 hits
                        1 fighter owned by the Germans lost in Russia
                    Russians win with 2 aaGuns and 7 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 fighter
                Battle in Belarus
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  3/4 hits
                        Russians roll dice for 1 armour in Belarus, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Baltic States
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 armour
                        Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 :  0/3 hits
                        Russians roll dice for 1 armour in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                        Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 3 :  1/2 hits
                        Russians roll dice for 1 armour in Baltic States, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour
                Battle in Bryansk
                    Germans attack with 24 armour, 5 artilleries, 3 infantry and 11 mech_infantrys
                    Russians defend with 2 artilleries and 1 infantry
                        Germans roll dice for 24 armour, 5 artilleries, 3 infantry and 11 mech_infantrys in Bryansk, round 2 :  14/43 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 :  1/3 hits
                        1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 24 armour, 5 artilleries, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Baltic States to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
                2 aaGuns moved from Western Ukraine to Bryansk
                1 aaGun moved from Western Ukraine to Ukraine
                1 artillery and 2 infantry moved from Norway to Finland
                2 fighters and 3 tactical_bombers moved from Egypt to Ukraine
                4 bombers moved from Russia to Ukraine

    Place Units - Germans
                2 armour and 1 bomber placed in Ukraine
                1 submarine placed in 112 Sea Zone
                3 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    triplea_42432_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 20x factory_major; Remaining resources: 13 PUs;
                Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 7 artilleries and 29 infantry moved from Tambov to Russia
                1 armour and 1 mech_infantry moved from Volgograd to Russia
                1 artillery and 2 infantry moved from Volgograd to Tambov
                5 infantry moved from Caucasus to Volgograd
                2 armour moved from Urals to Russia
                1 infantry moved from Suiyuyan to Chahar
                2 infantry moved from Hopei to Anhwe
                2 infantry moved from Hopei to Kweichow
                1 tactical_bomber moved from Novgorod to Russia
                1 infantry moved from Karelia to Novgorod

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 aaGun moved from Volgograd to Samara

    Place Units - Russians
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Kweichow : 2 infantry
        Chahar : 1 infantry
        Anhwe : 2 infantry
        Yenisey : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Rostov : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 5 armour, 8 artilleries, 1 factory_major, 39 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 artillery and 2 infantry
        Volgograd : 1 factory_minor and 5 infantry
        Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
        Samara : 1 aaGun
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag, 1 infantry
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 25 / 29
        Japanese : 45 / 53
        Americans : 53 / 74
        Chinese : 11 / 11
        British : 31 / 27
        UK_Pacific : 8 / 9
        Italians : 15 / 18
        ANZAC : 21 / 17
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42432_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 fighter moved from Japan to Soviet Far East
                1 armour moved from Malaya to Burma
                      Japanese take Shan State from UK_Pacific
                      Japanese take Burma from UK_Pacific
                1 marine moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 infantry moved from French Indo China to Yunnan
                1 destroyer moved from 16 Sea Zone to 23 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 37 Sea Zone to 34 Sea Zone
                1 battleship, 2 destroyers and 2 submarines moved from 41 Sea Zone to 36 Sea Zone
                1 carrier, 1 cruiser and 2 transports moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 35 Sea Zone to 55 Sea Zone
                1 submarine moved from 44 Sea Zone to 55 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 battleship moved from 42 Sea Zone to 36 Sea Zone
                1 armour moved from Kwangtung to Yunnan
                1 marine moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kwangtung to Yunnan
                2 bombers moved from Hunan to Kweichow
                1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                1 armour moved from Kwangsi to Kweichow
                2 mech_infantrys moved from Kwangsi to Kweichow
                1 armour moved from Kwangtung to Yunnan
                1 mech_infantry moved from Kwangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Hunan to Chahar
                1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Kiangsu to Anhwe

    Combat - Japanese
                Battle in 3 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Anhwe
                    Japanese attack with 1 infantry, 1 marine and 3 mech_infantrys
                    Chinese defend with 1 infantry; Russians defend with 2 infantry
                        Japanese roll dice for 1 infantry, 1 marine and 3 mech_infantrys in Anhwe, round 2 :  2/5 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  0/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 infantry, 1 marine and 3 mech_infantrys in Anhwe, round 3 :  2/5 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Chinese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 armour
                        Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Yunnan, round 2 :  2/4 hits
                        Chinese roll dice for 1 armour in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    ANZAC defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 55 Sea Zone
                        Japanese roll dice for 2 submarines in 55 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in Chahar
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry; Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Chinese: 1 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 fighter and 1 infantry
                Battle in Yenisey
                    Japanese attack with 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Yenisey, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Yenisey, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                    Japanese win, taking Yenisey from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Soviet Far East
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 armour and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Soviet Far East, round 2 :  2/3 hits
                        Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 2 bombers and 3 mech_infantrys
                    Chinese defend with 1 infantry; Russians defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Kweichow, round 2 :  4/6 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  1/3 hits
                        2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Chinese: 1 infantry
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                2 bombers moved from Kweichow to Kwangsi
                1 tactical_bomber moved from Chahar to Hunan
                1 fighter moved from Soviet Far East to Siberia
                1 transport moved from 19 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kwangtung
                1 artillery and 2 infantry placed in Kiangsu
                1 factory_minor placed in French Indo China
                1 destroyer placed in 6 Sea Zone
                1 artillery and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs

    triplea_42432_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 bomber moved from Western United States to 5 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 45 Sea Zone
                1 infantry moved from Nigeria to French Equatorial Africa
                      Americans take French Equatorial Africa from Italians
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 mech_infantry moved from Trans-Jordan to Egypt
                      British take Egypt from Italians
                1 armour moved from Libya to Alexandria
                1 bomber moved from Iraq to Burma
                1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                2 fighters moved from 98 Sea Zone to Gibraltar
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 2 fighters, 5 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 5 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Soviet Far East
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
                    Americans win, taking Soviet Far East from Japanese with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Burma
                    Americans attack with 1 bomber
                    Japanese defend with 1 armour
                        Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits
                        Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
                        1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Burma
                    Japanese win with no units remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 armour
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
                1 bomber moved from 5 Sea Zone to Ulaanbaatar
                5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier and 1 cruiser placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                3 destroyers and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Combat Hit Differential Summary :

    Americans : 0.00
        Japanese : 0.50

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour, 2 infantry and 1 mech_infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Soviet Far East : 1 armour
        45 Sea Zone : 1 destroyer
        35 Sea Zone : 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
        34 Sea Zone : 1 submarine
        26 Sea Zone : 2 submarines
        10 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
        4 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Ulaanbaatar : 1 bomber
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Alexandria : 1 armour
        Gibraltar : 2 fighters
        Egypt : 1 mech_infantry
        Morocco : 5 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag, 2 infantry
        French Central Africa : 1 flag
        104 Sea Zone : 1 destroyer
        Iraq : 1 artillery, 3 infantry and 1 mech_infantry
        101 Sea Zone : 3 destroyers and 2 submarines
        Brazil : 1 flag
        98 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 4 transports
        91 Sea Zone : 1 carrier, 2 fighters, 2 submarines and 3 transports

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 24 / 29
        Japanese : 52 / 56
        Americans : 54 / 79
        Chinese : 8 / 11
        British : 33 / 27
        UK_Pacific : 5 / 9
        Italians : 12 / 18
        ANZAC : 21 / 17
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.308
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_42432_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                5 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Battle in Hunan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Hunan, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 5 infantry
                    Japanese defend with 2 armour and 1 mech_infantry
                        Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0.83 expected hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 2 : 3/3 hits, 1.33 expected hits
                        3 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.33 expected hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 3 : 2/3 hits, 1.33 expected hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win with 2 armour remaining. Battle score for attacker is -11
                    Casualties for Chinese: 5 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs

    Combat Hit Differential Summary :

    Chinese : -0.33
        Japanese : 2.83

    Territory Summary for Chinese :

    Szechwan : 3 infantry

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 24 / 29
        Japanese : 52 / 56
        Americans : 54 / 79
        Chinese : 8 / 10
        British : 33 / 27
        UK_Pacific : 5 / 9
        Italians : 12 / 18
        ANZAC : 21 / 17
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.357
            Median : 3.000
            Variance : 0.370
            Standard Deviation : 0.609
            Total rolls : 28

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.909
            Median : 3.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    triplea_42432_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 bomber moved from Western United States to 5 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 45 Sea Zone
                1 infantry moved from Nigeria to French Equatorial Africa
                      Americans take French Equatorial Africa from Italians
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 mech_infantry moved from Trans-Jordan to Egypt
                      British take Egypt from Italians
                1 armour moved from Libya to Alexandria
                1 bomber moved from Iraq to Burma
                1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                2 fighters moved from 98 Sea Zone to Gibraltar
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 2 fighters, 5 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 5 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Soviet Far East
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
                    Americans win, taking Soviet Far East from Japanese with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Burma
                    Americans attack with 1 bomber
                    Japanese defend with 1 armour
                        Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits
                        Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
                        1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Burma
                    Japanese win with no units remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 armour
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
                1 bomber moved from 5 Sea Zone to Ulaanbaatar
                5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier and 1 cruiser placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                3 destroyers and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                5 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Battle in Hunan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Hunan, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 5 infantry
                    Japanese defend with 2 armour and 1 mech_infantry
                        Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0.83 expected hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 2 : 3/3 hits, 1.33 expected hits
                        3 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.33 expected hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 3 : 2/3 hits, 1.33 expected hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win with 2 armour remaining. Battle score for attacker is -11
                    Casualties for Chinese: 5 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs

    Purchase Units - British
                British buy 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 transport moved from 76 Sea Zone to 80 Sea Zone
                4 mech_infantrys moved from India to Burma
                      UK_Pacific take Burma from Japanese
                2 infantry moved from India to Burma
                3 infantry moved from Iraq to Persia
                1 mech_infantry moved from Persia to Caucasus
                1 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                1 fighter moved from Trans-Jordan to West India
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone

    Combat - British

    Non Combat Move - British
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                1 aaGun moved from India to Burma

    Place Units - British
                1 destroyer and 1 transport placed in 106 Sea Zone
                3 infantry placed in Iraq
                1 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,6,1,2,3
                British collect 28 PUs (6 lost to blockades); end with 28 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    Combat Hit Differential Summary :

    Americans : 0.00
        Chinese : -0.33
        Japanese : 3.33

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour, 2 infantry and 1 mech_infantry
        Szechwan : 3 infantry
        Burma : 1 aaGun, 2 infantry and 4 mech_infantrys
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Soviet Far East : 1 armour
        45 Sea Zone : 1 destroyer
        35 Sea Zone : 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
        34 Sea Zone : 1 submarine
        26 Sea Zone : 2 submarines
        10 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
        4 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Ulaanbaatar : 1 bomber
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        West India : 1 fighter
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 armour
        Gibraltar : 1 airfield, 1 armour, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
        Egypt : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 5 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag, 2 infantry
        French Central Africa : 1 flag
        Syria : 1 flag
        Ethiopia : 1 flag, 1 armour
        Caucasus : 1 mech_infantry
        80 Sea Zone : 2 transports
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag, 1 destroyer and 1 transport
        Iraq : 1 flag, 1 artillery, 1 factory_minor, 7 infantry and 2 mech_infantrys
        Eastern Persia : 1 flag, 1 artillery and 1 infantry
        101 Sea Zone : 3 destroyers and 2 submarines
        Brazil : 1 flag
        Northwest Persia : 1 mech_infantry
        Persia : 1 flag, 1 factory_minor and 3 infantry
        98 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 4 transports
        91 Sea Zone : 1 carrier, 2 fighters, 2 submarines and 3 transports

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 24 / 29
        Japanese : 51 / 56
        Americans : 54 / 79
        Chinese : 8 / 10
        British : 34 / 34
        UK_Pacific : 6 / 9
        Italians : 11 / 18
        ANZAC : 21 / 17
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.441
            Median : 3.000
            Variance : 0.242
            Standard Deviation : 0.492
            Total rolls : 34

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.909
            Median : 3.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    triplea_42432_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Albania
                1 fighter moved from Greece to Southern Italy
                1 mech_infantry moved from Northern Italy to Albania

    Non Combat Move - Italians

    Place Units - Italians
                1 fighter placed in Southern Italy
                2 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs

    triplea_42432_Ita8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC

    triplea_42432_ANZ8.tsvg


  • sorry for the post. i had a edit to do


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 marine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 battleship and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Philippines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser placed in 62 Sea Zone
                1 marine placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
                ANZAC collect 15 PUs (6 lost to blockades); end with 15 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 marine
        Philippines : 1 artillery and 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 fighter and 2 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 2 fighters and 1 infantry
        35 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        54 Sea Zone : 1 flag, 1 battleship and 1 transport
        62 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 24 / 29
        Japanese : 49 / 56
        Americans : 56 / 79
        Chinese : 8 / 10
        British : 34 / 34
        UK_Pacific : 6 / 9
        Italians : 11 / 11
        ANZAC : 21 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_42432_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 marine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 battleship and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Philippines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser placed in 62 Sea Zone
                1 marine placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
                ANZAC collect 15 PUs (6 lost to blockades); end with 15 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    Combat Move - French
                2 infantry moved from Alexandria to Egypt

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 marine
        Philippines : 1 artillery and 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 fighter and 2 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 2 fighters and 1 infantry
        35 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        54 Sea Zone : 1 flag, 1 battleship and 1 transport
        62 Sea Zone : 1 cruiser
        Egypt : 2 infantry
        United Kingdom : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 24 / 29
        Japanese : 49 / 56
        Americans : 56 / 79
        Chinese : 8 / 10
        British : 34 / 34
        UK_Pacific : 6 / 9
        Italians : 11 / 11
        ANZAC : 21 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_42432_Fre8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                24 armour, 5 artilleries, 2 infantry and 11 mech_infantrys moved from Bryansk to Russia
                2 armour, 5 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Ukraine to Russia
                1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 26 armour, 5 artilleries, 6 bombers, 3 fighters, 2 infantry, 13 mech_infantrys and 4 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 5 armour, 8 artilleries, 1 factory_major, 39 infantry, 1 mech_infantry and 1 tactical_bomber
                        AA fire in Russia :  0/6 hits
                        Germans roll dice for 26 armour, 5 artilleries, 6 bombers, 3 fighters, 2 infantry, 13 mech_infantrys and 4 tactical_bombers in Russia, round 2 :  26/59 hits
                        Russians roll dice for 2 aaGuns, 5 armour, 8 artilleries, 39 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 :  21/54 hits
                        24 infantry owned by the Russians, 5 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 2 aaGuns owned by the Russians and 13 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 25 armour, 6 bombers, 3 fighters and 4 tactical_bombers in Russia, round 3 :  19/38 hits
                        Russians roll dice for 5 armour, 8 artilleries, 15 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 :  9/30 hits
                        1 mech_infantry owned by the Russians, 15 infantry owned by the Russians, 3 artilleries owned by the Russians and 9 armour owned by the Germans lost in Russia
                        Germans roll dice for 16 armour, 6 bombers, 3 fighters and 4 tactical_bombers in Russia, round 4 :  15/29 hits
                        Russians roll dice for 5 armour, 5 artilleries and 1 tactical_bomber in Russia, round 4 :  4/11 hits
                        1 tactical_bomber owned by the Russians, 5 armour owned by the Russians, 5 artilleries owned by the Russians and 4 armour owned by the Germans lost in Russia
                    Germans captures 29PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 12 armour, 6 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 42
                    Casualties for Germans: 14 armour, 5 artilleries, 2 infantry and 13 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 5 armour, 8 artilleries, 39 infantry, 1 mech_infantry and 1 tactical_bomber
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                3 submarines moved from 109 Sea Zone to 112 Sea Zone
                2 artilleries and 1 infantry moved from Finland to Karelia
                1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                2 fighters and 3 tactical_bombers moved from Russia to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                3 armour and 2 mech_infantrys moved from Germany to France
                3 infantry moved from Poland to Baltic States
                5 bombers moved from Russia to Slovakia Hungary
                1 bomber moved from Russia to Ukraine

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                2 armour and 1 infantry placed in Ukraine
                1 fighter and 4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 86 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs

    triplea_42432_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Combat Move - Russians
                5 infantry moved from Volgograd to Caucasus
                1 infantry moved from Tambov to Samara
                1 artillery moved from Tambov to Volgograd

    Non Combat Move - Russians
                1 aaGun moved from Samara to Volgograd

    Turn Complete - Russians

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Rostov : 1 infantry
        Tambov : 1 infantry
        Volgograd : 1 aaGun, 1 artillery and 1 factory_minor
        Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
        Caucasus : 5 infantry
        Samara : 1 infantry
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag, 1 infantry
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 57 / 96
        Russians : 17 / 0
        Japanese : 49 / 56
        Americans : 56 / 79
        Chinese : 8 / 10
        British : 34 / 34
        UK_Pacific : 6 / 9
        Italians : 11 / 11
        ANZAC : 21 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 301 times
                2 was rolled 332 times
                3 was rolled 335 times
                4 was rolled 311 times
                5 was rolled 332 times
                6 was rolled 357 times
            Average roll : 3.565
            Median : 4.000
            Variance : 0.986
            Standard Deviation : 0.993
            Total rolls : 1968

    Null / Other
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.042
            Median : 3.000
            Variance : 0.522
            Standard Deviation : 0.722
            Total rolls : 24

    Germans Combat
                1 was rolled 90 times
                2 was rolled 97 times
                3 was rolled 91 times
                4 was rolled 92 times
                5 was rolled 99 times
                6 was rolled 101 times
            Average roll : 3.554
            Median : 4.000
            Variance : 0.186
            Standard Deviation : 0.432
            Total rolls : 570

    British Combat
                1 was rolled 26 times
                2 was rolled 28 times
                3 was rolled 31 times
                4 was rolled 24 times
                5 was rolled 26 times
                6 was rolled 34 times
            Average roll : 3.580
            Median : 3.000
            Variance : 0.410
            Standard Deviation : 0.640
            Total rolls : 169

    Italians Combat
                1 was rolled 30 times
                2 was rolled 26 times
                3 was rolled 19 times
                4 was rolled 15 times
                5 was rolled 26 times
                6 was rolled 24 times
            Average roll : 3.379
            Median : 3.000
            Variance : 1.060
            Standard Deviation : 1.030
            Total rolls : 140

    Americans Combat
                1 was rolled 10 times
                2 was rolled 16 times
                3 was rolled 15 times
                4 was rolled 13 times
                5 was rolled 24 times
                6 was rolled 15 times
            Average roll : 3.753
            Median : 4.000
            Variance : 1.190
            Standard Deviation : 1.091
            Total rolls : 93

    Neutral_Axis Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 3

    Japanese Combat
                1 was rolled 52 times
                2 was rolled 56 times
                3 was rolled 68 times
                4 was rolled 58 times
                5 was rolled 63 times
                6 was rolled 74 times
            Average roll : 3.663
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.948
            Total rolls : 371

    French Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 10 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.641
            Median : 4.000
            Variance : 0.882
            Standard Deviation : 0.939
            Total rolls : 39

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.569
            Standard Deviation : 0.755
            Total rolls : 13

    Neutral_Allies Combat
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 5.200
            Median : 6.000
            Variance : 2.208
            Standard Deviation : 1.486
            Total rolls : 5

    Chinese Combat
                1 was rolled 22 times
                2 was rolled 36 times
                3 was rolled 21 times
                4 was rolled 31 times
                5 was rolled 25 times
                6 was rolled 22 times
            Average roll : 3.427
            Median : 3.000
            Variance : 1.172
            Standard Deviation : 1.083
            Total rolls : 157

    UK_Pacific Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.143
            Median : 5.000
            Variance : 0.806
            Standard Deviation : 0.898
            Total rolls : 7

    Russians Combat
                1 was rolled 60 times
                2 was rolled 59 times
                3 was rolled 70 times
                4 was rolled 61 times
                5 was rolled 55 times
                6 was rolled 72 times
            Average roll : 3.552
            Median : 3.000
            Variance : 0.593
            Standard Deviation : 0.770
            Total rolls : 377

    triplea_42432_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 8 armour and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 55 Sea Zone to 34 Sea Zone
                1 submarine moved from 55 Sea Zone to 54 Sea Zone
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 41 Sea Zone to 45 Sea Zone
                2 bombers moved from Kwangsi to Burma
                2 armour moved from Yunnan to Burma
                1 tactical_bomber moved from Hunan to Burma
                1 armour and 2 mech_infantrys moved from Kweichow to Burma
                1 infantry moved from Anhwe to Chahar
                      Japanese take Chahar from Chinese
                1 marine moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                3 mech_infantrys moved from Anhwe to Szechwan
                1 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 fighter moved from Siberia to Ulaanbaatar
                1 marine moved from Siam to French Indo China

    Combat - Japanese
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 45 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Burma
                    Japanese attack with 3 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 aaGun, 2 infantry and 4 mech_infantrys
                        AA fire in Burma :  1/3 hits
                        1 tactical_bomber owned by the Japanese lost in Burma
                        Japanese roll dice for 3 armour, 2 bombers and 2 mech_infantrys in Burma, round 2 :  3/7 hits
                        UK_Pacific roll dice for 1 aaGun, 2 infantry and 4 mech_infantrys in Burma, round 2 :  2/6 hits
                        2 mech_infantrys owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Burma
                        Japanese roll dice for 3 armour and 2 bombers in Burma, round 3 :  3/5 hits
                        UK_Pacific roll dice for 4 mech_infantrys in Burma, round 3 :  1/4 hits
                        3 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Burma
                        Japanese roll dice for 2 armour and 2 bombers in Burma, round 4 :  3/4 hits
                        UK_Pacific roll dice for 1 mech_infantry in Burma, round 4 :  0/1 hits
                        1 mech_infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 armour and 2 bombers remaining. Battle score for attacker is 2
                    Casualties for British: 1 aaGun, 2 infantry and 4 mech_infantrys
                    Casualties for Japanese: 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Battle in Szechwan
                    Japanese attack with 3 mech_infantrys
                    Chinese defend with 3 infantry
                        Japanese roll dice for 3 mech_infantrys in Szechwan, round 2 :  0/3 hits
                        Chinese roll dice for 3 infantry in Szechwan, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Japanese lost in Szechwan
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 3 :  0/1 hits
                        Chinese roll dice for 3 infantry in Szechwan, round 3 :  1/3 hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                    Chinese win with 3 infantry remaining. Battle score for attacker is -12
                    Casualties for Japanese: 3 mech_infantrys
                Battle in Ulaanbaatar
                    Japanese attack with 1 fighter
                    Americans defend with 1 bomber
                        Japanese roll dice for 1 fighter in Ulaanbaatar, round 2 :  1/1 hits
                        Russians roll dice for 1 bomber in Ulaanbaatar, round 2 :  0/1 hits
                        1 bomber owned by the Americans lost in Ulaanbaatar
                    Japanese win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in 54 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 battleship and 1 transport
                        Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 battleship and 1 transport in 54 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 battleship and 1 transport in 54 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 54 Sea Zone
                    ANZAC win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Japanese: 2 submarines

    Non Combat Move - Japanese
                2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 4 transports moved from 36 Sea Zone to 19 Sea Zone
                2 bombers moved from Burma to Kiangsu
                1 fighter moved from Ulaanbaatar to Jehol

    Place Units - Japanese
                3 armour placed in French Indo China
                3 armour placed in Kwangtung
                2 mech_infantrys placed in Kiangsu
                2 armour placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1
                Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs

    triplea_42432_Jap9.tsvg

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