@Daaras Normandy only
18 L dawgoneit Axis +5 vs SixUnder Allies - BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 13 PUs;
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 7 artilleries and 29 infantry moved from Tambov to Russia
1 armour and 1 mech_infantry moved from Volgograd to Russia
1 artillery and 2 infantry moved from Volgograd to Tambov
5 infantry moved from Caucasus to Volgograd
2 armour moved from Urals to Russia
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Hopei to Anhwe
2 infantry moved from Hopei to Kweichow
1 tactical_bomber moved from Novgorod to Russia
1 infantry moved from Karelia to NovgorodCombat - Russians
Non Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 aaGun moved from Volgograd to SamaraPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Territory Summary for Russians :
Kweichow : 2 infantry
Chahar : 1 infantry
Anhwe : 2 infantry
Yenisey : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 infantry
Russia : 2 aaGuns, 1 airfield, 5 armour, 8 artilleries, 1 factory_major, 39 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 artillery and 2 infantry
Volgograd : 1 factory_minor and 5 infantry
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Samara : 1 aaGun
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 55
Russians : 25 / 29
Japanese : 45 / 53
Americans : 53 / 74
Chinese : 11 / 11
British : 31 / 27
UK_Pacific : 8 / 9
Italians : 15 / 18
ANZAC : 21 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 armour moved from Malaya to Burma
Japanese take Shan State from UK_Pacific
Japanese take Burma from UK_Pacific
1 marine moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from French Indo China to Yunnan
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
1 battleship, 2 destroyers and 2 submarines moved from 41 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from Kwangtung to Yunnan
1 marine moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangtung to Yunnan
2 bombers moved from Hunan to Kweichow
1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Kwangsi to Kweichow
2 mech_infantrys moved from Kwangsi to Kweichow
1 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Chahar
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Kiangsu to AnhweCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 1 infantry, 1 marine and 3 mech_infantrys
Chinese defend with 1 infantry; Russians defend with 2 infantry
Japanese roll dice for 1 infantry, 1 marine and 3 mech_infantrys in Anhwe, round 2 : 2/5 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 infantry, 1 marine and 3 mech_infantrys in Anhwe, round 3 : 2/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 2 submarines in 55 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Yenisey
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Yenisey, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Soviet Far East, round 2 : 2/3 hits
Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 bombers and 3 mech_infantrys
Chinese defend with 1 infantry; Russians defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Kweichow, round 2 : 4/6 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Kweichow to Kwangsi
1 tactical_bomber moved from Chahar to Hunan
1 fighter moved from Soviet Far East to Siberia
1 transport moved from 19 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 factory_minor placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from Western United States to 5 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
Americans take French Equatorial Africa from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from Trans-Jordan to Egypt
British take Egypt from Italians
1 armour moved from Libya to Alexandria
1 bomber moved from Iraq to Burma
1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
2 fighters moved from 98 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 fighters, 5 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Burma
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 bomber moved from 5 Sea Zone to Ulaanbaatar
5 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier and 1 cruiser placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
3 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans : 0.00
Japanese : 0.50Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour, 2 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 1 armour
45 Sea Zone : 1 destroyer
35 Sea Zone : 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
34 Sea Zone : 1 submarine
26 Sea Zone : 2 submarines
10 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
4 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Ulaanbaatar : 1 bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Alexandria : 1 armour
Gibraltar : 2 fighters
Egypt : 1 mech_infantry
Morocco : 5 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag, 2 infantry
French Central Africa : 1 flag
104 Sea Zone : 1 destroyer
Iraq : 1 artillery, 3 infantry and 1 mech_infantry
101 Sea Zone : 3 destroyers and 2 submarines
Brazil : 1 flag
98 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 4 transports
91 Sea Zone : 1 carrier, 2 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 50 / 55
Russians : 24 / 29
Japanese : 52 / 56
Americans : 54 / 79
Chinese : 8 / 11
British : 33 / 27
UK_Pacific : 5 / 9
Italians : 12 / 18
ANZAC : 21 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.308
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Americans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
5 infantry moved from Szechwan to YunnanCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 2 armour and 1 mech_infantry
Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 2 : 3/3 hits, 1.33 expected hits
3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 3 : 2/3 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 armour remaining. Battle score for attacker is -11
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : -0.33
Japanese : 2.83Territory Summary for Chinese :
Szechwan : 3 infantry
Production/PUs Summary :
Germans : 50 / 55
Russians : 24 / 29
Japanese : 52 / 56
Americans : 54 / 79
Chinese : 8 / 10
British : 33 / 27
UK_Pacific : 5 / 9
Italians : 12 / 18
ANZAC : 21 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.357
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 28Americans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.909
Median : 3.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from Western United States to 5 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
Americans take French Equatorial Africa from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from Trans-Jordan to Egypt
British take Egypt from Italians
1 armour moved from Libya to Alexandria
1 bomber moved from Iraq to Burma
1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
2 fighters moved from 98 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 fighters, 5 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Burma
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 bomber moved from 5 Sea Zone to Ulaanbaatar
5 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier and 1 cruiser placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
3 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
5 infantry moved from Szechwan to YunnanCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 2 armour and 1 mech_infantry
Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 2 : 3/3 hits, 1.33 expected hits
3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 3 : 2/3 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 armour remaining. Battle score for attacker is -11
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsPurchase Units - British
British buy 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 transport moved from 76 Sea Zone to 80 Sea Zone
4 mech_infantrys moved from India to Burma
UK_Pacific take Burma from Japanese
2 infantry moved from India to Burma
3 infantry moved from Iraq to Persia
1 mech_infantry moved from Persia to Caucasus
1 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to West India
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea ZoneCombat - British
Non Combat Move - British
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 aaGun moved from India to BurmaPlace Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
3 infantry placed in Iraq
1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,6,1,2,3
British collect 28 PUs (6 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans : 0.00
Chinese : -0.33
Japanese : 3.33Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour, 2 infantry and 1 mech_infantry
Szechwan : 3 infantry
Burma : 1 aaGun, 2 infantry and 4 mech_infantrys
India : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 1 armour
45 Sea Zone : 1 destroyer
35 Sea Zone : 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
34 Sea Zone : 1 submarine
26 Sea Zone : 2 submarines
10 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
4 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Ulaanbaatar : 1 bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
West India : 1 fighter
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour
Gibraltar : 1 airfield, 1 armour, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 5 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag, 2 infantry
French Central Africa : 1 flag
Syria : 1 flag
Ethiopia : 1 flag, 1 armour
Caucasus : 1 mech_infantry
80 Sea Zone : 2 transports
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 destroyer and 1 transport
Iraq : 1 flag, 1 artillery, 1 factory_minor, 7 infantry and 2 mech_infantrys
Eastern Persia : 1 flag, 1 artillery and 1 infantry
101 Sea Zone : 3 destroyers and 2 submarines
Brazil : 1 flag
Northwest Persia : 1 mech_infantry
Persia : 1 flag, 1 factory_minor and 3 infantry
98 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 4 transports
91 Sea Zone : 1 carrier, 2 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 50 / 55
Russians : 24 / 29
Japanese : 51 / 56
Americans : 54 / 79
Chinese : 8 / 10
British : 34 / 34
UK_Pacific : 6 / 9
Italians : 11 / 18
ANZAC : 21 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.441
Median : 3.000
Variance : 0.242
Standard Deviation : 0.492
Total rolls : 34Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.909
Median : 3.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Albania
1 fighter moved from Greece to Southern Italy
1 mech_infantry moved from Northern Italy to AlbaniaNon Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
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sorry for the post. i had a edit to do
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 marine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
1 marine placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
ANZAC collect 15 PUs (6 lost to blockades); end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 marine
Philippines : 1 artillery and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 fighter and 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 fighters and 1 infantry
35 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
54 Sea Zone : 1 flag, 1 battleship and 1 transport
62 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 50 / 55
Russians : 24 / 29
Japanese : 49 / 56
Americans : 56 / 79
Chinese : 8 / 10
British : 34 / 34
UK_Pacific : 6 / 9
Italians : 11 / 11
ANZAC : 21 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 marine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
1 marine placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
ANZAC collect 15 PUs (6 lost to blockades); end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
2 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 marine
Philippines : 1 artillery and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 fighter and 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 fighters and 1 infantry
35 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
54 Sea Zone : 1 flag, 1 battleship and 1 transport
62 Sea Zone : 1 cruiser
Egypt : 2 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 50 / 55
Russians : 24 / 29
Japanese : 49 / 56
Americans : 56 / 79
Chinese : 8 / 10
British : 34 / 34
UK_Pacific : 6 / 9
Italians : 11 / 11
ANZAC : 21 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
24 armour, 5 artilleries, 2 infantry and 11 mech_infantrys moved from Bryansk to Russia
2 armour, 5 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Ukraine to Russia
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to RussiaCombat - Germans
Battle in Russia
Germans attack with 26 armour, 5 artilleries, 6 bombers, 3 fighters, 2 infantry, 13 mech_infantrys and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 5 armour, 8 artilleries, 1 factory_major, 39 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Russia : 0/6 hits
Germans roll dice for 26 armour, 5 artilleries, 6 bombers, 3 fighters, 2 infantry, 13 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 26/59 hits
Russians roll dice for 2 aaGuns, 5 armour, 8 artilleries, 39 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 21/54 hits
24 infantry owned by the Russians, 5 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 2 aaGuns owned by the Russians and 13 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 25 armour, 6 bombers, 3 fighters and 4 tactical_bombers in Russia, round 3 : 19/38 hits
Russians roll dice for 5 armour, 8 artilleries, 15 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 9/30 hits
1 mech_infantry owned by the Russians, 15 infantry owned by the Russians, 3 artilleries owned by the Russians and 9 armour owned by the Germans lost in Russia
Germans roll dice for 16 armour, 6 bombers, 3 fighters and 4 tactical_bombers in Russia, round 4 : 15/29 hits
Russians roll dice for 5 armour, 5 artilleries and 1 tactical_bomber in Russia, round 4 : 4/11 hits
1 tactical_bomber owned by the Russians, 5 armour owned by the Russians, 5 artilleries owned by the Russians and 4 armour owned by the Germans lost in Russia
Germans captures 29PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 6 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 14 armour, 5 artilleries, 2 infantry and 13 mech_infantrys
Casualties for Russians: 2 aaGuns, 5 armour, 8 artilleries, 39 infantry, 1 mech_infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
3 submarines moved from 109 Sea Zone to 112 Sea Zone
2 artilleries and 1 infantry moved from Finland to Karelia
1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters and 3 tactical_bombers moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
3 armour and 2 mech_infantrys moved from Germany to France
3 infantry moved from Poland to Baltic States
5 bombers moved from Russia to Slovakia Hungary
1 bomber moved from Russia to UkrainePlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
2 armour and 1 infantry placed in Ukraine
1 fighter and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - Russians
5 infantry moved from Volgograd to Caucasus
1 infantry moved from Tambov to Samara
1 artillery moved from Tambov to VolgogradNon Combat Move - Russians
1 aaGun moved from Samara to VolgogradTurn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 infantry
Tambov : 1 infantry
Volgograd : 1 aaGun, 1 artillery and 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Caucasus : 5 infantry
Samara : 1 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 96
Russians : 17 / 0
Japanese : 49 / 56
Americans : 56 / 79
Chinese : 8 / 10
British : 34 / 34
UK_Pacific : 6 / 9
Italians : 11 / 11
ANZAC : 21 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 301 times
2 was rolled 332 times
3 was rolled 335 times
4 was rolled 311 times
5 was rolled 332 times
6 was rolled 357 times
Average roll : 3.565
Median : 4.000
Variance : 0.986
Standard Deviation : 0.993
Total rolls : 1968Null / Other
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.042
Median : 3.000
Variance : 0.522
Standard Deviation : 0.722
Total rolls : 24Germans Combat
1 was rolled 90 times
2 was rolled 97 times
3 was rolled 91 times
4 was rolled 92 times
5 was rolled 99 times
6 was rolled 101 times
Average roll : 3.554
Median : 4.000
Variance : 0.186
Standard Deviation : 0.432
Total rolls : 570British Combat
1 was rolled 26 times
2 was rolled 28 times
3 was rolled 31 times
4 was rolled 24 times
5 was rolled 26 times
6 was rolled 34 times
Average roll : 3.580
Median : 3.000
Variance : 0.410
Standard Deviation : 0.640
Total rolls : 169Italians Combat
1 was rolled 30 times
2 was rolled 26 times
3 was rolled 19 times
4 was rolled 15 times
5 was rolled 26 times
6 was rolled 24 times
Average roll : 3.379
Median : 3.000
Variance : 1.060
Standard Deviation : 1.030
Total rolls : 140Americans Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 13 times
5 was rolled 24 times
6 was rolled 15 times
Average roll : 3.753
Median : 4.000
Variance : 1.190
Standard Deviation : 1.091
Total rolls : 93Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3Japanese Combat
1 was rolled 52 times
2 was rolled 56 times
3 was rolled 68 times
4 was rolled 58 times
5 was rolled 63 times
6 was rolled 74 times
Average roll : 3.663
Median : 4.000
Variance : 0.900
Standard Deviation : 0.948
Total rolls : 371French Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.641
Median : 4.000
Variance : 0.882
Standard Deviation : 0.939
Total rolls : 39ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.385
Median : 3.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13Neutral_Allies Combat
4 was rolled 2 times
6 was rolled 3 times
Average roll : 5.200
Median : 6.000
Variance : 2.208
Standard Deviation : 1.486
Total rolls : 5Chinese Combat
1 was rolled 22 times
2 was rolled 36 times
3 was rolled 21 times
4 was rolled 31 times
5 was rolled 25 times
6 was rolled 22 times
Average roll : 3.427
Median : 3.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 157UK_Pacific Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7Russians Combat
1 was rolled 60 times
2 was rolled 59 times
3 was rolled 70 times
4 was rolled 61 times
5 was rolled 55 times
6 was rolled 72 times
Average roll : 3.552
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 377 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 8 armour and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 55 Sea Zone to 34 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 41 Sea Zone to 45 Sea Zone
2 bombers moved from Kwangsi to Burma
2 armour moved from Yunnan to Burma
1 tactical_bomber moved from Hunan to Burma
1 armour and 2 mech_infantrys moved from Kweichow to Burma
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 marine moved from Anhwe to Hopei
Japanese take Hopei from Chinese
3 mech_infantrys moved from Anhwe to Szechwan
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 fighter moved from Siberia to Ulaanbaatar
1 marine moved from Siam to French Indo ChinaCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Burma
Japanese attack with 3 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 2 infantry and 4 mech_infantrys
AA fire in Burma : 1/3 hits
1 tactical_bomber owned by the Japanese lost in Burma
Japanese roll dice for 3 armour, 2 bombers and 2 mech_infantrys in Burma, round 2 : 3/7 hits
UK_Pacific roll dice for 1 aaGun, 2 infantry and 4 mech_infantrys in Burma, round 2 : 2/6 hits
2 mech_infantrys owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Burma
Japanese roll dice for 3 armour and 2 bombers in Burma, round 3 : 3/5 hits
UK_Pacific roll dice for 4 mech_infantrys in Burma, round 3 : 1/4 hits
3 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Burma
Japanese roll dice for 2 armour and 2 bombers in Burma, round 4 : 3/4 hits
UK_Pacific roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour and 2 bombers remaining. Battle score for attacker is 2
Casualties for British: 1 aaGun, 2 infantry and 4 mech_infantrys
Casualties for Japanese: 1 armour, 2 mech_infantrys and 1 tactical_bomber
Battle in Szechwan
Japanese attack with 3 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 3 mech_infantrys in Szechwan, round 2 : 0/3 hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits
2 mech_infantrys owned by the Japanese lost in Szechwan
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win with 3 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 3 mech_infantrys
Battle in Ulaanbaatar
Japanese attack with 1 fighter
Americans defend with 1 bomber
Japanese roll dice for 1 fighter in Ulaanbaatar, round 2 : 1/1 hits
Russians roll dice for 1 bomber in Ulaanbaatar, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Ulaanbaatar
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 54 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 battleship and 1 transport
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 battleship and 1 transport in 54 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 battleship and 1 transport in 54 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarinesNon Combat Move - Japanese
2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 4 transports moved from 36 Sea Zone to 19 Sea Zone
2 bombers moved from Burma to Kiangsu
1 fighter moved from Ulaanbaatar to JeholPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kwangtung
2 mech_infantrys placed in Kiangsu
2 armour placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1
Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 bomber, 1 cruiser, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour moved from Siberia to Amur
Americans take Amur from Japanese
1 transport moved from 4 Sea Zone to 15 Sea Zone
2 submarines moved from 26 Sea Zone to 15 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Caroline Islands to 19 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 4 transports moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from Alexandria to Egypt
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Combat Hit Differential Summary :
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tokens in sz19?
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1 on each cruiser and destroyers
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sorry for the delay. remodeling in my house.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 bomber, 1 cruiser, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour moved from Siberia to Amur
Americans take Amur from Japanese
1 transport moved from 4 Sea Zone to 15 Sea Zone
2 submarines moved from 26 Sea Zone to 15 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Caroline Islands to 19 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 4 transports moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from Alexandria to Egypt
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 91 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 2 fighters, 4 submarines and 3 transports
Germans defend with 1 submarine
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 3 destroyers, 2 fighters, 4 submarines and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 4 transports
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 5/10 hits, 4.83 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 4 transports in 19 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
2 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 : 7/7 hits, 3.83 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 4 transports in 19 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
1 transport owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 19 Sea Zone
3 transports owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 2 carriers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 76
Casualties for Americans: 2 cruisers, 3 destroyers and 2 submarines
Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 4 transportsNon Combat Move - Americans
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 bomber moved from 19 Sea Zone to PhilippinesPlace Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 bomber placed in Western United States
1 battleship, 1 cruiser and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : -0.17
Americans : 2.33
Japanese : 0.33Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 bomber and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Amur : 1 flag, 1 armour
Siberia : 1 flag
36 Sea Zone : 1 destroyer
26 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
20 Sea Zone : 1 flag
15 Sea Zone : 2 submarines and 1 transport
10 Sea Zone : 1 battleship, 1 cruiser and 3 transports
19 Sea Zone : 1 flag, 2 carriers, 3 fighters and 1 tactical_bomber
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Trans-Jordan : 1 armour
Gibraltar : 2 fighters
Anglo Egyptian Sudan : 2 infantry
Morocco : 5 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
104 Sea Zone : 1 destroyer
Iraq : 1 mech_infantry
92 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 4 transports
Brazil : 1 flag
Northwest Persia : 1 artillery, 3 infantry and 1 mech_infantry
91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 4 submarines and 3 transportsProduction/PUs Summary :
Germans : 57 / 96
Russians : 15 / 0
Japanese : 52 / 54
Americans : 58 / 88
Chinese : 6 / 10
British : 34 / 34
UK_Pacific : 5 / 9
Italians : 11 / 11
ANZAC : 21 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 318 times
2 was rolled 354 times
3 was rolled 354 times
4 was rolled 333 times
5 was rolled 344 times
6 was rolled 372 times
Average roll : 3.553
Median : 4.000
Variance : 0.849
Standard Deviation : 0.921
Total rolls : 2075Null / Other
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 2.889
Median : 2.000
Variance : 0.981
Standard Deviation : 0.990
Total rolls : 27Germans Combat
1 was rolled 90 times
2 was rolled 97 times
3 was rolled 91 times
4 was rolled 93 times
5 was rolled 99 times
6 was rolled 101 times
Average roll : 3.555
Median : 4.000
Variance : 0.177
Standard Deviation : 0.421
Total rolls : 571British Combat
1 was rolled 26 times
2 was rolled 28 times
3 was rolled 31 times
4 was rolled 24 times
5 was rolled 26 times
6 was rolled 34 times
Average roll : 3.580
Median : 3.000
Variance : 0.410
Standard Deviation : 0.640
Total rolls : 169Italians Combat
1 was rolled 30 times
2 was rolled 26 times
3 was rolled 19 times
4 was rolled 15 times
5 was rolled 26 times
6 was rolled 24 times
Average roll : 3.379
Median : 3.000
Variance : 1.060
Standard Deviation : 1.030
Total rolls : 140Americans Combat
1 was rolled 16 times
2 was rolled 22 times
3 was rolled 22 times
4 was rolled 19 times
5 was rolled 27 times
6 was rolled 20 times
Average roll : 3.627
Median : 4.000
Variance : 0.544
Standard Deviation : 0.738
Total rolls : 126Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3Japanese Combat
1 was rolled 59 times
2 was rolled 65 times
3 was rolled 77 times
4 was rolled 68 times
5 was rolled 70 times
6 was rolled 82 times
Average roll : 3.644
Median : 4.000
Variance : 0.816
Standard Deviation : 0.903
Total rolls : 421French Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.641
Median : 4.000
Variance : 0.882
Standard Deviation : 0.939
Total rolls : 39ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.267
Median : 3.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15Neutral_Allies Combat
4 was rolled 2 times
6 was rolled 3 times
Average roll : 5.200
Median : 6.000
Variance : 2.208
Standard Deviation : 1.486
Total rolls : 5Chinese Combat
1 was rolled 22 times
2 was rolled 39 times
3 was rolled 23 times
4 was rolled 32 times
5 was rolled 25 times
6 was rolled 22 times
Average roll : 3.399
Median : 3.000
Variance : 1.474
Standard Deviation : 1.214
Total rolls : 163UK_Pacific Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.889
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18Russians Combat
1 was rolled 60 times
2 was rolled 60 times
3 was rolled 70 times
4 was rolled 61 times
5 was rolled 55 times
6 was rolled 72 times
Average roll : 3.548
Median : 3.000
Variance : 0.573
Standard Deviation : 0.757
Total rolls : 378 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory AnhweNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Yunnan : 7 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 57 / 96
Russians : 15 / 0
Japanese : 48 / 54
Americans : 58 / 88
Chinese : 10 / 11
British : 34 / 34
UK_Pacific : 5 / 9
Italians : 11 / 11
ANZAC : 21 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 318 times
2 was rolled 354 times
3 was rolled 354 times
4 was rolled 333 times
5 was rolled 344 times
6 was rolled 372 times
Average roll : 3.553
Median : 4.000
Variance : 0.849
Standard Deviation : 0.921
Total rolls : 2075Null / Other
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 2.889
Median : 2.000
Variance : 0.981
Standard Deviation : 0.990
Total rolls : 27Germans Combat
1 was rolled 90 times
2 was rolled 97 times
3 was rolled 91 times
4 was rolled 93 times
5 was rolled 99 times
6 was rolled 101 times
Average roll : 3.555
Median : 4.000
Variance : 0.177
Standard Deviation : 0.421
Total rolls : 571British Combat
1 was rolled 26 times
2 was rolled 28 times
3 was rolled 31 times
4 was rolled 24 times
5 was rolled 26 times
6 was rolled 34 times
Average roll : 3.580
Median : 3.000
Variance : 0.410
Standard Deviation : 0.640
Total rolls : 169Italians Combat
1 was rolled 30 times
2 was rolled 26 times
3 was rolled 19 times
4 was rolled 15 times
5 was rolled 26 times
6 was rolled 24 times
Average roll : 3.379
Median : 3.000
Variance : 1.060
Standard Deviation : 1.030
Total rolls : 140Americans Combat
1 was rolled 16 times
2 was rolled 22 times
3 was rolled 22 times
4 was rolled 19 times
5 was rolled 27 times
6 was rolled 20 times
Average roll : 3.627
Median : 4.000
Variance : 0.544
Standard Deviation : 0.738
Total rolls : 126Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3Japanese Combat
1 was rolled 59 times
2 was rolled 65 times
3 was rolled 77 times
4 was rolled 68 times
5 was rolled 70 times
6 was rolled 82 times
Average roll : 3.644
Median : 4.000
Variance : 0.816
Standard Deviation : 0.903
Total rolls : 421French Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.641
Median : 4.000
Variance : 0.882
Standard Deviation : 0.939
Total rolls : 39ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.267
Median : 3.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15Neutral_Allies Combat
4 was rolled 2 times
6 was rolled 3 times
Average roll : 5.200
Median : 6.000
Variance : 2.208
Standard Deviation : 1.486
Total rolls : 5Chinese Combat
1 was rolled 22 times
2 was rolled 39 times
3 was rolled 23 times
4 was rolled 32 times
5 was rolled 25 times
6 was rolled 22 times
Average roll : 3.399
Median : 3.000
Variance : 1.474
Standard Deviation : 1.214
Total rolls : 163UK_Pacific Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.889
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18Russians Combat
1 was rolled 60 times
2 was rolled 60 times
3 was rolled 70 times
4 was rolled 61 times
5 was rolled 55 times
6 was rolled 72 times
Average roll : 3.548
Median : 3.000
Variance : 0.573
Standard Deviation : 0.757
Total rolls : 378 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 bomber, 1 cruiser, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour moved from Siberia to Amur
Americans take Amur from Japanese
1 transport moved from 4 Sea Zone to 15 Sea Zone
2 submarines moved from 26 Sea Zone to 15 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Caroline Islands to 19 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 4 transports moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from Alexandria to Egypt
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 91 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 2 fighters, 4 submarines and 3 transports
Germans defend with 1 submarine
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 3 destroyers, 2 fighters, 4 submarines and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 4 transports
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 5/10 hits, 4.83 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 4 transports in 19 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
2 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 : 7/7 hits, 3.83 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 4 transports in 19 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
1 transport owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 19 Sea Zone
3 transports owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 2 carriers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 76
Casualties for Americans: 2 cruisers, 3 destroyers and 2 submarines
Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 4 transportsNon Combat Move - Americans
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 bomber moved from 19 Sea Zone to PhilippinesPlace Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 bomber placed in Western United States
1 battleship, 1 cruiser and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory AnhweNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUsPurchase Units - British
British buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Ethiopia to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
4 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from West India to Burma
2 transports moved from 80 Sea Zone to 81 Sea ZoneCombat - British
Battle in Burma
British attack with 2 fighters and 3 infantry
Japanese defend with 2 armour
British roll dice for 2 fighters and 3 infantry in Burma, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 2 armour in Burma, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 2 armourNon Combat Move - British
2 fighters moved from Burma to India
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 infantry placed in Iraq
3 artilleries placed in Persia
3 infantry placed in Egypt
1 artillery placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
Germans : -0.17
British : 0.50
Americans : 2.33
Japanese : 1.33Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Yunnan : 7 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Anhwe : 1 infantry
Burma : 1 infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Philippines : 1 airfield, 1 bomber and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Amur : 1 flag, 1 armour
Siberia : 1 flag
36 Sea Zone : 1 destroyer
26 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
20 Sea Zone : 1 flag
15 Sea Zone : 2 submarines and 1 transport
10 Sea Zone : 1 battleship, 1 cruiser and 3 transports
19 Sea Zone : 1 flag, 2 carriers, 3 fighters and 1 tactical_bomber
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour and 1 infantry
Gibraltar : 1 airfield, 1 armour, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 2 infantry
Morocco : 1 artillery, 6 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Syria : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 artillery and 1 infantry
Caucasus : 2 mech_infantrys
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor, 3 infantry and 1 mech_infantry
92 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 4 transports
Eastern Persia : 1 flag
81 Sea Zone : 2 transports
Brazil : 1 flag
Northwest Persia : 1 artillery, 10 infantry and 2 mech_infantrys
Persia : 1 flag, 3 artilleries and 1 factory_minor
91 Sea Zone : 1 carrier, 4 destroyers, 2 fighters, 4 submarines and 4 transportsProduction/PUs Summary :
Germans : 57 / 96
Russians : 15 / 0
Japanese : 47 / 54
Americans : 58 / 88
Chinese : 10 / 11
British : 34 / 43
UK_Pacific : 6 / 9
Italians : 11 / 11
ANZAC : 21 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 319 times
2 was rolled 354 times
3 was rolled 358 times
4 was rolled 334 times
5 was rolled 345 times
6 was rolled 372 times
Average roll : 3.551
Median : 4.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 2082Null / Other
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 2.889
Median : 2.000
Variance : 0.981
Standard Deviation : 0.990
Total rolls : 27Germans Combat
1 was rolled 90 times
2 was rolled 97 times
3 was rolled 91 times
4 was rolled 93 times
5 was rolled 99 times
6 was rolled 101 times
Average roll : 3.555
Median : 4.000
Variance : 0.177
Standard Deviation : 0.421
Total rolls : 571British Combat
1 was rolled 26 times
2 was rolled 28 times
3 was rolled 34 times
4 was rolled 25 times
5 was rolled 27 times
6 was rolled 34 times
Average roll : 3.580
Median : 3.000
Variance : 0.462
Standard Deviation : 0.680
Total rolls : 174Italians Combat
1 was rolled 30 times
2 was rolled 26 times
3 was rolled 19 times
4 was rolled 15 times
5 was rolled 26 times
6 was rolled 24 times
Average roll : 3.379
Median : 3.000
Variance : 1.060
Standard Deviation : 1.030
Total rolls : 140Americans Combat
1 was rolled 16 times
2 was rolled 22 times
3 was rolled 22 times
4 was rolled 19 times
5 was rolled 27 times
6 was rolled 20 times
Average roll : 3.627
Median : 4.000
Variance : 0.544
Standard Deviation : 0.738
Total rolls : 126Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3Japanese Combat
1 was rolled 60 times
2 was rolled 65 times
3 was rolled 78 times
4 was rolled 68 times
5 was rolled 70 times
6 was rolled 82 times
Average roll : 3.636
Median : 4.000
Variance : 0.795
Standard Deviation : 0.892
Total rolls : 423French Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.641
Median : 4.000
Variance : 0.882
Standard Deviation : 0.939
Total rolls : 39ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.267
Median : 3.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15Neutral_Allies Combat
4 was rolled 2 times
6 was rolled 3 times
Average roll : 5.200
Median : 6.000
Variance : 2.208
Standard Deviation : 1.486
Total rolls : 5Chinese Combat
1 was rolled 22 times
2 was rolled 39 times
3 was rolled 23 times
4 was rolled 32 times
5 was rolled 25 times
6 was rolled 22 times
Average roll : 3.399
Median : 3.000
Variance : 1.474
Standard Deviation : 1.214
Total rolls : 163UK_Pacific Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.889
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18Russians Combat
1 was rolled 60 times
2 was rolled 60 times
3 was rolled 70 times
4 was rolled 61 times
5 was rolled 55 times
6 was rolled 72 times
Average roll : 3.548
Median : 3.000
Variance : 0.573
Standard Deviation : 0.757
Total rolls : 378