@mikawagunichi scrambles?
18 L dawgoneit Axis +5 vs SixUnder Allies - BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
1 battleship moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from Sumatra to Yunnan
1 fighter moved from Java to Yunnan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
Battle in Okinawa
Battle in 34 Sea Zone
ANZAC attack with 1 battleship, 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 battleship and 1 cruiser in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win, taking Borneo from Japanese, taking Okinawa from Japanese with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Paulau Island
ANZAC attack with 1 marine
Japanese defend with 1 infantry
ANZAC roll dice for 1 marine in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Paulau Island
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 marineNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUsCombat Hit Differential Summary :
ANZAC : -0.83
Japanese : 0.33Territory Summary for ANZAC :
Okinawa : 1 flag, 1 artillery and 1 infantry
Yunnan : 3 fighters
Borneo : 2 infantry
Queensland : 1 aaGun, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
43 Sea Zone : 1 transport
35 Sea Zone : 1 flag
34 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
19 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
54 Sea Zone : 1 flag
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 57 / 96
Russians : 15 / 0
Japanese : 42 / 54
Americans : 58 / 88
Chinese : 10 / 11
British : 34 / 43
UK_Pacific : 10 / 9
Italians : 11 / 11
ANZAC : 22 / 35
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6ANZAC Combat
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
1 battleship moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from Sumatra to Yunnan
1 fighter moved from Java to Yunnan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
Battle in Okinawa
Battle in 34 Sea Zone
ANZAC attack with 1 battleship, 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 battleship and 1 cruiser in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win, taking Borneo from Japanese, taking Okinawa from Japanese with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Paulau Island
ANZAC attack with 1 marine
Japanese defend with 1 infantry
ANZAC roll dice for 1 marine in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Paulau Island
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 marineNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUsCombat Move - French
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : 0.33Territory Summary for ANZAC and French :
Okinawa : 1 flag, 1 artillery and 1 infantry
Yunnan : 3 fighters
Borneo : 2 infantry
Queensland : 1 aaGun, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
43 Sea Zone : 1 transport
35 Sea Zone : 1 flag
34 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
19 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
54 Sea Zone : 1 flag
62 Sea Zone : 1 transport
Trans-Jordan : 2 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 57 / 96
Russians : 15 / 0
Japanese : 42 / 54
Americans : 58 / 88
Chinese : 10 / 11
British : 34 / 43
UK_Pacific : 10 / 9
Italians : 11 / 11
ANZAC : 22 / 35
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6ANZAC Combat
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 32 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Karelia to Novgorod
4 infantry moved from Baltic States to Novgorod
1 infantry moved from Archangel to Novgorod
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
2 armour moved from Russia to Samara
2 armour moved from Russia to Tambov
7 armour moved from Russia to Rostov
2 armour moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour and 5 mech_infantrys moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Samara
1 tactical_bomber moved from Ukraine to Tambov
1 fighter moved from Bryansk to Caucasus
1 bomber, 2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus
5 bombers moved from Slovakia Hungary to Caucasus
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 mech_infantry moved from 123 Sea Zone to Iceland
1 cruiser and 1 destroyer moved from 112 Sea Zone to 123 Sea Zone
3 armour and 2 mech_infantrys moved from France to Southern France
3 mech_infantrys moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern France
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Iceland
Battle in Caucasus
Germans attack with 6 bombers, 3 fighters and 2 tactical_bombers
British defend with 2 mech_infantrys; Russians defend with 5 infantry
Germans roll dice for 6 bombers, 3 fighters and 2 tactical_bombers in Caucasus, round 2 : 6/11 hits
Russians roll dice for 5 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/7 hits
5 infantry owned by the Russians, 1 mech_infantry owned by the British, 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Caucasus
Germans roll dice for 6 bombers, 1 fighter and 1 tactical_bomber in Caucasus, round 3 : 5/8 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Germans lost in Caucasus
Germans win, taking Iceland from British with 6 bombers and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Germans: 3 fighters and 1 tactical_bomber
Casualties for British: 2 mech_infantrys
Casualties for Russians: 5 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 destroyer in 104 Sea Zone, round 7 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 7 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Samara
Germans attack with 2 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 tactical_bomber in Samara, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 10 armour, 1 artillery, 1 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 1 artillery, 1 infantry and 5 mech_infantrys in Rostov, round 2 : 12/17 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 10 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 tactical_bomber in Tambov, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 artilleries and 7 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Germans roll dice for 2 artilleries and 7 infantry in Novgorod, round 2 : 3/9 hits
Russians roll dice for 1 aaGun and 5 infantry in Novgorod, round 2 : 1/5 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 2 artilleries and 6 infantry in Novgorod, round 3 : 4/8 hits
Russians roll dice for 3 infantry in Novgorod, round 3 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 5 infantryNon Combat Move - Germans
6 bombers and 1 tactical_bomber moved from Caucasus to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Samara to Bryansk
1 infantry moved from Smolensk to Bryansk
1 aaGun moved from Ukraine to Rostov
2 aaGuns moved from Bryansk to RostovPlace Units - Germans
3 infantry placed in Russia
3 infantry placed in Ukraine
10 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Normandy Bordeaux
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 artillery moved from Volgograd to Caucasus
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneNon Combat Move - Russians
1 aaGun moved from Volgograd to CaucasusTurn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Volgograd : 1 factory_minor
Caucasus : 1 aaGun and 1 artillery
113 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 65 / 80
Russians : 7 / 0
Japanese : 42 / 54
Americans : 58 / 88
Chinese : 10 / 11
British : 34 / 43
UK_Pacific : 10 / 9
Italians : 11 / 11
ANZAC : 22 / 35
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 340 times
2 was rolled 372 times
3 was rolled 372 times
4 was rolled 342 times
5 was rolled 359 times
6 was rolled 392 times
Average roll : 3.544
Median : 4.000
Variance : 0.914
Standard Deviation : 0.956
Total rolls : 2177Null / Other
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 2.889
Median : 2.000
Variance : 0.981
Standard Deviation : 0.990
Total rolls : 27Germans Combat
1 was rolled 106 times
2 was rolled 113 times
3 was rolled 101 times
4 was rolled 101 times
5 was rolled 107 times
6 was rolled 113 times
Average roll : 3.513
Median : 4.000
Variance : 0.226
Standard Deviation : 0.476
Total rolls : 641British Combat
1 was rolled 26 times
2 was rolled 28 times
3 was rolled 34 times
4 was rolled 25 times
5 was rolled 27 times
6 was rolled 34 times
Average roll : 3.580
Median : 3.000
Variance : 0.462
Standard Deviation : 0.680
Total rolls : 174Italians Combat
1 was rolled 30 times
2 was rolled 26 times
3 was rolled 19 times
4 was rolled 15 times
5 was rolled 26 times
6 was rolled 24 times
Average roll : 3.379
Median : 3.000
Variance : 1.060
Standard Deviation : 1.030
Total rolls : 140Americans Combat
1 was rolled 17 times
2 was rolled 22 times
3 was rolled 23 times
4 was rolled 19 times
5 was rolled 30 times
6 was rolled 21 times
Average roll : 3.652
Median : 4.000
Variance : 0.763
Standard Deviation : 0.874
Total rolls : 132Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3Japanese Combat
1 was rolled 60 times
2 was rolled 65 times
3 was rolled 76 times
4 was rolled 67 times
5 was rolled 69 times
6 was rolled 82 times
Average roll : 3.635
Median : 4.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 419French Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.641
Median : 4.000
Variance : 0.882
Standard Deviation : 0.939
Total rolls : 39ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.579
Median : 4.000
Variance : 0.602
Standard Deviation : 0.776
Total rolls : 19Neutral_Allies Combat
4 was rolled 2 times
6 was rolled 3 times
Average roll : 5.200
Median : 6.000
Variance : 2.208
Standard Deviation : 1.486
Total rolls : 5Chinese Combat
1 was rolled 22 times
2 was rolled 39 times
3 was rolled 23 times
4 was rolled 32 times
5 was rolled 25 times
6 was rolled 22 times
Average roll : 3.399
Median : 3.000
Variance : 1.474
Standard Deviation : 1.214
Total rolls : 163UK_Pacific Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.889
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18Russians Combat
1 was rolled 64 times
2 was rolled 62 times
3 was rolled 74 times
4 was rolled 62 times
5 was rolled 57 times
6 was rolled 78 times
Average roll : 3.554
Median : 3.000
Variance : 0.820
Standard Deviation : 0.906
Total rolls : 397 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 armour and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour and 1 marine moved from French Indo China to Yunnan
3 armour moved from Kwangtung to Yunnan
2 bombers moved from Kiangsu to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 marine moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
1 fighter moved from Jehol to Amur
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Evenkiyskiy to Kansu
Japanese take Kansu from Chinese
1 destroyer moved from 3 Sea Zone to 15 Sea ZoneCombat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 15 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 2 submarines and 1 transport
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 15 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 submarines in 15 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Japanese lost in 15 Sea Zone
Americans win with 2 submarines and 1 transport remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Japanese attack with 6 armour, 2 bombers and 1 marine
ANZAC defend with 3 fighters; Chinese defend with 7 infantry
Japanese roll dice for 6 armour, 2 bombers and 1 marine in Yunnan, round 2 : 4/9 hits
Chinese roll dice for 3 fighters and 7 infantry in Yunnan, round 2 : 2/10 hits
1 marine owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 5 armour and 2 bombers in Yunnan, round 3 : 1/7 hits
Chinese roll dice for 3 fighters and 3 infantry in Yunnan, round 3 : 4/6 hits
4 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
1 armour owned by the Japanese retreated to Kwangsi
Chinese win with 3 fighters and 2 infantry remaining. Battle score for attacker is -20
Casualties for Chinese: 5 infantry
Casualties for Japanese: 5 armour and 1 marine
Battle in Amur
Japanese attack with 1 fighter
Americans defend with 1 armour
Japanese roll dice for 1 fighter in Amur, round 2 : 1/1 hits
Americans roll dice for 1 armour in Amur, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 armour owned by the Americans lost in Amur
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 armour
Casualties for Japanese: 1 fighter
Battle in Hunan
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Yunnan to KwangtungPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kiangsu
3 infantry placed in Kwangtung
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,1,6,5,3,2,3,5,6,1,4,1,3,6,5
Japanese collect 38 PUs (10 lost to blockades); end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Philippines to Kwangtung
1 transport moved from 15 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 23 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 submarines moved from 91 Sea Zone to 101 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits, 0.17 expected hits
Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kwangtung causes 5 damage total.
Battle in 23 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 23 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 23 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 2 fighters and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Kwangtung to Celebes
2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
3 artilleries and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
3 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
AA fire in Kwangtung : : -0.17
Germans : -0.33
Americans : 0.00
Japanese : 0.33Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 2 artilleries and 2 infantry
Amur : 1 flag
Siberia : 1 flag
Celebes : 1 bomber
37 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 1 cruiser and 2 transports
20 Sea Zone : 1 flag
10 Sea Zone : 3 transports
19 Sea Zone : 1 flag
4 Sea Zone : 2 transports
6 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 2 fighters
Egypt : 2 infantry
Morocco : 5 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
104 Sea Zone : 1 destroyer and 2 submarines
92 Sea Zone : 1 battleship, 2 carriers, 1 cruiser and 2 fighters
101 Sea Zone : 1 carrier, 3 destroyers, 4 submarines and 3 transports
Brazil : 1 flag
Northwest Persia : 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
91 Sea Zone : 1 carrier, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 65 / 80
Russians : 6 / 0
Japanese : 48 / 38
Americans : 58 / 88
Chinese : 5 / 11
British : 34 / 43
UK_Pacific : 10 / 9
Italians : 11 / 11
ANZAC : 22 / 35
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 363 times
2 was rolled 390 times
3 was rolled 406 times
4 was rolled 369 times
5 was rolled 400 times
6 was rolled 420 times
Average roll : 3.559
Median : 4.000
Variance : 1.029
Standard Deviation : 1.014
Total rolls : 2348Null / Other
1 was rolled 19 times
2 was rolled 22 times
3 was rolled 27 times
4 was rolled 21 times
5 was rolled 31 times
6 was rolled 22 times
Average roll : 3.627
Median : 4.000
Variance : 0.704
Standard Deviation : 0.839
Total rolls : 142Germans Combat
1 was rolled 106 times
2 was rolled 113 times
3 was rolled 101 times
4 was rolled 101 times
5 was rolled 108 times
6 was rolled 113 times
Average roll : 3.516
Median : 4.000
Variance : 0.228
Standard Deviation : 0.477
Total rolls : 642British Combat
1 was rolled 26 times
2 was rolled 28 times
3 was rolled 34 times
4 was rolled 25 times
5 was rolled 27 times
6 was rolled 34 times
Average roll : 3.580
Median : 3.000
Variance : 0.462
Standard Deviation : 0.680
Total rolls : 174Italians Combat
1 was rolled 30 times
2 was rolled 26 times
3 was rolled 19 times
4 was rolled 15 times
5 was rolled 26 times
6 was rolled 24 times
Average roll : 3.379
Median : 3.000
Variance : 1.060
Standard Deviation : 1.030
Total rolls : 140Americans Combat
1 was rolled 19 times
2 was rolled 22 times
3 was rolled 27 times
4 was rolled 21 times
5 was rolled 31 times
6 was rolled 22 times
Average roll : 3.627
Median : 4.000
Variance : 0.704
Standard Deviation : 0.839
Total rolls : 142Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3Japanese Combat
1 was rolled 67 times
2 was rolled 65 times
3 was rolled 80 times
4 was rolled 70 times
5 was rolled 76 times
6 was rolled 88 times
Average roll : 3.643
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 446French Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.641
Median : 4.000
Variance : 0.882
Standard Deviation : 0.939
Total rolls : 39ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.579
Median : 4.000
Variance : 0.602
Standard Deviation : 0.776
Total rolls : 19Neutral_Allies Combat
4 was rolled 2 times
6 was rolled 3 times
Average roll : 5.200
Median : 6.000
Variance : 2.208
Standard Deviation : 1.486
Total rolls : 5Chinese Combat
1 was rolled 23 times
2 was rolled 43 times
3 was rolled 27 times
4 was rolled 35 times
5 was rolled 29 times
6 was rolled 24 times
Average roll : 3.420
Median : 3.000
Variance : 1.605
Standard Deviation : 1.267
Total rolls : 181UK_Pacific Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.889
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18Russians Combat
1 was rolled 64 times
2 was rolled 62 times
3 was rolled 74 times
4 was rolled 62 times
5 was rolled 57 times
6 was rolled 78 times
Average roll : 3.554
Median : 3.000
Variance : 0.820
Standard Deviation : 0.906
Total rolls : 397 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to HunanCombat - Chinese
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 mech_infantrys in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Hunan, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hopei from Japanese, taking Chahar from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : -0.83
Japanese : 1.67Territory Summary for Chinese :
Yunnan : 2 artilleries and 1 infantry
Hopei : 1 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 65 / 80
Russians : 6 / 0
Japanese : 46 / 38
Americans : 58 / 88
Chinese : 7 / 10
British : 34 / 43
UK_Pacific : 10 / 9
Italians : 11 / 11
ANZAC : 22 / 35
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 366 times
2 was rolled 391 times
3 was rolled 408 times
4 was rolled 369 times
5 was rolled 401 times
6 was rolled 422 times
Average roll : 3.557
Median : 4.000
Variance : 1.035
Standard Deviation : 1.017
Total rolls : 2357Null / Other
1 was rolled 19 times
2 was rolled 22 times
3 was rolled 27 times
4 was rolled 21 times
5 was rolled 31 times
6 was rolled 22 times
Average roll : 3.627
Median : 4.000
Variance : 0.704
Standard Deviation : 0.839
Total rolls : 142Germans Combat
1 was rolled 106 times
2 was rolled 113 times
3 was rolled 101 times
4 was rolled 101 times
5 was rolled 108 times
6 was rolled 113 times
Average roll : 3.516
Median : 4.000
Variance : 0.228
Standard Deviation : 0.477
Total rolls : 642British Combat
1 was rolled 26 times
2 was rolled 28 times
3 was rolled 34 times
4 was rolled 25 times
5 was rolled 27 times
6 was rolled 34 times
Average roll : 3.580
Median : 3.000
Variance : 0.462
Standard Deviation : 0.680
Total rolls : 174Italians Combat
1 was rolled 30 times
2 was rolled 26 times
3 was rolled 19 times
4 was rolled 15 times
5 was rolled 26 times
6 was rolled 24 times
Average roll : 3.379
Median : 3.000
Variance : 1.060
Standard Deviation : 1.030
Total rolls : 140Americans Combat
1 was rolled 19 times
2 was rolled 22 times
3 was rolled 27 times
4 was rolled 21 times
5 was rolled 31 times
6 was rolled 22 times
Average roll : 3.627
Median : 4.000
Variance : 0.704
Standard Deviation : 0.839
Total rolls : 142Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3Japanese Combat
1 was rolled 70 times
2 was rolled 65 times
3 was rolled 80 times
4 was rolled 70 times
5 was rolled 77 times
6 was rolled 88 times
Average roll : 3.629
Median : 4.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 450French Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.641
Median : 4.000
Variance : 0.882
Standard Deviation : 0.939
Total rolls : 39ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.579
Median : 4.000
Variance : 0.602
Standard Deviation : 0.776
Total rolls : 19Neutral_Allies Combat
4 was rolled 2 times
6 was rolled 3 times
Average roll : 5.200
Median : 6.000
Variance : 2.208
Standard Deviation : 1.486
Total rolls : 5Chinese Combat
1 was rolled 23 times
2 was rolled 44 times
3 was rolled 29 times
4 was rolled 35 times
5 was rolled 29 times
6 was rolled 26 times
Average roll : 3.435
Median : 3.000
Variance : 1.524
Standard Deviation : 1.235
Total rolls : 186UK_Pacific Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.889
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18Russians Combat
1 was rolled 64 times
2 was rolled 62 times
3 was rolled 74 times
4 was rolled 62 times
5 was rolled 57 times
6 was rolled 78 times
Average roll : 3.554
Median : 3.000
Variance : 0.820
Standard Deviation : 0.906
Total rolls : 397 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Philippines to Kwangtung
1 transport moved from 15 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 23 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 submarines moved from 91 Sea Zone to 101 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits, 0.17 expected hits
Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kwangtung causes 5 damage total.
Battle in 23 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 23 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 23 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 2 fighters and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Kwangtung to Celebes
2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
3 artilleries and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
3 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to HunanCombat - Chinese
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 mech_infantrys in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Hunan, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hopei from Japanese, taking Chahar from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsPurchase Units - British
British buy 2 destroyers and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
4 infantry moved from Egypt to 81 Sea Zone
3 infantry moved from Iraq to Northwest Persia
3 artilleries moved from Persia to Northwest Persia
1 infantry moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Northwest Persia to Volgograd
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from India to Yunnan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 fighters moved from India to Yunnan
1 armour moved from Egypt to Iraq
4 infantry and 2 transports moved from 81 Sea Zone to 79 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Germans: 1 destroyerNon Combat Move - British
2 fighters moved from 110 Sea Zone to United Kingdom
1 aaGun moved from India to Burma
4 infantry moved from 79 Sea Zone to West IndiaPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
AA fire in Kwangtung : : -0.17
Germans : 0.33
British : -0.33
Americans : 0.00
Chinese : -0.83
Japanese : 2.00Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Yunnan : 1 armour, 2 artilleries, 2 fighters and 1 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Shan State : 1 infantry
Burma : 1 aaGun
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 infantry
Philippines : 1 airfield and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 2 artilleries and 2 infantry
Amur : 1 flag
Siberia : 1 flag
Kazakhstan : 1 infantry
Celebes : 1 bomber
37 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 1 cruiser and 2 transports
20 Sea Zone : 1 flag
10 Sea Zone : 3 transports
19 Sea Zone : 1 flag
4 Sea Zone : 2 transports
6 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
West India : 4 infantry
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Morocco : 1 artillery, 6 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Syria : 1 flag
Ethiopia : 1 flag
Volgograd : 1 mech_infantry
Turkmenistan : 1 artillery
104 Sea Zone : 1 destroyer and 2 submarines
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 factory_minor and 4 infantry
92 Sea Zone : 1 battleship, 2 carriers, 1 cruiser and 2 fighters
Eastern Persia : 1 flag
101 Sea Zone : 1 carrier, 3 destroyers, 4 submarines and 3 transports
79 Sea Zone : 2 transports
Brazil : 1 flag
Northwest Persia : 1 armour, 4 artilleries, 13 infantry and 2 mech_infantrys
Persia : 1 flag, 1 factory_minor and 3 infantry
91 Sea Zone : 1 carrier, 2 fighters and 5 transports
110 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 65 / 80
Russians : 6 / 0
Japanese : 45 / 38
Americans : 58 / 88
Chinese : 7 / 10
British : 34 / 40
UK_Pacific : 11 / 14
Italians : 11 / 11
ANZAC : 22 / 35
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 367 times
2 was rolled 392 times
3 was rolled 408 times
4 was rolled 370 times
5 was rolled 401 times
6 was rolled 423 times
Average roll : 3.557
Median : 4.000
Variance : 1.014
Standard Deviation : 1.007
Total rolls : 2361Null / Other
1 was rolled 19 times
2 was rolled 22 times
3 was rolled 27 times
4 was rolled 21 times
5 was rolled 31 times
6 was rolled 22 times
Average roll : 3.627
Median : 4.000
Variance : 0.704
Standard Deviation : 0.839
Total rolls : 142Germans Combat
1 was rolled 107 times
2 was rolled 113 times
3 was rolled 101 times
4 was rolled 101 times
5 was rolled 108 times
6 was rolled 113 times
Average roll : 3.512
Median : 4.000
Variance : 0.226
Standard Deviation : 0.475
Total rolls : 643British Combat
1 was rolled 26 times
2 was rolled 29 times
3 was rolled 34 times
4 was rolled 26 times
5 was rolled 27 times
6 was rolled 35 times
Average roll : 3.588
Median : 3.000
Variance : 0.463
Standard Deviation : 0.680
Total rolls : 177Italians Combat
1 was rolled 30 times
2 was rolled 26 times
3 was rolled 19 times
4 was rolled 15 times
5 was rolled 26 times
6 was rolled 24 times
Average roll : 3.379
Median : 3.000
Variance : 1.060
Standard Deviation : 1.030
Total rolls : 140Americans Combat
1 was rolled 19 times
2 was rolled 22 times
3 was rolled 27 times
4 was rolled 21 times
5 was rolled 31 times
6 was rolled 22 times
Average roll : 3.627
Median : 4.000
Variance : 0.704
Standard Deviation : 0.839
Total rolls : 142Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3Japanese Combat
1 was rolled 70 times
2 was rolled 65 times
3 was rolled 80 times
4 was rolled 70 times
5 was rolled 77 times
6 was rolled 88 times
Average roll : 3.629
Median : 4.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 450French Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.641
Median : 4.000
Variance : 0.882
Standard Deviation : 0.939
Total rolls : 39ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.579
Median : 4.000
Variance : 0.602
Standard Deviation : 0.776
Total rolls : 19Neutral_Allies Combat
4 was rolled 2 times
6 was rolled 3 times
Average roll : 5.200
Median : 6.000
Variance : 2.208
Standard Deviation : 1.486
Total rolls : 5Chinese Combat
1 was rolled 23 times
2 was rolled 44 times
3 was rolled 29 times
4 was rolled 35 times
5 was rolled 29 times
6 was rolled 26 times
Average roll : 3.435
Median : 3.000
Variance : 1.524
Standard Deviation : 1.235
Total rolls : 186UK_Pacific Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.889
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18Russians Combat
1 was rolled 64 times
2 was rolled 62 times
3 was rolled 74 times
4 was rolled 62 times
5 was rolled 57 times
6 was rolled 78 times
Average roll : 3.554
Median : 3.000
Variance : 0.820
Standard Deviation : 0.906
Total rolls : 397 -
bump
thanks -
bump again
hope things are ok
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bump x3… :{
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@SixUnder still having problems.
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@dawgoneit I have been able to post from TripleA after I downloaded and installed version 1900.13066 64 bit. Click on the green horizontal banner near the top of the forum screen. It has a link to download the new version. Change the 5 digit number for your game in the TripleA launcher to the new number that shows when you hold the mouse over the postings for your game.
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@FMErwinRommel iv’e been gone for a couple of months. would you like to continue our game?
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Don’t think that you wanted to contact me for this game with sixunder.
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@FMErwinRommel aww man i have to remember to take the email off.