Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs18L - Icha (X) vs Sovietishcat ( L) - G40- NT - No Bid - regular dice
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4 more defense hits in Yunnan over average! Again, strong defense.
I swear, the dice server must know you didn’t take a bid!
Thanks for letting me edit my Italians…on a second thought I was thinking, if I let the UK take Rome, than Germany could get it’s money back for convoying UK (of course Sea Lion still has to succeed).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 bombers and 1 harbour; Remaining resources: 5 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 64 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 64 Sea Zone
4 bombers moved from Western United States to Eastern United States
1 fighter moved from Wake Island to Hawaiian Islands
1 fighter moved from Midway to Hawaiian Islands
1 fighter moved from Guam to Wake Island
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
3 bombers placed in Eastern United States
1 harbour placed in Central AmericaTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 bombers and 1 harbour; Remaining resources: 5 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 64 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 64 Sea Zone
4 bombers moved from Western United States to Eastern United States
1 fighter moved from Wake Island to Hawaiian Islands
1 fighter moved from Midway to Hawaiian Islands
1 fighter moved from Guam to Wake Island
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
3 bombers placed in Eastern United States
1 harbour placed in Central AmericaTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 1 armour and 9 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
British creates battle in territory 35 Sea Zone
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 3 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking 35 Sea Zone from Japanese, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 artillery
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 0/6 hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 1/2 hits
1 mech_infantry owned by the British lost in Yunnan
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 1/2 hits
1 mech_infantry owned by the British, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 aaGun and 2 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
2 artilleries moved from Tobruk to Alexandria
1 fighter moved from Malta to Gibraltar
1 cruiser moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 87 Sea Zone to 89 Sea ZonePlace Units - British
1 armour and 9 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,3,2,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
British collect 24 PUs (8 lost to blockades); end with 25 PUsPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,1,4,5,5
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 6 infantry -
4 more defense hits in Yunnan over average! Again, strong defense.
I swear, the dice server must know you didn’t take a bid!
Thanks for letting me edit my Italians…on a second thought I was thinking, if I let the UK take Rome, than Germany could get it’s money back for convoying UK (of course Sea Lion still has to succeed).
Those Chinese soldiers are well fed :lol: I think you are not in danger to fail sealion
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
2 artilleries and 2 infantry moved from Tunisia to Libya
1 bomber moved from Southern Italy to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from Southern France to Yugoslavia
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Romania
2 infantry moved from Bulgaria to Romania
1 artillery and 2 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
2 artilleries and 2 infantry moved from Tunisia to Libya
1 bomber moved from Southern Italy to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from Southern France to Yugoslavia
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Romania
2 infantry moved from Bulgaria to Romania
1 artillery and 2 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Libya
Italians attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 2 artilleries and 2 infantry in Libya, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Libya, round 3 : 2/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Libya
Italians win, taking Libya from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 aaGuns moved from Yugoslavia to Romania
1 bomber moved from 99 Sea Zone to Southern Italy
1 artillery moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine placed in 93 Sea Zone
1 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -0.67
British : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 aaGun and 1 infantry moved from 39 Sea Zone to India
3 fighters moved from Java to IndiaPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 58 Sea Zone to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 aaGun and 1 infantry moved from 39 Sea Zone to India
3 fighters moved from Java to IndiaPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 58 Sea Zone to 39 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 infantry moved from Eire to Scotland
Germans take Scotland from British
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
1 carrier, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
7 armour moved from Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
5 infantry moved from Norway to 113 Sea Zone
8 armour, 1 artillery, 1 battleship, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
8 armour, 1 artillery and 9 infantry moved from 110 Sea Zone to United Kingdom
4 tactical_bombers moved from Normandy Bordeaux to United Kingdom
2 bombers and 3 fighters moved from Western Germany to United Kingdom -
Scramble 110?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 infantry moved from Eire to Scotland
Germans take Scotland from British
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
1 carrier, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
7 armour moved from Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
5 infantry moved from Norway to 113 Sea Zone
8 armour, 1 artillery, 1 battleship, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
8 armour, 1 artillery and 9 infantry moved from 110 Sea Zone to United Kingdom
4 tactical_bombers moved from Normandy Bordeaux to United Kingdom
2 bombers and 3 fighters moved from Western Germany to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 8 armour, 2 artilleries, 2 bombers, 4 fighters, 10 infantry and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 15 infantry; French defend with 1 fighter and 2 infantry
AA fire in United Kingdom : 5/11 hits, 1.83 expected hits
4 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 8 armour, 2 artilleries, 2 bombers, 10 infantry and 4 tactical_bombers in United Kingdom, round 2 : 10/26 hits, 10.67 expected hits
British roll dice for 5 aaGuns, 1 armour, 3 fighters and 17 infantry in United Kingdom, round 2 : 11/21 hits, 8.17 expected hits
5 aaGuns owned by the British, 1 artillery owned by the Germans, 10 infantry owned by the Germans, 2 infantry owned by the French and 4 infantry owned by the British lost in United Kingdom
Germans roll dice for 8 armour, 1 artillery, 2 bombers and 4 tactical_bombers in United Kingdom, round 3 : 8/15 hits, 8.33 expected hits
British roll dice for 1 armour, 3 fighters and 11 infantry in United Kingdom, round 3 : 5/15 hits, 6.17 expected hits
1 artillery owned by the Germans, 4 armour owned by the Germans and 8 infantry owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 2 bombers and 4 tactical_bombers in United Kingdom, round 4 : 6/10 hits, 6.00 expected hits
British roll dice for 1 armour, 3 fighters and 3 infantry in United Kingdom, round 4 : 2/7 hits, 3.50 expected hits
2 armour owned by the Germans, 1 fighter owned by the French, 1 fighter owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 2 bombers and 4 tactical_bombers in United Kingdom, round 5 : 5/8 hits, 4.67 expected hits
British roll dice for 1 fighter in United Kingdom, round 5 : 1/1 hits, 0.67 expected hits
1 armour owned by the Germans and 1 fighter owned by the British lost in United Kingdom
Germans captures 25PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Germans: 7 armour, 2 artilleries, 4 fighters, 10 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns, 1 armour, 2 fighters and 15 infantry
Casualties for French: 1 fighter and 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 tactical_bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Poland to Slovakia Hungary
5 infantry moved from Poland to Slovakia Hungary
2 artilleries and 10 infantry moved from Romania to Slovakia Hungary
1 armour and 4 mech_infantrys moved from Germany to Romania
1 aaGun moved from Normandy Bordeaux to Holland BelgiumPlace Units - Germans
7 artilleries and 3 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : -0.83
British : 0.50
AA fire in United Kingdom : : 3.17 -
Axis surrender, LOL!
Sea Lion sucked…plus the Yunnan strong defenses.
Don’t want to play this one out…sorry Cat, I know you need the satification of playing games to victory too. I don’t believe I could really give a good game now.
Will post results soon!
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I accept the surrender Icha; I don’t blame you to give up since this is what a sealion is about!
That’s why I stopped buying 6 inf + 1 fighter to uk in detriment of Africa; because if Axis goes 100% in Africa, it’s tough to fight back with Uk alone if everything goes to UK round 1.
I prefer to let Germany or invite Germany to do a sealion, cause more stuff can happen and if u get dice or win by a small margin; it’s not lucrative at the end for Ger and allies are more favor at the end.
I admit dice were bad for axis; but I believe sealion is always risky!
Thank you for posting the results :-)
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Sea Lion isn’t optimal over Barbarossa. Agreed. I will try again win or lose.
Below average results in that Sea Lion scenario could have been 2 fighters lost, 5-6 tanks remaining. I’d have been fine with those results.
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Cat,
I suggest trying some playing BM3 league games. Its not Global 40 to me, but its still fun.
I’ve looked at a few of the “expert” or “top” league player games. In many of them, the allies still fall back and let the Axis walk-in. None of them play close to your style like how you stack Yunnan to soak up a lot of precious Japanese troops.
China in BM3 has the insurgency rule; which with your Yunnan stacks would really hurt Japan.
Cairo falling isn’t a decisive loss for the UK at all. Especially if the US is going to stick a landing and Italy is contained to the med/Cairo and force German air to stay down there awhile. It then really gives Russia the chance to grow quick with all of it’s extra money. There are some consequences if Russia declares on Japan; so you’d only do that at the right moment.
Allies make so much. You might have to give the Axis a bid of 6…but you will dominate. I’d play no bid.
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I don’t know Icha; I believe BM3 is not that balanced for the allies and I have read about it and I am very sceptical.
If you want to try BM3 with me, we can do it in a non league game and no bid on either side.
I still prefer to play G40 sec ed tho.
Let me know.