TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 5 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Western United States to Mexico
2 armour and 1 infantry moved from Western United States to British Columbia
1 fighter moved from Eastern United States to Mexico
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to Southeast Mexico
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 destroyer and 6 transports moved from 107 Sea Zone to 101 Sea Zone
1 battleship and 2 destroyers moved from 107 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in British Columbia
Americans attack with 2 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 armour and 1 infantry in British Columbia, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in British Columbia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
Americans roll dice for 2 armour in British Columbia, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in British Columbia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Mexico
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Mexico, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Mexico, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Mexico
Americans win, taking Mexico from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Southeast Mexico
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Southeast Mexico, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Southeast Mexico, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Southeast Mexico
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 89 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 3 destroyers in 89 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 89 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 89 Sea Zone
Americans roll dice for 2 destroyers in 89 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 89 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 89 Sea Zone
Americans roll dice for 1 destroyer in 89 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 89 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 89 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Americans lost in 89 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -24
Casualties for Americans: 3 destroyers
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 3/4 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Mexico to Western United States
2 fighters moved from Southeast Mexico to 101 Sea Zone
Place Units - Americans
2 armour, 4 artilleries and 4 infantry placed in Eastern United States
1 infantry placed in Central United States
Americans undo move 2.
Americans undo move 1.
1 armour, 3 artilleries and 4 infantry placed in Eastern United States
2 armour, 2 artilleries and 3 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,3,1,2,5,3,2,4,2,5,3,2,2
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3
Americans collect 34 PUs (13 lost to blockades); end with 34 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 44 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Iraq to Northwest Persia
3 armour moved from Eastern Persia to Turkmenistan
2 mech_infantrys moved from Eastern Persia to Turkmenistan
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 fighter moved from India to Northwest Persia
3 armour moved from Belgian Congo to Egypt
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Turkmenistan
British attack with 3 armour and 3 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 3 armour and 3 mech_infantrys in Turkmenistan, round 2 : 1/6 hits
Japanese roll dice for 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Turkmenistan
British win, taking Turkmenistan from Japanese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
3 infantry moved from Libya to Tunisia
Place Units - British
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3,6,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,2,4,5,3
British collect 28 PUs (9 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
triplea_42263_UK_13.tsvg