Any scrambling to 111?
18L MrRoboto (Axis+6) vs Dawgoneit (Allies) BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 56 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 56 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 56 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to Western AustraliaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Tambov
1 bomber moved from Ukraine to Samara
1 bomber moved from Ukraine to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
10 armour, 2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 artillery and 3 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Rostov to Tambov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Samara
1 mech_infantry moved from Volgograd to SamaraCombat - Germans
Battle in Bryansk
Germans attack with 10 armour, 4 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 10 armour, 4 artilleries and 2 infantry in Bryansk, round 2 : 8/16 hits, 7,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 3 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Samara, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 2 bombers and 3 infantry
British defend with 2 armour
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Caucasus, round 2 : 2/6 hits, 2,33 expected hits
Russians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1,00 expected hits
2 infantry owned by the Germans and 2 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 2 armourNon Combat Move - Germans
10 armour moved from Eastern Poland to Bryansk
15 armour and 6 mech_infantrys moved from Volgograd to Bryansk
6 aaGuns moved from Rostov to Bryansk
1 bomber moved from Smolensk to Western Ukraine
1 armour and 3 mech_infantrys moved from Poland to Western Ukraine
6 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Belarus
2 bombers moved from Caucasus to Western Ukraine
1 bomber moved from Samara to Western Ukraine
1 bomber moved from Tambov to Western Ukraine
1 infantry moved from France to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Western Ukraine
2 destroyers placed in 113 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : 0,33
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Russia
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Japanese
8 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea ZoneCombat - Russians
Battle in Caucasus
Russians attack with 8 fighters and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 8 fighters and 1 tactical_bomber in Caucasus, round 2 : 5/9 hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits
1 fighter owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus
Russians win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 fighterNon Combat Move - Russians
7 fighters and 1 tactical_bomber moved from Caucasus to Eastern PersiaPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 armour, 1 carrier, 3 destroyers, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Central America
1 submarine moved from 26 Sea Zone to 1 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 armour moved from Timguska to Vologda
Japanese take Novosibirsk from Russians
Japanese take Vologda from Russians
2 armour and 1 mech_infantry moved from Timguska to Urals
1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Java to 42 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Western Australia
1 mech_infantry moved from 56 Sea Zone to Western AustraliaCombat - Japanese
Battle in Central America
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 1 Sea Zone
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking Central America from Americans, taking 1 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Australia
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 fighter
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Australia, round 2 : 0/3 hits, 1,33 expected hits
ANZAC roll dice for 1 fighter in Western Australia, round 2 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in Western Australia
Japanese roll dice for 1 fighter and 1 tactical_bomber in Western Australia, round 3 : 0/2 hits, 1,17 expected hits
ANZAC roll dice for 1 fighter in Western Australia, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in Western Australia
Japanese roll dice for 1 tactical_bomber in Western Australia, round 4 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 fighter in Western Australia, round 4 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia
ANZAC win with no units remaining. Battle score for attacker is -15
Casualties for Japanese: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Urals
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Urals, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Urals
Japanese roll dice for 2 armour in Urals, round 3 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Japanese lost in Urals
Japanese roll dice for 1 armour in Urals, round 4 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 1 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 64 Sea Zone
2 armour moved from Kweichow to Burma
2 mech_infantrys moved from Chahar to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Suiyuyan to Kweichow
1 infantry moved from Anhwe to Hopei
1 armour moved from Hopei to Yunnan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shensi to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry and 1 mech_infantry moved from Yunnan to Burma
2 armour moved from French Indo China to Burma
1 infantry moved from French Indo China to Yunnan
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Sikang to Burma
1 infantry moved from Jehol to Anhwe
1 infantry and 2 mech_infantrys moved from Manchuria to Jehol
2 mech_infantrys moved from Jehol to Anhwe
3 armour moved from Timguska to KazakhstanPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kiangsu
3 mech_infantrys placed in Manchuria
2 infantry placed in Japan
1 carrier, 3 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6,4
Japanese collect 79 PUs; end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 102 PUsCombat Hit Differential Summary :
ANZAC : 1,00
Americans : 0,50
Russians : 1,00
Japanese : -1,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier moved from 91 Sea Zone to 107 Sea Zone
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 battleship, 3 destroyers and 6 transports moved from 91 Sea Zone to 107 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Eastern United States
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
3 armour moved from Eastern Persia to India
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 7 infantry moved from Tobruk to Alexandria
1 bomber moved from Tobruk to Eastern PersiaCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 0/3 hits
Americans roll dice for 1 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 2/10 hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 : 5/9 hits
Italians roll dice for 2 artilleries in Gibraltar, round 3 : 0/2 hits
2 artilleries owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea ZonePlace Units - Americans
3 destroyers and 3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
Americans undo move 2.
1 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4,3,4,3,5
Americans collect 49 PUs (2 lost to blockades); end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier moved from 91 Sea Zone to 107 Sea Zone
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 battleship, 3 destroyers and 6 transports moved from 91 Sea Zone to 107 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Eastern United States
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
3 armour moved from Eastern Persia to India
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 7 infantry moved from Tobruk to Alexandria
1 bomber moved from Tobruk to Eastern PersiaCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 0/3 hits
Americans roll dice for 1 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 2/10 hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 : 5/9 hits
Italians roll dice for 2 artilleries in Gibraltar, round 3 : 0/2 hits
2 artilleries owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea ZonePlace Units - Americans
3 destroyers and 3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
Americans undo move 2.
1 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4,3,4,3,5
Americans collect 49 PUs (2 lost to blockades); end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
3 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Tobruk to Libya
3 mech_infantrys moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 battleship and 1 cruiser moved from 79 Sea Zone to 39 Sea ZoneNon Combat Move - British
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in Iraq
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5,3,5,6,5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4,5,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,6,6,3,2
British collect 29 PUs (8 lost to blockades); end with 29 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians repair damage of 12x factory_major; Remaining resources: 18 PUs;
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
4 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 5 fighters and 2 infantry
British defend with 1 harbour; Americans defend with 1 armour, 2 infantry and 2 mech_infantrys
Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 2 artilleries, 5 fighters and 2 infantry in Gibraltar, round 2 : 3/9 hits, 3,83 expected hits
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 4/5 hits, 1,83 expected hits
2 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Gibraltar
Italians roll dice for 1 artillery and 4 fighters in Gibraltar, round 3 : 2/5 hits, 2,33 expected hits
British roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
Casualties for Americans: 1 armour, 2 infantry and 2 mech_infantrysNon Combat Move - Italians
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 transport moved from 92 Sea Zone to 95 Sea Zone
4 fighters moved from Gibraltar to 92 Sea ZonePlace Units - Italians
3 infantry placed in Southern France
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : -0,83
British : 1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 armour moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 armour moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUsCombat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
2 infantry moved from Smolensk to Russia
35 armour, 4 artilleries, 2 infantry and 6 mech_infantrys moved from Bryansk to Russia
1 artillery and 2 infantry moved from Tambov to Russia
1 armour moved from Samara to Russia
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 bomber moved from Western Ukraine to Caucasus
4 armour, 4 bombers and 3 mech_infantrys moved from Western Ukraine to Russia
3 armour moved from Ukraine to RussiaCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 4 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Russia
Germans attack with 43 armour, 5 artilleries, 4 bombers, 6 infantry and 9 mech_infantrys
Russians defend with 3 aaGuns, 1 airfield, 7 armour, 15 artilleries, 1 factory_major, 15 infantry and 1 mech_infantry
AA fire in Russia : 2/4 hits, 0,67 expected hits
2 bombers owned by the Germans lost in Russia
Germans roll dice for 43 armour, 5 artilleries, 2 bombers, 6 infantry and 9 mech_infantrys in Russia, round 2 : 29/65 hits, 27,83 expected hits
Russians roll dice for 3 aaGuns, 7 armour, 15 artilleries, 15 infantry and 1 mech_infantry in Russia, round 2 : 16/38 hits, 13,83 expected hits
1 mech_infantry owned by the Russians, 15 infantry owned by the Russians, 10 artilleries owned by the Russians, 3 artilleries owned by the Germans, 6 infantry owned by the Germans, 3 aaGuns owned by the Russians and 7 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 43 armour, 2 artilleries, 2 bombers and 2 mech_infantrys in Russia, round 3 : 30/49 hits, 24,17 expected hits
Russians roll dice for 7 armour and 5 artilleries in Russia, round 3 : 5/12 hits, 5,17 expected hits
7 armour owned by the Russians, 5 artilleries owned by the Russians, 2 artilleries owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 42 armour and 2 bombers remaining. Battle score for attacker is 62
Casualties for Germans: 1 armour, 5 artilleries, 2 bombers, 6 infantry and 9 mech_infantrys
Casualties for Russians: 3 aaGuns, 7 armour, 15 artilleries, 15 infantry and 1 mech_infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
6 aaGuns moved from Bryansk to Western Ukraine
6 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from Belarus to Bryansk
2 bombers moved from Russia to Novgorod
2 destroyers moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Southern Italy to Western Germany
1 bomber moved from Caucasus to GreecePlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
3 mech_infantrys placed in Western Ukraine
1 carrier placed in 112 Sea Zone
2 fighters placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 65 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUsCombat Hit Differential Summary :
Germans : 4,67
AA fire in Russia : : 1,33
Russians : 2,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
7 fighters and 1 tactical_bomber moved from Eastern Persia to IndiaNon Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 5 armour, 2 artilleries, 1 carrier, 1 harbour, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from 1 Sea Zone to Alaska
1 infantry moved from Central America to Southeast Mexico
Japanese take Southeast Mexico from Americans
1 infantry moved from Central America to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 artillery moved from 1 Sea Zone to Alaska
1 artillery moved from 1 Sea Zone to Alaska
2 infantry moved from 1 Sea Zone to British Columbia
2 infantry moved from 1 Sea Zone to Alaska
1 destroyer, 2 fighters and 2 tactical_bombers moved from 64 Sea Zone to 89 Sea Zone
2 carriers, 1 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to MexicoCombat - Japanese
Battle in Mexico
Battle in British Columbia
Battle in 89 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 89 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 89 Sea Zone
Japanese win, taking Mexico from Americans, taking British Columbia from British, taking 89 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Alaska
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Alaska, round 2 : 3/6 hits, 2,50 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Alaska, round 2 : 3/3 hits, 1,17 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Alaska to 10 Sea Zone
1 carrier moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 8 Sea Zone to 1 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
2 fighters and 2 tactical_bombers moved from 89 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 37 Sea Zone
3 armour moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Burma
3 armour moved from Kazakhstan to Szechwan
3 armour moved from Kiangsu to Hunan
2 mech_infantrys moved from Anhwe to Yunnan
3 mech_infantrys moved from Kweichow to Burma
3 mech_infantrys moved from Manchuria to Anhwe
3 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Burma
1 armour moved from Vologda to Kazakhstan
1 armour moved from Urals to Kazakhstan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hunan
1 carrier and 3 destroyers moved from 6 Sea Zone to 26 Sea ZonePlace Units - Japanese
1 harbour placed in Central America
1 carrier, 2 submarines and 2 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
2 armour and 1 mech_infantry placed in Kiangsu
3 armour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 85 PUs; end with 85 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 108 PUsCombat Hit Differential Summary :
Americans : 1,50
Japanese : 1,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 5 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Western United States to Mexico
2 armour and 1 infantry moved from Western United States to British Columbia
1 fighter moved from Eastern United States to Mexico
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to Southeast Mexico
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 destroyer and 6 transports moved from 107 Sea Zone to 101 Sea Zone
1 battleship and 2 destroyers moved from 107 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in British Columbia
Americans attack with 2 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 armour and 1 infantry in British Columbia, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in British Columbia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
Americans roll dice for 2 armour in British Columbia, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in British Columbia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Mexico
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Mexico, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Mexico, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Mexico
Americans win, taking Mexico from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Southeast Mexico
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Southeast Mexico, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Southeast Mexico, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Southeast Mexico
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 89 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 3 destroyers in 89 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 89 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 89 Sea Zone
Americans roll dice for 2 destroyers in 89 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 89 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 89 Sea Zone
Americans roll dice for 1 destroyer in 89 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 89 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 89 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Americans lost in 89 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -24
Casualties for Americans: 3 destroyers
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 3/4 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Mexico to Western United States
2 fighters moved from Southeast Mexico to 101 Sea ZonePlace Units - Americans
2 armour, 4 artilleries and 4 infantry placed in Eastern United States
1 infantry placed in Central United States
Americans undo move 2.
Americans undo move 1.
1 armour, 3 artilleries and 4 infantry placed in Eastern United States
2 armour, 2 artilleries and 3 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,3,1,2,5,3,2,4,2,5,3,2,2
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3
Americans collect 34 PUs (13 lost to blockades); end with 34 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 5 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Western United States to Mexico
2 armour and 1 infantry moved from Western United States to British Columbia
1 fighter moved from Eastern United States to Mexico
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to Southeast Mexico
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 destroyer and 6 transports moved from 107 Sea Zone to 101 Sea Zone
1 battleship and 2 destroyers moved from 107 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in British Columbia
Americans attack with 2 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 armour and 1 infantry in British Columbia, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in British Columbia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
Americans roll dice for 2 armour in British Columbia, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in British Columbia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Mexico
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Mexico, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Mexico, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Mexico
Americans win, taking Mexico from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Southeast Mexico
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Southeast Mexico, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Southeast Mexico, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Southeast Mexico
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 89 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 3 destroyers in 89 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 89 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 89 Sea Zone
Americans roll dice for 2 destroyers in 89 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 89 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 89 Sea Zone
Americans roll dice for 1 destroyer in 89 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 89 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 89 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Americans lost in 89 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -24
Casualties for Americans: 3 destroyers
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 3/4 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Mexico to Western United States
2 fighters moved from Southeast Mexico to 101 Sea ZonePlace Units - Americans
2 armour, 4 artilleries and 4 infantry placed in Eastern United States
1 infantry placed in Central United States
Americans undo move 2.
Americans undo move 1.
1 armour, 3 artilleries and 4 infantry placed in Eastern United States
2 armour, 2 artilleries and 3 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,3,1,2,5,3,2,4,2,5,3,2,2
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3
Americans collect 34 PUs (13 lost to blockades); end with 34 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 44 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Iraq to Northwest Persia
3 armour moved from Eastern Persia to Turkmenistan
2 mech_infantrys moved from Eastern Persia to Turkmenistan
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 fighter moved from India to Northwest Persia
3 armour moved from Belgian Congo to Egypt
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Turkmenistan
British attack with 3 armour and 3 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 3 armour and 3 mech_infantrys in Turkmenistan, round 2 : 1/6 hits
Japanese roll dice for 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Turkmenistan
British win, taking Turkmenistan from Japanese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
3 infantry moved from Libya to TunisiaPlace Units - British
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3,6,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,2,4,5,3
British collect 28 PUs (9 lost to blockades); end with 29 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
6 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Western Germany to Tunisia
1 artillery and 1 infantry moved from Algeria to Tunisia
3 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to TunisiaCombat - Italians
Battle in Gibraltar
Italians attack with 3 fighters and 6 infantry
British defend with 1 harbour; Americans defend with 1 armour, 2 artilleries and 2 infantry
Italians roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits
Italians roll dice for 3 fighters and 6 infantry in Gibraltar, round 2 : 3/9 hits, 2,50 expected hits
British roll dice for 1 armour, 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/5 hits, 1,83 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 3 fighters and 4 infantry in Gibraltar, round 3 : 0/7 hits, 2,17 expected hits
British roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 0/2 hits, 0,83 expected hits
Italians roll dice for 3 fighters and 4 infantry in Gibraltar, round 4 : 3/7 hits, 2,17 expected hits
British roll dice for 1 armour and 1 artillery in Gibraltar, round 4 : 1/2 hits, 0,83 expected hits
1 armour owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 3 infantry
Casualties for Americans: 1 armour, 2 artilleries and 2 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 3 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Tunisia, round 2 : 2/4 hits, 1,83 expected hits
Americans roll dice for 3 infantry in Tunisia, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the British lost in Tunisia
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Tunisia, round 3 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantryNon Combat Move - Italians
1 fighter moved from Tunisia to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Tunisia to Southern Italy
1 transport moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 artillery placed in Southern Italy
1 bomber and 1 infantry placed in Southern Italy
1 transport placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : -1,17
British : -0,50
Americans : -1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1
ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1
ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUsCombat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Combat Move - Russians
Combat Hit Differential Summary :