18L MrRoboto (Axis+6) vs Dawgoneit (Allies) BM


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to 56 Sea Zone

    Combat - ANZAC
                Battle in 56 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 fighter in 56 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in 56 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 56 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 56 Sea Zone to Western Australia

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42263_Fre11.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 artilleries, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Ukraine to Caucasus
                1 bomber moved from Ukraine to Tambov
                1 bomber moved from Ukraine to Samara
                1 bomber moved from Ukraine to Smolensk
                1 infantry moved from Archangel to Smolensk
                1 infantry moved from Belarus to Smolensk
                2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
                10 armour, 2 artilleries and 1 infantry moved from Ukraine to Bryansk
                1 artillery and 3 infantry moved from Rostov to Caucasus
                1 artillery and 2 infantry moved from Rostov to Tambov
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Samara
                1 mech_infantry moved from Volgograd to Samara

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 10 armour, 4 artilleries and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 10 armour, 4 artilleries and 2 infantry in Bryansk, round 2 : 8/16 hits, 7,00 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 10 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 1/4 hits, 1,50 expected hits
                        Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians lost in Tambov
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 3 : 1/4 hits, 1,50 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Samara
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Samara, round 2 : 1/3 hits, 1,33 expected hits
                        Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 artillery, 2 bombers and 3 infantry
                    British defend with 2 armour
                        Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Caucasus, round 2 : 2/6 hits, 2,33 expected hits
                        Russians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1,00 expected hits
                        2 infantry owned by the Germans and 2 armour owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 armour

    Non Combat Move - Germans
                10 armour moved from Eastern Poland to Bryansk
                15 armour and 6 mech_infantrys moved from Volgograd to Bryansk
                6 aaGuns moved from Rostov to Bryansk
                1 bomber moved from Smolensk to Western Ukraine
                1 armour and 3 mech_infantrys moved from Poland to Western Ukraine
                6 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                1 artillery and 2 infantry moved from Novgorod to Belarus
                2 bombers moved from Caucasus to Western Ukraine
                1 bomber moved from Samara to Western Ukraine
                1 bomber moved from Tambov to Western Ukraine
                1 infantry moved from France to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Novgorod
                3 armour placed in Ukraine
                3 armour placed in Western Ukraine
                2 destroyers placed in 113 Sea Zone
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs

    Combat Hit Differential Summary :

    Germans : 0,33
        Russians : -0,33

    triplea_42263_Ger12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Vologda to Russia
                1 infantry moved from Novosibirsk to Urals
                      Russians take Urals from Japanese
                8 fighters and 1 tactical_bomber moved from Russia to Caucasus
                1 submarine moved from 113 Sea Zone to 114 Sea Zone
                1 submarine moved from 114 Sea Zone to 115 Sea Zone

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 8 fighters and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 8 fighters and 1 tactical_bomber in Caucasus, round 2 :  5/9 hits
                        Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 :  1/2 hits
                        1 fighter owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus
                    Russians win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 fighter

    Non Combat Move - Russians
                7 fighters and 1 tactical_bomber moved from Caucasus to Eastern Persia

    Place Units - Russians
                2 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs

    triplea_42263_Rus12.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 carrier, 3 destroyers, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
                2 infantry moved from 64 Sea Zone to Central America
                1 submarine moved from 26 Sea Zone to 1 Sea Zone
                1 destroyer moved from 26 Sea Zone to 8 Sea Zone
                1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 armour moved from Timguska to Vologda
                      Japanese take Novosibirsk from Russians
                      Japanese take Vologda from Russians
                2 armour and 1 mech_infantry moved from Timguska to Urals
                1 mech_infantry moved from Sikang to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 mech_infantry moved from Java to 42 Sea Zone
                1 mech_infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Western Australia
                1 mech_infantry moved from 56 Sea Zone to Western Australia

    Combat - Japanese
                Battle in Central America
                Battle in 1 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 1 Sea Zone
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese win, taking Central America from Americans, taking 1 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Western Australia
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    ANZAC defend with 1 fighter
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Australia, round 2 : 0/3 hits, 1,33 expected hits
                        ANZAC roll dice for 1 fighter in Western Australia, round 2 : 1/1 hits, 0,67 expected hits
                        1 mech_infantry owned by the Japanese lost in Western Australia
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Western Australia, round 3 : 0/2 hits, 1,17 expected hits
                        ANZAC roll dice for 1 fighter in Western Australia, round 3 : 1/1 hits, 0,67 expected hits
                        1 fighter owned by the Japanese lost in Western Australia
                        Japanese roll dice for 1 tactical_bomber in Western Australia, round 4 : 1/1 hits, 0,50 expected hits
                        ANZAC roll dice for 1 fighter in Western Australia, round 4 : 1/1 hits, 0,67 expected hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia
                    ANZAC win with no units remaining. Battle score for attacker is -15
                    Casualties for Japanese: 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Casualties for ANZAC: 1 fighter
                Battle in 8 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Urals
                    Japanese attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 armour and 1 mech_infantry in Urals, round 2 : 0/3 hits, 1,17 expected hits
                        Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese lost in Urals
                        Japanese roll dice for 2 armour in Urals, round 3 : 0/2 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0,33 expected hits
                        1 armour owned by the Japanese lost in Urals
                        Japanese roll dice for 1 armour in Urals, round 4 : 1/1 hits, 0,50 expected hits
                        Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Urals
                    Japanese win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 carrier moved from 6 Sea Zone to 1 Sea Zone
                1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 1 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 64 Sea Zone
                2 armour moved from Kweichow to Burma
                2 mech_infantrys moved from Chahar to Kweichow
                1 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Suiyuyan to Kweichow
                1 infantry moved from Anhwe to Hopei
                1 armour moved from Hopei to Yunnan
                1 infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Hunan to Yunnan
                3 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Shensi to Yunnan
                1 infantry moved from Anhwe to Kweichow
                1 infantry and 1 mech_infantry moved from Yunnan to Burma
                2 armour moved from French Indo China to Burma
                1 infantry moved from French Indo China to Yunnan
                1 submarine moved from 37 Sea Zone to 54 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
                1 carrier moved from 42 Sea Zone to 37 Sea Zone
                1 bomber moved from Sikang to Burma
                1 infantry moved from Jehol to Anhwe
                1 infantry and 2 mech_infantrys moved from Manchuria to Jehol
                2 mech_infantrys moved from Jehol to Anhwe
                3 armour moved from Timguska to Kazakhstan

    Place Units - Japanese
                3 armour placed in French Indo China
                3 armour placed in Kiangsu
                3 mech_infantrys placed in Manchuria
                2 infantry placed in Japan
                1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6,4
                Japanese collect 79 PUs; end with 79 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 102 PUs

    Combat Hit Differential Summary :

    ANZAC : 1,00
        Americans : 0,50
        Russians : 1,00
        Japanese : -1,83

    triplea_42263_Jap12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier moved from 91 Sea Zone to 107 Sea Zone
                1 destroyer moved from 89 Sea Zone to 101 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 battleship, 3 destroyers and 6 transports moved from 91 Sea Zone to 107 Sea Zone
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                3 fighters moved from 91 Sea Zone to Eastern United States
                1 mech_infantry moved from Iraq to Caucasus
                      Russians take Caucasus from Germans
                3 armour moved from Eastern Persia to India
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 artillery and 7 infantry moved from Tobruk to Alexandria
                1 bomber moved from Tobruk to Eastern Persia

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 2 artilleries, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 :  0/3 hits
                        Americans roll dice for 1 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 :  2/10 hits
                        Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 :  1/4 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 :  5/9 hits
                        Italians roll dice for 2 artilleries in Gibraltar, round 3 :  0/2 hits
                        2 artilleries owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Italians: 2 artilleries and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone

    Place Units - Americans
                3 destroyers and 3 transports placed in 101 Sea Zone
                1 armour, 2 artilleries and 3 infantry placed in Eastern United States
                Americans undo move 2.
                1 armour, 2 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4,3,4,3,5
                Americans collect 49 PUs (2 lost to blockades); end with 49 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs

    triplea_42263_Ame12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs

    triplea_42263_Chi12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier moved from 91 Sea Zone to 107 Sea Zone
                1 destroyer moved from 89 Sea Zone to 101 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 battleship, 3 destroyers and 6 transports moved from 91 Sea Zone to 107 Sea Zone
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                3 fighters moved from 91 Sea Zone to Eastern United States
                1 mech_infantry moved from Iraq to Caucasus
                      Russians take Caucasus from Germans
                3 armour moved from Eastern Persia to India
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 artillery and 7 infantry moved from Tobruk to Alexandria
                1 bomber moved from Tobruk to Eastern Persia

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 2 artilleries, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 :  0/3 hits
                        Americans roll dice for 1 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 :  2/10 hits
                        Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 :  1/4 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 :  5/9 hits
                        Italians roll dice for 2 artilleries in Gibraltar, round 3 :  0/2 hits
                        2 artilleries owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Italians: 2 artilleries and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone

    Place Units - Americans
                3 destroyers and 3 transports placed in 101 Sea Zone
                1 armour, 2 artilleries and 3 infantry placed in Eastern United States
                Americans undo move 2.
                1 armour, 2 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4,3,4,3,5
                Americans collect 49 PUs (2 lost to blockades); end with 49 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs

    Purchase Units - British
                British buy 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                3 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
                3 infantry moved from Tobruk to Libya
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 armour moved from Union of South Africa to Belgian Congo
                1 battleship and 1 cruiser moved from 79 Sea Zone to 39 Sea Zone

    Non Combat Move - British

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                3 mech_infantrys placed in Iraq
                2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5,3,5,6,5
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4,5,5
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,6,6,3,2
                British collect 29 PUs (8 lost to blockades); end with 29 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs
                Some Units in India change ownership: 1 artillery

    triplea_42263_UK_12.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Italians
                Italians repair damage of 12x factory_major; Remaining resources: 18 PUs;
                Italians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Algeria to Morocco
                      Italians take Morocco from Americans
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery moved from Algeria to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                4 fighters moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Southern Italy to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 2 artilleries, 5 fighters and 2 infantry
                    British defend with 1 harbour; Americans defend with 1 armour, 2 infantry and 2 mech_infantrys
                        Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits
                        Italians roll dice for 2 artilleries, 5 fighters and 2 infantry in Gibraltar, round 2 : 3/9 hits, 3,83 expected hits
                        British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 4/5 hits, 1,83 expected hits
                        2 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Gibraltar
                        Italians roll dice for 1 artillery and 4 fighters in Gibraltar, round 3 : 2/5 hits, 2,33 expected hits
                        British roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Americans lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
                    Casualties for Americans: 1 armour, 2 infantry and 2 mech_infantrys

    Non Combat Move - Italians
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                4 fighters moved from Gibraltar to 92 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern France
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Italians : -0,83
        British : 1,67

    triplea_42263_Ita12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to New South Wales
                1 armour moved from Queensland to New South Wales

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
                ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs

    triplea_42263_ANZ12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to New South Wales
                1 armour moved from Queensland to New South Wales

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
                ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_42263_Fre12.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 carrier, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Archangel
                2 infantry moved from Smolensk to Russia
                35 armour, 4 artilleries, 2 infantry and 6 mech_infantrys moved from Bryansk to Russia
                1 artillery and 2 infantry moved from Tambov to Russia
                1 armour moved from Samara to Russia
                1 artillery and 2 infantry moved from Volgograd to Caucasus
                1 bomber moved from Western Ukraine to Caucasus
                4 armour, 4 bombers and 3 mech_infantrys moved from Western Ukraine to Russia
                3 armour moved from Ukraine to Russia

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 0/4 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 0/4 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 4 : 1/3 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Americans defend with 1 mech_infantry
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 2 : 1/4 hits, 1,50 expected hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Americans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Russia
                    Germans attack with 43 armour, 5 artilleries, 4 bombers, 6 infantry and 9 mech_infantrys
                    Russians defend with 3 aaGuns, 1 airfield, 7 armour, 15 artilleries, 1 factory_major, 15 infantry and 1 mech_infantry
                        AA fire in Russia : 2/4 hits, 0,67 expected hits
                        2 bombers owned by the Germans lost in Russia
                        Germans roll dice for 43 armour, 5 artilleries, 2 bombers, 6 infantry and 9 mech_infantrys in Russia, round 2 : 29/65 hits, 27,83 expected hits
                        Russians roll dice for 3 aaGuns, 7 armour, 15 artilleries, 15 infantry and 1 mech_infantry in Russia, round 2 : 16/38 hits, 13,83 expected hits
                        1 mech_infantry owned by the Russians, 15 infantry owned by the Russians, 10 artilleries owned by the Russians, 3 artilleries owned by the Germans, 6 infantry owned by the Germans, 3 aaGuns owned by the Russians and 7 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 43 armour, 2 artilleries, 2 bombers and 2 mech_infantrys in Russia, round 3 : 30/49 hits, 24,17 expected hits
                        Russians roll dice for 7 armour and 5 artilleries in Russia, round 3 : 5/12 hits, 5,17 expected hits
                        7 armour owned by the Russians, 5 artilleries owned by the Russians, 2 artilleries owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans captures 18PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 42 armour and 2 bombers remaining. Battle score for attacker is 62
                    Casualties for Germans: 1 armour, 5 artilleries, 2 bombers, 6 infantry and 9 mech_infantrys
                    Casualties for Russians: 3 aaGuns, 7 armour, 15 artilleries, 15 infantry and 1 mech_infantry
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                6 aaGuns moved from Bryansk to Western Ukraine
                6 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
                1 artillery and 1 infantry moved from Belarus to Bryansk
                2 bombers moved from Russia to Novgorod
                2 destroyers moved from 113 Sea Zone to 112 Sea Zone
                2 fighters moved from Southern Italy to Western Germany
                1 bomber moved from Caucasus to Greece

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Volgograd
                3 mech_infantrys placed in Western Ukraine
                1 carrier placed in 112 Sea Zone
                2 fighters placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 65 PUs; end with 83 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs

    Combat Hit Differential Summary :

    Germans : 4,67
        AA fire in Russia : : 1,33
        Russians : 2,67

    triplea_42263_Ger13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Combat Move - Russians
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                7 fighters and 1 tactical_bomber moved from Eastern Persia to India

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_42263_Rus13.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 5 armour, 2 artilleries, 1 carrier, 1 harbour, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from Aleutian Islands to 8 Sea Zone
                2 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
                1 fighter and 1 tactical_bomber moved from 1 Sea Zone to Alaska
                1 infantry moved from Central America to Southeast Mexico
                      Japanese take Southeast Mexico from Americans
                1 infantry moved from Central America to 64 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
                1 artillery moved from 1 Sea Zone to Alaska
                1 artillery moved from 1 Sea Zone to Alaska
                2 infantry moved from 1 Sea Zone to British Columbia
                2 infantry moved from 1 Sea Zone to Alaska
                1 destroyer, 2 fighters and 2 tactical_bombers moved from 64 Sea Zone to 89 Sea Zone
                2 carriers, 1 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone
                1 infantry moved from 10 Sea Zone to Mexico

    Combat - Japanese
                Battle in Mexico
                Battle in British Columbia
                Battle in 89 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 89 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                        Americans roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 89 Sea Zone
                    Japanese win, taking Mexico from Americans, taking British Columbia from British, taking 89 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Alaska
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 armour, 1 artillery and 1 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Alaska, round 2 : 3/6 hits, 2,50 expected hits
                        Americans roll dice for 1 armour, 1 artillery and 1 infantry in Alaska, round 2 : 3/3 hits, 1,17 expected hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Alaska
                    Japanese win, taking Alaska from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Alaska to 10 Sea Zone
                1 carrier moved from 1 Sea Zone to 10 Sea Zone
                1 destroyer moved from 8 Sea Zone to 1 Sea Zone
                1 destroyer moved from 1 Sea Zone to 10 Sea Zone
                2 fighters and 2 tactical_bombers moved from 89 Sea Zone to 10 Sea Zone
                1 submarine moved from 26 Sea Zone to 63 Sea Zone
                1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 37 Sea Zone
                3 armour moved from French Indo China to Burma
                1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
                1 armour and 1 mech_infantry moved from Yunnan to Burma
                3 armour moved from Kazakhstan to Szechwan
                3 armour moved from Kiangsu to Hunan
                2 mech_infantrys moved from Anhwe to Yunnan
                3 mech_infantrys moved from Kweichow to Burma
                3 mech_infantrys moved from Manchuria to Anhwe
                3 infantry moved from Anhwe to Hunan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Szechwan to Burma
                1 armour moved from Vologda to Kazakhstan
                1 armour moved from Urals to Kazakhstan
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Anhwe to Hunan
                1 carrier and 3 destroyers moved from 6 Sea Zone to 26 Sea Zone

    Place Units - Japanese
                1 harbour placed in Central America
                1 carrier, 2 submarines and 2 transports placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in Japan
                2 armour and 1 mech_infantry placed in Kiangsu
                3 armour placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 85 PUs; end with 85 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 108 PUs

    Combat Hit Differential Summary :

    Americans : 1,50
        Japanese : 1,83

    triplea_42263_Jap13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 3 armour, 5 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 destroyers moved from 101 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from Western United States to Mexico
                2 armour and 1 infantry moved from Western United States to British Columbia
                1 fighter moved from Eastern United States to Mexico
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Eastern United States to Southeast Mexico
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 101 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 carrier, 1 destroyer and 6 transports moved from 107 Sea Zone to 101 Sea Zone
                1 battleship and 2 destroyers moved from 107 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in British Columbia
                    Americans attack with 2 armour and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 2 armour and 1 infantry in British Columbia, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in British Columbia, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
                        Americans roll dice for 2 armour in British Columbia, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in British Columbia, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in British Columbia
                    Americans win, taking British Columbia from Japanese with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Mexico
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Mexico, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Mexico, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Mexico
                    Americans win, taking Mexico from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Southeast Mexico
                    Americans attack with 2 fighters
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 fighters in Southeast Mexico, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Southeast Mexico, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Southeast Mexico
                    Americans win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 89 Sea Zone
                    Americans attack with 3 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 destroyers in 89 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 89 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 89 Sea Zone
                        Americans roll dice for 2 destroyers in 89 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 89 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans lost in 89 Sea Zone
                        Americans roll dice for 1 destroyer in 89 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 89 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 89 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 89 Sea Zone, round 5 :  1/1 hits
                        1 destroyer owned by the Americans lost in 89 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -24
                    Casualties for Americans: 3 destroyers
                Battle in Gibraltar
                    Americans attack with 1 armour, 2 artilleries and 3 infantry
                    Italians defend with 1 artillery and 1 harbour
                        Americans roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 :  3/4 hits
                        Italians roll dice for 1 artillery in Gibraltar, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Mexico to Western United States
                2 fighters moved from Southeast Mexico to 101 Sea Zone

    Place Units - Americans
                2 armour, 4 artilleries and 4 infantry placed in Eastern United States
                1 infantry placed in Central United States
                Americans undo move 2.
                Americans undo move 1.
                1 armour, 3 artilleries and 4 infantry placed in Eastern United States
                2 armour, 2 artilleries and 3 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,3,1,2,5,3,2,4,2,5,3,2,2
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3
                Americans collect 34 PUs (13 lost to blockades); end with 34 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 44 PUs

    triplea_42263_Ame13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs

    triplea_42263_Chi13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 3 armour, 5 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 destroyers moved from 101 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from Western United States to Mexico
                2 armour and 1 infantry moved from Western United States to British Columbia
                1 fighter moved from Eastern United States to Mexico
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Eastern United States to Southeast Mexico
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 101 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 carrier, 1 destroyer and 6 transports moved from 107 Sea Zone to 101 Sea Zone
                1 battleship and 2 destroyers moved from 107 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in British Columbia
                    Americans attack with 2 armour and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 2 armour and 1 infantry in British Columbia, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in British Columbia, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
                        Americans roll dice for 2 armour in British Columbia, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in British Columbia, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in British Columbia
                    Americans win, taking British Columbia from Japanese with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Mexico
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Mexico, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Mexico, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Mexico
                    Americans win, taking Mexico from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Southeast Mexico
                    Americans attack with 2 fighters
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 fighters in Southeast Mexico, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Southeast Mexico, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Southeast Mexico
                    Americans win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 89 Sea Zone
                    Americans attack with 3 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 destroyers in 89 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 89 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 89 Sea Zone
                        Americans roll dice for 2 destroyers in 89 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 89 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans lost in 89 Sea Zone
                        Americans roll dice for 1 destroyer in 89 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 89 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 89 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 89 Sea Zone, round 5 :  1/1 hits
                        1 destroyer owned by the Americans lost in 89 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -24
                    Casualties for Americans: 3 destroyers
                Battle in Gibraltar
                    Americans attack with 1 armour, 2 artilleries and 3 infantry
                    Italians defend with 1 artillery and 1 harbour
                        Americans roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 :  3/4 hits
                        Italians roll dice for 1 artillery in Gibraltar, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Mexico to Western United States
                2 fighters moved from Southeast Mexico to 101 Sea Zone

    Place Units - Americans
                2 armour, 4 artilleries and 4 infantry placed in Eastern United States
                1 infantry placed in Central United States
                Americans undo move 2.
                Americans undo move 1.
                1 armour, 3 artilleries and 4 infantry placed in Eastern United States
                2 armour, 2 artilleries and 3 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,3,1,2,5,3,2,4,2,5,3,2,2
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3
                Americans collect 34 PUs (13 lost to blockades); end with 34 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 44 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs

    Purchase Units - British
                British buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from Iraq to Northwest Persia
                3 armour moved from Eastern Persia to Turkmenistan
                2 mech_infantrys moved from Eastern Persia to Turkmenistan
                2 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 fighter moved from India to Northwest Persia
                3 armour moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Turkmenistan
                    British attack with 3 armour and 3 mech_infantrys
                    Japanese defend with 1 mech_infantry
                        British roll dice for 3 armour and 3 mech_infantrys in Turkmenistan, round 2 :  1/6 hits
                        Japanese roll dice for 1 mech_infantry in Turkmenistan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Turkmenistan
                    British win, taking Turkmenistan from Japanese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                3 infantry moved from Libya to Tunisia

    Place Units - British
                2 armour and 1 mech_infantry placed in Iraq
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3,6,6
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,2,4,5,3
                British collect 28 PUs (9 lost to blockades); end with 29 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Some Units in India change ownership: 2 infantry

    triplea_42263_UK_13.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 artillery, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                3 infantry moved from Southern France to 93 Sea Zone
                3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                6 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Western Germany to Tunisia
                1 artillery and 1 infantry moved from Algeria to Tunisia
                3 fighters moved from 92 Sea Zone to Gibraltar
                1 fighter moved from 92 Sea Zone to Tunisia

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 3 fighters and 6 infantry
                    British defend with 1 harbour; Americans defend with 1 armour, 2 artilleries and 2 infantry
                        Italians roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits
                        Italians roll dice for 3 fighters and 6 infantry in Gibraltar, round 2 : 3/9 hits, 2,50 expected hits
                        British roll dice for 1 armour, 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/5 hits, 1,83 expected hits
                        2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 3 fighters and 4 infantry in Gibraltar, round 3 : 0/7 hits, 2,17 expected hits
                        British roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 0/2 hits, 0,83 expected hits
                        Italians roll dice for 3 fighters and 4 infantry in Gibraltar, round 4 : 3/7 hits, 2,17 expected hits
                        British roll dice for 1 armour and 1 artillery in Gibraltar, round 4 : 1/2 hits, 0,83 expected hits
                        1 armour owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 1 armour, 2 artilleries and 2 infantry
                Battle in Tunisia
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    British defend with 3 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Tunisia, round 2 : 2/4 hits, 1,83 expected hits
                        Americans roll dice for 3 infantry in Tunisia, round 2 : 0/3 hits, 1,00 expected hits
                        2 infantry owned by the British lost in Tunisia
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Tunisia, round 3 : 2/4 hits, 1,83 expected hits
                        Americans roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Tunisia
                    Italians win, taking Tunisia from Americans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry

    Non Combat Move - Italians
                1 fighter moved from Tunisia to 92 Sea Zone
                3 fighters moved from Gibraltar to 92 Sea Zone
                1 bomber moved from Tunisia to Southern Italy
                1 transport moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 artillery placed in Southern Italy
                1 bomber and 1 infantry placed in Southern Italy
                1 transport placed in 95 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Combat Hit Differential Summary :

    Italians : -1,17
        British : -0,50
        Americans : -1,33

    triplea_42263_Ita13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1
                ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs

    triplea_42263_ANZ13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1
                ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42263_Fre13.tsvg

  • '19 '18

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Combat Move - Russians

    Combat Hit Differential Summary :

    triplea_42263_Rus14.tsvg

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