18L MrRoboto (Axis+6) vs Dawgoneit (Allies) BM

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                3 infantry moved from Malta to 96 Sea Zone
                3 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                4 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
                4 infantry moved from 98 Sea Zone to Egypt
                2 artilleries moved from Alexandria to Egypt
                1 battleship moved from 96 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to Egypt
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 fighter moved from Southern Italy to 97 Sea Zone
                2 fighters moved from 97 Sea Zone to Egypt
                2 fighters moved from 96 Sea Zone to Egypt
                1 fighter moved from Tobruk to Egypt
                1 armour moved from Western Ukraine to Rostov

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 artilleries, 1 bomber, 5 fighters and 4 infantry
                    British defend with 2 armour, 1 harbour and 6 mech_infantrys
                        Italians roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0,67 expected hits
                        Italians roll dice for 2 artilleries, 1 bomber, 5 fighters and 4 infantry in Egypt, round 2 : 6/12 hits, 4,83 expected hits
                        British roll dice for 2 armour and 6 mech_infantrys in Egypt, round 2 : 2/8 hits, 3,00 expected hits
                        6 mech_infantrys owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                        Italians roll dice for 2 artilleries, 1 bomber, 5 fighters and 2 infantry in Egypt, round 3 : 5/10 hits, 4,50 expected hits
                        British roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0,50 expected hits
                        1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 2 artilleries, 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 27
                    Casualties for Italians: 3 infantry
                    Casualties for British: 2 armour and 6 mech_infantrys
                Battle in Rostov
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0,50 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 1 armour in Rostov, round 4 : 1/1 hits, 0,50 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 carrier moved from 96 Sea Zone to 98 Sea Zone
                2 fighters moved from Egypt to 98 Sea Zone
                3 fighters moved from Egypt to Alexandria
                1 submarine moved from 96 Sea Zone to 95 Sea Zone
                1 bomber moved from Egypt to Greece

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 destroyer and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Combat Hit Differential Summary :

    Italians : 1,50
        British : -0,50
        Russians : -1,00

    triplea_42263_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 armour and 1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    triplea_42263_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 armour and 1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42263_Fre6.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 3 bombers, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
                2 fighters and 4 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
                1 armour moved from Bryansk to Samara
                      Germans take Tambov from Russians
                      Germans take Samara from Russians
                1 armour moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 104 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                4 submarines moved from 109 Sea Zone to 110 Sea Zone
                2 fighters and 4 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
                1 artillery and 3 infantry moved from Holland Belgium to 110 Sea Zone
                1 mech_infantry moved from Bryansk to Tambov
                7 armour and 3 mech_infantrys moved from Bryansk to Caucasus
                2 mech_infantrys moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                10 armour, 2 artilleries and 2 mech_infantrys moved from Bryansk to Rostov
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Archangel
                3 armour moved from Novgorod to Belarus
                6 aaGuns moved from Western Ukraine to Ukraine
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
                1 infantry moved from Tobruk to Alexandria

    Place Units - Germans
                1 factory_minor placed in Western Ukraine
                3 artilleries placed in Ukraine
                3 infantry placed in Novgorod
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

    Combat Hit Differential Summary :

    Germans : -2,00
        Americans : -0,33

    triplea_42263_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Vologda to Archangel
                2 infantry moved from Vologda to Smolensk
                2 infantry moved from Vologda to Samara
                2 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Samara
                1 tactical_bomber moved from Russia to Samara
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Vologda to Archangel
                1 fighter moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 :  3/5 hits
                        Germans roll dice for 1 armour in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 :  3/4 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 1 armour, 1 artillery, 13 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 1 artillery, 13 infantry and 1 mech_infantry in Archangel, round 2 :  2/16 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 armour, 1 artillery, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Samara to Russia
                2 fighters moved from Tambov to Russia
                2 fighters moved from Bryansk to Russia
                2 fighters moved from Smolensk to Russia
                1 aaGun moved from Buryatia to Amur
                3 armour moved from Russia to Archangel
                2 mech_infantrys moved from Russia to Archangel

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs

    triplea_42263_Rus7.tsvg


  • my wife and i have the next 10 days off. we’re not going any
    wheres but we have a bunch of projects we’re working on so i
    might be a little slow on my turns. i will try to do at least 1 turn a day though.

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 destroyers, 3 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Manchuria to Amur
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Sikang to Tsinghai
                2 fighters, 1 infantry and 2 tactical_bombers moved from Shensi to Tsinghai
                1 tactical_bomber moved from Yunnan to Burma
                1 bomber moved from French Indo China to Burma
                1 infantry moved from Shan State to Burma
                1 infantry moved from Yunnan to Burma
                2 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
                2 infantry moved from 49 Sea Zone to Solomon Islands
                1 artillery moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 marine moved from Dutch New Guinea to 45 Sea Zone
                1 cruiser and 1 marine moved from 45 Sea Zone to 47 Sea Zone
                1 marine moved from 47 Sea Zone to New Britain
                1 submarine moved from 5 Sea Zone to 16 Sea Zone
                1 destroyer, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in New Britain
                Battle in Solomon Islands
                Battle in Burma
                    Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,50 expected hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the British lost in Burma
                    Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking Burma from UK_Pacific with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Amur
                    Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 2 aaGuns and 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Amur, round 2 : 1/4 hits, 1,33 expected hits
                        Russians roll dice for 2 aaGuns and 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                        1 aaGun owned by the Russians lost in Amur
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Amur, round 3 : 1/4 hits, 1,33 expected hits
                        Russians roll dice for 1 aaGun and 1 infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
                        Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Amur, round 4 : 2/3 hits, 1,17 expected hits
                        Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 aaGuns and 1 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Battle in Tsinghai
                    Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Tsinghai, round 2 : 3/7 hits, 2,83 expected hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0,67 expected hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Hunan to Anhwe
                1 mech_infantry moved from Hunan to Yunnan
                3 armour moved from Kiangsu to Hunan
                3 infantry moved from French Indo China to Yunnan
                1 bomber and 1 tactical_bomber moved from Burma to Yunnan
                1 fighter moved from Kwangsi to Yunnan
                3 carriers, 3 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 33 Sea Zone
                1 transport moved from 36 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
                1 fighter moved from French Indo China to Yunnan
                1 submarine moved from 41 Sea Zone to 74 Sea Zone
                2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 45 Sea Zone to 49 Sea Zone
                1 destroyer moved from 44 Sea Zone to 46 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 34 Sea Zone to 33 Sea Zone
                1 transport moved from 45 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from Tsinghai to Yunnan

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                3 armour placed in Manchuria
                2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Combat Hit Differential Summary :

    Americans : 0,67
        Chinese : 1,33
        UK_Pacific : -0,67
        Russians : 1,00
        Japanese : -0,50

    triplea_42263_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
                2 infantry and 2 mech_infantrys moved from Tunisia to Libya
                2 mech_infantrys moved from Libya to Tobruk
                1 artillery and 3 infantry moved from Algeria to Tunisia
                1 bomber moved from Morocco to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                3 armour and 3 infantry moved from Morocco to Algeria
                3 armour moved from Algeria to Tunisia
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                9 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 9 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 destroyer, 9 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 :  5/11 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Tobruk
                    Americans attack with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys
                    Italians defend with 1 infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Tobruk, round 2 :  1/6 hits
                        Italians roll dice for 1 infantry in Tobruk, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tobruk
                    Americans win, taking Tobruk from Italians with 1 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                9 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                1 bomber moved from 94 Sea Zone to Tunisia

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 30 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 31 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 4 destroyers and 1 transport
                EDIT: Removing units owned by Americans from Eastern United States: 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to 91 Sea Zone: 4 destroyers and 1 transport
                EDIT: Adding units owned by Americans to Morocco: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_42263_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU

    triplea_42263_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
                2 infantry and 2 mech_infantrys moved from Tunisia to Libya
                2 mech_infantrys moved from Libya to Tobruk
                1 artillery and 3 infantry moved from Algeria to Tunisia
                1 bomber moved from Morocco to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                3 armour and 3 infantry moved from Morocco to Algeria
                3 armour moved from Algeria to Tunisia
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                9 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 9 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 destroyer, 9 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 :  5/11 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Tobruk
                    Americans attack with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys
                    Italians defend with 1 infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Tobruk, round 2 :  1/6 hits
                        Italians roll dice for 1 infantry in Tobruk, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tobruk
                    Americans win, taking Tobruk from Italians with 1 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                9 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                1 bomber moved from 94 Sea Zone to Tunisia

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 30 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 31 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 4 destroyers and 1 transport
                EDIT: Removing units owned by Americans from Eastern United States: 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to 91 Sea Zone: 4 destroyers and 1 transport
                EDIT: Adding units owned by Americans to Morocco: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU

    Purchase Units - British
                British buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 infantry moved from Algeria to Tunisia
                2 infantry moved from Morocco to Algeria
                2 infantry moved from India to Burma
                1 armour moved from Persia to Northwest Persia
                3 armour moved from Eastern Persia to Persia
                5 armour moved from Persia to Iraq
                1 armour moved from Iraq to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery and 3 infantry in Burma, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Burma, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                        British roll dice for 1 artillery and 2 infantry in Burma, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Burma, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 2 infantry in Burma, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Burma, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Egypt
                    British attack with 1 armour and 3 mech_infantrys
                    Italians defend with 2 artilleries, 1 harbour and 1 infantry
                        British roll dice for 1 armour and 3 mech_infantrys in Egypt, round 2 :  0/4 hits
                        Italians roll dice for 2 artilleries and 1 infantry in Egypt, round 2 :  1/3 hits
                        1 mech_infantry owned by the British lost in Egypt
                        British roll dice for 1 armour and 2 mech_infantrys in Egypt, round 3 :  2/3 hits
                        Italians roll dice for 2 artilleries and 1 infantry in Egypt, round 3 :  2/3 hits
                        2 mech_infantrys owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
                        British roll dice for 1 armour in Egypt, round 4 :  1/1 hits
                        Italians roll dice for 1 artillery in Egypt, round 4 :  0/1 hits
                        1 artillery owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for British: 3 mech_infantrys
                    Casualties for Italians: 2 artilleries and 1 infantry

    Non Combat Move - British
                3 armour moved from Union of South Africa to Belgian Congo
                1 armour moved from Tunisia to Tobruk
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                3 fighters and 1 tactical_bomber moved from India to Iraq

    Place Units - British
                3 armour placed in Iraq
                1 infantry and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,1,2,5
                British collect 33 PUs (4 lost to blockades); end with 33 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 3 infantry

    triplea_42263_UK_7.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber moved from Greece to Northwest Persia
                1 armour moved from Rostov to Northwest Persia
                3 fighters moved from Alexandria to Egypt
                1 fighter moved from 98 Sea Zone to Egypt
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 fighter moved from 98 Sea Zone to 94 Sea Zone
                1 submarine moved from 95 Sea Zone to 94 Sea Zone

    Combat - Italians
                Battle in Egypt
                    Italians attack with 4 fighters
                    British defend with 1 armour and 1 harbour
                        Italians roll dice for 4 fighters in Egypt, round 2 : 2/4 hits, 2,00 expected hits
                        British roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the British lost in Egypt
                    Italians win with 4 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Northwest Persia
                    Italians attack with 1 armour and 1 bomber
                    British defend with 1 armour
                        Italians roll dice for 1 armour and 1 bomber in Northwest Persia, round 2 : 1/2 hits, 1,17 expected hits
                        Russians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits
                        1 armour owned by the British and 1 armour owned by the Italians lost in Northwest Persia
                    Italians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 armour
                    Casualties for British: 1 armour
                Battle in 94 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 battleship, 1 carrier and 2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Egypt to Greece
                1 fighter moved from 94 Sea Zone to France
                1 fighter moved from 94 Sea Zone to Southern Italy
                2 fighters moved from Egypt to 97 Sea Zone
                1 fighter moved from Egypt to Greece
                1 bomber moved from Northwest Persia to Ukraine
                3 submarines moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Italians : 0,50
        British : -0,50
        Americans : 0,67
        Russians : 0,50

    triplea_42263_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 armour moved from New South Wales to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour, 1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    triplea_42263_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 armour moved from New South Wales to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour, 1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Turn Complete - French

    triplea_42263_Fre7.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 8 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
                1 infantry moved from Alexandria to Egypt
                      Germans take Egypt from British
                1 mech_infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from Russians
                1 armour moved from Caucasus to Persia
                      Germans take Persia from British
                1 armour moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Volgograd
                2 mech_infantrys moved from Caucasus to Samara
                1 armour moved from Volgograd to Samara
                1 artillery, 2 infantry and 1 mech_infantry moved from Rostov to Tambov
                1 artillery and 1 mech_infantry moved from Rostov to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 artillery moved from Belarus to Bryansk
                1 artillery and 3 infantry moved from Belarus to Smolensk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Tambov
                    Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tambov, round 2 : 1/4 hits, 1,00 expected hits
                        Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians lost in Tambov
                        Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tambov, round 3 : 1/4 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits, 1,00 expected hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 0/4 hits, 1,00 expected hits
                        Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 2/3 hits, 0,83 expected hits
                        Russians roll dice for 2 infantry in Smolensk, round 4 : 2/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 104 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Samara
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                6 armour and 3 mech_infantrys moved from Caucasus to Ukraine
                10 armour and 1 artillery moved from Rostov to Ukraine
                1 artillery moved from Belarus to Eastern Poland
                3 armour moved from Belarus to Western Ukraine
                1 infantry moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Karelia
                2 fighters and 4 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone

    Place Units - Germans
                2 artilleries placed in Normandy Bordeaux
                1 transport placed in 110 Sea Zone
                3 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Western Ukraine
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,5
                Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs

    Combat Hit Differential Summary :

    Germans : 1,00
        Americans : -0,33
        Russians : 0,00

    triplea_42263_Ger8.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 8 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
                1 infantry moved from Alexandria to Egypt
                      Germans take Egypt from British
                1 mech_infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from Russians
                1 armour moved from Caucasus to Persia
                      Germans take Persia from British
                1 armour moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Volgograd
                2 mech_infantrys moved from Caucasus to Samara
                1 armour moved from Volgograd to Samara
                1 artillery, 2 infantry and 1 mech_infantry moved from Rostov to Tambov
                1 artillery and 1 mech_infantry moved from Rostov to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 artillery moved from Belarus to Bryansk
                1 artillery and 3 infantry moved from Belarus to Smolensk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Tambov
                    Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tambov, round 2 : 1/4 hits, 1,00 expected hits
                        Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians lost in Tambov
                        Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tambov, round 3 : 1/4 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits, 1,00 expected hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 0/4 hits, 1,00 expected hits
                        Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 2/3 hits, 0,83 expected hits
                        Russians roll dice for 2 infantry in Smolensk, round 4 : 2/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 104 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Samara
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                6 armour and 3 mech_infantrys moved from Caucasus to Ukraine
                10 armour and 1 artillery moved from Rostov to Ukraine
                1 artillery moved from Belarus to Eastern Poland
                3 armour moved from Belarus to Western Ukraine
                1 infantry moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Karelia
                2 fighters and 4 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone

    Place Units - Germans
                2 artilleries placed in Normandy Bordeaux
                1 transport placed in 110 Sea Zone
                3 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Western Ukraine
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,5
                Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 1,00
        Americans : -0,33
        Russians : 0,00

    triplea_42263_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans
                2 infantry moved from Archangel to Belarus
                1 fighter and 1 tactical_bomber moved from Russia to Belarus
                2 infantry moved from Archangel to Smolensk
                2 fighters moved from Russia to Smolensk
                2 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                4 infantry moved from Russia to Tambov
                3 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Samara
                1 fighter moved from Russia to Samara
                3 fighters moved from Russia to Tambov
                1 artillery and 1 fighter moved from Russia to Bryansk

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 1 armour and 2 mech_infantrys
                        Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Samara, round 2 :  0/5 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 :  1/3 hits
                        1 infantry owned by the Russians lost in Samara
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 3 :  0/4 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 3 :  2/3 hits
                        2 infantry owned by the Russians lost in Samara
                    1 artillery owned by the Russians retreated to Russia
                    Germans win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -9
                    Casualties for Russians: 3 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery in Smolensk, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Belarus
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 :  0/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 4 :  3/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 3 fighters and 4 infantry
                    Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
                        Russians roll dice for 3 fighters and 4 infantry in Tambov, round 2 :  3/7 hits
                        Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tambov, round 2 :  1/4 hits
                        1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
                        Russians roll dice for 3 fighters and 3 infantry in Tambov, round 3 :  0/6 hits
                        Germans roll dice for 1 artillery in Tambov, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Tambov
                        Russians roll dice for 3 fighters and 2 infantry in Tambov, round 4 :  2/5 hits
                        Germans roll dice for 1 artillery in Tambov, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 2 artilleries and 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 :  3/5 hits
                        Germans roll dice for 2 artilleries and 1 mech_infantry in Bryansk, round 2 :  0/3 hits
                        2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 artilleries and 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Bryansk to Russia
                3 fighters moved from Tambov to Russia
                1 fighter moved from Samara to Russia
                2 fighters moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                4 armour and 3 mech_infantrys moved from Archangel to Novosibirsk
                1 artillery and 8 infantry moved from Archangel to Vologda
                2 infantry moved from Olgiy to Dzavhan
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                1 infantry moved from Buyant-Uhaa to Central Mongolia

    Place Units - Russians
                1 armour, 3 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs

    triplea_42263_Rus8.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 9 armour, 1 artillery, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 33 Sea Zone to 30 Sea Zone
                1 submarine moved from 33 Sea Zone to 31 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 armour moved from Amur to Soviet Far East
                      Japanese take Siberia from Russians
                      Japanese take Soviet Far East from Russians
                1 artillery moved from Amur to Sakha
                      Japanese take Sakha from Russians
                3 armour moved from Manchuria to Central Mongolia
                      Japanese take Buyant-Uhaa from Russians
                1 infantry moved from Suiyuyan to Central Mongolia
                1 mech_infantry moved from Chahar to Central Mongolia
                2 artilleries moved from Shan State to Burma
                1 armour, 5 artilleries, 3 infantry and 8 mech_infantrys moved from Yunnan to Burma
                1 marine moved from New Britain to 47 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                2 fighters moved from 49 Sea Zone to 30 Sea Zone
                1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 30 Sea Zone
                1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 31 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
                1 cruiser and 1 marine moved from 47 Sea Zone to 48 Sea Zone
                1 marine moved from 48 Sea Zone to Gilbert Islands

    Combat - Japanese
                Battle in Gilbert Islands
                Battle in Central Mongolia
                    Japanese attack with 3 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Central Mongolia, round 2 : 3/5 hits, 1,83 expected hits
                        Russians roll dice for 1 infantry in Central Mongolia, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia
                    Japanese win, taking Gilbert Islands from UK_Pacific, taking Central Mongolia from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 31 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone
                    Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 30 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                        Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Wake Island
                Battle in Burma
                    Japanese attack with 1 armour, 7 artilleries, 3 infantry and 8 mech_infantrys
                    British defend with 1 artillery and 2 infantry
                        Japanese roll dice for 1 armour, 7 artilleries, 3 infantry and 8 mech_infantrys in Burma, round 2 : 8/19 hits, 5,83 expected hits
                        UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits
                        1 artillery owned by the British and 2 infantry owned by the British lost in Burma
                    Japanese win, taking Wake Island from Americans, taking Burma from UK_Pacific with 1 armour, 7 artilleries, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for British: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Yunnan to Burma
                1 bomber, 4 fighters and 3 tactical_bombers moved from Yunnan to Philippines
                3 infantry moved from French Indo China to Yunnan
                3 armour moved from Hunan to Burma
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Chahar
                1 mech_infantry moved from Hopei to Suiyuyan
                1 mech_infantry moved from Kiangsu to Hopei
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                2 destroyers and 1 submarine moved from 6 Sea Zone to 31 Sea Zone
                1 destroyer moved from 16 Sea Zone to 31 Sea Zone
                3 carriers, 3 destroyers and 1 submarine moved from 33 Sea Zone to 31 Sea Zone
                3 fighters and 1 tactical_bomber moved from 30 Sea Zone to 31 Sea Zone
                2 infantry moved from Solomon Islands to 49 Sea Zone
                2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 49 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 destroyer moved from 46 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                1 artillery and 1 infantry placed in Japan
                3 submarines placed in 6 Sea Zone
                3 armour placed in Manchuria
                3 armour placed in Kiangsu
                3 armour placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    Combat Hit Differential Summary :

    Americans : 2,00
        UK_Pacific : -1,00
        Russians : 0,67
        Japanese : 1,83

    triplea_42263_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 9 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                9 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                      British take Alexandria from Italians
                1 bomber moved from Tunisia to Northern Italy
                1 submarine moved from 54 Sea Zone to 48 Sea Zone
                1 submarine moved from 54 Sea Zone to 48 Sea Zone

    Combat - Americans
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 4 damage total.
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 9 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 destroyer, 9 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 :  5/11 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                Battle in Egypt
                    Americans attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 harbour and 1 infantry
                        Americans roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Egypt, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Egypt
                    Americans win, taking Egypt from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 48 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 cruiser
                        Americans roll dice for 2 submarines in 48 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the Japanese lost in 48 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - Americans
                1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
                1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                2 mech_infantrys moved from Tobruk to Egypt
                2 infantry moved from Libya to Tobruk
                3 armour moved from Tunisia to Tobruk
                1 artillery and 3 infantry moved from Tunisia to Libya
                3 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Morocco to Tunisia
                6 transports moved from 91 Sea Zone to 101 Sea Zone
                9 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Northern Italy to Tobruk

    Place Units - Americans
                3 destroyers placed in 101 Sea Zone
                6 destroyers placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_42263_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU

    triplea_42263_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 9 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                9 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                      British take Alexandria from Italians
                1 bomber moved from Tunisia to Northern Italy
                1 submarine moved from 54 Sea Zone to 48 Sea Zone
                1 submarine moved from 54 Sea Zone to 48 Sea Zone

    Combat - Americans
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 4 damage total.
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 9 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 destroyer, 9 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 :  5/11 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                Battle in Egypt
                    Americans attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 harbour and 1 infantry
                        Americans roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Egypt, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Egypt
                    Americans win, taking Egypt from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 48 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 cruiser
                        Americans roll dice for 2 submarines in 48 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the Japanese lost in 48 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - Americans
                1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
                1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                2 mech_infantrys moved from Tobruk to Egypt
                2 infantry moved from Libya to Tobruk
                3 armour moved from Tunisia to Tobruk
                1 artillery and 3 infantry moved from Tunisia to Libya
                3 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Morocco to Tunisia
                6 transports moved from 91 Sea Zone to 101 Sea Zone
                9 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Northern Italy to Tobruk

    Place Units - Americans
                3 destroyers placed in 101 Sea Zone
                6 destroyers placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU

    Purchase Units - British
                British buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour moved from Iraq to Northwest Persia
                2 armour moved from Iraq to Persia
                1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                4 armour moved from Iraq to Persia

    Combat - British
                Battle in 39 Sea Zone
                    British attack with 1 battleship, 1 cruiser and 1 destroyer
                    Japanese defend with 1 submarine
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 39 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 39 Sea Zone
                    British win, taking 39 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Northwest Persia
                    British attack with 2 armour
                    Germans defend with 1 mech_infantry
                        British roll dice for 2 armour in Northwest Persia, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Persia
                    British attack with 6 armour
                    Germans defend with 1 armour
                        British roll dice for 6 armour in Persia, round 2 :  2/6 hits
                        Germans roll dice for 1 armour in Persia, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 armour owned by the British lost in Persia
                    British win, taking Persia from Germans with 5 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 armour

    Non Combat Move - British
                2 armour moved from Iraq to 80 Sea Zone
                2 armour and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                2 armour moved from 39 Sea Zone to India
                3 fighters and 1 tactical_bomber moved from Iraq to India
                1 armour moved from Tobruk to Egypt
                1 infantry moved from Tunisia to Libya
                2 infantry moved from Algeria to Tunisia
                2 infantry moved from Morocco to Algeria
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                3 armour moved from Belgian Congo to Egypt
                1 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 armour placed in Iraq
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
                EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Some Units in India change ownership: 2 infantry

    triplea_42263_UK_8.tsvg

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