G40 BM JWW (allies) v Bobbarosa Game 2


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                2 fighters moved from 17 Sea Zone to Iwo Jima
                2 fighters moved from 33 Sea Zone to Iwo Jima
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from Queensland to 46 Sea Zone

    Combat - ANZAC
                Battle in Iwo Jima
                    ANZAC attack with 1 artillery, 4 fighters and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Iwo Jima, round 2 : 4/6 hits, 2.67 expected hits
                        Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima
                    ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in 46 Sea Zone
                    ANZAC attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 bomber and 1 destroyer in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 bomber moved from 46 Sea Zone to Midway
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                4 fighters moved from Iwo Jima to 17 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 1.33
        Japanese : 0.33

    Territory Summary for ANZAC and French :

    Iwo Jima : 1 flag, 1 artillery
        Marianas : 1 flag
        Queensland : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Midway : 1 bomber
        46 Sea Zone : 1 destroyer
        17 Sea Zone : 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 2 transports
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 55 / 99
        Russians : 13 / 16
        Japanese : 79 / 93
        Americans : 56 / 78
        Chinese : 0 / 2
        British : 26 / 29
        UK_Pacific : 0 / 0
        Italians : 19 / 29
        ANZAC : 11 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42254_Fre21.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 bomber, 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Caucasus to Samara
                      Germans take Samara from Russians
                1 armour and 1 mech_infantry moved from Caucasus to Volgograd
                1 mech_infantry moved from Northwest Persia to Rostov
                2 mech_infantrys moved from Iraq to Persia
                1 armour moved from Northwest Persia to Persia
                1 bomber moved from Greece to Volgograd
                1 armour moved from Caucasus to Rostov
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 mech_infantry moved from Baltic States to Belarus
                2 bombers moved from Novgorod to Western Ukraine
                1 bomber moved from Novgorod to Belarus
                1 bomber moved from Novgorod to Rostov
                1 bomber moved from Novgorod to Rostov
                1 bomber moved from Western Germany to Belarus

    Combat - Germans
                Battle in Persia
                    Germans attack with 1 armour and 2 mech_infantrys
                    Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 : 2/3 hits, 0.83 expected hits
                        Americans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Persia
                    Germans win, taking Persia from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Western Ukraine
                    Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/4 hits, 1.67 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Volgograd
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.33 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 armour and 1 bomber in Volgograd, round 3 : 1/2 hits, 1.17 expected hits
                        Russians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Germans win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Rostov
                    Germans attack with 1 armour, 2 bombers and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Rostov, round 2 : 3/4 hits, 2.00 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 2 bombers and 1 mech_infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 2 bombers and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.50 expected hits
                        Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                1 mech_infantry moved from Iraq to Caucasus
                2 armour moved from Northwest Persia to Caucasus
                1 bomber moved from Volgograd to Greece
                2 bombers moved from Western Ukraine to Western Germany
                2 bombers moved from Belarus to Novgorod
                1 bomber moved from Rostov to Novgorod
                1 bomber moved from Rostov to Greece
                3 armour and 6 mech_infantrys moved from Baltic States to Karelia
                6 mech_infantrys moved from Novgorod to Karelia
                1 fighter and 1 tactical_bomber moved from Greece to Western Germany
                4 mech_infantrys moved from Germany to Baltic States

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                3 infantry placed in Egypt
                3 mech_infantrys placed in Iraq
                1 armour and 2 mech_infantrys placed in Novgorod
                1 bomber and 2 mech_infantrys placed in Western Germany
                3 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                Germans collect 62 PUs (1 lost to blockades); end with 62 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs

    Combat Hit Differential Summary :

    Germans : 1.50
        Americans : 0.67
        Russians : 1.67

    triplea_42254_Ger22.tsvg


  • longest game I have ever played


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Purchase Units - Russians
                Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Tambov to Ukraine
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Russia to Vologda
                1 armour moved from Tambov to Vologda
                1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
                1 mech_infantry moved from Tambov to Western Ukraine
                1 bomber moved from Russia to Western Ukraine
                1 fighter moved from Tambov to Samara
                2 fighters moved from Tambov to Rostov
                1 fighter moved from Tambov to Vologda

    triplea_42254_Rus22.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Purchase Units - Russians
                Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Tambov to Ukraine
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Russia to Vologda
                1 armour moved from Tambov to Vologda
                1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
                1 mech_infantry moved from Tambov to Western Ukraine
                1 bomber moved from Russia to Western Ukraine
                1 fighter moved from Tambov to Samara
                2 fighters moved from Tambov to Rostov
                1 fighter moved from Tambov to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 armour, 1 fighter and 1 infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 1 armour, 1 fighter and 1 infantry in Vologda, round 2 : 2/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Japanese lost in Vologda
                    Russians win, taking Vologda from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery, 1 factory_minor and 1 infantry
                        Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ukraine
                    Russians win, taking Ukraine from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 bomber and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Samara
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
                        Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                2 fighters moved from Rostov to Tambov
                1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
                1 bomber moved from Western Ukraine to Tambov
                1 fighter moved from Samara to Russia
                1 fighter moved from Tambov to Russia
                1 bomber moved from Tambov to Russia
                1 fighter moved from Vologda to Tambov
                1 infantry moved from Russia to Tambov
                2 mech_infantrys moved from Russia to Tambov

    Place Units - Russians
                3 infantry and 1 mech_infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    Germans : -1.17
        Italians : -0.67
        Russians : 1.67
        Japanese : -0.50

    Territory Summary for Russians :

    Rostov : 1 infantry
        Russia : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 3 infantry and 1 mech_infantry
        Tambov : 3 aaGuns, 1 armour, 12 artilleries, 3 fighters, 17 infantry, 5 mech_infantrys and 1 tactical_bomber
        Ukraine : 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 mech_infantry
        Vologda : 1 armour and 1 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Smolensk : 1 infantry
        Samara : 1 infantry
        125 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 57 / 90
        Russians : 16 / 16
        Japanese : 78 / 93
        Americans : 54 / 78
        Chinese : 0 / 2
        British : 26 / 29
        UK_Pacific : 0 / 0
        Italians : 17 / 29
        ANZAC : 11 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42254_Rus22.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 fighters, 9 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 22 Sea Zone
                1 bomber moved from Japan to 22 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 bomber moved from Kwangsi to 46 Sea Zone
                1 mech_infantry moved from Tsinghai to Vologda
                1 mech_infantry moved from Kansu to Vologda
                1 bomber moved from Shensi to Vologda
                1 submarine moved from 35 Sea Zone to 46 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 72 Sea Zone
                Battle in 46 Sea Zone
                    Japanese attack with 1 bomber and 2 submarines
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win, taking 72 Sea Zone from British with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 22 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 bomber and 1 destroyer in 22 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Vologda
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 armour and 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 2 : 0/3 hits, 1.00 expected hits
                        Russians roll dice for 1 armour and 1 infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits
                        1 mech_infantry owned by the Japanese lost in Vologda
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Vologda, round 3 : 0/2 hits, 0.83 expected hits
                        Russians roll dice for 1 armour and 1 infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits
                        1 mech_infantry owned by the Japanese lost in Vologda
                    retreated to Vologda
                    Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Japanese
                1 bomber moved from Vologda to Suiyuyan
                1 mech_infantry moved from Olgiy to Kansu
                1 mech_infantry moved from Szechwan to Tsinghai
                1 mech_infantry moved from Yunnan to Szechwan
                1 artillery moved from Shan State to Yunnan
                3 fighters moved from India to Shantung
                2 bombers moved from India to Kwangsi
                1 infantry moved from Malaya to 37 Sea Zone
                1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Philippines to Shantung
                14 fighters and 8 tactical_bombers moved from 35 Sea Zone to Japan
                1 bomber moved from 22 Sea Zone to Japan
                1 armour and 5 mech_infantrys moved from Manchuria to Shantung
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shantung
                1 submarine moved from 37 Sea Zone to 75 Sea Zone
                2 destroyers moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 bomber moved from 46 Sea Zone to Philippines
                1 destroyer moved from 35 Sea Zone to 18 Sea Zone
                1 armour and 4 mech_infantrys moved from India to Yunnan

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 36 Sea Zone
                2 infantry and 1 mech_infantry placed in India
                3 mech_infantrys placed in Shantung
                3 fighters and 7 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs

    Combat Hit Differential Summary :

    ANZAC : -0.33
        Americans : 0.83
        Russians : 0.33
        Japanese : -1.17

    triplea_42254_Jap22.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 fighters, 9 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 22 Sea Zone
                1 bomber moved from Japan to 22 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 bomber moved from Kwangsi to 46 Sea Zone
                1 mech_infantry moved from Tsinghai to Vologda
                1 mech_infantry moved from Kansu to Vologda
                1 bomber moved from Shensi to Vologda
                1 submarine moved from 35 Sea Zone to 46 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 72 Sea Zone
                Battle in 46 Sea Zone
                    Japanese attack with 1 bomber and 2 submarines
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win, taking 72 Sea Zone from British with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 22 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 bomber and 1 destroyer in 22 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Vologda
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 armour and 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 2 : 0/3 hits, 1.00 expected hits
                        Russians roll dice for 1 armour and 1 infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits
                        1 mech_infantry owned by the Japanese lost in Vologda
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Vologda, round 3 : 0/2 hits, 0.83 expected hits
                        Russians roll dice for 1 armour and 1 infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits
                        1 mech_infantry owned by the Japanese lost in Vologda
                    retreated to Vologda
                    Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Japanese
                1 bomber moved from Vologda to Suiyuyan
                1 mech_infantry moved from Olgiy to Kansu
                1 mech_infantry moved from Szechwan to Tsinghai
                1 mech_infantry moved from Yunnan to Szechwan
                1 artillery moved from Shan State to Yunnan
                3 fighters moved from India to Shantung
                2 bombers moved from India to Kwangsi
                1 infantry moved from Malaya to 37 Sea Zone
                1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Philippines to Shantung
                14 fighters and 8 tactical_bombers moved from 35 Sea Zone to Japan
                1 bomber moved from 22 Sea Zone to Japan
                1 armour and 5 mech_infantrys moved from Manchuria to Shantung
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shantung
                1 submarine moved from 37 Sea Zone to 75 Sea Zone
                2 destroyers moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 bomber moved from 46 Sea Zone to Philippines
                1 destroyer moved from 35 Sea Zone to 18 Sea Zone
                1 armour and 4 mech_infantrys moved from India to Yunnan

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 36 Sea Zone
                2 infantry and 1 mech_infantry placed in India
                3 mech_infantrys placed in Shantung
                3 fighters and 7 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    ANZAC : -0.33
        Americans : 0.83
        Russians : 0.33
        Japanese : -1.17

    triplea_42254_Jap22.tsvg


  • @JWW:

    longest game I have ever played

    Same. My previous longest was 18… and I thought that one was a marathon :-P.


  • I might not get a move into until Monday due to work and travel…FYI…


  • @BobbaRossa, I will get to this tomorrow


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 1:03:58 PM
    Savegame


  • TripleA Move Summary: Americans round 22

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            11 fighters moved from 17 Sea Zone to 6 Sea Zone
            4 bombers moved from Midway to 6 Sea Zone
            2 bombers moved from Wake Island to 18 Sea Zone
            1 submarine moved from 23 Sea Zone to 18 Sea Zone
            9 fighters moved from 17 Sea Zone to 6 Sea Zone
            2 fighters moved from 17 Sea Zone to 18 Sea Zone
            1 artillery and 1 infantry moved from Eastern Persia to Persia
            3 fighters moved from West India to Persia
            5 fighters moved from Russia to Persia
    

    Savegame


  • TripleA Turn Summary: Americans round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            11 fighters moved from 17 Sea Zone to 6 Sea Zone
            4 bombers moved from Midway to 6 Sea Zone
            2 bombers moved from Wake Island to 18 Sea Zone
            1 submarine moved from 23 Sea Zone to 18 Sea Zone
            9 fighters moved from 17 Sea Zone to 6 Sea Zone
            2 fighters moved from 17 Sea Zone to 18 Sea Zone
            1 artillery and 1 infantry moved from Eastern Persia to Persia
            3 fighters moved from West India to Persia
            5 fighters moved from Russia to Persia
    
        Combat - Americans
            Battle in Guam
            Battle in 6 Sea Zone
                Americans attack with 4 bombers, 20 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Guam from Japanese, taking 6 Sea Zone from Japanese with 4 bombers, 20 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 2 bombers, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers and 2 fighters in 18 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Persia
                Americans attack with 1 artillery, 8 fighters and 1 infantry
                Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 artillery, 8 fighters and 1 infantry in Persia, round 2 : 4/10 hits, 4.67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia
                Americans win, taking Persia from Germans with 1 artillery and 8 fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            3 fighters moved from Persia to West India
            1 artillery and 2 infantry moved from West India to Eastern Persia
            5 fighters moved from Persia to Eastern Persia
            3 aaGuns, 3 carriers, 1 destroyer, 6 fighters, 18 infantry and 12 transports moved from 110 Sea Zone to 92 Sea Zone
            1 aaGun and 9 infantry moved from 92 Sea Zone to Algeria
            6 infantry moved from Morocco to Algeria
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 artilleries, 1 battleship, 12 carriers, 2 cruisers, 6 destroyers, 2 fighters, 4 infantry, 1 marine, 7 submarines and 3 transports moved from 17 Sea Zone to 33 Sea Zone
            2 artilleries, 4 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            2 bombers moved from 18 Sea Zone to Caroline Islands
            2 fighters moved from 18 Sea Zone to 33 Sea Zone
            4 bombers and 20 fighters moved from 6 Sea Zone to 33 Sea Zone
            4 bombers moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Midway to Caroline Islands
            1 fighter moved from Wake Island to Caroline Islands
            6 bombers moved from Western United States to Gibraltar
    
        Place Units - Americans
            1 carrier, 1 destroyer and 6 submarines placed in 10 Sea Zone
            2 infantry placed in Eastern United States
            3 mech_infantrys placed in West India
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Americans : 1.33
    Japanese : -0.67
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 6 bombers, 2 fighters, 1 harbour, 4 infantry and 1 marine
    Marshall Islands : 1 flag
    Queensland : 1 mech_infantry
    Guam : 1 airfield and 2 infantry
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
    Midway : 1 airfield
    33 Sea Zone : 1 battleship, 12 carriers, 2 cruisers, 6 destroyers, 22 fighters, 7 submarines and 3 transports
    22 Sea Zone : 1 flag
    21 Sea Zone : 1 transport
    10 Sea Zone : 1 carrier, 1 destroyer and 6 submarines
    18 Sea Zone : 1 submarine
    17 Sea Zone : 1 flag
    6 Sea Zone : 1 flag, 1 submarine
    54 Sea Zone : 1 flag
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
    West India : 1 flag, 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 3 fighters, 16 infantry and 3 mech_infantrys
    Gibraltar : 6 bombers
    Algeria : 1 aaGun and 15 infantry
    125 Sea Zone : 1 flag
    92 Sea Zone : 3 carriers, 2 destroyers, 5 fighters and 15 transports
    Eastern Persia : 1 artillery, 5 fighters and 2 infantry
    101 Sea Zone : 1 transport
    83 Sea Zone : 1 carrier
    Brazil : 1 flag
    Persia : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
    

    Production/PUs Summary :

    Germans : 55 / 90
    Russians : 16 / 16
    Japanese : 78 / 88
    Americans : 56 / 81
    Chinese : 0 / 2
    British : 26 / 29
    UK_Pacific : 0 / 0
    Italians : 17 / 29
    ANZAC : 11 / 14
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: British round 22

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22
    
        Purchase Units - British
            British buy 1 aaGun, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from West India to Egypt
            1 armour moved from Russia to Urals
                  Russians take Urals from Japanese
            1 infantry moved from Turkmenistan to Kazakhstan
                  Russians take Kazakhstan from Germans
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            11 fighters moved from 17 Sea Zone to 6 Sea Zone
            4 bombers moved from Midway to 6 Sea Zone
            2 bombers moved from Wake Island to 18 Sea Zone
            1 submarine moved from 23 Sea Zone to 18 Sea Zone
            9 fighters moved from 17 Sea Zone to 6 Sea Zone
            2 fighters moved from 17 Sea Zone to 18 Sea Zone
            1 artillery and 1 infantry moved from Eastern Persia to Persia
            3 fighters moved from West India to Persia
            5 fighters moved from Russia to Persia
    
        Combat - Americans
            Battle in Guam
            Battle in 6 Sea Zone
                Americans attack with 4 bombers, 20 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Guam from Japanese, taking 6 Sea Zone from Japanese with 4 bombers, 20 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 2 bombers, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers and 2 fighters in 18 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Persia
                Americans attack with 1 artillery, 8 fighters and 1 infantry
                Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 artillery, 8 fighters and 1 infantry in Persia, round 2 : 4/10 hits, 4.67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia
                Americans win, taking Persia from Germans with 1 artillery and 8 fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            3 fighters moved from Persia to West India
            1 artillery and 2 infantry moved from West India to Eastern Persia
            5 fighters moved from Persia to Eastern Persia
            3 aaGuns, 3 carriers, 1 destroyer, 6 fighters, 18 infantry and 12 transports moved from 110 Sea Zone to 92 Sea Zone
            1 aaGun and 9 infantry moved from 92 Sea Zone to Algeria
            6 infantry moved from Morocco to Algeria
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 artilleries, 1 battleship, 12 carriers, 2 cruisers, 6 destroyers, 2 fighters, 4 infantry, 1 marine, 7 submarines and 3 transports moved from 17 Sea Zone to 33 Sea Zone
            2 artilleries, 4 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            2 bombers moved from 18 Sea Zone to Caroline Islands
            2 fighters moved from 18 Sea Zone to 33 Sea Zone
            4 bombers and 20 fighters moved from 6 Sea Zone to 33 Sea Zone
            4 bombers moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Midway to Caroline Islands
            1 fighter moved from Wake Island to Caroline Islands
            6 bombers moved from Western United States to Gibraltar
    
        Place Units - Americans
            1 carrier, 1 destroyer and 6 submarines placed in 10 Sea Zone
            2 infantry placed in Eastern United States
            3 mech_infantrys placed in West India
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 83 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from West India to Egypt
            1 armour moved from Russia to Urals
                  Russians take Urals from Japanese
            1 infantry moved from Turkmenistan to Kazakhstan
                  Russians take Kazakhstan from Germans
    
        Combat - British
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Egypt causes 4 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Egypt to Belgian Congo
            8 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            3 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from Eastern Persia to Persia
            2 infantry moved from West India to Eastern Persia
            3 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries moved from United Kingdom to 110 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 7 infantry and 5 transports moved from 110 Sea Zone to 92 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            2 fighters moved from United Kingdom to 91 Sea Zone
    
        Place Units - British
            1 aaGun and 2 infantry placed in United Kingdom
            2 infantry placed in Scotland
            1 bomber placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5
            British collect 25 PUs (1 lost to blockades); end with 25 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Americans : 1.33
    AA fire in Egypt : : -0.17
    Japanese : -0.67
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 6 bombers, 2 fighters, 1 harbour, 4 infantry and 1 marine
    Marshall Islands : 1 flag
    Queensland : 1 mech_infantry
    Guam : 1 airfield and 2 infantry
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
    Midway : 1 airfield
    Kazakhstan : 1 infantry
    33 Sea Zone : 1 battleship, 12 carriers, 2 cruisers, 6 destroyers, 22 fighters, 7 submarines and 3 transports
    22 Sea Zone : 1 flag
    21 Sea Zone : 1 transport
    10 Sea Zone : 1 carrier, 1 destroyer and 6 submarines
    18 Sea Zone : 1 submarine
    17 Sea Zone : 1 flag
    6 Sea Zone : 1 flag, 1 submarine
    54 Sea Zone : 1 flag
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
    West India : 5 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_minor, 3 fighters, 24 infantry and 3 mech_infantrys
    Belgian Congo : 3 armour and 1 bomber
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 airfield, 6 bombers, 2 fighters and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Union of South Africa : 1 bomber, 1 factory_minor and 1 harbour
    Scotland : 1 airfield, 1 factory_minor and 2 infantry
    United Kingdom : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
    Anglo Egyptian Sudan : 8 infantry and 3 mech_infantrys
    Algeria : 1 aaGun and 15 infantry
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Urals : 1 armour
    125 Sea Zone : 1 flag
    80 Sea Zone : 1 flag
    70 Sea Zone : 1 flag
    106 Sea Zone : 1 flag
    92 Sea Zone : 2 aaGuns, 2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 8 fighters, 16 infantry and 20 transports
    Eastern Persia : 1 flag, 2 artilleries, 5 fighters and 4 infantry
    101 Sea Zone : 1 transport
    Brazil : 1 flag
    Persia : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    91 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
    

    Production/PUs Summary :

    Germans : 54 / 90
    Russians : 18 / 16
    Japanese : 77 / 88
    Americans : 56 / 81
    Chinese : 0 / 2
    British : 26 / 28
    UK_Pacific : 0 / 0
    Italians : 17 / 29
    ANZAC : 11 / 14
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:14:08 AM
    Savegame


  • TripleA Turn Summary: Italians round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            2 infantry moved from Bessarabia to Western Ukraine
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
            2 fighters moved from Greece to Western Ukraine
            3 fighters moved from Southern Italy to Ukraine
    
        Combat - Italians
            Battle in Malta
            Battle in Ukraine
                Italians attack with 1 artillery, 3 fighters and 2 infantry
                Russians defend with 1 factory_minor and 2 mech_infantrys
                    Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Ukraine, round 2 : 1/6 hits, 2.33 expected hits
                    Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                    Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Ukraine, round 3 : 4/5 hits, 2.17 expected hits
                    Russians roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                Italians win, taking Malta from British, taking Ukraine from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 2
                Casualties for Italians: 2 infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Western Ukraine
                Italians attack with 2 fighters and 2 infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            3 fighters moved from Ukraine to Bessarabia
            2 fighters moved from Western Ukraine to Bessarabia
            1 destroyer moved from 95 Sea Zone to 93 Sea Zone
            1 destroyer moved from 95 Sea Zone to 94 Sea Zone
            1 submarine moved from 95 Sea Zone to 81 Sea Zone
            1 infantry moved from Normandy Bordeaux to France
            2 aaGuns, 1 artillery and 16 infantry moved from Northern Italy to Southern Italy
            1 aaGun and 3 infantry moved from Western Germany to Northern Italy
            1 aaGun and 4 infantry moved from Germany to Western Germany
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
            Italians undo move 2.
            1 artillery and 2 infantry placed in Northern Italy
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Russians : 1.67
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 23

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 23
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 23
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 destroyer, 2 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Iraq to Persia
            2 armour moved from Caucasus to Persia
            2 armour moved from Caucasus to Volgograd
            1 armour and 1 mech_infantry moved from Caucasus to Rostov
            1 mech_infantry moved from Baltic States to Bryansk
                  Germans take Bryansk from Russians
            2 mech_infantrys moved from Baltic States to Smolensk
            1 mech_infantry moved from Belarus to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour and 2 mech_infantrys moved from Novgorod to Vologda
            1 bomber moved from Greece to Kazakhstan
            1 bomber moved from Greece to Volgograd
            2 bombers moved from Western Germany to Smolensk
            1 bomber moved from Novgorod to Rostov
            2 bombers moved from Novgorod to Vologda
            1 armour moved from Caucasus to Kazakhstan
    
        Combat - Germans
            Battle in Persia
                Germans attack with 2 armour and 3 mech_infantrys
                British defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 armour and 3 mech_infantrys in Persia, round 2 : 2/5 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                Germans win, taking Persia from Americans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 artillery
                Casualties for British: 1 infantry
            Battle in Volgograd
                Germans attack with 2 armour and 1 bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 armour and 1 bomber in Volgograd, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 armour and 1 bomber
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 2 : 0/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 3 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Smolensk
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Smolensk, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 armour, 2 bombers and 2 mech_infantrys
                Russians defend with 1 armour and 1 infantry
                    Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Vologda, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour and 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Vologda to Novgorod
            4 armour and 18 mech_infantrys moved from Karelia to Belarus
            1 mech_infantry moved from Baltic States to Belarus
            2 bombers moved from Smolensk to Novgorod
            1 bomber moved from Rostov to Novgorod
            1 bomber moved from Volgograd to Novgorod
            1 bomber moved from Kazakhstan to Romania
            3 armour and 7 mech_infantrys moved from Germany to Romania
            3 artilleries and 7 infantry moved from Finland to Karelia
            1 bomber, 6 fighters and 4 tactical_bombers moved from Western Germany to Southern Italy
            4 mech_infantrys moved from Western Germany to Southern Italy
            3 mech_infantrys moved from Egypt to Iraq
            5 infantry moved from Egypt to Trans-Jordan
            3 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary
            2 aaGuns moved from Germany to Western Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            3 mech_infantrys placed in Iraq
            1 destroyer placed in 113 Sea Zone
            1 armour and 2 mech_infantrys placed in Novgorod
            3 armour and 7 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
            Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Americans : 0.33
    Russians : -1.83
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 23

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 23
    
        Purchase Units - Russians
            Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 bomber moved from Russia to 94 Sea Zone
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 artillery and 1 infantry moved from Tambov to Volgograd
            1 artillery and 1 infantry moved from Tambov to Rostov
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Tambov to Volgograd
            1 infantry moved from Russia to Vologda
            1 infantry moved from Tambov to Bryansk
            1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
            1 fighter moved from Tambov to Rostov
            1 fighter moved from Tambov to Bryansk
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Kazakhstan
            1 mech_infantry moved from Tambov to Kazakhstan
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Japanese
    

    Combat Hit Differential Summary :

    Savegame

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