Sorry i didnt read this before. Sure, just keep max defence.
If I hit 2+ on the next round and you hit only 1 keep the battleship
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from Morocco to Algeria
1 artillery moved from British Columbia to 1 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 fighter and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
Combat - Americans
Germans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Aleutian Islands, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery and 1 mech_infantry in Aleutian Islands, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Algeria
Americans attack with 3 infantry and 3 mech_infantrys
Italians defend with 2 infantry
Americans roll dice for 3 infantry and 3 mech_infantrys in Algeria, round 2 : 1/6 hits, 1,00 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Algeria
Americans roll dice for 3 infantry and 3 mech_infantrys in Algeria, round 3 : 0/6 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 infantry and 3 mech_infantrys in Algeria, round 4 : 1/6 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters; Italians defend with 1 fighter
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 91 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits
Combat Hit Differential Summary :
Italians : -0,33
Americans : -0,17
Japanese : 0,33
OOL?
I am on my phone now. I think you have two hits? If so kill the CV but regardless max D, losing the fats last
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - British
4 fighters moved from Morocco to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 fighter moved from India to 41 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber moved from India to Burma
1 artillery and 6 infantry moved from Iraq to Trans-Jordan
1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry moved from Syria to Trans-Jordan
argh, the US attack went horrible. Let’s see if Britain can finish them!
Scramble?
argh, the US attack went horrible. Let’s see if Britain can finish them!
Scramble?
full scramble, Max D keeping the BB until the end please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from Morocco to Algeria
1 artillery moved from British Columbia to 1 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 fighter and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
Combat - Americans
Germans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Aleutian Islands, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery and 1 mech_infantry in Aleutian Islands, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Algeria
Americans attack with 3 infantry and 3 mech_infantrys
Italians defend with 2 infantry
Americans roll dice for 3 infantry and 3 mech_infantrys in Algeria, round 2 : 1/6 hits, 1,00 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Algeria
Americans roll dice for 3 infantry and 3 mech_infantrys in Algeria, round 3 : 0/6 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 infantry and 3 mech_infantrys in Algeria, round 4 : 1/6 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters; Italians defend with 1 fighter
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 91 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 3 fighters in 91 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 91 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits
Germans roll dice for 3 fighters in 91 Sea Zone, round 3 : 3/3 hits, 2,00 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 91 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 cruiser and 3 fighters remaining. Battle score for attacker is -42
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Casualties for Germans: 1 carrier
Battle in 91 Sea Zone
Germans defend with 1 battleship, 1 cruiser and 2 fighters; Italians defend with 1 fighter
Germans win with 1 battleship, 1 cruiser and 3 fighters remaining. Battle score for attacker is -42
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Casualties for Germans: 1 carrier
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
4 fighters owned by the Germans forced to land in Gibraltar
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to New Guinea
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier, 3 destroyers and 2 transports placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Shensi
1 fighter and 1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 artilleries in Shensi, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
4 fighters moved from Morocco to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 fighter moved from India to 41 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber moved from India to Burma
1 artillery and 6 infantry moved from Iraq to Trans-Jordan
1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry moved from Syria to Trans-Jordan
Combat - British
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Trans-Jordan
British attack with 1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/13 hits, 3,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 91 Sea Zone
British attack with 4 fighters and 1 submarine
Germans defend with 1 battleship, 1 cruiser and 3 fighters
British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 4 fighters in 91 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Germans roll dice for 2 fighters in 91 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 91 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
1 fighter owned by the Germans, 1 submarine owned by the British, 1 cruiser owned by the Germans and 2 fighters owned by the British lost in 91 Sea Zone
British roll dice for 2 fighters in 91 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 battleship and 1 fighter in 91 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
1 battleship owned by the Germans, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 16
Casualties for British: 3 fighters and 1 submarine
Casualties for Germans: 1 battleship, 1 cruiser and 2 fighters
Non Combat Move - British
1 fighter moved from 91 Sea Zone to United Kingdom
1 fighter moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 fighter moved from 41 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Burma to Persia
4 mech_infantrys moved from India to Eastern Persia
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to Rhodesia
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Italian Somaliland to Kenya
1 transport moved from 60 Sea Zone to 74 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,6,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1,50
Italians : -1,00
British : -0,67
Americans : -1,83
Chinese : -0,00
Japanese : 0,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 8 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
2 infantry moved from Egypt to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Algeria
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Ukraine to Russia
2 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Gibraltar to Algeria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 8 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
2 infantry moved from Egypt to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Algeria
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Ukraine to Russia
2 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Gibraltar to Algeria
Combat - Italians
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Americans defend with 2 infantry and 3 mech_infantrys
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Algeria, round 2 : 5/8 hits
Americans roll dice for 2 infantry and 3 mech_infantrys in Algeria, round 2 : 0/5 hits
3 mech_infantrys owned by the Americans and 2 infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 armour, 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 18
Casualties for Americans: 2 infantry and 3 mech_infantrys
Non Combat Move - Italians
1 carrier and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Algeria to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 aaGun, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 mech_infantry moved from Alexandria to Tobruk
1 infantry moved from Ukraine to Rostov
1 bomber moved from Russia to Ukraine
Place Units - Italians
2 transports placed in 97 Sea Zone
Italians undo move 1.
2 transports placed in 95 Sea Zone
3 infantry placed in Ukraine
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 aaGun and 4 infantry
Gibraltar : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Egypt : 1 flag, 1 harbour
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag, 1 armour, 1 artillery and 4 infantry
Tunisia : 1 flag
Tobruk : 1 mech_infantry
Northern Italy : 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Rostov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 5 infantry and 2 mech_infantrys
95 Sea Zone : 2 transports
Crete : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
92 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 3 transports
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 46 / 74
Russians : 21 / 30
Japanese : 64 / 74
Americans : 53 / 75
Chinese : 4 / 6
British : 33 / 34
UK_Pacific : 7 / 9
Italians : 24 / 37
ANZAC : 10 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to French Central Africa
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 artillery and 3 infantry moved from Ukraine to Western Ukraine
1 armour moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 bomber moved from France to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 artillery and 3 infantry moved from Ukraine to Western Ukraine
1 armour moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 bomber moved from France to Western Ukraine
Combat - Germans
Battle in Volgograd
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 0/5 hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 3 : 1/2 hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 2/4 hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 4 : 0/2 hits
2 mech_infantrys owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery, 1 bomber and 4 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Western Ukraine, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits
1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Western Ukraine, round 3 : 2/6 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Belarus
Germans attack with 1 armour and 4 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 armour and 4 mech_infantrys in Belarus, round 2 : 1/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 3 : 1/4 hits
Russians roll dice for 2 artilleries in Belarus, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 4 : 2/3 hits
Russians roll dice for 1 artillery in Belarus, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 2 infantry in Archangel, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
Germans roll dice for 2 infantry in Archangel, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits
Germans roll dice for 2 infantry in Archangel, round 6 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
2 fighters moved from France to Gibraltar
2 bombers moved from Gibraltar to Southern Italy
3 submarines moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from Northern Italy to Southern France
2 aaGuns moved from Northern Italy to Southern France
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
1 fighter placed in France
3 infantry placed in Novgorod
6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Changing ownership of Morocco from Americans to Germans
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Morocco: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from Egypt: 1 artillery and 1 infantry
EDIT: Changing PUs for Germans from 81 to 82
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Gibraltar : 1 artillery, 2 fighters and 1 infantry
Egypt : 1 artillery
Malta : 1 flag
Morocco : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 1 fighter
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 1 factory_major and 6 mech_infantrys
Southern Italy : 2 bombers
Belarus : 1 flag, 1 armour and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 aaGun, 9 armour, 1 bomber, 1 fighter, 10 infantry, 22 mech_infantrys and 1 tactical_bomber
Western Ukraine : 1 flag, 1 aaGun, 1 armour, 1 artillery and 3 infantry
Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag
125 Sea Zone : 1 submarine
93 Sea Zone : 1 carrier, 1 destroyer and 1 transport
109 Sea Zone : 1 submarine
92 Sea Zone : 3 submarines and 1 transport
Northwest Persia : 1 flag, 1 mech_infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 53 / 82
Russians : 15 / 30
Japanese : 64 / 74
Americans : 52 / 75
Chinese : 4 / 6
British : 33 / 34
UK_Pacific : 7 / 9
Italians : 24 / 37
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 26 PUs;
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 armour moved from Russia to Volgograd
1 infantry moved from Samara to Volgograd
1 artillery and 2 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Northwest Persia
3 infantry moved from Smolensk to Archangel
1 fighter moved from Bryansk to Archangel
2 infantry moved from Smolensk to Belarus
2 artilleries and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour and 3 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 armour and 3 infantry in Volgograd, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour and 3 infantry in Volgograd, round 3 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 2/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Northwest Persia
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Northwest Persia
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 fighter
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0,83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
4 aaGuns, 4 armour, 8 artilleries, 22 infantry and 4 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
2 aaGuns and 9 infantry moved from Samara to Russia
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 tactical_bomber moved from Northwest Persia to Persia
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -1,83
Italians : -0,33
Russians : 2,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 4 Sea Zone to 8 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Sakha to Buryatia
1 infantry moved from Amur to Buryatia
1 fighter moved from Amur to Buryatia
1 mech_infantry moved from Manchuria to Buryatia
1 mech_infantry moved from Manchuria to Ulaanbaatar
1 armour moved from Buyant-Uhaa to Ulaanbaatar
1 mech_infantry moved from Chahar to Ulaanbaatar
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Kweichow to Burma
1 tactical_bomber moved from French Indo China to Burma
1 infantry and 1 marine moved from Java to 42 Sea Zone
1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 infantry and 1 marine moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 4 Sea Zone to 8 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Sakha to Buryatia
1 infantry moved from Amur to Buryatia
1 fighter moved from Amur to Buryatia
1 mech_infantry moved from Manchuria to Buryatia
1 mech_infantry moved from Manchuria to Ulaanbaatar
1 armour moved from Buyant-Uhaa to Ulaanbaatar
1 mech_infantry moved from Chahar to Ulaanbaatar
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Kweichow to Burma
1 tactical_bomber moved from French Indo China to Burma
1 infantry and 1 marine moved from Java to 42 Sea Zone
1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 infantry and 1 marine moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine and 2 transports
Japanese roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 8 Sea Zone
2 transports owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine and 2 transports
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Burma
Japanese attack with 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Burma, round 2 : 0/3 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 infantry and 2 tactical_bombers in Burma, round 3 : 0/3 hits
UK_Pacific roll dice for 2 infantry in Burma, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Burma
retreated to Burma
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in New Guinea
Japanese attack with 1 infantry and 1 marine
Americans defend with 1 bomber
Japanese roll dice for 1 infantry and 1 marine in New Guinea, round 2 : 0/2 hits
ANZAC roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 1 marine in New Guinea, round 3 : 0/2 hits
ANZAC roll dice for 1 bomber in New Guinea, round 3 : 0/1 hits
Japanese roll dice for 1 infantry and 1 marine in New Guinea, round 4 : 1/2 hits
ANZAC roll dice for 1 bomber in New Guinea, round 4 : 0/1 hits
1 bomber owned by the Americans lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 infantry and 1 marine remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Buryatia
Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Buryatia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Buryatia, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ulaanbaatar
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Ulaanbaatar, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Ulaanbaatar
Japanese roll dice for 1 armour and 1 mech_infantry in Ulaanbaatar, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Ulaanbaatar, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 4 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Ulaanbaatar, round 5 : 1/2 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
2 bombers moved from Anhwe to French Indo China
1 artillery moved from French Indo China to Yunnan
2 tactical_bombers moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from Siberia to Amur
1 fighter moved from Buryatia to Jehol
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Anhwe to Kweichow
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
Japanese undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Jehol : 1 flag, 1 fighter and 1 infantry
Manchuria : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 aaGun and 1 mech_infantry
Hunan : 1 flag, 1 artillery
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 1 infantry and 1 marine
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag, 2 infantry and 1 mech_infantry
French Indo China : 1 flag, 1 aaGun, 1 artillery, 2 bombers, 1 factory_minor, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Celebes : 1 flag, 2 infantry
Java : 1 flag
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine, 3 tactical_bombers and 1 transport
46 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 transport
39 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
8 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 49 / 82
Russians : 21 / 29
Japanese : 66 / 74
Americans : 52 / 75
Chinese : 3 / 6
British : 33 / 34
UK_Pacific : 6 / 9
Italians : 22 / 37
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
fyi….I am traveling so my play will be slower
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 marine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to New Guinea
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 battleship, 2 carriers, 3 cruisers and 2 destroyers
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 battleship, 2 carriers, 3 cruisers and 2 destroyers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in New Guinea
Americans attack with 3 fighters, 1 marine and 1 tactical_bomber
Japanese defend with 1 infantry and 1 marine
Americans roll dice for 3 fighters, 1 marine and 1 tactical_bomber in New Guinea, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 1 infantry and 1 marine in New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 marine owned by the Japanese and 1 marine owned by the Americans lost in New Guinea
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry and 1 marine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 armour moved from British Columbia to Western United States
1 infantry moved from Suriname to French Guiana
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
4 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 fighter and 1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Shensi to Szechwan
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
retreated to Suiyuyan
Japanese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Iraq to Caucasus
British take Northwest Persia from Germans
Russians take Caucasus from Germans
1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
3 artilleries and 5 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 transport moved from 74 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
Combat - British
Battle in French Madagascar
Battle in Egypt
British attack with 1 armour, 6 artilleries, 12 infantry and 1 mech_infantry
Germans defend with 1 artillery; Italians defend with 1 harbour
British roll dice for 1 armour, 6 artilleries, 12 infantry and 1 mech_infantry in Egypt, round 2 : 6/20 hits, 5,67 expected hits
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Egypt
British win, taking French Madagascar from Neutral_Axis, taking Egypt from Italians with 1 armour, 6 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 infantry and 2 mech_infantrys in Shan State, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry and 2 mech_infantrys in Shan State, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Yunnan to India
3 infantry moved from Persia to Northwest Persia
1 artillery and 4 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Persia to India
Place Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
2 infantry placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
British collect 32 PUs (5 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0,67
Italians : -0,33
Americans : 1,17
Chinese : -1,00
Japanese : -1,67
Just pushing it to the top in case it gets lost. Safe travels!
Just pushing it to the top in case it gets lost. Safe travels!
sorry for the extended delay, I will get to this today. Traveling back tomorrow, so will be back to normal play soon.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
2 infantry moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Bryansk
2 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Ukraine to Rostov