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18L JDOW Axis vs majikforce BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - Russians
1 armour moved from Burma to Szechwan
1 armour moved from Burma to Szechwan
1 infantry moved from Novosibirsk to Kazakhstan
3 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
6 infantry moved from Archangel to VologdaCombat - Russians
Battle in Kazakhstan
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 mech_infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Kazakhstan
Russians roll dice for 3 fighters and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits
Germans roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Kazakhstan
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 6 infantry
Germans defend with 3 artilleries
Russians roll dice for 6 infantry in Vologda, round 2 : 1/6 hits
Germans roll dice for 3 artilleries in Vologda, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians roll dice for 5 infantry in Vologda, round 3 : 0/5 hits
Germans roll dice for 2 artilleries in Vologda, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 4 infantry in Vologda, round 4 : 1/4 hits
Germans roll dice for 2 artilleries in Vologda, round 4 : 0/2 hits
1 artillery owned by the Germans lost in Vologda
Russians roll dice for 4 infantry in Vologda, round 5 : 0/4 hits
Germans roll dice for 1 artillery in Vologda, round 5 : 0/1 hits
Russians roll dice for 4 infantry in Vologda, round 6 : 1/4 hits
Germans roll dice for 1 artillery in Vologda, round 6 : 0/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 artilleries
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 artillery and 5 infantry moved from Kansu to Novosibirsk
3 fighters and 1 tactical_bomber moved from Kazakhstan to Novosibirsk
2 aaGuns and 12 infantry moved from Korea to ManchuriaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 18 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from French Indo China to 37 Sea Zone
1 infantry moved from French Indo China to Kwangsi
3 fighters moved from French Indo China to Kwangsi
2 tactical_bombers moved from French Indo China to Kwangsi
2 battleships moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
3 fighters moved from India to Iraq
2 tactical_bombers moved from India to Iraq
2 infantry moved from India to West India
1 fighter moved from French Indo China to West India
1 tactical_bomber moved from French Indo China to West India
1 tactical_bomber moved from French Indo China to Kwangsi
1 armour, 14 infantry and 5 mech_infantrys moved from Jehol to ChaharCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 80 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 1 transport
British defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 2 battleships, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Iraq
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 4/7 hits, 3,17 expected hits
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Iraq
Japanese win, taking Iraq from British with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in West India
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 2/4 hits, 1,50 expected hits
UK_Pacific roll dice for 2 mech_infantrys in West India, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Chahar
Japanese attack with 1 armour, 14 infantry and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 14 infantry and 5 mech_infantrys in Chahar, round 2 : 7/20 hits, 3,67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 2 infantry; Chinese defend with 1 harbour
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/7 hits, 3,67 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kwangsi
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Iraq to 80 Sea Zone
3 infantry and 1 mech_infantry moved from India to 39 Sea Zone
4 carriers, 3 infantry, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from West India to India
1 tactical_bomber moved from West India to India
3 fighters moved from French Indo China to 80 Sea Zone
1 fighter moved from 37 Sea Zone to French Indo China
3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China
3 fighters moved from Japan to French Indo China
1 aaGun moved from Jehol to ChaharPlace Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,5,1,3,1,2
Japanese collect 16 PUs (18 lost to blockades); end with 34 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
British : -0,83
Chinese : 0,00
UK_Pacific : -0,67
Japanese : 3,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Gibraltar to 93 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
2 artilleries moved from Manchuria to Jehol
Chinese take Jehol from Japanese
6 infantry moved from Manchuria to Jehol
1 armour moved from Manchuria to Anhwe
1 armour moved from Manchuria to Anhwe
3 armour moved from Korea to Jehol
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 infantry moved from Malaya to Shan State
Americans take Shan State from Japanese
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 carrier and 2 fighters moved from 21 Sea Zone to 44 Sea Zone
5 fighters moved from Yunnan to Novosibirsk
1 fighter moved from Yunnan to NovosibirskCombat - Americans
Battle in Celebes
Battle in Marianas
Battle in 93 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking Celebes from Japanese, taking Marianas from Japanese, taking 93 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits
2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 2 artilleries and 1 fighter in Normandy Bordeaux, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from 93 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
3 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 1 cruiser, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 armour and 4 mech_infantrys moved from Alexandria to Egypt
1 artillery moved from Tobruk to Alexandria
2 artilleries and 1 infantry moved from Algeria to Tunisia
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Korea to Kansu
1 tactical_bomber moved from Philippines to Szechwan
3 bombers moved from Philippines to KansuPlace Units - Americans
1 factory_minor placed in Kwangtung
1 submarine and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 bomber and 2 fighters placed in Eastern United States
3 armour placed in KoreaTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to AnhweNon Combat Move - Chinese
3 infantry moved from Hopei to Suiyuyan
2 infantry moved from Shensi to Suiyuyan
2 infantry moved from Kweichow to Hopei
2 infantry moved from Hunan to YunnanPlace Units - Chinese
1 infantry placed in Kwangsi
2 infantry placed in Kansu
2 infantry placed in Hopei
1 infantry placed in Anhwe
1 infantry placed in Hopei
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUsPurchase Units - British
British buy 1 aaGun, 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from Persia to Iraq
1 submarine moved from 105 Sea Zone to 125 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to 99 Sea Zone
1 battleship moved from 81 Sea Zone to 99 Sea Zone
6 fighters and 1 tactical_bomber moved from Persia to IraqCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Iraq
British attack with 6 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 4/9 hits
Japanese roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Japanese with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 99 Sea Zone
British attack with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 battleship
British roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 battleship in 99 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 battleship owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Italians with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Italians: 1 battleshipNon Combat Move - British
1 bomber moved from 99 Sea Zone to Egypt
1 fighter moved from 99 Sea Zone to Cyprus
1 tactical_bomber moved from 99 Sea Zone to Cyprus
6 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Gibraltar to Egypt
2 fighters moved from Holland Belgium to 110 Sea ZonePlace Units - British
1 aaGun and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,6,3,2,3,3,1,3,4,6,1,2,2,1,3,2,5,2,6
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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Those extra transports for Japan are now coming back to haunt me! :-D I should’ve killed them when I had the chance :wink: Your Atlantic wall dice have been excellent! Really threw a wrench into the machine.
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I dont habe the map open at the moment. When could you have killed my japanese transports?
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I dont habe the map open at the moment. When could you have killed my japanese transports?
I was just joking. But I was referring to when you asked for an edit to move them after about 2 days after you posted and I allowed it. If I had been quicker with taking my turn they would’ve been dead.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
1 fighter moved from Caucasus to Iraq
2 fighters moved from Southern Italy to Iraq
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in Persia
Italians attack with 1 bomber and 1 fighter
British defend with 1 factory_minor; French defend with 1 infantry
Italians roll dice for 1 bomber and 1 fighter in Persia, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 fighter owned by the Italians lost in Persia
Italians win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for French: 1 infantry
Battle in Iraq
Italians attack with 3 fighters and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 3 fighters and 2 mech_infantrys in Iraq, round 2 : 1/5 hits, 1,83 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 99 Sea Zone
Italians attack with 2 fighters
British defend with 1 battleship
Italians roll dice for 2 fighters in 99 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 battleship in 99 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 battleship owned by the British and 1 fighter owned by the Italians lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Casualties for British: 1 battleship
Battle in 93 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 submarine
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyerNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber moved from Persia to Northwest Persia
1 aaGun moved from Caucasus to Northwest Persia
1 fighter moved from Iraq to Caucasus
2 fighters moved from Iraq to Northwest Persia
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
3 mech_infantrys moved from Yugoslavia to BessarabiaPlace Units - Italians
1 armour, 1 fighter and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -1,33
British : 0,67
Americans : 0,83 -
No Italian killers left this time :evil:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Yunnan: 2 fighters
EDIT: Adding units owned by ANZAC to Novosibirsk: 2 fighters
EDIT: Turning off Edit ModeCombat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 12 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
2 infantry moved from Russia to Vologda
1 mech_infantry moved from Smolensk to Vologda
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 bomber moved from Russia to Vologda
2 bombers moved from Caucasus to Vologda
2 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 3 bombers and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2,33 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Germans attack with 3 bombers, 3 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 3 bombers, 3 fighters and 3 infantry in Holland Belgium, round 2 : 2/9 hits, 4,00 expected hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 3 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 3 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/8 hits, 3,67 expected hits
Russians roll dice for 4 infantry in Vologda, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Germans roll dice for 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 3 : 3/6 hits, 3,33 expected hits
Russians roll dice for 2 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
10 armour and 16 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 artilleries moved from Northwest Persia to Iraq
1 artillery moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
9 mech_infantrys moved from Caucasus to Iraq
4 mech_infantrys moved from Caucasus to Iraq
3 armour moved from Caucasus to Iraq
2 fighters and 3 tactical_bombers moved from Caucasus to Northwest Persia
1 artillery moved from Volgograd to Tambov
3 bombers moved from Vologda to Ukraine
1 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Vologda to Northwest Persia
1 mech_infantry moved from Russia to Bryansk
4 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Belarus to Rostov
3 bombers moved from Normandy Bordeaux to Western Germany
3 bombers moved from Holland Belgium to Western Germany
3 fighters moved from Holland Belgium to Southern Italy
2 fighters moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Yugoslavia to Germany
3 bombers moved from Western Germany to Romania
2 mech_infantrys moved from Bryansk to RostovPlace Units - Germans
3 infantry placed in Russia
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
2 bombers and 2 mech_infantrys placed in Western Germany
1 infantry placed in Germany
2 infantry placed in France
1 infantry placed in Western Germany
1 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUsCombat Hit Differential Summary :
Germans : -3,33
British : 0,33
Americans : 0,67
Russians : 0,00 -
The drums of war make the pyramids vibrate meanwhile! :evil:
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The drums of war make the pyramids vibrate meanwhile! :evil:
It is the never ending dilemma of the allies, to balance it right. Japan has “nothing” while Germany wins the game. Although it is more fun to win the game with Japan
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Agree!
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Lol! The drums comment was hilarious! I agree with you. I believe the allies greatest strength is in there ability to coordinate early on. You must take the advantage while you can before the axis can reach the level to be able to coordinate as a whole. Our game for example Japan tied up enough resources from the us to be able to help late game and progress the axis towards victory even though they are sinking ship themselves. I will probably �onced this tonight but I will have a look at the map before I do. Be well!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 armour moved from Szechwan to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Szechwan to Tsinghai
1 artillery and 5 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
1 fighter and 1 tactical_bomber moved from Novosibirsk to Vologda
2 fighters moved from Novosibirsk to TambovCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 tactical_bomber in Vologda, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 2 fighters
Germans defend with 1 artillery
Russians roll dice for 2 fighters in Tambov, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Tambov, round 2 : 1/1 hits
1 fighter owned by the Russians lost in Tambov
Russians roll dice for 1 fighter in Tambov, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
Russians roll dice for 1 fighter in Tambov, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits
Russians roll dice for 1 fighter in Tambov, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Tambov, round 5 : 0/1 hits
Russians roll dice for 1 fighter in Tambov, round 6 : 1/1 hits
Germans roll dice for 1 artillery in Tambov, round 6 : 1/1 hits
1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Germans win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 1 artillery
Casualties for Russians: 2 fightersNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Novosibirsk
2 aaGuns and 12 infantry moved from Manchuria to JeholTurn Complete - Russians
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More lone inf killing planes. Love it! :|
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Sorry, forgot to attack Suiyuyan
A
Rolls: 19@1 1@3; Total Hits: 319@1: (4, 1, 3, 6, 4, 1, 5, 5, 4, 2, 6, 5, 6, 2, 1, 5, 2, 5, 6)1@3: (6)
D
Rolls: 5@2; Total Hits: 15@2: (3, 3, 3, 2, 3)
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R2
Rolls: 18@1 1@3; Total Hits: 318@1: (6, 6, 2, 4, 5, 1, 1, 3, 4, 2, 5, 5, 2, 3, 4, 6, 1, 3)1@3: (4)
Rolls: 2@2; Total Hits: 22@2: (2, 2)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 27 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from West India to Eastern Persia
1 fighter moved from India to Eastern Persia
1 tactical_bomber moved from India to Eastern Persia
3 fighters and 1 tactical_bomber moved from 80 Sea Zone to Kazakhstan
2 fighters moved from 80 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from French Indo China to Shan State
3 fighters moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan StateCombat - Japanese
Battle in 81 Sea Zone
Japanese attack with 1 cruiser, 2 fighters and 1 tactical_bomber
British defend with 1 carrier
Japanese roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 81 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 81 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
British roll dice for 1 carrier in 81 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 carrier owned by the British lost in 81 Sea Zone
Japanese win with 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in Eastern Persia
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/4 hits, 1,50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 3 fighters and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 3 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 3/4 hits, 2,17 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese and 1 armour owned by the Russians lost in Kazakhstan
Japanese win with 3 fighters remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for Russians: 1 armour
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2,33 expected hits
Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 5 infantry
EDIT: Changing ownership of Suiyuyan from Chinese to Japanese
EDIT: Removing units owned by Japanese from Chahar: 1 aaGun, 1 armour, 14 infantry and 5 mech_infantrys
EDIT: Adding units owned by Japanese to Suiyuyan: 1 aaGun, 1 armour, 11 infantry and 5 mech_infantrys
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
3 fighters moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Eastern Persia to Volgograd
1 fighter moved from 80 Sea Zone to Volgograd
1 mech_infantry moved from 80 Sea Zone to Iraq
3 fighters and 1 tactical_bomber moved from Shan State to 80 Sea Zone
3 fighters moved from French Indo China to 80 Sea ZonePlace Units - Japanese
1 infantry placed in French Indo China
1 infantry placed in French Indo China
2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,3,1,4,2,5,6,1,6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,1,3,3,5,4
Japanese collect 6 PUs (19 lost to blockades); end with 33 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
British : -1,00
Americans : -0,33
Russians : 0,50
Japanese : 0,67 -
More lone inf killing planes. Love it! :|
Yeah, my foot soldiers hit very well against planes in this game.